Worse yet was during the disappearing templars quest, when I caught up to the captain and the recruit outside the city. First off I totally expected the captain to think that I was conspiring with the suspicious recruit because I'm a "filthy mage" - but no, he seemed completely blasé about me. Then after the fight, my character said the following when I picked a "not all mages are bad" dialogue option - "I have some friends who are mages. Should I be always watching them".
WTF! She's a mage, it makes zero sense for her to say that, regardless of whether she's got mage friends or not! She should've been talking about herself and how she just saved his arse.
And these are just two examples, but it's like that throughout the entire game so far. I think the only time it was actually acknowledged that I'm a mage (outside the tutorial section) was when my brother was whining about the entire family being a family of mages, and even then that was a generic statement as oppose to something being targeted at me.
I understand that it's impossible to make every line of dialogue unique to each class, but I expected more from BioWare. I'm really disappointed. This, more than the magically appearing mobs, completely breaks my sense of immersion.
Oh and of course I should mention how I'm basically an apostate mage yet I'm running around town, going to the chantry, and talking to whole groups of templars and they don't even give me a second glance (I have a freaking staff with a huge skull on top of it, it's not like I'm disguised as a warrior or something).
Modifié par 2late2die, 13 mars 2011 - 01:29 .





Retour en haut






