Junk Items. Is there any purpose?
#26
Posté 13 mars 2011 - 07:00
You will read it at least once if they didn't have the "Sell All Junk" button.
#27
Posté 13 mars 2011 - 07:23
At least if it's a terrible equippable item the ability to utilize it for SOMETHING (however unlikely) is there.. and it still wastes inventory until you lug it to a vendor. Perhaps we wouldn't run into quite so many items that fall into that category as well, if we could at least equip boots, gloves, and a helmet on other party members... or not have "hawke only" equippables...
It's rather unimpressive to find "hawk only" mage loot on my rogue, and despite the ability to run around with three of em in the party (in chapter 1 at least), the loot has to be tossed into a vendor with the pointless junk and any other helmet, gloves, and boots that aren't presently on my body just because they can't be put to any other use.
Don't get me wrong, I actually DO like the leveled companion armors and Bianca.. its just the overwhelming amount of garbage that can't be put to use at all that saddens me. It's incredibly underwhelming that having 2 helmets between a party of four means one of em is getting vendored. If that was a design choice then fine, but why even give hawke those slots? Save the design team a ton of work, you can only use one of them at any given time, and you'll probably go through the game having worn less than 4 of em anyway. I'm not bashing the game in its entirety, I must admit I've actually been having fun with it and would recommend it to others, but some of these minor game design choices I'd have to consider baffling at best, and stupid at the worst.
#28
Posté 13 mars 2011 - 01:53
Khaldara wrote...
I agree as a concept it's rather unimpressive, and seemed like something that needed to be implemented unnecessarily. I do like that the option to explore and find lootable objects, crates, barrels and whatnot that might not "sparkle" is there... but when they contain what is essentially "cash" with a -1 to inventory effect it's pretty stupid.
"Darkspawn Dagger" was a cash -1 to inventory in the first game from the get go - you were never equipping that thing either. The problem you describe is the problem with any inventory system - most of the stuff you find is useless vendor trash. I mean there is a reason there is a "name" for the stuff because we've all seen it enough times.
They've cut a reasonable middle ground between sad souls who want to corpse rob for pointless junk and right-thinking souls like me who never want to see vendor trash again. People with issues get to click on dead bodies and feel the rush of potentiality that there will be something useful (because there sometimes is) and the sane among us don't have to spend way too much time time manually moving junk to the junk drawer.
#29
Posté 13 mars 2011 - 02:07
#30
Posté 13 mars 2011 - 02:10
Tarquin Melfea wrote...
Huh, I had assumed that some of those junk items would be used as quest items, for crafting or as gifts. Now I'm reading here that they are just saleable loot and that is all.
I already thought this game was utter rubbish. Now I find that it is even more rubbish than I already thought. Incredible. I feel robbed.
Junk items are what ruined the game for you?
#31
Posté 13 mars 2011 - 02:13
#32
Posté 18 mars 2011 - 07:50
Thank you! That was exactly my sentiment on the matter. I still loot everything that sparkles just in case there's something worth using, but man I hated manually moving things to junk in the first one. Now if only the junk was worth as much coin as it was in the first one. lol But that's a different issue, money is much harder to come by in DA2 than it was in Origins.Sidney wrote...
Khaldara wrote...
I agree as a concept it's rather unimpressive, and seemed like something that needed to be implemented unnecessarily. I do like that the option to explore and find lootable objects, crates, barrels and whatnot that might not "sparkle" is there... but when they contain what is essentially "cash" with a -1 to inventory effect it's pretty stupid.
"Darkspawn Dagger" was a cash -1 to inventory in the first game from the get go - you were never equipping that thing either. The problem you describe is the problem with any inventory system - most of the stuff you find is useless vendor trash. I mean there is a reason there is a "name" for the stuff because we've all seen it enough times.
They've cut a reasonable middle ground between sad souls who want to corpse rob for pointless junk and right-thinking souls like me who never want to see vendor trash again. People with issues get to click on dead bodies and feel the rush of potentiality that there will be something useful (because there sometimes is) and the sane among us don't have to spend way too much time time manually moving junk to the junk drawer.
#33
Posté 18 mars 2011 - 07:54
AS sad as the idea that Junk items ruined the game for him is, what worse is that some of them ARE quest items or gifts!Jzadek72 wrote...
Tarquin Melfea wrote...
Huh, I had assumed that some of those junk items would be used as quest items, for crafting or as gifts. Now I'm reading here that they are just saleable loot and that is all.
I already thought this game was utter rubbish. Now I find that it is even more rubbish than I already thought. Incredible. I feel robbed.
Junk items are what ruined the game for you?
Pay attention when you're looting things, half the delivery side quests items and gift items you loot have the junk icon next to their name. Except they don't go into the junk tab, they go into the invisible quest items tab that we don't access this time around. You know, that uselsss tab in Origins that you couldn't delete anything from that just took up a button press to move past?
#34
Posté 18 mars 2011 - 08:13
I love it when people try to refute perfectly reasonable criticism by appealing to the grammar gods.Razcalking1978 wrote...
I love it when people who can't spell, structure sentences nor capitalize complain about things being "dumbed down". Stop "dumbing down" the English language.
Logic > you.
#35
Posté 18 mars 2011 - 09:45
#36
Guest_Recon64bit_*
Posté 09 avril 2011 - 06:04
Guest_Recon64bit_*
#37
Posté 09 avril 2011 - 06:22
Not to mention the references are much more fun than simple gold.
#38
Posté 09 avril 2011 - 06:33
#39
Posté 09 avril 2011 - 06:37
i know i laughed a little when i found many of them.
do they serve a real purpose? no.
is having vendor trash a new concept? no
are some of you excessively anal? yes
#40
Posté 09 avril 2011 - 06:43
On the other hand, the junk items could have used a bit more. Would still have preferred the loot that was labelled junk by the game to have more depth - I think the idea of giving the junk-loot a description is a great one. Would have made them more than just nods to other bioware games.
I can't even recall if "The One True Pantaloons" were a junk item, or a delivery-quest item...
#41
Posté 09 avril 2011 - 06:47
CloudOfShadows wrote...
I can't even recall if "The One True Pantaloons" were a junk item, or a delivery-quest item...
i dont see how it really matters, those delivery quests are just there for free xp and gold for people who explore a bit.
i know many people think they are like real quests or something, but they are not. they are just a little side bonus for those who take the time to explore everything.
#42
Posté 09 avril 2011 - 08:25
Interesting incident happened to my friend
I canceled my pre-order of Signature edition of DA2 and told my friends that this game is trash/junk.
Sadly or should I say Luckily one of my friends still went through the pre-order deal of DA2 standard edition. After playing for about 1 and 1/2 hour he said smiling that now he realizes what I was refering to.
Sadly , he realized his mistake while playing through Act 2
#43
Posté 09 avril 2011 - 08:28
F-C wrote...
CloudOfShadows wrote...
I can't even recall if "The One True Pantaloons" were a junk item, or a delivery-quest item...
i dont see how it really matters, those delivery quests are just there for free xp and gold for people who explore a bit.
i know many people think they are like real quests or something, but they are not. they are just a little side bonus for those who take the time to explore everything.
Well.
Obviously you didn't get the reference, then ^^ I did, and it made me grin.
#44
Posté 09 avril 2011 - 08:31
F-C wrote...
i dont see how it really matters, those delivery quests are just there for free xp and gold for people who explore a bit.
i know many people think they are like real quests or something, but they are not. they are just a little side bonus for those who take the time to explore everything.
So you are saying, the person who goes EXTRA mile, who are kind of explorers, completionist ... should be rewarded with JUNK.....
#45
Posté 09 avril 2011 - 08:33
1000questions wrote...
F-C wrote...
i dont see how it really matters, those delivery quests are just there for free xp and gold for people who explore a bit.
i know many people think they are like real quests or something, but they are not. they are just a little side bonus for those who take the time to explore everything.
So you are saying, the person who goes EXTRA mile, who are kind of explorers, completionist ... should be rewarded with JUNK.....
Yeah, it was really rewarding to search every corner in the game and be rewarded with feathers, broken pieces of gems and with.....(fanfare of revealing) TORN TROUSERS!!
Want the best armor? Just do the main quest. But the only way to get torn trousers is by exploring. Pretty neat, huh?
Modifié par Warheadz, 09 avril 2011 - 08:34 .
#46
Posté 09 avril 2011 - 08:41
People are being way to lazy when it comes to inventory system, especially if we talk about an "RPG" game.
Now basically it's all handed to you, and all you need to do is to click one button (a quote comes in mind ^^) and no more worries about junk.
I'm a looter addict myself, and i try to open every crate/box/barrel/chest i find and really don't mind all the browsing-inventory-for-junk-to-sell process.
Junk i DA2 was really that, a junk, in DA:O it was more than a junk.
#47
Posté 09 avril 2011 - 09:01
In our case the elf told you this is a pouch which has a symbol of one of their old gods, and these seem to be sacred ashes. Through the conversation you come to conclusion that you should visit the area/temple or cave where the old god was worshiped. ( Small side quests) You venture in it and get good epic item.
or he gives you gold in exchange or you trade it with items or information you need for future or any other quests or get some approval from npcs in the game...
#48
Posté 09 avril 2011 - 09:10
It's less atractive looking but they didnt have much time to make this game.
Modifié par orbit991, 09 avril 2011 - 09:12 .
#49
Posté 09 avril 2011 - 09:17
#50
Posté 09 avril 2011 - 09:21
(Yes, I'm still bitter about that one. <grumble>)
Though, on a positive note, I liked the DA:O (and other) easter eggs in the junk loot. They made me smile! I just wish it wouldn't have been icon-less, text-less crap, and had actual descriptions and the like.
Modifié par Shazzie, 09 avril 2011 - 09:23 .





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