What could possibly be more rewarding than spending the entire game getting your rogue up to level 40 cunning to open a master chest for a raven feather and a moth-eaten scarf? Not only did Bioware feel giving less money for selling equipment was a good idea, they also felt getting junk out of chests was something you would spend hours enjoying.
When Bioware adds a junk section in the inventory maybe, just maybe, they should rethink some choices made in development. Many people refer to items found in a game as loot and loot is supposed to be good not a broken longsword or opal fragment.
In all my days of playing RPGs, that's starting from Nintendo's Dragon Warrior and Final Fantasy, I've never had a section of my inventory titled junk. Next time just title the section 'lazy' since that's what this whole game seems to be.
What should have been done with the junk is if you collect certain items you could build something cool, instead the developers thought lazy would be cooler. So there is the purpose, hours of fun collecting completely useless items to sell for next to nothing. Man, I am having fun just thinking about it (insert massive amounts of sarcasm).
Modifié par casa de morte, 09 avril 2011 - 10:41 .