Ukki wrote...
Sacred_Fantasy wrote...
You can talk freely with your companions in DAO. You can talk to them anywhere and anytime you want, but I recommend talking to them at camp. It has better privacy and environment especially during night time. It affect my mood greatly. They will tell you a lot more about themselves. Morrigan will thell you about her child's past. Leliana will tell you her stories and experiences in Orlais. Sten will tell you about the Qunari's warrior life. You mabari dog will try say something not only to you but to your companions as well... All this make your interaction alive and deep. Something that is missing from DA 2 since someone, for unknown reason, thinks it's a bad idea for character development. While some people who are not into party interaction argue it's waste of resource since they want more action, less interaction less customization less everything so that it's easy and "accessible" for them to play. As a result we get DA 2 one dimensional interaction completely focus on quest. Kudos to BioWare and this so called improvement for weakening the element that have been known as their strength.
This I never understood. What was so fundamentally wrong with Origins free discussion model (I felt it was awesome-tm ) that it had to be removed? This new "discuss only when we let you" annoyed the heck out of me. It was one of the reasons why I never replayed Awakening and one of the biggest reasons why I am disappointed to DA2. I think I am old enough to know when and where I want to open up a dialogue with my companions. I do not like to be spoon fed. DA2 is for kiddies, there is no question about it.
Nothing, just like there is nothing wrong with the conversations in 2. I mean after a point you can't talk to people anymore in Origins anyway.Out of nowhere I have no options to talk to people anymore,I can exhaust most of the conversations in the first chance at dialouge.
Yeah you lose some of that immsersion in 2, but honestly, the fact that the dialouge sequences are tied now to personal quests, gift giving (which is broken in Origins), and are more attune with the friendship/rivalry system, make the conversations just as intimate as the conversations in Origins, if not more so.
It is a pretty nitpicky thing to complain about this, honestly.
Sacred_Fantasy wrote...
Morroian wrote...
They want to ensure the development of the relaiionships with the companions is more spread out over the game. It actually began with Awakenings.
And where does it lead to? Unsatisfactory companion's relationships just like in DA 2. In Awakening at least, I know my character only faithful to Morrigan, therefore absent of romance didn't bother me. But in DA 2? With new story and new character? ( Heck I don't even have a character to play in DA 2. I know my character can't be gone all the time because it's a stupid thing to consider. There is main protagonist but he/she is nothing more than customizable BioWare's character. Not my character creation. )
Companion interaction and romance add depth to the story even though it's unnecessary. It's true in any story. Be it novel or movie. Any blind person can tell that. Restricting player communication with their companions for the relationship development to spread out over the game, especially with minimal expository, only cause resentment towards the companions because player are not given their own term to know more about their companions. Quest centric dialogue is not something I would like to hear from my companions. I received quest all the time from NPCs. What I expect from my companions is just to have a nice private chat with them. To know more about their background, family, preferance and everything about them as normal person does and not as dangerous fanatics anti this and that.. I don't need my companions to talk their personal belief everytime I meet them. I already knew it. I can see it with my own eyes. I'm not interested with endless talks about harming other people life either with forbidden arts or act of terrorism. But whatever...
If BioWare still insist on controlling/spoon feed player experience through player character and their interaction, I'll take it as BioWare is not insterested with my money anymore. Therefore no more BioWare games for me. We will see how it goes with DA 3...
I kind of question what you know about creative writing. See, the funny thing is the pacing you talk about was better in Dragon Age II because of the restrictions. Now let me explain why.
You claim the companion interactions add depth to the story. They do, that is correct. You also say that when you talk to the characters in an intimate place or something like that, again also makes sense. Getting to know new friends is always a good thing. But what you fail to see is that in the way Dragon Age II is set up by design, the character interactions have to be restricted so they can give off a proper progression.
Yes, it was good progression. We have a three act setup told in flashbacks by one of the characters.Two of the companions were siblings, one was introduced in Act II, and the rest have personal beliefs, story arcs, friendships, and rivalries we see all the time in both the banter, the dialogue during quests, and the plots own progression. Like a proper story would., nothing is given as exposition about a personal character,which is the style that was used in Origins. Good exposition that I liked,but still, it was treated as such. No one who you just met would openly tell you everything you need to ask in the first go, at least within reason.
This ties back to the realism that Dragon Age II did capture; you need to work at getting those conversations, those romances, those intimate moments. You need to go through the story and earn it, not just expect it immediately.
As for the content of the questions, yeah we hear Fenris complain about magic, Anders ****ing about the Chantry and Varric basically verbally masturbating over Bianca, but considering the fact that the characters do reveal their past lives to you inbetween all of their beliefs shows something about them. They are reflective about their pasts. We learn about Anders life as a Warden, Fenris' escape from slavery, Varric and his relationship with his brother, Merrills desires and obsessions, and so forth. All of this, ties to who they are now. Fact of the matter is, they should be complaining about what they hate because of their experiences. Like good characters, their experiences have either colored their perception of events and forces them to go through a personal arc, something that many of the Origin characters lacked, sadly.
So it seems to me, at least, your only problem is the fact that you were restricted into when you can talk to them. Because when you do, you still get to know them rather well. So I fail to see any substance in your argument other than that point.
Modifié par LinksOcarina, 28 décembre 2011 - 02:32 .