Ugh,here we go,cross talk with a wall...
Sacred_Fantasy wrote..
Do you aware that the companions party banter is largely dependant on who you bring as your active party member? Take example Fenris. If you never bring any magic users, he has nothing to say. Hence much of his back story and any detail of his character is lost. Now take at look at Bethany and Merril. They stay silence almost all the time. It's really boring to have them both as your party member if you are so keen to find out their character from party banter-wise. There are few exception with Varric and Aveline but those two are not meant to be romanceable and it's suffient to know their basic details. I played out hetero male and Merril stay silence almost all the time unless it;s time for her personal quest. While Isabela, due to plot, is absent 50% of the time. You do aware that you have to complete a certain quest to make her appear in Hangman? This apply to Fenris as well. In my first playthrough I missed both Fenris and Isabella. I played as Hetero female and Anders remain silent all the time unless I bring Fenris along. Can you imagined how frustrating it is trying to dig out more about your companions through party banter?
Furthermore, much of part banter information can be ( almost happen to me everytime ) disrupted by sudden ambush from enemies parachuting from sky to the point it's beyond ridiculous to hear party banter sill audible during the fight.
So no.. There is no good story progression. Whatever argument you have rely on IF Companion X meet Companion Y then begin narrating ELSE no exposition. Therefore it's a not good exposition and I hate it.
Yes, I am aware of that. This is why I switched out the party alot, to hear what they say.
Now are you aware that you are lying about your position? For one, Merrill, Bethany/Carver, and Isabella talk A LOT with the other characters. I remember seeing several youtube videos, each of them over 3-4 minutes long per character, each of them in character, discussing random things from breaking into a private garden to telling templar jokes to Isabella asking if Avelines Jory was shanked.
If you bring Fenris in with Isabella,they have fun banter that shows Fenris has more dimensions over the "mage hate" he has. Same with Varric. You don't need a mage to see the anger in it either. The point is that the banter shows dimensions of the characters. Incidently, the progression in-game shows the growth,Anders in Act I banter is more light-hearted and snarky, while Anders in Act III is more dour and somber, reflecting his change in demenor as the story progresses. That is GOOD CHARACTER right there, subtle, but not out of left field.
And if you don't believe me..And how is it a fault of the game you missed them both, when both were in two early quest lines in the game and are almost unavoidable unless if you ignored those quests and just did the main story (and honestly, the only way to get the 50 soverigns is to do all the missions in Act I anyway...) If you missed them its your own shortcoming for not exploring the games content, or doing the quest-lines offered to you.
You are right though, it did get interrupted sometimes...thankfully if that happens the conversations trigger when you leave the area with the same characters.
My argument also doesn't rely on just the banter. My argument included the banter because it brings out character with the companions, along with quests, personal interactions, gift giving, the DLC, and so forth. You have no argument for or against that, it seems, other than the fact that, once again, you can't control when you can talk to them like a Node. If you want to show an example of the free interactions being better, I humbly wait.
Exactly. The difference is "Talk only when they need to" is shutting me off any interest to intiate any dialogue with DA 2 companions.
So you don't talk to them when the option comes up then when you played because you lost interest? So how do you even know anything about them then? Or do you just ignore everything and do the main questline only, which at best offers minimal interaction?
In one or two dialogue lines? Come on, even children story book can do better than that. Surely there is a lot more detail you can describe a character as a normal person, especially from someone who has many experience with storytelling before.
Once again, I question if you know how to tell stories...
It is more than a few dialogue lines. Fenris, for example, goes though a five minute sequence of dialogue with questions about his time escaping in Seheron, his time in Tevinter, his own questions of faith (hinted during scenes with the Arishok if you bring him, or with his party banter with Sebastian if you have the content for it.) How is that not sufficient backstory?
Or how about Anders? His obsession with mage freedom colored his perception, yet the first time you meet him you talk about the Grey Wardens primarily, his past life in being a bystander in the mage conflict, and eventually the final conversation is vainly attempting to stop him from doing something he would regret.
I can go on with everyone, but I think my point was made. You learn if you listen, if you ask, and if your active in doing so. It may be shut off, but its there, its rich, and its worth listening too.
Fact is complaining about what they hate for 7 years is dumb. Good character responses to how the world elvove around them. They response to the Qunari invasion, they response to the expedition and to major events as years goes by. Now that's a character that should mirror a person in detail. Not a character that blabbering the same thing over and over and over again for 7 years. It grows dry and tiresome to hear.
The two bitterest characters, Fenris and Anders, complained about these things because magic affected them more deeply than the other characters in the game. You cannot deny that fact. The world evolved around them but their beliefs did not change, because their pasts are deeply affected by it.
To say they have no character or arc however would be doing them a disservice because then a majority of the Origins characters, who did NOT go through a character arc within the events of the Blight, should get the same response. Hell, Anders in Awakening had hints of his extreme personality come through several times, only to see it fulfilled thanks to Justice. And even without playing Awakening, we see the loss of control over those seven years. If thats not an arc I don't know what is, and just because it happens to be tied to complaining about mages means nothing, because overall the events of the game always lead to two primary themes; the importance of family and friends, and the desire to work together, only to be defeated by the hubris of what you believe in.
The point is let me interact with my companion the way I see fit. And you have fail how restrictive interaction is good for character development. None of your points is convincing. People stil complaint they don't know much about their companion to invest emotionally. ( I know I'm not the only one). Lack of exposition is not good for character development. Restrictive interaction is unrealistic and plain annoying. It's just as simple as that.
No. I did not. Mainly because you don't have the right to say i'm wrong, thats the choice of others reading this. And once again, it is not as simple as that. Lack of interaction can be restrictive, but in the context of the game, and how Bioware handled it, it was done with aplomb. If you don't like it, thats fine, just don't say i'm wrong, or anyone else is, because of it though.
Modifié par LinksOcarina, 28 décembre 2011 - 05:14 .