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Is Dragon Age 2 that bad?


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#401
jcainhaze

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To answer the question of the thread....yes it's bad.  It might be worth borrowing from a friend or if the price has gone down to $20'ish it would be worth playing as long as you don't expect anything more than a $20 game.

google_calasade wrote...
Once you've started a series, you cannot come out with a vastly different game in the next offering and expect a larger success, especially if that later offering places more restrictions upon the player than the first game did.  There are expectations to be met.  If those expectations are not met, there will be backlash, of which we all know there was plenty.

I'm thinking that backlash was made worse by the blatant re-use, over-the-top animations, and a messed up Act 3 along with a stagnant Kirkwall and many other issues already well covered.  That said, there was more than one single thing responsible for  tanking DA 2.  I think, because it's impossible to nail down any one thing, you have to look at Dragon Age 2 as a complete offering.  Judging Dragon Age 2 on that, however, does not put it in a favorable light, especially when compared to its predecessor or the other offerings that came out in 2011.


Yep that's very true.  Laidlaw did not attempt to meet  fanbase overall expectations but instead focused on a very different set of goals.  Goals that were much more self serving to the developer.  The result was an obvious EPIC letdown like none other I've seen in the gaming community.  You're right it resulted in backlash and then more backlash when it quickly became obvious Mr. Laidlaw chose a condescending arrogant approach that played down anything less than good reviews for DA2.  I think the idea here was to say "HEY!  Since you obviously weren't listening the first time let me go ahead and kick and scream a little harder".  And, people are still kicking back because the obvious spokes person for the failure continues to act like a politician with his every choice of words. 

It's really disgusting.  You can google any number of interviews and see the exact quotes and responses for yourself.  The statements almost all read like some type of political debate or interview of high level official that dodges and redirects any and every important question. 

 Most people want real answers and real responses.  People like to know that you understand you did a crap job and we have a good idea why you did it.  That way we can get a feel for wether or not you will be heading back in the right direction. 

When I first started college back in 2005 I started a lawcare company to pay my way through school.  I mowed, planted flower gardens, raked leaves, and everything else yard related.  It wasn't uncommon for someone to not be 100% satisfied.  Some people are pickey, some just having a bad troublesome day, others were legit gripes.  

 I quickly learned that if I agrued against even their slightes dissatisfaction it quickly became MAJOR dissatisfaction and the very best thing to do was give the customer what they wanted as long as it was fair.  It's really a no brainer. 

Why argue back like a petty school child.  NOOOO we don't want that!!!!  YESSSS you do!  NOOOO we freaking DON'T!!!!!  YES YOU DO AND YOU'll LIKE IT.  NOOOOOOO STUPID WE DON'T!  Sounds insane to me.  Sorta feels like what's happening with DA2 and DA3 though.  DA3 wil probably be DA2 part 2.

#402
Sacred_Fantasy

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LinksOcarina wrote...


You claim the companion interactions add depth to the story. They do, that is correct. You also say that when you talk to the characters in an intimate place or something like that, again also makes sense. Getting to know new friends is always a good thing.  But what you fail to see is that in the way Dragon Age II is set up by design, the character interactions have to be restricted so they can give off a proper progression.

Yes, it was good progression. We have a three act setup told in flashbacks by one of the characters.Two of the companions were siblings, one was introduced in Act II, and the rest have personal beliefs, story arcs, friendships, and rivalries we see all the time in both the banter, the dialogue during quests, and the plots own progression.


Do you aware that the companions party banter is largely dependant on who you bring as your active party member? Take example Fenris. If you never bring any magic users, he has nothing to say. Hence much of his back story and any detail of his character is lost. Now take at look at Bethany and Merril. They stay silence almost all the time. It's really boring to have them both as your party member if you are so keen to find out their character from party banter-wise. There are few exception with Varric and Aveline but those two are not meant to be romanceable and it's suffient to know their basic details. I played out hetero male and Merril stay silence almost all the time unless it;s time for her personal quest. While Isabela, due to plot, is absent 50% of the time. You do aware that you have to complete a certain quest to make her appear in Hangman? This apply to Fenris as well. In my first playthrough I missed both Fenris and Isabella.  I played as Hetero female and Anders remain silent all the time unless I bring Fenris along.   Can you imagined how frustrating it is trying to dig out more about your companions through party banter?

Furthermore, much of part banter information can be ( almost happen to me everytime ) disrupted by sudden ambush from enemies parachuting from sky to the point it's beyond ridiculous to hear party banter sill audible during the fight.



LinksOcarina wrote...
Like a proper story would., nothing is given as exposition about a personal character,which is the style that was used in Origins. Good exposition that I liked,but still, it was treated as such. No one who you just met would openly tell you everything you need to ask in the first go, at least within reason.


No one who you already familar with would constantly tell you, "Wait until I have quest for you. I have nothing else to talk about " either. Proper story would describe two dimensional interaction.

So no.. There is no good story progression. Whatever argument you have rely on IF Companion  X meet Companion Y then begin narrating ELSE no exposition. Therefore it's a not good exposition and I hate it..

LinksOcarina wrote...

This ties back to the realism that Dragon Age II did capture; you need to work at getting those conversations, those romances, those intimate moments. You need to go through the story and earn it, not just expect it immediately.

Exactly. The problem  is I have go through the story 6 times! and I should have earn what I deserve. Instead I know nothing except constant whining and fanaticism. I waited for the moment to know and emotionally connected to my companions. it never appear because of the abrupt ending in ACT 3. Therefore,  "Talk only when they need to" is unsatifactory. It is shutting me off any interest to intiate any dialogue with DA 2 companions.  


LinksOcarina wrote...

As for the content of the questions, yeah we hear Fenris complain about magic, Anders ****ing about the Chantry and Varric basically verbally masturbating over Bianca, but considering the fact that the characters do reveal their past lives to you inbetween all of their beliefs shows something about them. They are reflective about their pasts. We learn about Anders life as a Warden, Fenris' escape from slavery, Varric and his relationship with his brother, Merrills desires and obsessions, and so forth. All of this, ties to who they are now.

Sure.. In one or two dialogue lines? Come on, even children story book can do better than that. Surely there is a lot more detail you can describe a character as a normal person, especially from someone who has many experience with storytelling before.


LinksOcarina wrote...
Fact of the matter is, they should be complaining about what they hate because of their experiences. Like good characters, their experiences have either colored their perception of events and forces them to go through a personal arc, something that many of the Origin characters lacked, sadly.

Fact of matter is complaining about what they hate for 7 years is dumb. Their experience should be reflected by world's event that elvove around them. Good character responses to world's event. They response to the Qunari invasion, they response to the expedition and to major events as years goes by. Now that's a character that should mirror a person in detail. Not a character that blabbering the same thing over and over and over again for 7 years. It grows dry and tiresome to hear. Also, You can not primary based your interaction while active questing. There are many factors that could easily distract you especially when you are constantly being poured by waves after waves of enemy attacks.


LinksOcarina wrote...

So it seems to me, at least, your only problem is the fact that you were restricted into when you can talk to them. Because when you do, you still get to know them rather well. So I fail to see any substance in your argument other than that point.

The point is let me interact with my companion the way I see fit. And you have fail how restrictive interaction is good for character development. None of your points is convincing. People stil complaint they don't know much about their companion to invest emotionally. ( I know I'm not the only one). Lack of exposition is not good for character development. Restrictive interaction is unrealistic and plain annoying. It's just as simple as that.

Modifié par Sacred_Fantasy, 28 décembre 2011 - 05:03 .


#403
Morroian

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LinksOcarina wrote...

So it seems to me, at least, your only problem is the fact that you were restricted into when you can talk to them. Because when you do, you still get to know them rather well. So I fail to see any substance in your argument other than that point.

Spot on, I don't think they're unsatisfatory at all.

#404
LinksOcarina

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Ugh,here we go,cross talk with a wall...


Sacred_Fantasy wrote..

Do you aware that the companions party banter is largely dependant on who you bring as your active party member? Take example Fenris. If you never bring any magic users, he has nothing to say. Hence much of his back story and any detail of his character is lost. Now take at look at Bethany and Merril. They stay silence almost all the time. It's really boring to have them both as your party member if you are so keen to find out their character from party banter-wise. There are few exception with Varric and Aveline but those two are not meant to be romanceable and it's suffient to know their basic details. I played out hetero male and Merril stay silence almost all the time unless it;s time for her personal quest. While Isabela, due to plot, is absent 50% of the time. You do aware that you have to complete a certain quest to make her appear in Hangman? This apply to Fenris as well. In my first playthrough I missed both Fenris and Isabella.  I played as Hetero female and Anders remain silent all the time unless I bring Fenris along.   Can you imagined how frustrating it is trying to dig out more about your companions through party banter?

Furthermore, much of part banter information can be ( almost happen to me everytime ) disrupted by sudden ambush from enemies parachuting from sky to the point it's beyond ridiculous to hear party banter sill audible during the fight.

So no.. There is no good story progression. Whatever argument you have rely on IF Companion  X meet Companion Y then begin narrating ELSE no exposition. Therefore it's a not good exposition and I hate it.


Yes, I am aware of that. This is why I switched out the party alot, to hear what they say.

Now are you aware that you are lying about your position? For one, Merrill, Bethany/Carver, and Isabella talk A LOT with the other characters. I remember seeing several youtube videos, each of them over 3-4 minutes long per character, each of them in character, discussing random things from breaking into a private garden to telling templar jokes to Isabella asking if Avelines Jory was shanked.

If you bring Fenris in with Isabella,they have fun banter that shows Fenris has more dimensions over the "mage hate" he has. Same with Varric. You don't need a mage to see the anger in it either.  The point is that the banter shows dimensions of the characters. Incidently, the progression in-game shows the growth,Anders in Act I banter is more light-hearted and snarky, while Anders in Act III is more dour and somber, reflecting his change in demenor as the story progresses. That is GOOD CHARACTER right there, subtle, but not out of left field. 

And if you don't believe me..

And how is it a fault of the game you missed them both, when both were in two early quest lines in the game and are almost unavoidable unless if you ignored those quests and just did the main story (and honestly, the only way to get the 50 soverigns is to do all the missions in Act I anyway...) If you missed them its your own shortcoming for not exploring the games content, or doing the quest-lines offered to you. 

You are right though, it did get interrupted sometimes...thankfully if that happens the conversations trigger when you leave the area with the same characters. 

My argument also doesn't rely on just the banter. My argument included the banter because it brings out character with the companions, along with quests, personal interactions, gift giving, the DLC, and so forth. You have no argument for or against that, it seems, other than the fact that, once again, you can't control when you can talk to them like a Node.  If you want to show an example of the free interactions being better, I humbly wait. 

Exactly. The difference is "Talk only when they need to" is shutting me off any interest to intiate any dialogue with DA 2 companions.  

 

So you don't talk to them when the option comes up then when you played because you lost interest? So how do you even know anything about them then? Or do you just ignore everything and do the main questline only, which at best offers minimal interaction?

In one or two dialogue lines? Come on, even children story book can do better than that. Surely there is a lot more detail you can describe a character as a normal person, especially from someone who has many experience with storytelling before.


Once again, I question if you know how to tell stories...

It is more than a few dialogue lines. Fenris, for example, goes though a five minute sequence of dialogue with questions about his time escaping in Seheron, his time in Tevinter, his own questions of faith (hinted during scenes with the Arishok if you bring him, or with his party banter with Sebastian if you have the content for it.) How is that not sufficient backstory?

Or how about Anders? His obsession with mage freedom colored his perception, yet the first time you meet him you talk about the Grey Wardens primarily, his past life in being a bystander in the mage conflict, and eventually the final conversation is vainly attempting to stop him from doing something he would regret. 

I can go on with everyone, but I think my point was made.  You learn if you listen, if you ask, and if your active in doing so. It may be shut off, but its there, its rich, and its worth listening too.

Fact is complaining about what they hate for 7 years is dumb. Good character responses to how the world elvove around them. They response to the Qunari invasion, they response to the expedition and to major events as years goes by. Now that's a character that should mirror a person in detail. Not a character that blabbering the same thing over and over and over again for 7 years. It grows dry and tiresome to hear.


The two bitterest characters, Fenris and Anders, complained about these things because magic affected them more deeply than the other characters in the game. You cannot deny that fact. The world evolved around them but their beliefs did not change, because their pasts are deeply affected by it.

To say they have no character or arc however  would be doing them a disservice because then a majority of the Origins characters, who did NOT go through a character arc within the events of the Blight, should get the same response. Hell, Anders in Awakening had hints of his extreme personality come through several times, only to see it fulfilled thanks to Justice. And even without playing Awakening, we see the loss of control over those seven years. If thats not an arc I don't know what is, and just because it happens to be tied to complaining about mages means nothing, because overall the events of the game always lead to two primary themes; the importance of  family and friends, and the desire to work together, only to be defeated by the hubris of what you believe in.

The point is let me interact with my companion the way I see fit. And you have fail how restrictive interaction is good for character development. None of your points is convincing. People stil complaint they don't know much about their companion to invest emotionally. ( I know I'm not the only one). Lack of exposition is not good for character development. Restrictive interaction is unrealistic and plain annoying. It's just as simple as that.


No. I did not. Mainly because you don't have the right to say i'm wrong, thats the choice of others reading this. And once again, it is not as simple as that. Lack of interaction can be restrictive, but in the context of the game, and how Bioware handled it, it was done with aplomb. If you don't like it, thats fine, just don't say i'm wrong, or anyone else is, because of it though. 

Modifié par LinksOcarina, 28 décembre 2011 - 05:14 .


#405
orionshield

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Dragon Age 2 did make a few mistakes sincerely I think when I compare it to the scope of Skyrim! ..............................................I played DAO since Jan 2010 and DA 2 many times since March and I have decided to say that my opinion about DA 2 is that Bioware compromised deliberately on Dragon Age series to take the profit gained from it and instead put it towards Mass Effect franchise and SWTOR franchise! Thats Theory #1 !..................................................................................................Theory # 2....When Bioware said they were happy with the direction they made for DA 2, that made me upset inside because they made hardcore fans think including me that the entire game and style and the exclusion of ever seeing ferelden again (not that they actually said that but it felt that way) would be a permanent direction! Also, I think Bioware failed to let fans be aware that all they wanted to do was carry the story over to other nations in Thedas to help show that the age of Dragon was the most important age to be had!.........Moreover, the game did 1.repeat many level map designs over and over and over!
2. I think Kirkwall's history overshadowed the age of the Dragon, it felled more like the Slave Age! Dragons weren't a main threat it seemed. (I understand that the Circle tower incident and across Thedas was vital to progress Dragon age's universe, But!
3. I read many articles and people have complained about the lack of customisation a million times over! That was the most important piece to RPG elements and Bioware took it out! No incentive to playing DA 2 cause of that! No Incentive period.( like companion cloths and weapon refinement)!
4. Dragon Age 2 did not surpass Dragon age Origin's fantasy! Meaning DA 2 seemed too pristine, too non gritty, the things you find like torn trousers or Raven Feather had no function! and everything else you found has a trash can image to it which was so blend and lack of imagery! On another note when you pull up your combat wheel, you see like too modern, Health and stamina icons that lack an aged look to it! Everything seemed to cartoony and less artistic than in the first game! The art in DAO really helped with you imagination!
5. Being stuck in Kirkwall was a big issue to many I think! What about visiting Starkhaven city or other close by nations like Antivia or Rivaini??!! Just to get the feeling of travel and what mysteries that lurk in between those places versus walking down a few blocks oh Hi Isabela, and walking down a few more blocks, oh hi Merril! The repetition was too much to bare!!!
6. Why did the Darkspawn have to look so different? why did the elves have to look so different! I remember no one complaining about that! GGG I only complained that the combat style was a little awkward but I still enjoyed it in DAO! In DA 2 the things we loved to see prior weren't there! They were all gone! WHo or what was gone? The unique korkey people that made you laugh like Ruck and the funny possessed boy at Redcliffe "I crave excitement!" and the little stories that really didn't seem to progress in DA 2 like the werewolves or the end results of the Ozamar King or the Elves in the Brecillian Forest! Sure there was a few Dialog exchanged but nothing more, it seemed like other stories like Anders which I barely played with the guy in Awakening some how became one of the biggest plot elements! I barely knew him! But what about the thief in the Denerim Market that was half Human and elf! He was a cool character to have on your team and what about a neat character compared to Shale! That was kinda extravagant!!!
7. The DLCs that came out were longer than the ending to each act in DA 2! For example The Deep Roads seemed too short and less mystic than the first game, The ending incident in Act 2 seemed less epic than in the Game Trailers, And the ending of DA 2 was not bigger! ME 2 did go bigger in their ending than the first but why did DA 2 ending seemed too Melodrama! Maybe a Battle in the bone pit with the antagonist combined with 2 hybrid dragons that were like cousins to the Archdemons from prior blights would make sense! and give the player maybe 2 more HIgh Dragons to battle that may take an hour long would be a good tough fight! and it would be well earned!!!
8. What about other video games out there like Skyrim! They made Rpg Fantasy too Epic where I went back to DA 2 and got bored!
9. I miss Ferelden and I had expected to go back to see it!
10. Finally there was not enough Taverns and Tavern music in DA 2! Just one, imagine that!
........Over all, I want to say I understand Bioware had to progress the story into other parts of Thedas that were nonlinear and that its possible that the divine in Olais will end up declaring an exalted march against the black divine in tevinter and that Ultra Blights will occur at the same time with the grey wardens bringing every nation together but at a Macro scale kinda like the plot in DAO with Ferelden!!!! I believe Bioware is a good company and their employees are admirable people! I respect them totally and I am not really mad at Bioware but I had wished after putting almost 1,000 hours in game play and reading every codex within a 14 month period that my expectations kinda kinda what of been met but I did buy the signature edition, all the DLCs, Books and novels and glad to have em! Good luck Bioware in Dragon Age 3 for I look forward to playing it cause I believe I'll be seeing great progress!!!!!!!!!

#406
orionshield

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I read every article on the Internet about Dragon Age 2 since summer 2010 and this one proves I know why the article means what it means! I read articles about fan feedback to critics! I new this would happen! http://www.wired.com...2/dragon-age-3/

#407
jcainhaze

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Wired.com listed DA2 as one of the 9 biggest letdowns of the year and this is what they had to say about it:

Jason Schreier

"In 2009, BioWare released the fantasy role-playing game Dragon Age: Origins to critical fanfare, garnering praise for the game’s breadth, scope and lore. Fifteen months later came the slapdash Dragon Age II, which gutted many of its predecessor’s good qualities. Instead of adventuring through forests and swamps, players spent the whole game fighting through a single city, a city so generic that its districts had names like “Darktown” and “Hightown.” For many fans of Dragon Age (or of BioWare’s classic fantasy RPG series Baldur’s Gate) the sequel was an epic letdown:. --Jason Schreier

#408
Realmzmaster

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jcainhaze wrote...

Wired.com listed DA2 as one of the 9 biggest letdowns of the year and this is what they had to say about it:

Jason Schreier

"In 2009, BioWare released the fantasy role-playing game Dragon Age: Origins to critical fanfare, garnering praise for the game’s breadth, scope and lore. Fifteen months later came the slapdash Dragon Age II, which gutted many of its predecessor’s good qualities. Instead of adventuring through forests and swamps, players spent the whole game fighting through a single city, a city so generic that its districts had names like “Darktown” and “Hightown.” For many fans of Dragon Age (or of BioWare’s classic fantasy RPG series Baldur’s Gate) the sequel was an epic letdown:. --Jason Schreier


And the quote proves what? One person's opinion which is just as valid or invalid as any other person's opinion who liked or did not like DA2. The same can be said for GamePro where one editor liked DA2 and another did not. So the one editor who did not like it voted it to the most disappointing list. Which only matters to gamers trying to prove a point. one way or the other.

#409
jcainhaze

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Realmzmaster wrote...

And the quote proves what? One person's opinion which is just as valid or invalid as any other person's opinion who liked or did not like DA2. The same can be said for GamePro where one editor liked DA2 and another did not. So the one editor who did not like it voted it to the most disappointing list. Which only matters to gamers trying to prove a point. one way or the other.


Not trying to "prove" anything Realmzmaster.  Simply responding to the threads question "Is Dragon Age 2 that bad?" 

I know you liked DA2.  You're not the only person that liked it.  I have nothing against that opinion.  Feel free to spread it.

#410
SpockLives

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Things I liked about DA2:
The new art style
The unique companion appearances
New talents and trees
Character development and party banter
Not another Grey Warden story (one was awesome, two would be too many)

Things I didn't like about DA2:
The plot (or it's lack of development and significance)
The teeny, tiny city I'm trapped in
Waves and waves of enemies in every fight
Combat now too fast (can't react fast enough to a shift in the flow of battle)
Pointless enemy immunities on Nightmare (why is generic "Guard" immune to cold?)
The end bosses (why did we need two?)

Conclusion: Cons outweigh pros.  DA2 is the only game I've played in the last 10 years that I did not replay.

Modifié par SpockLives, 28 décembre 2011 - 06:53 .


#411
Sacred_Fantasy

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LinksOcarina wrote...
Yes, I am aware of that. This is why I switched out the party alot, to hear what they say.

My party group is composed primarily to suit my combat style which is long range. Melee and mixed tactic combat is too chaotic for me. Using Rogue's backstabbing for example could disorient my focus due to camera changes Therefore the luxury of switching out party member a lot is something I would not like to do. At least no so often. My primary team members are Varric, Bethany and Sebastian. I switch Bethany and Sebastian with others if plot demands. But I discover that Varric is a must otherwise my party banter is too dull.    


LinksOcarina wrote...

Now are you aware that you are lying about your position? For one, Merrill, Bethany/Carver, and Isabella talk A LOT with the other characters. I remember seeing several youtube videos, each of them over 3-4 minutes long per character, each of them in character, discussing random things from breaking into a private garden to telling templar jokes to Isabella asking if Avelines Jory was shanked.

If you bring Fenris in with Isabella,they have fun banter that shows Fenris has more dimensions over the "mage hate" he has. Same with Varric. You don't need a mage to see the anger in it either.  The point is that the banter shows dimensions of the characters. Incidently, the progression in-game shows the growth,Anders in Act I banter is more light-hearted and snarky, while Anders in Act III is more dour and somber, reflecting his change in demenor as the story progresses. That is GOOD CHARACTER right there, subtle, but not out of left field. 

And if you don't believe me..

See.. This is precisely why I hate all the exposition to be lumped in Party Banter or while exploring main quest. The chance that I miss out Party Banter is high because the companions are reluctant to talk if there are constantly combat around. Leaving most of the exploration feel dull due to the silentness.  It's not the problem with DA 2 only, I face the same problem with Origin also. There are many banter that should have triggered but did not trigger at all. How do I know it? I know because I use toolset to open Morrigan's dialogue file and amazed that a lot of this never appeared in-game. The video that you have link never appear in any of my 6 playthroughs.  

LinksOcarina wrote... 
And how is it a fault of the game you missed them both, when both were in two early quest lines in the game and are almost unavoidable unless if you ignored those quests and just did the main story (and honestly, the only way to get the 50 soverigns is to do all the missions in Act I anyway...) If you missed them its your own shortcoming for not exploring the games content, or doing the quest-lines offered to you.

That's not the point. The point is the game has the average 40 hours gameplay and most of it is fill with action. Leaving few hours only to interact with the companions. And with this few hours, Isabella appear in the middle of ACT 1 which is roughly about after 5 to 7 hours gameplay  and due to plot she went missing somewhere around AcT 2. So how much time do you actually have to spend with her? Ironically, you have more time with non romanceable companions early in the game like Bethany ( also non active later due to plot ) Aveline and Varric.  


LinksOcarina wrote... 

You are right though, it did get interrupted sometimes...thankfully if that happens the conversations trigger when you leave the area with the same characters.

It never happen to me. Once it's interrupted the companions will stay silent for around 10-15 minutes before triggering different dialogue which is almost certain going to be interrupted again by combat. If I never bring Varric or Aveline, party banter is severely limited as if the other companions have nothing to talk about. It always Varric who trigger dialogue or Aveline or sometime Isabela ( unless you are in Qunari compound where she is removed instanly from the party )


LinksOcarina wrote... 


So you don't talk to them when the option comes up then when you played because you lost interest? So how do you even know anything about them then? Or do you just ignore everything and do the main questline only, which at best offers minimal interaction?

I talked to them at every opportunity in my first and second playthroughs. I see no reason to talk to them in later playthroughs, like I said I have no interest with their personal belief/fanaticism nor do I have any interest for "Talk only when they need to". I know only everytime that I am free from doing main quest and wanting to talk to my companions, they will always say the same thing like Merril comenting her house and Anders busy with his clinic. Nevertheless, It doesn't affect my later playthrough although I miss the companion interaction and romance.  




LinksOcarina wrote... 

It is more than a few dialogue lines. Fenris, for example, goes though a five minute sequence of dialogue with questions about his time escaping in Seheron, his time in Tevinter, his own questions of faith (hinted during scenes with the Arishok if you bring him, or with his party banter with Sebastian if you have the content for it.) How is that not sufficient backstory?

How about what would he like to do beside killing his Tervinter master?  What is his motivation beside killing his Tervinter master?  What does he thinks of PC in term of friendship and not in term of romance only? What is he opinion about the Qunari, Kirkwall and it's people? 


LinksOcarina wrote... 

Or how about Anders? His obsession with mage freedom colored his perception, yet the first time you meet him you talk about the Grey Wardens primarily, his past life in being a bystander in the mage conflict, and eventually the final conversation is vainly attempting to stop him from doing something he would regret.

I already knew him as the Grey Warden and his obsession with mage freedom in Awakening. I don't need to be told the same thing. He escape the Mage Tower 9 times in Awakening. How about he tells me how he gets mixed up with Spirit of Justice? What is his plans to archieve his goal ( beside terrorism) ? what is he going to do about the Wardens and Templar who are on his tail? How long will he be running away from his responsibilities? How about his cat? Will he find another replacement for Ser-Pounce-A-Lot? What can he tell about his childhood? Who  is his family? How did he ends up in Mage Tower in Awakening?   


LinksOcarina wrote... 

The two bitterest characters, Fenris and Anders, complained about these things because magic affected them more deeply than the other characters in the game. You cannot deny that fact. The world evolved around them but their beliefs did not change, because their pasts are deeply affected by it.

See.. That's precisely why people criticize them as fanatics. It's like 7 years. People move on. See Aveline? She moves on. It doesn't matter how much they are deeply affected by their past, rational people will know when it's time to adapt and change. Only fanatics never change. Complaining about hatred for mages isn't going anywhere and for this matter, Anders went too far. Way too far. No one will want to have anything to do with terrorist. Do you want to be friend with AL-Qaeda after the 9/11 incident or any person who looks dangerous? I doubt it.

Despite all your comments, I still greatly prefer an isolated peaceful environment without my mind being intrigued by the thought that I can't talk to my companion because it's not their time yet. There are many times I want to approach my companions only to  turn around because it's not their time yet, thinking that it's better to focus doing main and other quest only leaving much of companion's story and romance behind. And that's why I don't feel any depth in DA 2 story. If the depth is present then most of it is lost due to the fact I cannot talk to my companion on my own term like to talk to them whenever my mind is not occupied by  main or side quest. 

Modifié par Sacred_Fantasy, 28 décembre 2011 - 08:33 .


#412
Gibb_Shepard

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Realmzmaster wrote...

jcainhaze wrote...

Wired.com listed DA2 as one of the 9 biggest letdowns of the year and this is what they had to say about it:

Jason Schreier

"In 2009, BioWare released the fantasy role-playing game Dragon Age: Origins to critical fanfare, garnering praise for the game’s breadth, scope and lore. Fifteen months later came the slapdash Dragon Age II, which gutted many of its predecessor’s good qualities. Instead of adventuring through forests and swamps, players spent the whole game fighting through a single city, a city so generic that its districts had names like “Darktown” and “Hightown.” For many fans of Dragon Age (or of BioWare’s classic fantasy RPG series Baldur’s Gate) the sequel was an epic letdown:. --Jason Schreier


And the quote proves what? One person's opinion which is just as valid or invalid as any other person's opinion who liked or did not like DA2. The same can be said for GamePro where one editor liked DA2 and another did not. So the one editor who did not like it voted it to the most disappointing list. Which only matters to gamers trying to prove a point. one way or the other.


Puhleeeese! Administrators of a journalism website must first approve of an article. This is not one person opinion, this is the website's opinion on the game. They would not publish such an article otherwise.

It seems all websites are jumping on the bandwagon of DA2 hate, something i'm honestly not opposed to. Nothing gets a company to listen like all the popular gaming websites bashin the **** out of your game.

#413
A Crusty Knight Of Colour

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Gibb_Shepard wrote...

Puhleeeese! Administrators of a journalism website must first approve of an article. This is not one person opinion, this is the website's opinion on the game. They would not publish such an article otherwise.

It seems all websites are jumping on the bandwagon of DA2 hate, something i'm honestly not opposed to. Nothing gets a company to listen like all the popular gaming websites bashin the **** out of your game.


I agree with your first point but not the second. The Editors and/or folks in charge would of course approve and endorse of an article that's published by their website/magazine. But on the same token, that doesn't mean that it's the only and definitive opinion of that institution. People on the same team can have differing opinions and the like.

As for what it proves, it proves that the opinion of Dragon Age 2 being a letdown and disappointing game is a valid enough view to be endorsed by Wired.com.

Indirectly, it also proves that expecting a sequel to build on the foundations of the original is not something to be looked down upon.

:pinched:

#414
Plaintiff

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Gibb_Shepard wrote...

Realmzmaster wrote...

jcainhaze wrote...

Wired.com listed DA2 as one of the 9 biggest letdowns of the year and this is what they had to say about it:

Jason Schreier

"In 2009, BioWare released the fantasy role-playing game Dragon Age: Origins to critical fanfare, garnering praise for the game’s breadth, scope and lore. Fifteen months later came the slapdash Dragon Age II, which gutted many of its predecessor’s good qualities. Instead of adventuring through forests and swamps, players spent the whole game fighting through a single city, a city so generic that its districts had names like “Darktown” and “Hightown.” For many fans of Dragon Age (or of BioWare’s classic fantasy RPG series Baldur’s Gate) the sequel was an epic letdown:. --Jason Schreier


And the quote proves what? One person's opinion which is just as valid or invalid as any other person's opinion who liked or did not like DA2. The same can be said for GamePro where one editor liked DA2 and another did not. So the one editor who did not like it voted it to the most disappointing list. Which only matters to gamers trying to prove a point. one way or the other.


Puhleeeese! Administrators of a journalism website must first approve of an article. This is not one person opinion, this is the website's opinion on the game. They would not publish such an article otherwise.

It seems all websites are jumping on the bandwagon of DA2 hate, something i'm honestly not opposed to. Nothing gets a company to listen like all the popular gaming websites bashin the **** out of your game.

Which means the administrators of gamepro and otherr websites approved articles that portrayed DA2 in a positive light. Why did they allow them? Why didn't they bash DA2 in the initial release phase, if they think it sucked so much?

Wired offers no justification for claiming DA2 as a disappointment.

- "A lot of features from the previous game were gutted".

Which ones? Why are they needed or wanted?

-"Instead of adventuring through forests and swamps, players spent the whole game fighting through a single city".

How is this inherently bad?

-" a city so generic that its districts had names like “Darktown” and “Hightown.”

And forests and swamps aren't generic? The location names in Origins were shining gems of original thought? Why is this meaningless superficiality worth special attention over aspects that actually matter, like plot and gameplay, which don't even get mentioned?

Nobody with half a brain would listen to "bashing", no matter how many magazines employ it. "Bashing" is, by definition, mindless vitriol from which nothing useful can be extracted.

#415
Gibb_Shepard

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My point was missed. Now that hating on DA2 has become popular, gaming websites are starting to catch on. Do you think it is a coincidence that originally positive from many websites are now publishing articles that are the complete opposite?

No, gaming websites are jumping on the bandwagon. I realize many have different opinions on these websites, but like i said, the admins ultimately decide the published articles, and hating on DA2 is the new in-thing.

Whether or not the criticism is constructive (do you really expect such from high profile gaming sites?), it honestly doesn't matter, it's the fact that DA2 is being shun in a negative light by sites that ultimately review the games. This will cause Bioware to pick their game up.

I've always believed in the phrase "The squeekiest hinge gets the oil".

Of course, this is my opinion. And some may think Bioware doesn't need to pick their game up and that DA2 was an improvement. I'm not in that camp, and i am personally glad that DA2 is getting hate from the higher ups, constructive or not.

Modifié par Gibb_Shepard, 28 décembre 2011 - 03:19 .


#416
SpockLives

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Plaintiff wrote...

Which means the administrators of gamepro and otherr websites approved articles that portrayed DA2 in a positive light. Why did they allow them? Why didn't they bash DA2 in the initial release phase, if they think it sucked so much?

It may come as a shock to you, but game review sites and magazines get paid by game companies to write positive reviews.  Naturally all the pre-release reviews were mostly positive.  The reviewers got paid to say good things.  After launch, however, reviewers felt free to give a different opinion.

#417
Cultist

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DA2 is not a Dragon Age, more like Dragon Effect and average console japaneese-style RPG.
But more than DA2 failings I'm annoyed by developers' approach to community's reactions.
I saw similar situation not so long ago - when EA announced that it'll use brand-new approach to C&C4. When community raged, they said - you just can't understand our great new ideas. Then Tiberian Dawn collapsed like no other game in history(even bigger than Duke Nukem Forever), they just kept telling people that everyone is happy with the game and only small minority is dissatisfied.
I pray that Dragon Age franchise will avoid such fate.

Modifié par Cultist, 28 décembre 2011 - 03:31 .


#418
Giga Drill BREAKER

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yes it is that bad, if it wasn't, a year on people would not be still saying its ****e

they took everything that made DAO good and threw it away and what was left was dragon age 2, there is nothing good about dragon age 2

Modifié par DinoSteve, 28 décembre 2011 - 03:52 .


#419
Rawgrim

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I remember that too, Cultist. Being an oldtimer, I also remember EA buying Origin - the company that made the Ultima games. Ultima IX was released with EA at the helm, and is remembered as one of the lousiest excuse for a video game ever made. I can deffinatly see the same thing happen to Dragon Age. Its happened time and time again in the past.

#420
Gibb_Shepard

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Modifié par Gibb_Shepard, 28 décembre 2011 - 04:16 .


#421
Gunderic

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DinoSteve wrote...

yes it is that bad, if it wasn't, a year on people would not be still saying its ****e

they took everything that made DAO good and threw it away and what was left was dragon age 2, there is nothing good about dragon age 2


Yeah, game is still bad. I remember clearly when Gaider said something like 'It was the same with Origins at launch, but people forgot. Let's give it two weeks.'

Well your game's still crap Bioware.

#422
orionshield

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Dragon Age 2 did make a few mistakes sincerely I think when I compare it to the scope of Skyrim! ..............................................I played DAO since Jan 2010 and DA 2 many times since March and I have decided to say that my opinion about DA 2 is that Bioware compromised deliberately on Dragon Age series to take the profit gained from it and instead put it towards Mass Effect franchise and SWTOR franchise! Thats Theory #1 !..................................................................................................Theory # 2....When Bioware said they were happy with the direction they made for DA 2, that made me upset inside because they made hardcore fans think including me that the entire game and style and the exclusion of ever seeing ferelden again (not that they actually said that but it felt that way) would be a permanent direction! Also, I think Bioware failed to let fans be aware that all they wanted to do was carry the story over to other nations in Thedas to help show that the age of Dragon was the most important age to be had!.........Moreover, the game did 1.repeat many level map designs over and over and over!
2. I think Kirkwall's history overshadowed the age of the Dragon, it felled more like the Slave Age! Dragons weren't a main threat it seemed. (I understand that the Circle tower incident and across Thedas was vital to progress Dragon age's universe, But!
3. I read many articles and people have complained about the lack of customisation a million times over! That was the most important piece to RPG elements and Bioware took it out! No incentive to playing DA 2 cause of that! No Incentive period.( like companion cloths and weapon refinement)!
4. Dragon Age 2 did not surpass Dragon age Origin's fantasy! Meaning DA 2 seemed too pristine, too non gritty, the things you find like torn trousers or Raven Feather had no function! and everything else you found has a trash can image to it which was so blend and lack of imagery! On another note when you pull up your combat wheel, you see like too modern, Health and stamina icons that lack an aged look to it! Everything seemed to cartoony and less artistic than in the first game! The art in DAO really helped with you imagination!
5. Being stuck in Kirkwall was a big issue to many I think! What about visiting Starkhaven city or other close by nations like Antivia or Rivaini??!! Just to get the feeling of travel and what mysteries that lurk in between those places versus walking down a few blocks oh Hi Isabela, and walking down a few more blocks, oh hi Merril! The repetition was too much to bare!!!
6. Why did the Darkspawn have to look so different? why did the elves have to look so different! I remember no one complaining about that! GGG I only complained that the combat style was a little awkward but I still enjoyed it in DAO! In DA 2 the things we loved to see prior weren't there! They were all gone! WHo or what was gone? The unique korkey people that made you laugh like Ruck and the funny possessed boy at Redcliffe "I crave excitement!" and the little stories that really didn't seem to progress in DA 2 like the werewolves or the end results of the Ozamar King or the Elves in the Brecillian Forest! Sure there was a few Dialog exchanged but nothing more, it seemed like other stories like Anders which I barely played with the guy in Awakening some how became one of the biggest plot elements! I barely knew him! But what about the thief in the Denerim Market that was half Human and elf! He was a cool character to have on your team and what about a neat character compared to Shale! That was kinda extravagant!!!
7. The DLCs that came out were longer than the ending to each act in DA 2! For example The Deep Roads seemed too short and less mystic than the first game, The ending incident in Act 2 seemed less epic than in the Game Trailers, And the ending of DA 2 was not bigger! ME 2 did go bigger in their ending than the first but why did DA 2 ending seemed too Melodrama! Maybe a Battle in the bone pit with the antagonist combined with 2 hybrid dragons that were like cousins to the Archdemons from prior blights would make sense! and give the player maybe 2 more HIgh Dragons to battle that may take an hour long would be a good tough fight! and it would be well earned!!!
8. What about other video games out there like Skyrim! They made Rpg Fantasy too Epic where I went back to DA 2 and got bored!
9. I miss Ferelden and I had expected to go back to see it!
10. Finally there was not enough Taverns and Tavern music in DA 2! Just one, imagine that!
........Over all, I want to say I understand Bioware had to progress the story into other parts of Thedas that were nonlinear and that its possible that the divine in Olais will end up declaring an exalted march against the black divine in tevinter and that Ultra Blights will occur at the same time with the grey wardens bringing every nation together but at a Macro scale kinda like the plot in DAO with Ferelden!!!! I believe Bioware is a good company and their employees are admirable people! I respect them totally and I am not really mad at Bioware but I had wished after putting almost 1,000 hours in game play and reading every codex within a 14 month period that my expectations kinda kinda what of been met but I did buy the signature edition, all the DLCs, Books and novels and glad to have em! Good luck Bioware in Dragon Age 3 for I look forward to playing it cause I believe I'll be seeing great progress!!!!!!!!! ......................http://www.wired.com/gamelife/2011/12/dragon-age-3/

#423
nitefyre410

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Oh god... kill this thread with fire... i'm tired of it.. I liked it... not great not terrible but enjoyable .. some hate it... at the end of the day its was a change of direction was it needed?most likely Was executed in the best way possible? No. There for in the end its a game that will be better as they get their legs under then and understand what their doing and get out of the echo chamber that internet is and understand this simple rule... Show do not tell. That was issue in Origins DA 2, and ME.

#424
Fast Jimmy

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The above post by Orion made my head hurt. All valid points, but there isn't a sentence that doesn't end with an exclamation point and the formatting is painful.

Not trying to sound negative, but I felt like I had to say something.

In response, though, I agree with a lot of the points. Junk items are worthless and have no use... why have them? Acts were too long on the dull parts and too short on the good. The DLC HAVE done things much better, which is a good sign, but still frustrating that all of DA2 wasn't done this way in the first place. And the darkspawn appearance is disgraceful, why they changed them I could NEVER begin to explain.

Modifié par Fast Jimmy, 28 décembre 2011 - 04:53 .


#425
NoMad2011

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Dragon Age 2 is not so bad. It's not bad at all. It's just not DAO-2. It's a new game with its experiments. The game has two significant disadvantages - locations and lack of communication with party members comparing to DAO. It was really good in Origins that you could talk to them not onle in the camp, but at the other places as well (though it felt awkward when occasionally my Warden was asking Leliana or Alistair about something during their visits to underground).
One more thing that people don't like is about rushed scenario. Well, I also felt that, but the story itself was much more intriguing than in DAO. It's just so banal to save the world again and again like in TES for example. What I appreciate in DA-2 is the story of a fereldan refugee, who losing everything after the blight, managed to become the Champion. And of course the gameplay process is much more convinient. Characters are slightly more interesting than in DAO.
Of course, if they had worked over the game three more months or even longerm it would be much better. But it doesn't mean that the game is bad.