google_calasade wrote...
staindgrey wrote...
google_calasade wrote...
EA and Bioware are not independent companies. To lay blame at the door of either is laying blame at the door of both.
While that does hold some weight since we shouldn't make EA out as a total scapegoat, they aren't on the same level in decision making. They aren't equal partners. EA is the boss, and Bioware the subordinate. Bioware technically has the final say in the development studio, but EA is their wallet, and thus a very instrumental voice. If EA wants DAII rushed out to beat competition at the sacrifice of quality, then that's what happens. If EA wants to give The Old Republic an enormous amount of resources by comparison in order to take on WoW, then that's what happens. If EA wants to slap t he Bioware logo onto other developers that have nothing to do with Bioware, then that's what happens. Bioware, as an acquired studio, has little weight in these decisions unless they have a plan for finding another publisher to fund them.
To make better use of your example, to lay blame at the door of EA's house is laying the blame at the door of Bioware's room within EA's house.
Exactly, there's little to no distinction between them. I understand that fans of Bioware's illustrious past want to idealize that Bioware still exists in one form or another as a separate entity and lay blame for Dragon Age 2 at EA's feet, but the fact remains, Bioware and EA are the same company.
As for whether "Bioware" has the final say in anything, I don't have access to EA's organizational hierarchy, so I won't make the assumption that they do or do not. In my corporate experience, subdivisions provide input, but in the end, the parent always makes the final determination. Regardless how the decisions were reached regarding Dragon Age 2, to absolve one of guilt and use EA as a scapegoat in this instance makes no sense because Bioware is now a label and fails to exist as a separate body.
I'm pretty sure you missed the point I was trying to make.
Bioware and EA are not equals in business decisions. They are not partners. EA is the owner, and Bioware is the owned. This isn't to say that Bioware consists of mindless slaves, but you want to treat the two as equals, when they're not. If Bioware wants to do X, and EA wants to do Y, which do you think gets done?
Here's the best analogy I can think up... You want to treat the EA/Bioware relationship as it stands as a married couple. They are joined together, and if the husband does somethign wrong, the wife is along for the ride because they madea commitment. Well, I would look at that as more of EA being the parent, and Bioware being the child. If EA's a bad parent, that's not necessarily reflective in what Bioware does, but Bioware lives under the same roof and relies on EA for survival. In this case, Bioware is still free to make its own decision, but they are either enabled or impeded by father EA.
I seriously doubt that the DAII team was fine with a 16-month development schedule. But they swallowed that due date and did what they could. Likely, they initially had more time than that, but EA pushed it out quicker so that DAII wouldn't be competing with Skyrim or ME3, but also wouldn't be in development for too long. They decided to capitalize on timing rather than quality, and Bioware had little choice in the matter unless they felt like breaking away from EA (if that's legally possible or financially feasible in the first place).
To put this into perspective... Each CoD game gets a longer development schedule than did DAII. You know, the franchise infamous for making the same damn game every year. DAII was more ambitious than any CoD game has been, but fell short on almost all accounts because of that.
Personally, I'm glad I got to play DAII, and not DA:O v.2.0. I know many here are actually asking for another DA:O, but I prefer my favorite series to not be stagnant.