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Is Dragon Age 2 that bad?


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#26
yesikareyes

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astrallite wrote...

The worst part about the game is that 99.9% takes place in a drab city that looks the same in virtually every district, and interiors for homes and mansions are all recycled repeatedly.


Yes I agree the interiors are horribly recycled but as for the game taking place in just one city, the story was intended to focus on Kirkwall solely but it would have been nice to add a little flair to it.

Is it wrong to ask if I think the next Dragon Age should adapt more cinematic detail like the Mass Effect series? I think it would be a great improvement that would supplement the RPG experience.

#27
Noviere

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Haristo wrote...

awesome gameplay, nice story, cools character, good music and awesome voices... But lack of environments.

That's basically how I would describe it as well.

I really enjoyed it... Moreso than DAO, in some ways. I just wish that the sidequest areas(caves, mansions, warehouses) weren't re-used excessively.

#28
reddragon567

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silver-crescent wrote...

Heh, FF12 wasn't the best choice for that comparison, given how the DA:O tactics system is such a rip off from it.


Sorry, imma have to interrupt you there. Party tactics has been around LONG LONG LONG before FF12 you fugnut.

#29
Kane-Corr

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cosgamer wrote...

Yes, it's a sham. Rush job with flat storyline, uninteresting characters and regurgitated areas. Worth $20? Sure. Worth $30? Maybe. Worth $60? NO.




Completely disagree with you on those two points. First off, the story was dynamic...always bringing a little piece to the bigger overlying picture. If you missed the whole point of this installment, then I feel sorry for you, because in fact, this game sets the pace for an even more epic game or DLC that will follow. Also, it was realistic. Which in all seriousness, is better.

Now, characters. How can you even say they were uninteresting? Did you play with the volume down and the subtitles turned off? Because honestly, these characters were some of the best in any videogame I had played. Not only did they become good friends with you, but with eacother as well. Banter was superb, and each had their story to tell. Despite it being buggy, it was still better than Origins.

#30
Wolverfrog

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4 hours in and I'm loving it. The combat is vastly improved over the shambles of Origins on the Xbox, the graphics are great, the characters too, and the plot seems strong so far. The inclusion of a voiced protagonist was definitely a great idea, and the dialogue wheel is better than the list in a box.

I'll put it this way; my first four hours of Dragon Age 2 have been a better experience than my first four of Origins. Time could tell, but so far I'm not understanding all the hate that had made me a little apprehensive about the game.

#31
MachDelta

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It's a great game. It's been getting good reviews (+80%) all over the place. There's just a small and extremely vocal minority who seem to have taken up a personal crusade to smear the game's reputation (and Bioware's too) on the basis of not liking some of the changes. Eventually they will burn themselves out and move on, and history will remember DA2 as a solid RPG.

#32
b00mQQ

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Zukhramm wrote...

So far (halfway through Act II maybe) it seems better than the first game, and vastly better than Mass Effect 2.


I agree. I think the overall story flows together much nicer than it did in Mass Effect 2, where the story was way too predictable and extremely flat until you got to the very last mission. I just couldn't get into the story in Mass Effect 2 -- go to these places and recruit these people, then report to me when you're done for another list. Then the end mission starts. I mean come on? How are people even comparing this story to Mass Effect 2's?

This game fills me with suspense and just dying to find out what's going to happen next. Sure, act 1 is kind of boring, but once you get passed that, it's a mind binder.

#33
Athro

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 Most of the people criticising the game are disliking it because it breaks the mould of traditional fantasy RPGs.

You know - isometric view, must fight a big bad monster threatening the world etc...

DA2 is more like a literary fantasy - it focuses on one city, one family and the people around them and how they become part of a growing conflict within the city.

For the most part, this is done really well and the game isn't about exploration and levelling up - it's really about developing relationships, immersing yourself in the Dragon Age mythos and picking a side.

The combat is frentic, and at lower difficulties it's more a pacing mechanism to break up the storyline. At higher difficulty, you cannot beat the game without thinking tactically.

For me, the roleplaying aspect is one of the best I have ever come across. As you play, your dialogue choices define Hawke - and he begins to default to the personality that you set for him - so in moments where he needs to say something but doesn't necessarily need you to make a decision - he will respond based on the personality you have allotted him. This is kind of difficult to explain rather than show - but it means that in different playthroughs scenes can play out very differently based on Hawke's defined personality.

This also stretches to his allies - they are not passive dolls you follow you around and let you do all the talking. Depending on who you bring with you, they can sometimes interrupt conversations and open up new plot paths for you. (For example, one ally ended up being fluent in Qunari and thus helped me out when dealing with one of them completely without requiring my asking them to.)

While the broadstrokes of the story are linear, the actual details are defined by the player and can go all manner of directions based on who you have in your party, whether they are a friend or rival and what kind of person you have decided to play Hawke as.

Only a few of the criticisms I've heard seem to come from people who have actually played the game. Most of them are just catchphrase dismissals that show a lack of knowledge about the game.

I do think that some of the streamlining has taken away the resource management that some RPG gamers love - inventory isn't quite as detailed as it was in DA:O. I do think that if people play on normal, they will find the combat simpler than DA:O and marrying friendly fire to Nightmare mode rather than making it a toggle was a bad choice.

I don't think removing auto-attack was the big betrayal others have painted it up to be.

Overall - I like DA2 over DA:O. It actually feels more polished to me than DA:O did. (Shock!) :blink:

But it is certainly not a traditional fantasy RPG - and that may be a big UNsell for you. Personally, I think as others have said - it has much more soul than DA:O and is a great game. YMMV.

C.

#34
Tsadad

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"Is it that bad?"

1:At first, I thought it looked like a very refreshing change to fighting, although after playing the game for awhile it begins to be apparently obvious combat has been butchered from unending waves of pointless enemies that ruin any strategy because enemies randomly pop out from nowhere the entire game. It was attempted to be turned into a hybrid strategy/action rpg, which strategy and action games rarly blend well. The repeated mashing of buttons doesn't appeal to me, if I was in the mood for that I'd play a real action game like god of war, or Devil may Cry

2: The entire first act is horrible, I don't have a problem with rags to riches story my problem was ok, first impression of this game. I start running from darkspawn while this dwarf gets beat up, I have no clue at all whats going. Not even 5 minutes later my sibling dies which personally didn't even bother me in the slightest because that early in the game I had never even gotten to talk to said sibling unless I have played multiple times. Then the templar dies, oh great more melodramics over characters I honestly couldn't give a **** less about. Alright it's flemeth! Well that didn't last long, two encounters and neither of them she holds any real point in the story, outside of showing me how she lives through my warden killing her. Ok, so I'm in town, now I'm doing quest that just feel generic, run around a bit collect gold. suppose I'll talk to my team try and livly this up a bit, oh wait, wtf, I can't talk to them? Well, so much for that.

3:Personally I've yet to actually grow attached to any of these characters. One of my biggest problem with awakening was the fact I couldn't just start a conversation when I felt like it, and now unless they have a quest I can't even talk to them. Really limits how well you feel you know a character, by the end of Origins I really did feel like my Warden and every member of my team really were family, I honestly had much more sense of family with all of them then I did with whats supposed to be my blood family in 2.

4: I can no longer equip armor to my party, this didn't bother me as much however it does push more towards this being an action game and not an rpg. I can no longer give my warrior the boss warrior armor of the game and instead get to watch them get pummeled in their weak gear.

5: Ok, my BIGGEST problem with this game is the lack of areas.... and not only does it lack areas, but every single one of them is a recycle. Well the graphics are nice, too bad I get the same bland scenery to look at.

6: Voice acting! Many, many, many people thought this would be plus, however I knew when I heard it that it would ruin the main reason I liked dragon age which was roleplay. It's extremly hard to play the character I -want- to play, over playing the character bioware has laid out. The wheel feels very limiting, and I'm not the only player to feel this way. The wheel vs the wall of text was THE main reason I liked dragon age over mass effect. Now that it's been changed honestly I'm leaning more towards mass effect being better.

7:I really, really, really wish more of what my Warden did had influence on anything. As is it felt like very, very, very little of the choices made were carried over. I don't think I noticed anything from doing the DLCs.

Theres other things I don't like, that list actually could go on for quit a bit but let me list the things I did like, although their arn't many

1: I like how Hawks voice will change to fit the type of character your trying to play

2:I like the new look for quanaris.

3:Graphics were as I've said, enjoyable.(I only wish I had something to enjoy over the same crate moved 5 times >_>)

4: I liked the idea the game spanned over 10 years, however I felt robbed of how much I could actually affect in the 10 years cause very little of what you do feels to have any kind of reprecussion.

Final notes: To the guy saying party tactics are new, you must be very, very young. Tactics have been in RPGs for allies since the earliest of RPGS back on nintendo, stop being ignorent. To anyone that says it's a good game, thats fine, keep your opinion. However don't come argueing with mine because

1: I don't care

2: As a customer I have full right to my opinion, just as you do yours. Personally, I wish I waited 3 months for this games price to drop to 20$

3: Rarly do those of you claiming this is an amazing game have any actual opinion to back up your claim. I've yet to see someone saying they liked this game to give the reasons of why they liked it. Before you ask and argue, yes I do like the game, however I am highly dissapointed with what I was hoping for from dragon age. As to liking the game theres still old school NES rpgs I play and like, so just liking something doesn't say much for what the quality of the product actually is.

Dragon Age Origins remains to be the best RPG ever created IMO, and it's up there by a long shot I have never had such a emotional response to any game or movie ever created, Dragon Age origins was amazing in so many ways. Dragon Age 2 it feels like I have to force myself to continue playing it, I'm just not enjoying it like DAO

Would I purchase DLC for this game? Probably not, in fact, very, very, likly not. Unless the DLC will hold major importence to DA3 then definatly not. I bought the DLCs from Origins hoping they would help somehow in 2, and none of them seemed to have any affect. That said i don't really enjoy DA2, it's ok, sure. However after playing 20 minutes straight I'm already looking for what other game I'd rather play. The problem is like, hmmm I guess I'll continue dragon age two, one mabye two continous mobs later I'm bored.

#35
Tsadad

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"Is it that bad?"
 
1:At first, I thought it looked like a
very refreshing change to fighting, although after playing the game for awhile
it begins to be apparently obvious combat has been butchered from unending waves
of pointless enemies that ruin any strategy because enemies randomly pop out
from nowhere the entire game. It was attempted to be turned into a hybrid
strategy/action rpg, which strategy and action games rarly blend well. The
repeated mashing of buttons doesn't appeal to me, if I was in the mood for that
I'd play a real action game like god of war, or Devil may Cry
 
2: The entire first act is horrible, I don't have a
problem with rags to riches story my problem was ok, first impression of this
game. I start running from darkspawn while this dwarf gets beat up, I have no
clue at all whats going. Not even 5 minutes later my sibling dies which
personally didn't even bother me in the slightest because that early in the game
I had never even gotten to talk to said sibling unless I have played multiple
times. Then the templar dies, oh great more melodramics over characters I
honestly couldn't give a **** less about. Alright it's flemeth! Well that didn't
last long, two encounters and neither of them she holds any real point in the
story, outside of showing me how she lives through my warden killing her. Ok, so
I'm in town, now I'm doing quest that just feel generic, run around a bit
collect gold. suppose I'll talk to my team try and livly this up a bit, oh wait,
wtf, I can't talk to them? Well, so much for that.
 
3:Personally I've yet to actually grow attached to
any of these characters. One of my biggest problem with awakening was the fact I
couldn't just start a conversation when I felt like it, and now unless they have
a quest I can't even talk to them. Really limits how well you feel you know a
character, by the end of Origins I really did feel like my Warden and every
member of my team really were family, I honestly had much more sense of family
with all of them then I did with whats supposed to be my blood family in
2.
 
4: I can no longer equip armor to my party, this
didn't bother me as much however it does push more towards this being an action
game and not an rpg. I can no longer give my warrior the boss warrior armor of
the game and instead get to watch them get pummeled in their weak
gear.
 
5: Ok, my BIGGEST problem with this game is the
lack of areas.... and not only does it lack areas, but every single one of them
is a recycle. Well the graphics are nice, too bad I get the same bland scenery
to look at.
 
6: Voice acting! Many, many, many people thought
this would be plus, however I knew when I heard it that it would ruin the main
reason I liked dragon age which was roleplay. It's extremly hard to play the
character I -want- to play, over playing the character bioware has laid out. The
wheel feels very limiting, and I'm not the only player to feel this way. The
wheel vs the wall of text was THE main reason I liked dragon age over mass
effect. Now that it's been changed honestly I'm leaning more towards mass effect
being better.
 
7:I really, really, really wish more of what my
Warden did had influence on anything. As is it felt like very, very, very little
of the choices made were carried over. I don't think I noticed anything from
doing the DLCs.
 
Theres other things I don't like, that list
actually could go on for quit a bit but let me list the things I did like,
although their arn't many
 
1: I like how Hawks voice will change to fit the
type of character your trying to play
 
2:I like the new look for quanaris.
 
3:Graphics were as I've said, enjoyable.(I only
wish I had something to enjoy over the same crate moved 5 times
>_>)
 
4: I liked the idea the game spanned over 10 years,
however I felt robbed of how much I could actually affect in the 10 years cause
very little of what you do feels to have any kind of reprecussion.
 
Final notes: To the guy saying party tactics are
new, you must be very, very young. Tactics have been in RPGs for allies since
the earliest of RPGS back on nintendo, stop being ignorent. To anyone that says
it's a good game, thats fine, keep your opinion. However don't come argueing
with mine because
 
1: I don't care

2: As a customer I have full right to my opinion, just as you do yours.
Personally, I wish I waited 3 months for this games price to drop to 20$
 
3: Rarly do those of you claiming this is an
amazing game have any actual opinion to back up your claim. I've yet to see
someone saying they liked this game to give the reasons of why they liked it.
Before you ask and argue, yes I do like the game, however I am highly
dissapointed with what I was hoping for from dragon age. As to liking the game
theres still old school NES rpgs I play and like, so just liking something
doesn't say much for what the quality of the product actually is.
 
Dragon Age Origins remains to be the best RPG ever
created IMO, and it's up there by a long shot I have never had such a emotional
response to any game or movie ever created, Dragon Age origins was amazing in so
many ways. Dragon Age 2 it feels like I have to force myself to continue playing
it, I'm just not enjoying it like DAO
 
Would I purchase DLC for this game? Probably not,
in fact, very, very, likly not. Unless the DLC will hold major importence to DA3
then definatly not. I bought the DLCs from Origins hoping they would help
somehow in 2, and none of them seemed to have any affect. That said i don't
really enjoy DA2, it's ok, sure. However after playing 20 minutes straight I'm
already looking for what other game I'd rather play. The problem is like, hmmm I
guess I'll continue dragon age two, one mabye two continous mobs later I'm
bored.

#36
Distilled

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Dragon Age 2 is far from a bad game; but when you point out that it's a sequel to Dragon Age: Origins is where the issue comes in. A lot of the issues (that are not opinions on the direction changes) simply were not a problem in DA:O at all and in some cases (ex: mass amounts of reused maps) it's appalling.

I'd say an 8-8.5/10 on its own, but it's a 6.5 as a sequel.

#37
Rinkusu

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Well i can only speak for myself, but i consider DA2 a nudge into a more action oriented (butto smashing) RPG play. Like it was said at lower difficulty is just button smashing, play it on hard/nightmare and it's tactical, but i must say that i love to see a mage fight.

As for the story, i'm only on my first run. It's darker that DA:O and altho the companions are more involved, depending on your decisions and relationship, it's a bit dull (so far), but with some very nice moments.

I have no issues with the inventory system, but the crafting is dumb and i hate the fact i can do nothing for my companions armor look ( a copy from Mas effect 2 wich is weird considering the amount of complaints they had about it).

My PC only plays the game on medium graphics so it might have an influence, but armors look dull and variety of looks is too low. Weapons are ok tho. Biggest letdown here is deffinitely the copy paste of the areas, really lazy work not Bioware quality at all.

As for skills they could at least tried one tree for each class different from DA:O, some attacks and abilities are different but most likey to fit the intended fighting action.


All in all, DA2 is not a bad RPG, it's a different RPG, more action oriented (consoles), rushed out the door. It's a bit of a letdown in some areas and a change in others.

#38
Sidney

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The more I play the game the more I like it.

There are rough edges - recycled dungeons being the prime offender and they really slap you in the face with the fact that they are recycled and lame encounter spawning..

Other than that almost everything else is as good or better than DAO.

1. Combat. Feels loads better. The intro on the demo with blowing up bodies, insane jumping and massive one hit kills goes away and the game gets tough and you'll fall right back into your DAO pause, recticle, next companion routine quite quickly..
2. Characters. Really well done. I'm not gonna say all of them are brilliant but then again Oghren was utterly forgettable in DAO. I like the characters in this game and their banter is well done. The voice work is generally good although nothing is as good as Claudia Black's work. Carver even manages to fill the Aoenmen, Carth, Allistair role of being the tool in the party so it feels just like home.
3. Plot. I will say midway into Act I I was trying to figure out what the hell I was doing and the answer is....nothing. There's not a big mission, per se, like killing the arch-demon and it takes a bit to settle into that lack of slapping you in the face narrative arc. At the same time the lack of that singular impetus allows me to feel more comfortable running down tiny missions and companion questions w/o feeling like I've forgotten about saving the world.
4. Inventory. Dear god this is actually, well not good because all inventory and looting is evil, stupid and boring but tolerable. Admitting that most stuff is junk is nice. Still too much not junk to piddle about with but at least they filter all the broken swords and worn leather boots out of the way for me.
5. Character Development. Man the "webs" of skills are so much more interesting and thoughtful than the boring linear lines in DAO. They've gotten rid of somethings but what they've added is really nice. The character speicifc webs also allow your companions to have a different feel rather than just being rogue 1, rogue 2 and mage 1 and mage 2.

#39
Garak2

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I could compare KOTOR to FF 12, both have the same MMO type combat and both are story driven RPG's.

I would certainly say KOTOR is easier to compare to FF 12 than it is to compare to a WRPG like Oblivion.

#40
Jacks-Up

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I think it's better than DAO but I didn't like DAO it looked ugly and was dated, but with that said DA 2 IMO isn't that great either nether one of them can touch ME 2 in Gameplay, Story or Graphics. Heck ME 1 had better Graphics.

#41
Makhil

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To me it's not DA2, it's just a different game. I don't understand why they had to change so many things in the look and feel. The RPG aspect has been tuned down a lot. It's closer to a Hack and Slash. I love Diablo2, but when I bought DA2 I was really expecting a RPG. The storyline is as flat as a pancake, you do mission after mission with no link between them.
I don't feel anything for my 'companions'. I miss so many things from DAO, the camp, the skills, the inventory, the dialogues, the depth...
It's still an enjoyable game, but it's not DA2 as I dreamt it.

#42
ozenglish

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I pretty much have been enjoying the game, It is refreshing to have a fantasy style RPG without all of the nitpicking and micromanagement. If I want to play that I would start playing D&D all over again. A lot of us who used to play RPG's all the time, and have now gotten older and a bit more nusier in our lives still like the genre and think it is nice to have a more fluid versoin of the game, while keeping the elements that we liked in the game. Bring on DA3 folks, looking forward to seeing Sandal is ithe Theda's version of Sauron or something.

#43
skyrend

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The lack of time they had to develop this game is very clear. Either the developers thought that copy-pasted dungeons were a great idea or they totally mismanaged their development time. Battles overuse the wave mechanic way too many times. You can tell playing through DA:O that the battles were much more thoughtfully laid out and were paced very well.

Either EA's time constraints really overrode the time and resources Bioware needed to actually make a finished game, or Bioware design team actually thought that these were great decisions. Either way, doesn't bode well for future Bioware games.

#44
Tarwater03

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CRISIS1717 wrote...

It's not a bad game at all from any other small studio is would be fine, but Bioware has a reputation for excellence and this game is not acceptable for a studio of their reputation.



In a way, I agree.

They're a victim of their own success.  People expect more from them.  Of course, they'll also give them the benefit of the doubt.  That's the tradeoff, I suppose.

#45
JayTheWolf

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 Some people are making very valid points. The places you go are recycled and resused over and over, but I see no problem with the plot or the story. I thought both were amazing. The animations were smoother, but there could be more dynamics. The characters were good, but I'd love to see more emotion in the faces and the voices. I didn't feel the love I did for the characters in DA:O, but I cared genuinely for some of them. The only thing I didn't understand was when the story would end until it actually did. The timing was hard to understand. 
The game, all in all, was fantastic. But it did not live to the hype I thought it would. 
Sadly, that's how most anticipated games end up being. 

I worry for Skyrim's future...

#46
shnizzler93

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No.

#47
DukeOfNukes

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The story is good, but the side quests are tedious. I'm a completionist, so I feel like I have to do them...but there isn't enough to them to keep me entertained. I don't care if there are a lot...I want fully fleshed out story points...and would rather have a 10 hour game that kept me on the edge of my seat, than a 50 hour game that I just kinda trudge through.

#48
Buffy-Summers

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It isnt bad to everyone. Everyone has an opinion.

However, to some its not just a bad game

its a horrible business decision

The game is probably a 3/10

The decision to cash in on the Dragon Age series with a 1 year developed action rpg spin off stinks of some other company not bioware

#49
JamieCOTC

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Athro wrote...


You know - isometric view, must fight a big bad monster threatening the world etc...


For me, the roleplaying aspect is one of the best I have ever come across. As you play, your dialogue choices define Hawke - and he begins to default to the personality that you set for him - so in moments where he needs to say something but doesn't necessarily need you to make a decision - he will respond based on the personality you have allotted him. This is kind of difficult to explain rather than show - but it means that in different playthroughs scenes can play out very differently based on Hawke's defined personality.

This also stretches to his allies - they are not passive dolls you follow you around and let you do all the talking. Depending on who you bring with you, they can sometimes interrupt conversations and open up new plot paths for you. (For example, one ally ended up being fluent in Qunari and thus helped me out when dealing with one of them completely without requiring my asking them to.)



1. I do miss isometric view quite a bit.  There were a few times where it was actually frustrating to play because of it.  Isometric view is not just a pretty tool. It has a very valid purpose, so its absence is greatly felt. 

2. I agree.  There are aspects of DA2 that feel closer to an actual D&D game in story than any other game I’ve played on computer.  And the dialogue options enable a character development that surpasses Mass Effect 2 by leaps and bounds.  Unfortunately the bad aspects of the game severely outweigh the good.  My biggest beefs were the copy and paste area maps and that the ending was both ridiculous and empty.  The idea behind the story and the ending was great, but the execution was far from BioWare’s best.  It reminded me of Jade Empire a bit.  A fantastic game up until the final.   

#50
kozzy420420

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The game is tons of fun, I am 24 hours in and have not done the gaem yet, I am hunting down all the side quests and rumours.

While I think Origins is the better game, Dragon Age2 is still very very good. Right now I have Dragon Age2 rated at a 8.5/10 and I gave Origins a 9.5/10

Both games do some things better then the other and both have a few issues. I wish for Dragon Age3 that they would combine the best parts of each game.

I say pick the game up, I am an old school rpg gamer and I am surprised that I am enjoying the game as much as I am.