As a PC user, my comment may already be biased i suppose, since i ADORED the tactical gameplay of Origins. Combat on PC is slightly ungainly, because it is designed to cater to live action (though the pause button is always there), but on pc, with a mouse, it is incredibly difficult to play in real time trying to constantly CC, re target adds etc etc. So constant pausing is the way to go (which i'm ok with, just combat seems a bit on the fence on PC).
In my opinion, the problems with this game are:
EXTREMELY weak storyline. I mean wait, IS there even a storyline? You sort of show up in Kirkwall then start doing odd jobs for random people. Then you go into the deep roads, find a singing statue and you do more odd jobs. The companions... well. The only three which had a personality of any note were Meryl, Isabela and Varic ... Sebastian - dull, Aveline - dull, Fenris - dull. Oh and Anders ..... COMEON! In Awakening, Anders was brilliant ! The initial meeting in Vigil's Keep with him blasting a darkspawn to a cinder with the words ,'Ugh...i didn't do it...' was priceless! Instead he gets replaced with a monotonous voice actor and his lines are boring and serious and only ever revolve around 'revenge on the templars blah blah blah' (I DID, however, like the incorporation of Justice as a kindof doppelganger in Awakening because i did quite like him). So even Anders is now dull.
Also, there is no epicness to the game. In the first one, you had the overwhelming task of defeating the Archdemon as the ultimate goal. DA2 has nothing. Don't even get me started on the dungeons. It would appear that instead of putting in some effort, dungeons are simply copy and paste with slightly varying demons + bandits in them..... and the areas. Unbelievably dull. Your in either Kirkwall, Sundermount or the Wounded Coast. Oh so imaginative, oh so boring.
My final rant : Nightmare. So for example, when I bought Golems of Amgarrak, I had a nasty little shock when i jumped straight in on nightmare on my tank warrior when i met Orsino ugh i mean the Harvester (nice one there btw Bioware, copy and pasting the harvester's model into Orsino boss fight in which, if u side with the mages, makes absolutely NO SENSE anyway!). But after trial and error i changed my tactics, and eventually i took him down on nightmare. Dragon Age 2 Nightmare = nearly immortal adds with inhumane damage and absolutely MILLIONS of reinforcements...So instead of incorporating tactics into the AI so that strategies can be created after wipes, instead EVERY pull takes about 10 minutes and you have to repetitively kite adds the entire time to prevent your party from dying in 2 hits, then you have to do it all over again as a new set of even stronger adds either materialise out of thin air, jump off 30 foot roofttops to the floor, or come down on ropes connected to the clouds. It is just silly if i'm totally honest : / I could, if i REALLY wanted to, complete this game on nightmare simply by pausing every two seconds to order my tank to run away so the adds are kited EVERY PULL, but if i'm totally honest, what is really the point? It's not fun, it's laborious and it feels cheesy...a templar in full heavy plate mail jumps off a 2 story building and lands right next to you ... Benny Hill???
Anyway, at least the new combat animations are nice..
Modifié par Arrun, 22 mars 2011 - 09:17 .