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Is Dragon Age 2 that bad?


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#176
MorrigansLove

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Dragon Age 2: Michael Bay Edition.

#177
CaveTown

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Read my review of the game (at the link below)

I honestly can't say I really hate the story. I think if it was rewritten slightly, and the supplemental side quests were taken out (causing the recycled locations...) then the game would be tons better. They focused too much time on doing a huge number of pointless quests, instead of a few polished and relevant quests.

http://carterbalesga...eview-1050.html

#178
Arrun

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 my first playthrough had some fun moments ... but that was all. I came to dread picking up side quests the way one dreads grinding the last few levels in a Korean MMO (LOL). The sheer repetitiveness and recycled content made the playthrough, for the most part, a chore. I tried to start a new playthrough today, this time as a warrior instead of a mage, and because I liked Origins so much, I was determined to add some replay value to it by modding it to the max. I've given up a few hours on just before the Deep Roads. The repetitiveness is just not fun.

#179
man giraffe dog2

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At its core I think DA2 is a solid, fun game. Admittedly Bioware did go in a bold new direction for the sequel that's stirred up some controversy but I still found it to be a good game.

The biggest problem I think it has is a lack of sufficient production time, with many art assests being re-used, Act 3 being a little underwhelming, and tiny details here and there (such as unchanging companions).

and nice semi-necro

Modifié par man giraffe dog2, 16 avril 2011 - 02:22 .


#180
rx00

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As a DA:O player, the duplicate maps' models are the only thing I can't accept after my first play.

p.s.bugs? There are always bugs....

#181
Arrun

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man giraffe dog2 wrote...

At its core I think DA2 is a solid, fun game. Admittedly Bioware did go in a bold new direction for the sequel that's stirred up some controversy but I still found it to be a good game.

The biggest problem I think it has is a lack of sufficient production time, with many art assests being re-used, Act 3 being a little underwhelming, and tiny details here and there (such as unchanging companions).

and nice semi-necro


A game that is only fun 'at its core' cannot warrant £50.

#182
Paper420

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My opinion and discussion/debate on it.

http://social.biowar...index/7102000/1

Modifié par Paper420, 16 avril 2011 - 07:25 .


#183
yesikareyes

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Wow, this thread is still alive? Anyway I've had so much fun with this game. I think it's actually a good way to reel non-RPG purists because I'm a fan of simple ones like Mass Effect. I'm kind of inclined to buy Dragon Age: Origins to have a more personalized story, is it worth it or are the pre-build histories good enough?

Oh one complaint though, New game plus please!!!

#184
lazuli

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yesikareyes wrote...

Wow, this thread is still alive? Anyway I've had so much fun with this game. I think it's actually a good way to reel non-RPG purists because I'm a fan of simple ones like Mass Effect. I'm kind of inclined to buy Dragon Age: Origins to have a more personalized story, is it worth it or are the pre-build histories good enough?

Oh one complaint though, New game plus please!!!


It might be hard to adjust to Origins' combat after playing DA2.  Check out some videos online before you commit.

#185
Stegoceras

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yesikareyes wrote...

Wow, this thread is still alive? Anyway I've had so much fun with this game. I think it's actually a good way to reel non-RPG purists because I'm a fan of simple ones like Mass Effect. I'm kind of inclined to buy Dragon Age: Origins to have a more personalized story, is it worth it or are the pre-build histories good enough?

Oh one complaint though, New game plus please!!!


If your buying Origins only on the merit of having a personal history for your DA2 game then you might as well  save yourself the money since your savegame will have little effect on DA2 at all.

Beyond that Dragon Age: Origins is a great game and has the chance of actually ruining your enjoyment of DA2. So play at your own risk.

#186
Warrie

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I really enjoyed the game, but I'll have to agree with people complaining about using the same maps over and over, as well as exploding bodies.

I dislike people who just find stuff to complain about, instead of thinking about the stuff that was really great, such as the voices for example. I also liked the small-talk that my companions had while I was questing.

By the way, I haven't played DA:O, but I'm probably gonna buy it in the near future. So basically, I can't really compare to that.

#187
Mattzilla1989

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i love the game.. but like people have said.. the repeatable maps get boring.. i love to explore new maps everytime and find secrets places to explore, i think the characters are awesome, and i love how they have brought back characters from awakening, was awesome to see alister and Anders,

also the game failed to have any interesting storyline, i found myself just going round doing quests for random people not knowing what the actual storyline was,

overall i loved the game.. but for future references, make the storylines more interesting and do not repeat the maps over and over again.

#188
Ndutz

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I thought the game was great, it has some flaws in story and gameplay sure, but it doesn't deserve the harsh critic some people been spouting.
I think people were just expecting DAO:2 , Mike had already stated during interviews before the game release that they re going to try for something different with the story.
Seriously all Bioware games seems to have the same formula, opening stage-->you get to your camp/base/ship-->visit several locations to complete a certain objective in each (recruit companions in the process)--> final confrontation. Kotor, Jade Empire, ME 1&2, DA:O followed this formula. It's great sure, but why not push for something new.
DA:2 does feel like more like an over the top action game than an RPG but there's still some depth to the gameplay. Its not like DA:O is o=a tactical master piece or anything.

#189
Killer3000ad

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I am not gonna mince my words since I forked over AUD 79.00 for this game. It stinks. It's a major disappointment to me. It's so bad I could only stomach one playthrough. When I attempted a second one I gave up in Act 1. The pointless fedex quests, the dullness of Kirkwall, the constant picking up of junk and gear that you can't wear and can't give to party members, the retardedly long time skips between acts which leaves you wondering what Hawke was doing the whole time, the reused maps, the crammed fighting when you can't pull back the camera, the retarded party AI that sends your squishies running headlong into your 2-hand warrior and getting one shotted, the WAVES appearing out of thin air, the unmemorable companions, the broken assassins, WHERE'S THE AWESOME BUTTON?, the flashy action that belongs to Michael Bay movies, the lack of choices, the redesigned elves which are totally ugly, the redesigned hurlocks which was unnecessary and now pale and boring, the ENDING!!.... i can go on and on, but DA2 is the first Bioware game I have been disappointed in and was not worth my money, time and interest.  WHY BIOWARE WHY! It all worked well in DA:O, why break something if it's fine! Keep chasing those mainstream audience and COD casuals.

If DA3 is anything like DA2, I will not buy it. Here's hoping for Skyrim.

Modifié par Killer3000ad, 17 avril 2011 - 05:36 .


#190
Hexsun

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It has a few awesome moments, like Varrics Scarface moment, and the first time you entered a new area was really nice... too bad it happened so seldom... The boss fights were good, the companion chatter was fun. The rest (like 95% of the game) was just boring. I had to force myself to play the game to the end.

#191
sjeremy7777

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You asked so here is my two cents, and it only cost $60, what a bargain.

I thought this game was absolutely horrible compared to normal Bioware
games, especially DAO.  I can not possible fathom how anyone can say
that characters are better developed in DA2 then DAO, this seriously boggles my
mind.   I guess people don't read books
anymore and have nothing to compare this story too, because its fragmented drivel.  Just getting 15 hours into this abomination was like
trying swallow my own puke for 14 hours(I was just really excited for that first hour).  If given a choice between
cutting off a finger or playing this game for another hour I would seriously consider
cutting off a finger, I found it that boring.   Don't even get me started on the continuous reuse of environments, I swear there are only like 5 enviroments total, even 1980's nintendo RPG's didnt do it this much.  This game stinks to high heaven of a
corporate money grab.


And yes I am still a Bioware fanboy, and yes I will most likely purchase the next game they release on the day its released.  I dont know if I can take another one like this though, this was really painful, I expected ALOT more from Bioware.

Buy at your own risk, just like any other game.

Modifié par sjeremy7777, 31 mai 2011 - 04:16 .


#192
FiachSidhe

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Taken on it's own, it's a good game. It's a lot of fun. As a direct equal to DA:O it is wanting. Many improvements, but due to being an obvious rush job, it's not as good as it could have been. But it's not even close to as bad, as people say. Most of the complainers are PC elitists who can't stand games that don't require a 70+ page manual.

I will agree that the reused maps are pretty weak. However, on my first playthrough, I was having too much fun to notice or care, until late in the game.

The same people who spent the whole time gnashing their teeth, and managed to miss a cast of more developed and deeper characters, a more personal story, with much more meotional attachment, and more immersive conversations. Oh and the combat is much better.

However, as far as rush jobs go, this one is remarkably good. It's really telling if you can still pull of an enjoyable game with such time constraints.

Other companies turn out crap when rushed, Bioware turns out game that are good, but not great.

Modifié par FiachSidhe, 31 mai 2011 - 04:36 .


#193
asaiasai

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JalenTigh wrote...

It is mostly PC players who hate the game, as the majority of what you call improvements were made in order to make the game more playable on consoles then Origins was.... at the cost of cutting alot of stuff PC players enjoyed.



That is the cruxt of it right there. It seems that developers do not understand that PC gaming and console gaming are completely different experiences, for completely different audiences. I amnot going to say that a game if developed with both platforms in mind can not be made, but you have to choose which platform are you going to cater to. If you choose to make a game for an outdated gaming platform then you are going to make a game that is already outdated, because the hardware limitations create software limitations.

Asai

#194
Realmzmaster

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asaiasai wrote...

JalenTigh wrote...

It is mostly PC players who hate the game, as the majority of what you call improvements were made in order to make the game more playable on consoles then Origins was.... at the cost of cutting alot of stuff PC players enjoyed.



That is the cruxt of it right there. It seems that developers do not understand that PC gaming and console gaming are completely different experiences, for completely different audiences. I amnot going to say that a game if developed with both platforms in mind can not be made, but you have to choose which platform are you going to cater to. If you choose to make a game for an outdated gaming platform then you are going to make a game that is already outdated, because the hardware limitations create software limitations.

Asai


So are you saying EA/Bioware should ignore the larger console audience which is generating most of the gaming dollars in the market? Ignore the market that by in large is selling the most copies of any game? So you are saying EA/Bioware should commit financial suicide?

Let state the facts Call of Duty sells 5.6 million copies in 24 hours. DAO sells 4.5 million copies in 2 years. Like it or not EA shareholders are going to see those numbers coming out of the console market. So EA and most big publishers are going to try to leverage all of their IP to maximize profit.

Because at the end of the day EA/Bioware is a company. A company that does not leverage its IP and make profit ceases to exist.

#195
csfteeeer

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SansSariph wrote...

My criticisms have nothing to do with the changes and everything to do with small things:

* Still have issues targeting enemies sometimes, based on terrain or other randomness (happened in Origins also). Have the same issue targeting ground to tell my companions to move somewhere.

* Companions ignoring my orders. Anders is especially guilty of this. I told you to GROUP HEAL, dammit! Now I'm dead, you dick.

Aside from quibbles like that I think the game is fantastic, and arguably more tactics heavy than DA:O. I think a lot of the complaints are unfounded.


repeated dungeons
enemies falling from the sky out of tin air, which reduces the tactics
horrible art style
main missions that have nothing to do with anything and add nothing to the plot
stuck in a Ghost Town(Kirkwall) 90% of the time
boring loot and items
because of the repeated dungeons and the bland scenarios, the exploration BLOWS, it is extremely boring.
and so on.....

#196
csfteeeer

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MachDelta wrote...

It's a great game. It's been getting good reviews (+80%) all over the place. There's just a small and extremely vocal minority who seem to have taken up a personal crusade to smear the game's reputation (and Bioware's too) on the basis of not liking some of the changes. Eventually they will burn themselves out and move on, and history will remember DA2 as a solid RPG.


yeah....
people will still hate this game, people will simply not care anymore and won't **** about, like FF13
doesn't mean people have stopped hating it.

#197
FiachSidhe

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asaiasai wrote...

JalenTigh wrote...

It is mostly PC players who hate the game, as the majority of what you call improvements were made in order to make the game more playable on consoles then Origins was.... at the cost of cutting alot of stuff PC players enjoyed.



That is the cruxt of it right there. It seems that developers do not understand that PC gaming and console gaming are completely different experiences, for completely different audiences. I amnot going to say that a game if developed with both platforms in mind can not be made, but you have to choose which platform are you going to cater to. If you choose to make a game for an outdated gaming platform then you are going to make a game that is already outdated, because the hardware limitations create software limitations.

Asai


You see, the thing is, they really aren't. I hate that PC gamers need to distance themselves from other gamers out of sheer arrogance. It's all the same ****, man. Action games are just as playable on a PC, making them action games, not PC games, or console games.
XBox 360 and PS3 are also not "outdated", and to think so is idiotic. To think you need to cater to one type of gamer simply due to being on mulitple platforms is naive. If such a requirement exists, it's because of arrogant gamers who feel the need to designate every game to a certain type of player.
The greta things is, the majority don't give a crap what those losers think.

#198
FiachSidhe

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csfteeeer wrote...

MachDelta wrote...

It's a great game. It's been getting good reviews (+80%) all over the place. There's just a small and extremely vocal minority who seem to have taken up a personal crusade to smear the game's reputation (and Bioware's too) on the basis of not liking some of the changes. Eventually they will burn themselves out and move on, and history will remember DA2 as a solid RPG.


yeah....
people will still hate this game, people will simply not care anymore and won't **** about, like FF13
doesn't mean people have stopped hating it.



Some people will always hate everything, what's your point?

#199
csfteeeer

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FiachSidhe wrote...

csfteeeer wrote...

MachDelta wrote...

It's a great game. It's been getting good reviews (+80%) all over the place. There's just a small and extremely vocal minority who seem to have taken up a personal crusade to smear the game's reputation (and Bioware's too) on the basis of not liking some of the changes. Eventually they will burn themselves out and move on, and history will remember DA2 as a solid RPG.


yeah....
people will still hate this game, people will simply not care anymore and won't **** about, like FF13
doesn't mean people have stopped hating it.



Some people will always hate everything, what's your point?


my point is like FF13, this game will be remembered with hatred unless DA3 comes out and redeems the series.
(people still hate the Star Wars Prequels, and those movies have positive review, look at Rotte Tomatoes,People Still Hate Kingdom of the Crystal Skull, and it has positive reviews,and so on....)

Modifié par csfteeeer, 31 mai 2011 - 07:13 .


#200
A Crusty Knight Of Colour

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The consoles are a limitation on the technical advancement of creating video games. Speaking from a hardware perspective, they are outdated.

Fact. Not opinion. Fact.

That does not mean that games geared towards consoles are crap, or that it isn't possible to cater to both at once. I feel like New Vegas was the epitome of compromise between mostly PC players who wanted the depth and roleplaying of the original Fallout games, and the mostly console players who wanted a similar or better gameplay experience to Fallout 3. I love that game overall and I think it improved on the gunplay, exploration and real time elements that made Fallout 3 great, while adding elements that makes the "PC elitist RPG fan" in me happy.

I also feel that designating stereotypes to types of gamers depending on platform is a stupid notion.

Unfortunately, it's what developers and especially publishers do all the time.

Case in point, both Dragon Age 2 and Witcher 2 were both adapted to work on the consoles as opposed to the PC. For all the smugness of Witcher 2 being a PC game, it's control scheme, inventory layout, UI and engine scalability clearly makes it a game they developed for the consoles.

What they didn't do, was stereotype console players as some slack jawed idiots who would be afraid of introducing depth into the game's mechanics outside of making things explode more. Console players aren't and there are a large range of high selling console games that push technological boundaries and contain depth in it's gameplay. L.A Noire is but a recent example.

Dragon Age 2 unfortunately, fell somewhat to the "zomg! console players must like bigger boooooom!" mentality that plagues publishers. It leaves it's mark on the game's combat. While it was faster and I consider that a plus, it was undeniably more juvenile and in my opinion became absurd especially when comparing it to the combat in Origins.

Modifié par mrcrusty, 31 mai 2011 - 07:19 .