mrcrusty wrote...
The consoles are a limitation on the technical advancement of creating video games. Speaking from a hardware perspective, they are outdated.
Fact. Not opinion. Fact.
That does not mean that games geared towards consoles are crap, or that it isn't possible to cater to both at once. I feel like New Vegas was the epitome of compromise between mostly PC players who wanted the depth and roleplaying of the original Fallout games, and the mostly console players who wanted a similar or better gameplay experience to Fallout 3. I love that game overall and I think it improved on the gunplay, exploration and real time elements that made Fallout 3 great, while adding elements that makes the "PC elitist RPG fan" in me happy.
I also feel that designating stereotypes to types of gamers depending on platform is a stupid notion.
Unfortunately, it's what developers and especially publishers do all the time.
Case in point, both Dragon Age 2 and Witcher 2 were both adapted to work on the consoles as opposed to the PC. For all the smugness of Witcher 2 being a PC game, it's control scheme, inventory layout, UI and engine scalability clearly makes it a game they developed for the consoles.
What they didn't do, was stereotype console players as some slack jawed idiots who would be afraid of introducing depth into the game's mechanics outside of making things explode more. Console players aren't and there are a large range of high selling console games that push technological boundaries and contain depth in it's gameplay. L.A Noire is but a recent example.
Dragon Age 2 unfortunately, fell somewhat to the "zomg! console players must like bigger boooooom!" mentality that plagues publishers. It leaves it's mark on the game's combat. While it was faster and I consider that a plus, it was undeniably more juvenile and in my opinion became absurd especially when comparing it to the combat in Origins.
i agree completely on your post




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