Heebejeebes wrote...
The game is LONG. The amount of sidequests in the first act alone amounts to more than the whole of any game ever made by Bethesda.
I like this game but that's just not at all true and you have to know it.
The combat is fluid and fun. People are complaining about how theres not enough abilities and its too twitchy. Guess what tards? The real world is twitchy. In the real world people don't take turns swinging at each other standing in one spot because dice is rolling in the background. Continous Turn Based combat is old tech. Twitch combat in RPGs is the next step. CTB combat killed Turn Based Combat in the late 90s and now its run its course. Twitch is gonna kill CTB. Get used to it. The fact that DA:O used CTB was a little outdated to begin with. With games like Elder scrolls, Fallout 3 and Fable using twitch I was a little surprised Origins went the route they did. DA2 is following the trends of the future. If you don't like it, crawl into a hole and play some Baldur's Gate. The rest of the world is done living in 1999. DA:O might have been the spiritual successor to Baldur's Gate but that dosen't mean DA2 has to bow down to its dated tech.
I don't agree that those mechanics are "old" and something to be done away with. You think we didn't have twitch action games in 1999? Of course we did, but RPGs were often chosen to use something different. There is pleasure in variety and difference... I like my action RPGs and I like my turn-based RPGs and I like everything in between. All I want is diversity, and the trend of every shooter playing like Call of Duty and ever RPG playing like Oblivion is getting tiresome.




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