The Hunt is On wrote...
Quick question for Stanely.
You said: "How about we want to appeal to as many people as possible, and having explicit sex and/or nudity would be counter-productive?"
Looking at the case of my game, I see a big M on it, M for mature, which means 18+. Now, I'm not trying to be disrespectful or start trouble, but aren't you already alienating a large portion of your customer base just by having "M" as a rating? Why not push the bar a bit further since the game is already labeled as an adult dark fantasy rpg? Curious is all.
Where do you draw the line when "pushing the bar a bit further"? It's not like we drew a graph and calculated mateiculously just what percentage of our player base we would alienate with which feature.

It's a matter of the project managers looking at everything and saying "okay, we're drawing the line here." These decisions are made with consideration for not only the work we are currently doing, but with what our own developers are comfortable with, what our leaders and the leaders at EA will accept, and, believe it or not, how other countries and regions might take it.
You, the player base, may not be aware of it, but when developing a product for a global market, we have to make sure that the game will not be offensive or break the laws of other regions. Some regions may not allow any depiction of violence against children, for example, or may not allow realistic blood and gore, or may have problems with smoking being shown, or whatever. Names have to be changed because they might mean something offensive in a different language. GUI and text have to be able to support different sized words and sentences, not to mention special characters. And all of this is done so that, when localizing the game for other regions, we aren't completely re-making the game.
Now, look at your own situation. You are okay with us pushing the envelope a bit and showing explicit nudity, some bare breasts, maybe even full frontal. Maybe someone else is okay with full frontal nudity on both male and female characters, maybe some want to see explicit sex, and maybe some aren't too comfortable with any of that. So given the tolerances of you, the comfortable one, and Joe Gamer, the uncomfortable one, who do we build the game for?
Stephen King writes horror novels, and I don't think he has any explicit sex in his books. Romance novels, while containing explicit sex, couches it all in euphemistic language. Films and television prefer to emphasize sideboob and tease the nudity, rather than displaying it outright, due to audience tolerance and various broadcasting regulations. Why do those producers choose to do all of that, when they all arguably develop material for a mature, adult audience? At some point, they settled on a limit for what they're willing to portray, whether it's due to artistic license, what the audience will bear, what is marketable, or, what the audience expects from that type of product.
Videogames don't usually contain explicit nudity and sex. That's just the way the industry is right now. And we make videogames. We push the limits on mature storytelling and concepts and dialogue, and that's where we're comfortable right now, I suppose. Explicit sex and nudity in games will have to wait. Yes, some players are totally okay with it, but as we've seen in this very thread, not all players are even remotely mature enough to handle even this much sex and nudity yet.