There is no "right" choice. Like the grand cleric says, both sides make good points. That Knight-Commander Meredith overdid the whole "stamping down on the mages" thing is the only definite point, and that because she was influenced by a magic relic, practically an abomination herself. O, the irony.
A running theme in the game is that blood magic leads to disaster, but that backing mages into a corner causes them to resort to blood magic and turning to demons anyway. In short: mages were a danger, but going too far only made things worse.
The ideal situation would have been peaceful compromise, but between Meredith's madness and Anders's deliberate actions to stop compromise from occurring, that just wasn't there. So when pressed for a choice, Hawke has to decide between prioritizing the rights of mages or the prevention of dangerous magic. It's a nasty, no-win decision. There's good and bad on both sides of the fence.
It's refreshing, really. In Origins or Mass Effect, you generally have one clearly evil force you have to defeat, and it's a matter of choosing to do things Paragon or Renegade. You can argue the case for Renegade, but most of the time Paragon produces more desirable results. DA2's big moral dilemma doesn't provide that underlying layer of simplicity.
Modifié par Nathan Redgrave, 13 mars 2011 - 02:26 .