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Insane Infiltrator: thoughts about the build


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#51
jasonsantanna

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EffectedByTheMasses wrote...

jasonsantanna wrote...

So far my Infiltrator looks like this:
3-Disruptor Ammo
4-Cryo Ammo squad
4-Incinerator Blast
4-Assassination Cloak
4-Assassin
1-AI
2-AP
So far its worked out great and if I need additional DA for squad like on Tali's RM , I maxed it out for squad thur Zaeed and bring a squadie that has overload ,for Inc.blast along with DA strips shields pretty good plus I save on ammo using Inc.blast to help remove shields and armor, I kick Harbingers butt with Inc.blast , there were times when he was right in my face the Inc.blast with handcannon or smg with AP did work on him.     
Image IPBImage IPBImage IPB
I'm one of those ppl who never max out DA, for me lvl3 is enough it gives you weapon overheat, disrupt shields and overloads synthetics, lvl4 synthetics explored, some wrote its more of the animation effect that's cool to see so I use Zaeed's for squads , I don't know I could be wrong , I'm still new to the Infiltrator class






i really should know this, but just checking: when you say AP you mean AP ammo right? because I stared at that for a good minute being like, 'huh?' Mhm.

On a side note, I started my sniper infiltrator run just now, and chose Geth Shield Boost as my bonus power of all things. It's actually quite fun. Activate GSB, camp/snipe and wait for cooldown, cloak, flank and spray into multiple enemies' faces, and then run back to cover while everyone shoots me and wonders why I don't die. It's quite delightful to do from an roleplaying perspective, it looks cool and fits with the 'untouchable' image that I want my assassin to have, and the 10% damage bonus for Improved GSB, I think, will help slightly. The rest of my build is standard, Heavy DA, Squad Cryo Ammo, Assassination Cloak, Assassin.






Yes, AP is Armor Piercing Ammo, if I could ask why do you choose. Hvy DA. I ask ppl since I never go beyond lvl3 with it , just want to get several opinions to see if I'm missing out on something also to get the 10% weapon damage from GSB , help me someone if you know,I know it has to be evolved.
But does it have to be activated to get the that 10% to work or is it passive?

Modifié par jasonsantanna, 18 mars 2011 - 02:19 .


#52
EffectedByTheMasses

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jasonsantanna wrote...


Yes, AP is Armor Piercing Ammo, if I could ask why do you choose. Hvy DA. I ask ppl since I never go beyond lvl3 with it , just want to get several opinions to see if I'm missing out on something also to get the 10% weapon damage from GSB , help me someone if you know,I know it has to be evolved.
But does it have to be activated to get the that 10% to work or is it passive?


I'm pretty sure Improved GSB is the evolution that gives 10% weapon damage, but I'm not sure if it stacks with upgrades or not. The bonus lasts for the whole 60 seconds, even if all shields and the animation go down.

#53
jasonsantanna

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Ok , I started to pick GSB , but went with AP ammo , for my widow , although most ppl say go with Warp Ammo , I just like AP better , I may switch to Energy Drain for my Shadow Broker run

#54
XCPTNL

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AP is pretty useless on an Infiltrator in my opinion. The Widow deals a good amount of damage to Armor itself and you can kill a lot of enemies even without cloaking. But it has problems with shields, which is why you should put either Disruptor Ammo on it to be able to oneshot Blue Suns and other enemies with shields or use Warp Ammo for Eclipse Mercs and Collectors with barriers. AP can penetrate neither of those so it's useless because hardly any enemies in the game have armor only. And the ones that have can either be oneshotted uncloaked without ammo power at all (like Vorcha) or still can't be killed with one shot even with 70% Tungsten Ammo (like Krogan). So AP on an Infiltrator is just points that are wasted.

#55
jasonsantanna

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Korjyan wrote...

AP is pretty useless on an Infiltrator in my opinion. The Widow deals a good amount of damage to Armor itself and you can kill a lot of enemies even without cloaking. But it has problems with shields, which is why you should put either Disruptor Ammo on it to be able to oneshot Blue Suns and other enemies with shields or use Warp Ammo for Eclipse Mercs and Collectors with barriers. AP can penetrate neither of those so it's useless because hardly any enemies in the game have armor only. And the ones that have can either be oneshotted uncloaked without ammo power at all (like Vorcha) or still can't be killed with one shot even with 70% Tungsten Ammo (like Krogan). So AP on an Infiltrator is just points that are wasted.





I tried to have an ammo for all situations , so the ones I didn't have my squad had those ammos for me or I tried to bring a squad mate that could strip those protections of those foes , like Miranda for warp or Thane , but so far its worked out great for me, but I have been taking everyones suggest and considering using or trying many of them

#56
EffectedByTheMasses

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Gah. So I've been playing with my Sniper Infiltrator build for a while now, and it's hopeless. I keep missing with the sniper rifle and I feel like I have even less survivability than my Engineer playthrough even with GSB. I have the build down, does anybody have any tactical advice?

Right now my tactic is to hang back and use the sniper rifle to thin out the enemy ranks, and then go in with a pistol or smg and shoot cryo rounds into everyone's face. I've had especially a lot of trouble with Jack's recruitment mission and with Mordin's recruitment mission with the vorcha. I either die a lot (the latter mission) or find it not very fun (the former).

Somebody please help! My first playthrough on Veteran was with a widow infiltrator and I loved it. Now on hardcore, not so much.

#57
shnizzler93

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EffectedByTheMasses wrote...

Gah. So I've been playing with my Sniper Infiltrator build for a while now, and it's hopeless. I keep missing with the sniper rifle and I feel like I have even less survivability than my Engineer playthrough even with GSB. I have the build down, does anybody have any tactical advice?

Right now my tactic is to hang back and use the sniper rifle to thin out the enemy ranks, and then go in with a pistol or smg and shoot cryo rounds into everyone's face. I've had especially a lot of trouble with Jack's recruitment mission and with Mordin's recruitment mission with the vorcha. I either die a lot (the latter mission) or find it not very fun (the former).

Somebody please help! My first playthrough on Veteran was with a widow infiltrator and I loved it. Now on hardcore, not so much.


let your squadmates do most of the work, letting them aggro whenever possible, and use your cloak ability as much as possible from the furthest position back

Modifié par shnizzler93, 26 mars 2011 - 01:54 .


#58
jasonsantanna

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EffectedByTheMasses wrote...

Gah. So I've been playing with my Sniper Infiltrator build for a while now, and it's hopeless. I keep missing with the sniper rifle and I feel like I have even less survivability than my Engineer playthrough even with GSB. I have the build down, does anybody have any tactical advice?

Right now my tactic is to hang back and use the sniper rifle to thin out the enemy ranks, and then go in with a pistol or smg and shoot cryo rounds into everyone's face. I've had especially a lot of trouble with Jack's recruitment mission and with Mordin's recruitment mission with the vorcha. I either die a lot (the latter mission) or find it not very fun (the former).

Somebody please help! My first playthrough on Veteran was with a widow infiltrator and I loved it. Now on hardcore, not so much.




To me Infiltrators are about controlling the battlefield , strip defenses and the take them out, I 1st put pts in cloak and passive, then I build up my incinerator blast either evolved form is great for taking out armor hell it even strips shields too, cryo ammo I leave for my squad once its evolved , because its great for cc , for bonus I would go energy drain , it will short out enemy shields plus replenish yours if its low the cool down is not to bad, GSB has a long cooldown and takes away from cloak , you should cloak as often to gain tactical advantage over the enemy before you snipe , what I did is your same strategy , hang back with sniper rifle then get in close with smg, later in the game I did 1 shot kills once I leveled up with the widow, I can't tell you exactly if this will help but I only play on insanity and it worked pretty good but I do Kasumi mission 1st to get the better smg then the dog tag mission and then head to Mordins RM , that way I'm lvl up a little more then after , do Zaeeds to me those missions are easiest and I can lvl up more, oh yeah I almost forgot since I do Kasumi 1st while I'm on the Citadel I do the small missions there to and grab whatever upgrades so by the time I have Mordin I can research upgrades and hit the real hard missions like Jack's, hope this helps .
By the way want does your build look like?
Are you using your squad to help out?

#59
EffectedByTheMasses

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I use my squad religiously, because I'm used to playing as an Engineer. Normally I use Jack/Grunt for cannon fodder or crowd control, and then Kasumi or Thane for damage.

My build is:
4 Agent (Don't need Assassin to 1S1K and sniper slowdown harms me more than it helps)
Heavy Disruptor Ammo
Squad Cryo Ammo
Assassination Cloak
Improved GSB
Incinerate 1
Widow

As for GSB, it is probably the best tech bonus power that I've used on an Infiltrator before. I find that 1 point in Incinerate works really well, and the 10% damage bonus is welcome. I have no problems with my build though, it's the gameplay that I need help with. Maybe I just need to hang back more and not go CQC as often, especially at lower levels. I'll see. Thanks for the tips though.

#60
XCPTNL

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You can do a lot of CQC with the Infiltrator. At lower levels you just need to plan ahead more and spot enemies that can easily be assassinated with a cloaked attack. You still need to do this on higher levels but not as much because cooldowns are faster, powers improved... still the Infiltrator is a class that often needs strategic planning (who do you kill with the Widow when you enter a battlezone, who can you flank, who can you assassinate and shoot in the back, do you use a Cloak or do you rather use Incinerate or another power (Energy Drain) now...). I don't really see the point in Geth Shield Boost because the cooldown is huge and on Insanity those protections don't hold very long. It's not like you become invincible with those protections. I'd use it as a 1-point panic button if I was using it at all but I prefer Area Drain, because it has a shorter cooldown, can strip several shields at once and leave the enemies vulnerable to Cryo Ammo, regenerates your shields and let's you basically run through mech/geth levels without taking cover. Maybe I'll finally do some videos in the future, wanted to do that for a long time now with several classes. Maybe I'll look into video editing again after the Arrival DLC because until then I'll probably continue playing Crysis 2.

#61
Influ

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I changed my build quite radically to support more varied gameplay. Concentrating heavily on Widow sniping isn't really that efficient on insanity. So now I'm rolling with the following build:

3 Disruptor Ammo
10 Squad Cryo Ammo
10 Assassination Cloak
6 Incinerate
1 AI Hacking
10 Operative (Agent)
10 Area Drain

I'm still not quite sure about the passive. Needs more testing. I'm usually all for better cooldowns, but I think 15% power damage might be better here than 6% faster cooldown and the Cloak lasts long enough without the duration bonus.

#62
jasonsantanna

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Influ wrote...

I changed my build quite radically to support more varied gameplay. Concentrating heavily on Widow sniping isn't really that efficient on insanity. So now I'm rolling with the following build:

3 Disruptor Ammo
10 Squad Cryo Ammo
10 Assassination Cloak
6 Incinerate
1 AI Hacking
10 Operative (Agent)
10 Area Drain

I'm still not quite sure about the passive. Needs more testing. I'm usually all for better cooldowns, but I think 15% power damage might be better here than 6% faster cooldown and the Cloak lasts long enough without the duration bonus.



Your build is similar to mine, with a few changes with incinerate and the passive I do a lot of CQC with and Widow head shots .
Infiltrator:
Cryo ammo - 4
Dis. Ammo - 3
Incinerate - 4
AI hack - 1
Tac. Cloak - 4 (assassin)
Operative - 4 (assassin)
Bonus pwr. -(Energy drain, *AP ammo)
With Grunt , Zaeed , Miranda , Jack as my core squad
I 1st used AP then switched to Energy Drain which is great , it strips shields great even at lvl 1 so you can apply some of those pts you would apply to Disruptor ammo elsewhere , Incinerate even strips shields, so I basically strip defenses cloak for CQC kills or cloak and gain a good tactical spot then widow shots

#63
JG The Gamer

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I use on my Infiltrator

10 Heavy Disruptor Ammo
10 Squad Cryo Ammo
10 Assassination Cloak
10 Incineration Blast
1 AI Hacking
10 Operative (Assassin)
No Bonus Power

The goal here is to rely on sheer killing power to win the battle. With my teammates using Cryo Ammo and me using Disruptor Ammo, I hope to use DA's power to help me against shields that will interfere with the Widow's power. Incineration Blast (or Heavy Incinerate) is for dealing the final blow when you don't want to use precious ammunition. I may tinker with the build to use Energy Drain, but then I don't like having to wait to use Tactical Cloak.

Good Against:
Geth
Blue Suns
Eclipse
Blood Pack

Bad Against
Collectors
Husks
Varren

Recommended Teammates
Tali - For Energy Drain, Combat Drone
Garrus - For Overload
Miranda - Overload and Warp
Grunt - Toughness
Thane - Warp, if you're dealing with Barriers

#64
jasonsantanna

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JG The Gamer wrote...

I use on my Infiltrator

10 Heavy Disruptor Ammo
10 Squad Cryo Ammo
10 Assassination Cloak
10 Incineration Blast
1 AI Hacking
10 Operative (Assassin)
No Bonus Power

The goal here is to rely on sheer killing power to win the battle. With my teammates using Cryo Ammo and me using Disruptor Ammo, I hope to use DA's power to help me against shields that will interfere with the Widow's power. Incineration Blast (or Heavy Incinerate) is for dealing the final blow when you don't want to use precious ammunition. I may tinker with the build to use Energy Drain, but then I don't like having to wait to use Tactical Cloak.

Good Against:
Geth
Blue Suns
Eclipse
Blood Pack

Bad Against
Collectors
Husks
Varren

Recommended Teammates
Tali - For Energy Drain, Combat Drone
Garrus - For Overload
Miranda - Overload and Warp
Grunt - Toughness
Thane - Warp, if you're dealing with Barriers



I like your build pure Infiltrator, I originally used AP ammo for bonus power @ another posters suggestion to use energy drain, so I tried it was really cool ,I find using bonus powers over powers your characters sometimes, with my soldier I've have been not really using them I may choose one but try to pick one that goes with his combat mastery, with my Inf, it was more of an experimental thing , ED makes him so power with taking out shields, but with Incineration Blast it does wonders against those armored enemies you were referring to, and it even takes out shields too.

#65
JG The Gamer

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Thanks. I just used this build in the Arrival DLC. Easily one-shot kills on the grunts even with shields. Had a tougher time with better shielded enemies, but that's what Cloak assists with.