You and your see-saw fetish...Saphra Deden wrote...
Solving a see-saw puzzle is not brains.
Anyway, there was none of that in CoD or Halo, games which, sadly, aren't much fun without friends.
You and your see-saw fetish...Saphra Deden wrote...
Solving a see-saw puzzle is not brains.
that is not the only puzzle, i think.Saphra Deden wrote...
AdmiralCheez wrote...
You won with brains, not pew-pew.
Solving a see-saw puzzle is not brains.
Anyway, I'm with the OP on this one. Mass Effect 2 is an excellent RPG and as a game it plays much better than its predecessor.
Zulu_DFA wrote...
Excuse me, did Half-Life 2 tend to bore you?AdmiralCheez wrote...
Games that stick to the pure genre formula tend to bore me.
Lol, than this game is probably a "part shooter" too... After all, you win by pew-pew there... And it plays like a Mass Effect 2 Lite, actually.AdmiralCheez wrote...
Why, no. It was part shooter, part logic puzzle. You won with brains, not pew-pew.Zulu_DFA wrote...
Excuse me, did Half-Life 2 tend to bore you?AdmiralCheez wrote...
Games that stick to the pure genre formula tend to bore me.
Guest_Saphra Deden_*
Sajuro wrote...
that is not the only puzzle, i think.
using the gravity gun could be a puzzle in death.Saphra Deden wrote...
Sajuro wrote...
that is not the only puzzle, i think.
No, it pretty much is just that. Sometimes you just have to hunt for the see-saw parts.
No, it's just role-playing elements: you're a brilliant physicist in that game, remember?Sajuro wrote...
Using the gravity gun could be a puzzle in death.Saphra Deden wrote...
No, it pretty much is just that. Sometimes you just have to hunt for the see-saw parts.Sajuro wrote...
that is not the only puzzle, i think.
Modifié par Zulu_DFA, 14 mars 2011 - 05:56 .
Guest_Saphra Deden_*
Zulu_DFA wrote...
No, it's just role-playing elements: you're a briliant physicist in that game, remember?
5. Missions have much more plot and roleplaying points than in ME1. Wrex loyalty for instance you could do it or not and the mission was a linear one with no choices. In ME2 the Thane loyalty mission will be used as an example. First you had to acquire info and you could actually torture a suspect if you wanted to or you could persuede him to tell it. This defines Shepard and is great roleplay. You could knock out a security guard or talk your way in and at the end you could kill the target, talk down Thane's son, or choose another way to end it. These all impact the game world differently. it is like this throughout ME2. The missions if you are honest in ME1 were just linear shootouts with some objectives on the way and maybe one choice at the end. They all played out the same and offered little in the way of choice and role-playing.
Modifié par 88mphSlayer, 14 mars 2011 - 06:50 .
UKStory135 wrote...
I know a great game that had a huge inventory, a variety of choices in challenges, and a very complex leveling system. It's called Tiger Woods 2011.
Modifié par Phaedon, 14 mars 2011 - 12:23 .
Phaedon wrote...
Wait.
People are claiming that RPGs are all about the stats?
The stats?
Dunno about you guys, but the SimCity games are my favourite RPGs.
I know that the OP's point is that roleplaying is more important than classic RPG elements, but think about this.
The ME games are RPG/shooter hybrids. Don't fool yourself, classic RPG elements aren't anything more than a simulation, and that's why stats (in the form of character stats, weapons, potions etc) are important. The more stats you have, the better the simulation is.
So, gameplay wise, ME1 is a better game than ME2? Does it have better RPG elements?
No. If developers could make their board games or CRPGs play like Mass Effect 2 back in the 70s/80s, then traditional RPGs wouldn't exist at all. The only reason somebody came up with that idea was because the player couldn't directly interact with the protagonist.
DPSs on swords exist only because devs didn't have the ability to allow the player to 'handle' the swords themselves, and have the damage be affected by the player's skill.
However, seeing as ME2 is also a shooter, that means that there is a way for that to happen. Traditional RPG elements need to stay on things that the player can't control, such as the effect of biotic attacks and power cooldown.
ME2 didn't do it perfectly, but ME1 did it wrong as a concept all together, I am looking at you Accuracy stat.
So yes, ME2 is a better RPG, because the simulation part doesn't affect your roleplaying.
That I don't get to sext my misteresses during golf games and be hit with a golf club as I drive away from my wife, yeah.Moiaussi wrote...
UKStory135 wrote...
I know a great game that had a huge inventory, a variety of choices in challenges, and a very complex leveling system. It's called Tiger Woods 2011.
You have a problem with the concept of roleplaying as a PGA golfer?
Sajuro wrote...
That I don't get to sext my misteresses during golf games and be hit with a golf club as I drive away from my wife, yeah.Moiaussi wrote...
UKStory135 wrote...
I know a great game that had a huge inventory, a variety of choices in challenges, and a very complex leveling system. It's called Tiger Woods 2011.
You have a problem with the concept of roleplaying as a PGA golfer?
Modifié par UFF139821HC, 14 mars 2011 - 03:25 .
No we can't not present our opinions as facts. Because "is mass effect 2" threads are a war and war.... war never changes.Il Divo wrote...
Whatever we may think about Mass Effect 1 and 2, can we all stop attempting to present our mere opinions as 'facts'? All it does is incite anger. If your arguments are good enough, people will see what you are trying to say without you having to resort to the 'facts' argument.
Indeed, adding points to unlock options is better than role-playing it.tonnactus wrote...
Mass Effect is the better roleplaying game for the fact alone that it has persuation skills,so players dont have to be either good or bad...
Modifié par Phaedon, 14 mars 2011 - 04:55 .
So you're saying Bioware screwed the pooch until ME2?Phaedon wrote...
Indeed, adding points to unlock options is better than role-playing it.tonnactus wrote...
Mass Effect is the better roleplaying game for the fact alone that it has persuation skills,so players dont have to be either good or bad...
I have never heard of that game and have no interest in playing it.Zulu_DFA wrote...
Lol, than this game is probably a "part shooter" too... After all, you win by pew-pew there... And it plays like a Mass Effect 2 Lite, actually.
Oh but you should! It's amazing! The combat is fluent and responsive, the equipment system is streamlined, and whenever you press a button, something awesome happens!AdmiralCheez wrote...
I have never heard of that game and have no interest in playing it.Zulu_DFA wrote...
Lol, than this game is probably a "part shooter" too... After all, you win by pew-pew there... And it plays like a Mass Effect 2 Lite, actually.
That's a very well balanced and thought out opinion you have here. But what is being discussed (on this forum in general) is that the actual "innovative idea" of ME2 has flopped miserably, while the game gets all the hype for other reasons. Even I can't deny that the characters of TIM and Zaeed made a few of my days back when the game was fresh. So I can only guess how a true talimancer must feel about ME2. Plus those few design traits it inherited uncut from ME1 kept it together for the most part.AdmiralCheez wrote...
To clarify: trying out new things and mixing genre elements does not automatically make a game good, nor will a game that follows traditional formulas automatically be dull. I happen to prefer innovation and the defiance of tradition, but I can still appreciate a trope done well and recognize when an idea flops.
Modifié par Zulu_DFA, 14 mars 2011 - 09:26 .
Moiaussi wrote...
UKStory135 wrote...
I know a great game that had a huge inventory, a variety of choices in challenges, and a very complex leveling system. It's called Tiger Woods 2011.
You have a problem with the concept of roleplaying as a PGA golfer?