InvincibleHero wrote...
2. Well I agree you are forced to work with Cerberus but felt Spectre status active vs. passive was more apples to apples. Now that you opened up the can of worms I feel the edge goes to ME2 because working with Cerberus opened far more RP opportunities than sticking with Alliance. The proof is throughout the game. You can be antagonistic towards IM, Jacob, and Miranda and even really screw over IM in the end. They could have ran with it more, but still plenty of RP opportunity.
I'm really curious to see where these roleplaying opportunities are. In ME 1, I could be rude, respectful, or dismisive of the Council. Be insulting towards them or toe the line with them around others. In the end, I can save them or get them killed.
With Cerberus, there's much less opportunity to be anything but respectful towards the Illusive Man (Just try to talk smack about them on Horizon. Try bringing up Akuze...ever). You can't really screw him over until the very end. And even then he survives. With the Council, if I didn't like what I heard, Joker could "lose" the signal nearly every time they call me.
3. Yeah might be more emotion charged or not. If male and romancing Ashley it's a no brainer sorry Alenko.
Still not roleplaying, but a forced decision. You list pros and cons and decide. IN the ME2 situation you were on a timer to even save one so decide quick. I think that heightened the drama of the decision. I kept thinking I have enough time I can save both nope not even an option.
Heh, by any chance have you played Alpha Protocol?

But yeah a timed mission adds a level of drama and tension to a mission. But with the missles, it was all a numbers game. A hypothetical. You don't see the results of your choice (unless it was an email, I forget, there were so very many) With Virmire, there's a face and a voice to the decision you make. These are followers of yours that have been with you for virtually the whole game. Maybe you liked them, maybe not. But now one has to die. The only choice I could imagine that would compare would be options in the Suicide Mission, and then only if there was a real chance of failure, instead of "don't kill me" plot armor,
4. Jacob and Miranda probably have more to say then all the squaddies combined in ME1. Yeah sucks that some are near silent but there are so many more characters. Maybe they should have just had most of them have a default option at least. Yeah that is immersion breaking too when you do multiple playthroughs. However, I as Shepard make the choices and tend to dislike when someone talks back or says bad choice I would have done the opposite. That however has little to do with roleplaying but adds great atmosphere.
The problem with having a bunch of silent characters is they all start to seem the same. This one's a gun to bring along. This one's a gun with biotics, and so on. Giving them a voice also gives them a personality. Something this game was sorely lacking. Yes, Shepard makes the choices. But feedback about those choices is always nice. It makes things less lonely.
I went through Jack's loyalty mission with Miranda and didn't hear a peep out of her. I took Thane on Garrus' mission to kill Sidonis, and the
assassin said nothing. I discussed saving or destroying the genophage data in front of Grunt and he said nothing. I took Samara on Zaed's loyalty mission, and she let setting the refinery on fire go without a word, even after telling me she'll speak up if I do anyhting that violates her ethical code.
The only character who bringing along on a mission actually added anything to it was taking Legion on Tali's missions. Both recruitment and loyalty. That's it. And he appears so late in the game I'll bet most people miss out on that..
Whereas in DA2, for all it's faults, the characters speak up and argue with you, with NPCs, with each other. The characters actually feel alive. ME 2 can keep its pretty maps. I'll take all the dull, reused maps in the world for that kind of character interaction. That kind of
roleplaying
5. How is that even opposition? So the end result is the same they do not play out the same. In ME1 they were exactly the same with no choices. AS Wrex said what a piece of crap I don't know why I bothered. LOL. Yet that nets his undying loyalty in ME1.
WIth Wrex's mission, there is only one outcome, for good or for ill.
Garrus's mission, though, depending on how you acted, you could push Garrus to be more "paragon" or "renegade" (not that it really mattered in ME 2 of course)
But in ME2: Each loyalty mission had multiple possible outcomes, but only one result. What difference does it make how you handled Ronald Taylor? Does Sidonis living or dying change anything? Does it matter how Nicket dies? Or if Miranda talks to Oreana? No matter what, they all end up "loyal"
6. OK so rachni queen is dead so there is no future impact perhaps. They cannot bite you in the tail nor provide help then. How much help a living racni queen can provide is up in the air. What is the impact of creating so many rachni on other worlds? Now they cannot be colonized by other species. Racni can still be corrupted or become a future problem to have to be wiped out again.
A possibility. One that the courier heavilly impled will be addressed in ME 3.
EH reading into it too much. Wreav is the new Wrex it appears and the situation is very similar. You can save the Krograns without Wrex (sorry pal). The disposition of the data is entirely up to Shepard in ME2. No push here ME2 clear win.
Wreav is a "classic" krogan clan leader, furthering their downward spiral through warring with other clans. Wrex is trying to stabilize krogan society, as he said they should do in his conversations in ME 1. The fact that their encampment, or whatever, looks identical is...unfortunate... But listen to EDI after Mordin's loyalty mission as she describes what the Wrex/Wreav do with Clan Weyrloc and you'll see that they react very differently.
The council decision was compartmentalized. Sure there are changes but it has little impact on ME2 as it plays out.
Yes, and that is a huge disapointment for me.
I could list more impactful decisions and eventually exhaust your list because it is shorter. I don;t however want to waste time needlessly.
Fair enough. I'm mature enough not to feel the need to measure
anything in a debate

8. Yeah it is subject to interpretation somewhat. However, you discussion with Illusive man is active while you just watch the ending roll by in ME1. You make many choices and can basically give him the virtual finger. I gotta say more roleplaying there.
While there are more cinematic cutscenesin the ME 2 ending, I don't see how it's any more "active" In ME 1, you talk to the Council, or Anderson and Udina. In ME 2, you talk to TIM. i don't even recall what choices you make in ME 2, as the Base question had already been answered. All you are doing is responding to TIM's reaction .