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injury kit drops


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#1
Att3r0

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So i have been avoiding healing my injuries otherwise then by going home... but im not poor anymore now so i been using those now.... and what i notice i had 6 of those on me - never had more. Now when i use one on the next few bodies i get new one. I never go above 6 but if i drop under i get drop in no time.... lol ?

#2
partydotcom

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I have noticed this too. I play on nightmare and I never get more then 3 kits from loot.

#3
MisanthropePrime

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On normal I notice that same pattern, but with 9 rather than 6 kits.

#4
Att3r0

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interesting - i play on hard

#5
Queenie4000

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I read somewhere - heck if I can remember where - that this is intentional, a program within in the game to never let you get under 6?? I think?? I'll have to see if I can find the post about that......

#6
XOGHunter246

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I noticed I get no stamina potions dropping only health and inury kits from loot.

#7
StingingVelvet

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I have like 11 or so, but I bought some early on. I definitely notice they give you one after you use one... kind of defeats the whole purpose of injuries.

#8
XOGHunter246

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StingingVelvet wrote...

I have like 11 or so, but I bought some early on. I definitely notice they give you one after you use one... kind of defeats the whole purpose of injuries.


I just tested this by using my first stamina potion as I have not been using any thinking there a lack of them dropping and what do you know I find three more straight after. I thinks all potions works the same as someone said below six you get drops. I agree this does defeat the purpose of injury as you can always fix your team.

#9
Kaesebreze

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The droprate of Injury Kits is increased when you're below 3.

#10
Att3r0

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well now when i just used health pot in fight i got it back of one of the bodies.
It seems on hard 6 injury kits 8 health and 6 stamina 6 mana potions. If i drop under i get immediate drop. Question is if there is some abuse prevention mechanism or not (i you keep using will drops stop? i dont use pots often ..)

#11
Joshua Stiksma

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What you are noticing is the Reactive Drop System.

The goal of the Reactive Drop System is to keep the player stocked up on certain items as he progresses through dungeon content. We certainly hope this affected your gameplay experience in a positive way.

Health Potions, Lyrium Potions, Stamina Potions, and Injury Kits all drop globally with a %-chance based on how many of each, respectively, you currently have (which eventually hits 0.) This %-chance is also modified by the difficulty level, which is why you see Casual or Normal players getting higher amounts of these items than Hard or Nightmare players.

There is no prevention that would halt the system if you use too many potions: due to the larger cooldown on potions this time around, we want to encourage players to use them more.

#12
Sheonite

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Joshua Stiksma wrote...

What you are noticing is the Reactive Drop System.

The goal of the Reactive Drop System is to keep the player stocked up on certain items as he progresses through dungeon content. We certainly hope this affected your gameplay experience in a positive way.

Health Potions, Lyrium Potions, Stamina Potions, and Injury Kits all drop globally with a %-chance based on how many of each, respectively, you currently have (which eventually hits 0.) This %-chance is also modified by the difficulty level, which is why you see Casual or Normal players getting higher amounts of these items than Hard or Nightmare players.

There is no prevention that would halt the system if you use too many potions: due to the larger cooldown on potions this time around, we want to encourage players to use them more.


With the nerfbat that healing got, very thankful for that being in place.

#13
StingingVelvet

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Joshua Stiksma wrote...

What you are noticing is the Reactive Drop System.

The goal of the Reactive Drop System is to keep the player stocked up on certain items as he progresses through dungeon content. We certainly hope this affected your gameplay experience in a positive way.

Health Potions, Lyrium Potions, Stamina Potions, and Injury Kits all drop globally with a %-chance based on how many of each, respectively, you currently have (which eventually hits 0.) This %-chance is also modified by the difficulty level, which is why you see Casual or Normal players getting higher amounts of these items than Hard or Nightmare players.

There is no prevention that would halt the system if you use too many potions: due to the larger cooldown on potions this time around, we want to encourage players to use them more.


If every time you use an injury kit you get another one it kind of ruins the point of injuries in the first place, don't you think?  Consuming something should mean you actually lose it or else there is no point to the system.

#14
x-president

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StingingVelvet wrote...

Joshua Stiksma wrote...

What you are noticing is the Reactive Drop System.

The goal of the Reactive Drop System is to keep the player stocked up on certain items as he progresses through dungeon content. We certainly hope this affected your gameplay experience in a positive way.

Health Potions, Lyrium Potions, Stamina Potions, and Injury Kits all drop globally with a %-chance based on how many of each, respectively, you currently have (which eventually hits 0.) This %-chance is also modified by the difficulty level, which is why you see Casual or Normal players getting higher amounts of these items than Hard or Nightmare players.

There is no prevention that would halt the system if you use too many potions: due to the larger cooldown on potions this time around, we want to encourage players to use them more.


If every time you use an injury kit you get another one it kind of ruins the point of injuries in the first place, don't you think?  Consuming something should mean you actually lose it or else there is no point to the system.


Yea

I can see this on lower difficulties, but on hard and/or nightmare it should have been disabled. 

#15
Firky

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I noticed this too. I'd prefer to have to plan before the quest/dungeon and get stocked up, but that's probably just me.

#16
mesmerizedish

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I just wish the vendors would restock their inventories. I buy three stamina potions and there aren't any more in Kirkwall anywhere? Really? It's silly.

#17
TheJist

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Yeah I don't like this reactive system it means that there is no chance to run out and also no chance to stock up more out side of buying them.

Modifié par TheJist, 14 mars 2011 - 07:40 .


#18
Alockon

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I'm grateful that this system is in placed since not every merchant restocks or only restocks after a time skip. It prevents you from running all over the place finding that one merchant that you haven't bought his entire inventory of injury kits.

#19
XOGHunter246

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ishmaeltheforsaken wrote...

I just wish the vendors would restock their inventories. I buy three stamina potions and there aren't any more in Kirkwall anywhere? Really? It's silly.


Why do you need vendors for these when you can make them at a set price at your home.