So i have been avoiding healing my injuries otherwise then by going home... but im not poor anymore now so i been using those now.... and what i notice i had 6 of those on me - never had more. Now when i use one on the next few bodies i get new one. I never go above 6 but if i drop under i get drop in no time.... lol ?
injury kit drops
Débuté par
Att3r0
, mars 13 2011 01:49
#1
Posté 13 mars 2011 - 01:49
#2
Posté 13 mars 2011 - 08:24
What you are noticing is the Reactive Drop System.
The goal of the Reactive Drop System is to keep the player stocked up on certain items as he progresses through dungeon content. We certainly hope this affected your gameplay experience in a positive way.
Health Potions, Lyrium Potions, Stamina Potions, and Injury Kits all drop globally with a %-chance based on how many of each, respectively, you currently have (which eventually hits 0.) This %-chance is also modified by the difficulty level, which is why you see Casual or Normal players getting higher amounts of these items than Hard or Nightmare players.
There is no prevention that would halt the system if you use too many potions: due to the larger cooldown on potions this time around, we want to encourage players to use them more.
The goal of the Reactive Drop System is to keep the player stocked up on certain items as he progresses through dungeon content. We certainly hope this affected your gameplay experience in a positive way.
Health Potions, Lyrium Potions, Stamina Potions, and Injury Kits all drop globally with a %-chance based on how many of each, respectively, you currently have (which eventually hits 0.) This %-chance is also modified by the difficulty level, which is why you see Casual or Normal players getting higher amounts of these items than Hard or Nightmare players.
There is no prevention that would halt the system if you use too many potions: due to the larger cooldown on potions this time around, we want to encourage players to use them more.





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