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Dragon Age 2 - Likes? Dislikes?


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#1
Shaorie

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Well, I just (five minutes ago) finished my first play though of Dragon Age 2, as Lady Hawke, an apostate mage.
Anywho, Dragon Age 2 was... well, not what I expected it to be. There were parts I liked, and parts I didn't like...

What I liked....

- Anders was Romancable! <3
- Lots of companion quests - to some extent, gave characters depth without the need for conversations (all the time like in the origins).
- The plot was amazing!
- The new mage staffs.... I loved that XD
- The graphics.... well, the surrounding graphics were better but.... eww at the dwarfs and elves. The dwarfs just look ugly and the elves look like weird pixeis.
- Alistair appeared! :o<3:O
(Seriously, I almost had a heart attack when that letter appeared on my desk to go visit the king).

- I likes that companions had their own 'custom' talents that only they could use - made choosing who I wanted in my party much harder.

What I didn't like....

- The romance was.... well, not as deep as the one in the origins in my opinion. The firs kissing scene was good, but then after that.... <_<
- No companion conversations?!?! :o
- As mentioned above, elves and dwarfs look weird >.>
- I had to kill Sten :'( (About  five times actually - he just wouldnt die! I killed him in one area, then he was in another area and another area.... JUST STAY DEAD GOD DAMN YOU!).
- I spent most of the game trying to tell everyone amges were good, and pretty much every mage goes cuckoo - Anders went bonkers and blew up the chantry, the first enchanter resorted to blood magic... Gosh. :?
- You have an obsession with killing of family members Bioware...not cool. <_<
- No ending credit thingsthat tell us where the characters went? 
- The Seeker lady mentioned that the Warden dissapeared - did she mean Anders? Or OUR Warden from the origins? :blink:
- Zevran looked horrible. You turned my sex-toy from the origins into some kind of freakish mutant. :sick:
- Lack of choices/different storylines. I have played DA:O over 40 times over now. I am not exaduating, either. DA:O had so many different options and so on, each time felt like my first time. DAII? I can barely even find the effort to play it a second time.
- No toolset? 
- Copy + Paste instances? That is just lazy, Bioware/EA. Modders could have, and have, done a better job. (Like re-creating BG2 and NWN2). If they can do it, why can't you?

Please do share your opinions, if you agree and so on ^_^

(Just noticed I went a bit emote-crazy on this thread).

Modifié par Shaorie, 14 mars 2011 - 07:43 .


#2
patdag

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Hi everyone,

first, dragon age 2 is really disapointed, poor graphics, poor story, poor gameplay and poor sound. In fact this game can be an extension or a bonus for origins but nothing more. You can't do nothing, you are not able to change the armor of your own companion, I don't have to tell more about this, I think all gamer know what i'm talking about, you have no freedom. All "dungeon" are copy paste, look like a game made with rpg maker but with better 3D.

Well this is my opinion and all my friends who play this game, told me the same thing. I pay the full price for a game who is poorly design. We are in 2011 we should have much more for our money!

According to me, this is a really bad game who use dragon age has a title for making money, look like someone don't care about the fans.

Patrick

dagpat@live.ca

#3
Shaorie

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patdag wrote...

Hi everyone,

first, dragon age 2 is really disapointed, poor graphics, poor story, poor gameplay and poor sound. In fact this game can be an extension or a bonus for origins but nothing more. You can't do nothing, you are not able to change the armor of your own companion, I don't have to tell more about this, I think all gamer know what i'm talking about, you have no freedom. All "dungeon" are copy paste, look like a game made with rpg maker but with better 3D.

Well this is my opinion and all my friends who play this game, told me the same thing. I pay the full price for a game who is poorly design. We are in 2011 we should have much more for our money!

According to me, this is a really bad game who use dragon age has a title for making money, look like someone don't care about the fans.

Patrick

dagpat@live.ca


Oh, I forgot to mention that >.>
(About the dungeons being copy and pasted and not being able to change companions armor).

I don't really mind the graphics much....... I mean, I agree they could be better but still.... ^_^

#4
Shaorie

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Anyone Else? o.o

#5
kane442

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hmmm dont have a complet list yet but ....i hate the fact that my DEAD warden is missing ..not sure why they were looking for a dead guy ...ohhh and i sailed away with isabella who i hated and ran off in act 2 to never to be seen again...but yea i ran off with her not merril my LI

Modifié par kane442, 13 mars 2011 - 02:37 .


#6
_OMGYD Dongus

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I love the game. I fighting is way more console friendly, conversation structure is better, lots more action. I dont like that there's no new armor for companions (even though you can upgrade). Also the game isn't as deep as far as storyline. Still a great game, still a bioware fan for life...
Unless they f-up Mass Effect 3.

#7
Shaorie

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OMGYD Dongus wrote...

I love the game. I fighting is way more console friendly, conversation structure is better, lots more action. I dont like that there's no new armor for companions (even though you can upgrade). Also the game isn't as deep as far as storyline. Still a great game, still a bioware fan for life...
Unless they f-up Mass Effect 3.


I agree.
I liked to storyline - especially the twist with Anders (I still stayed with him, my mad cuckoo mage lover :crying:). But I agree also that they could have given the story more depth...

DA:O (on my first play through) took me about a week or more to complete.
DAII took me about 1-2 days to complete...

#8
Shaorie

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kane442 wrote...

hmmm dont have a complet list yet but ....i hate the fact that my DEAD warden is missing ..not sure why they were looking for a dead guy ...ohhh and i sailed away with isabella who i hated and ran off in act 2 to never to be seen again...but yea i ran off with her not merril my LI


Ah, I too was wondering at the end about the mention of our Warden - then again, at the end of awakeking, if I remmember rightly, it stated that the Warden Commander/Hero of Ferelden (our warden) dissapeared  -  anyone know how long after the origins Awkaening happened, story wise? 

#9
LifeBlood

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Like: story
Dislike: everything else

#10
Shaorie

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LifeBlood wrote...

Like: story
Dislike: everything else


Lol... :lol:
So you basically liked to plot but hated eveything - the characters, the graphics....

Harsh critique. :P

#11
foxwood1084

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I would say Awaking was maybe a year after Origins at most, since we know DA:O was a year long, and the blight is over once your free to start running round Kirkwall. Anders shows up in Act 1 so ya the math is a bit fuzzy.

I'm guessing there were some bad flags in the end just like in DA:O

I liked the story, I liked how it was a gray messy situation over Origins very black and white setup.
I thought the quests did more to shine light on my companions then a lost of the random talking did in Origins.

The copy paste Cave/warehouse/nobles house really did get on my nerves. I understand using the same environment a lot for the outside area, but come on spend a bit of time in the level creator making some houses that don't have the exact same layout.

I liked the combat, no tactical view on PC didn't get to me, because I tended to play Origins zoomed in rather close.

I liked the whole world goes to **** ending, because there was no way out of that situation without a lot of blood being shed.

#12
Vajraja

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OP I agree with most of what you said.

I think the PC players lost out a lot to make this more console friendly.
- I miss my dual weapon slots
- The customization levels seemed lacking in terms of attributes. I felt way more badass in Dragon Age:Origins
- I did not feel like a grand hero. I don't remember playing an RPG in such a limited area geographically.

Overall it was an ok game. I re-played origins as soon as I beat it the first go around, because I understood it and wanted a better play through. I just don't have the same level of attachment with DA2. Which as many people have suggested does feel like Dragon Age: Hawke's story more than a sequel. I was rather concerned when a sequel came out 1 1/4 years after the original. I can see the limitations that were imposed because of that.

Ok game, way less satisfying than DA:O and ME2.

#13
Nyxia

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I agree with most of what OP wrote too.
I didn't like the cliff-hanging ending though, cos I kept expecting Hawke shall meet Cassandra at the end, but it didn't happen. I wanna find out what happens next dangit!!

Overall I like:
-All companion NPCs
-Story
-Combat (can't compare to Origins, cos it's just different.)
-Snarky Hawke
-Qunari looks superb now
-Graphic looks clean
-More outdoor scenery

Dislike:
-Mage is boring to use :(
-Only one town!!!
-Leliana, Alistair & Zevran's new looks
-Can't chat with companion casually
-Playing as evil Hawke is unsatisfying
-Cliff-hanging ending.
-Anders is no fun anymore.
-Story is too dark I don't feel like accomplish anything beside harming so many innocences.

Modifié par Nyxia, 13 mars 2011 - 03:40 .


#14
TJPags

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Hmm . . .let's see:

Dislikes:

HATED the damn Dialogue wheel.  Can't count the number of times I chose an option and thought "THAT'S NOT WHAT I WAS GOING TO SAY!!!!!!!!!!!!"

Disliked going into the same cave/house every time.  Really?  We couldn't have a little variety?  See below, though.

Disliked the lack of interaction with the companions.  There were good points (see below) but I really didn't feel connected to these people.

Disliked the Zev cameo.  Felt very gratuitous to me, had nothing to do with anything.  I concede this may be partially because I simply didn't like him much in Origins.

Didn't like the number of rings/belts/amulets there were.  Seemed like every time I turned around, I tripped over one.  And havin 8 companions but travelling with only 3 meant - for me - keeping them until I could check to see if it was an upgrade for everyone before selling it off.

Disliked the combat animations as a rogue.  Man, I was flipping around so much, half the time I didn't know which direction I was facing, where the main battle was, etc.  Too over the top, IMO.

Disliked the romance system.  I slept with Isabela, but have no idea how that happened, exactly.  Did the same with Merril.  Was somehow in a relationship with Bela (based on the ending, what with me and her vanishing together) although I hardly spoke to her after sleeping with her.

Disliked how the story played out.  I didn't feel connected to the story, I didn't feel like my Hawke knew what the hell was going on, or what he was deciding, or why.

Disliked the end fight with Meredith.  WTF?  She goes Superman, flying around, and raises the damn Statue of Liberty to fight me?  Huh???

Disliked the combat ratings.  Most fights were way too easy - a ton of easily killable enemies.  Yet some bosses - yes, I'm looking at you, High Dragon - were, IMO, much harder than the prior fights seemed to indicate.

Disliked the number of tactic slots you got at the beginning of the game.  I've got, what, 3 skills?  But I've got about 9 tactic slots?  However, see below.

Disliked the sibling thing.  Played as a rogue, Beth got dragged off the the Chantry, and then I never saw her again, got one lousy letter.  No option to go visit her, or even send her a note, or ask someone else to do so.  Yet I was supposed to care about what happens to her, because she's labelled my "sister"?  Nope, didn't feel it.  If it was supposed to make me feel sympathetic to mages, didn't work with me.

Disliked the voiced PC.  Tone hardly ever matched what I expected.  Seemed off most of the game, to me.  Combined with the dialogue wheel, had me wondering what I'd say, and how I'd say it, all game.

Likes:

Liked everyone having their own home, rather than standing around a camp or my living room.  Although I really want to know which room in the Hanged Man is Isabela's!!!!

Liked the new companion quest system, with them showing up at your place or you getting a note to go see them.  That was good.  But I'd really have liked to be able to talk to them at other times (see above).

Liked the faster feel of the combat in part - I just think it went WAAAAYYYYYY too far (see above).

Liked the new potion system.  HUGE improvement over spamming 99 elfroot from the elves.

Liked getting tactic slots simply from levelling up, rather than needing to use a point to get some. But, see above.

Liked the graphics - they looked a lot crisper, sharper, nicer, not sure what word to use here.  But, see above - couldn't you make a second cave, for crying out loud?  However, see above.

Liked the banter.  Some of it was really good.

Overall, more disappointed than anything . . .more dislikes than likes, and a lot of them mattered more to me.  Shame.  Game had potential.

#15
Pyrate_d

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Likes:

-Unlike DAO, many abilities in DA2 are good/viable.
-The classes are much more balanced (mages were far too good in DAO).
-Animation times are faster, which allows you to control characters more easily.
-Good voice acting and writing.

Dislikes:

-There are very few substantial choices that you make in the game. In DAO, there were many choices. In DA2, different dialogue usually leads to the same outcome (fighting).
-Party interaction is too linear. In DAO, you could talk to a party member whenever you wanted. In DA2, you can only talk when they have a companion quest.
-Reused environments.
-Multiple waves of enemies that appear out of thin air. Some waves are okay, but not every single fight, and not when they appear in totally unpredictable places.
-No central plot. I honestly feel like the first interesting thing that happens in the game is Anders blowing up the chantry. Everything before that is just meaningless.
-Many quests are too similar. This is exacerbated by quests being played out in the same places over and over, but in general, quests have the same flow (find information, track down people, talk to them, kill them).
-Shockingly shallow in some respects. In DAO, when you went into the fade, party members were subtly tricked by demons and you had to convince them to come to their senses. In DA2, the demons say "YO, LEAVE HAWKE AND I'LL GIVE YOU STUFF" and your party members betray you without a second thought.
-Your mother's fate is just ridiculous and over the top.

Very disappointing game overall. I really hope that Bioware listens to some of the criticism (hopefully while ignoring the insane criticism). I bought DA2 right away. For DA3, I'm going to read reviews and check these forums. If it didn't fix many of these flaws, I'm not going to buy it.

Modifié par Pyrate_d, 13 mars 2011 - 04:03 .


#16
Shaorie

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TJPags wrote...

Hmm . . .let's see:

Dislikes:

HATED the damn Dialogue wheel.  Can't count the number of times I chose an option and thought "THAT'S NOT WHAT I WAS GOING TO SAY!!!!!!!!!!!!"

Disliked going into the same cave/house every time.  Really?  We couldn't have a little variety?  See below, though.

Disliked the lack of interaction with the companions.  There were good points (see below) but I really didn't feel connected to these people.

Disliked the Zev cameo.  Felt very gratuitous to me, had nothing to do with anything.  I concede this may be partially because I simply didn't like him much in Origins.

Didn't like the number of rings/belts/amulets there were.  Seemed like every time I turned around, I tripped over one.  And havin 8 companions but travelling with only 3 meant - for me - keeping them until I could check to see if it was an upgrade for everyone before selling it off.

Disliked the combat animations as a rogue.  Man, I was flipping around so much, half the time I didn't know which direction I was facing, where the main battle was, etc.  Too over the top, IMO.

Disliked the romance system.  I slept with Isabela, but have no idea how that happened, exactly.  Did the same with Merril.  Was somehow in a relationship with Bela (based on the ending, what with me and her vanishing together) although I hardly spoke to her after sleeping with her.

Disliked how the story played out.  I didn't feel connected to the story, I didn't feel like my Hawke knew what the hell was going on, or what he was deciding, or why.

Disliked the end fight with Meredith.  WTF?  She goes Superman, flying around, and raises the damn Statue of Liberty to fight me?  Huh???

Disliked the combat ratings.  Most fights were way too easy - a ton of easily killable enemies.  Yet some bosses - yes, I'm looking at you, High Dragon - were, IMO, much harder than the prior fights seemed to indicate.

Disliked the number of tactic slots you got at the beginning of the game.  I've got, what, 3 skills?  But I've got about 9 tactic slots?  However, see below.

Disliked the sibling thing.  Played as a rogue, Beth got dragged off the the Chantry, and then I never saw her again, got one lousy letter.  No option to go visit her, or even send her a note, or ask someone else to do so.  Yet I was supposed to care about what happens to her, because she's labelled my "sister"?  Nope, didn't feel it.  If it was supposed to make me feel sympathetic to mages, didn't work with me.

Disliked the voiced PC.  Tone hardly ever matched what I expected.  Seemed off most of the game, to me.  Combined with the dialogue wheel, had me wondering what I'd say, and how I'd say it, all game.

Likes:

Liked everyone having their own home, rather than standing around a camp or my living room.  Although I really want to know which room in the Hanged Man is Isabela's!!!!

Liked the new companion quest system, with them showing up at your place or you getting a note to go see them.  That was good.  But I'd really have liked to be able to talk to them at other times (see above).

Liked the faster feel of the combat in part - I just think it went WAAAAYYYYYY too far (see above).

Liked the new potion system.  HUGE improvement over spamming 99 elfroot from the elves.

Liked getting tactic slots simply from levelling up, rather than needing to use a point to get some. But, see above.

Liked the graphics - they looked a lot crisper, sharper, nicer, not sure what word to use here.  But, see above - couldn't you make a second cave, for crying out loud?  However, see above.

Liked the banter.  Some of it was really good.

Overall, more disappointed than anything . . .more dislikes than likes, and a lot of them mattered more to me.  Shame.  Game had potential.


Yes, I agree with a majority of what you said...

DA:O tugged at my emotions all the way through - DAII was just like an average game, not much emotion at all. Even when my mother died I was a bit like "Meh, ah well."

WAIT - there was a Zevran cameo!? :o
HOW WHEN AND WHERE?!

Ugh, ditto about the rogue - I JUST made one and she is twirling around everywhere. I get that the are flexible and all... but a bit over the top, don't you think, Bioware/EA? 

Same about the cave/house thing - I would go in there and be like: "Wait... haven't I been here before?"

Overall, I think it was an average game. I am dissapointed with it, but it still entertained me for a few days. One of the main reasons I think is because it was rushed - EA/Bioware released it too soon. I hope when they make more DLCs and even DAIII that they will put more love and attention into it.

:blush:

#17
TJPags

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Shaorie wrote...

TJPags wrote...

Hmm . . .let's see:

Dislikes:

HATED the damn Dialogue wheel.  Can't count the number of times I chose an option and thought "THAT'S NOT WHAT I WAS GOING TO SAY!!!!!!!!!!!!"

Disliked going into the same cave/house every time.  Really?  We couldn't have a little variety?  See below, though.

Disliked the lack of interaction with the companions.  There were good points (see below) but I really didn't feel connected to these people.

Disliked the Zev cameo.  Felt very gratuitous to me, had nothing to do with anything.  I concede this may be partially because I simply didn't like him much in Origins.

Didn't like the number of rings/belts/amulets there were.  Seemed like every time I turned around, I tripped over one.  And havin 8 companions but travelling with only 3 meant - for me - keeping them until I could check to see if it was an upgrade for everyone before selling it off.

Disliked the combat animations as a rogue.  Man, I was flipping around so much, half the time I didn't know which direction I was facing, where the main battle was, etc.  Too over the top, IMO.

Disliked the romance system.  I slept with Isabela, but have no idea how that happened, exactly.  Did the same with Merril.  Was somehow in a relationship with Bela (based on the ending, what with me and her vanishing together) although I hardly spoke to her after sleeping with her.

Disliked how the story played out.  I didn't feel connected to the story, I didn't feel like my Hawke knew what the hell was going on, or what he was deciding, or why.

Disliked the end fight with Meredith.  WTF?  She goes Superman, flying around, and raises the damn Statue of Liberty to fight me?  Huh???

Disliked the combat ratings.  Most fights were way too easy - a ton of easily killable enemies.  Yet some bosses - yes, I'm looking at you, High Dragon - were, IMO, much harder than the prior fights seemed to indicate.

Disliked the number of tactic slots you got at the beginning of the game.  I've got, what, 3 skills?  But I've got about 9 tactic slots?  However, see below.

Disliked the sibling thing.  Played as a rogue, Beth got dragged off the the Chantry, and then I never saw her again, got one lousy letter.  No option to go visit her, or even send her a note, or ask someone else to do so.  Yet I was supposed to care about what happens to her, because she's labelled my "sister"?  Nope, didn't feel it.  If it was supposed to make me feel sympathetic to mages, didn't work with me.

Disliked the voiced PC.  Tone hardly ever matched what I expected.  Seemed off most of the game, to me.  Combined with the dialogue wheel, had me wondering what I'd say, and how I'd say it, all game.

Likes:

Liked everyone having their own home, rather than standing around a camp or my living room.  Although I really want to know which room in the Hanged Man is Isabela's!!!!

Liked the new companion quest system, with them showing up at your place or you getting a note to go see them.  That was good.  But I'd really have liked to be able to talk to them at other times (see above).

Liked the faster feel of the combat in part - I just think it went WAAAAYYYYYY too far (see above).

Liked the new potion system.  HUGE improvement over spamming 99 elfroot from the elves.

Liked getting tactic slots simply from levelling up, rather than needing to use a point to get some. But, see above.

Liked the graphics - they looked a lot crisper, sharper, nicer, not sure what word to use here.  But, see above - couldn't you make a second cave, for crying out loud?  However, see above.

Liked the banter.  Some of it was really good.

Overall, more disappointed than anything . . .more dislikes than likes, and a lot of them mattered more to me.  Shame.  Game had potential.


Yes, I agree with a majority of what you said...

DA:O tugged at my emotions all the way through - DAII was just like an average game, not much emotion at all. Even when my mother died I was a bit like "Meh, ah well."

WAIT - there was a Zevran cameo!? :o
HOW WHEN AND WHERE?!

Ugh, ditto about the rogue - I JUST made one and she is twirling around everywhere. I get that the are flexible and all... but a bit over the top, don't you think, Bioware/EA? 

Same about the cave/house thing - I would go in there and be like: "Wait... haven't I been here before?"

Overall, I think it was an average game. I am dissapointed with it, but it still entertained me for a few days. One of the main reasons I think is because it was rushed - EA/Bioware released it too soon. I hope when they make more DLCs and even DAIII that they will put more love and attention into it.

:blush:




Ooops - didn't mean to spoil the Zev thing for ya.  Posted Image  Sorry.  Thought everyone saw him.  Not going to say any more now.  Posted Image

Mom made me feel bad, not because she died, but because I apparently killed the wrong person.  I didn't feel THAT bad . . .but  my first thought was "damn, killed the wrong guy" instead of "My mom is dead".

#18
Shaorie

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TJPags wrote...

Shaorie wrote...

TJPags wrote...

Hmm . . .let's see:

Dislikes:

HATED the damn Dialogue wheel.  Can't count the number of times I chose an option and thought "THAT'S NOT WHAT I WAS GOING TO SAY!!!!!!!!!!!!"

Disliked going into the same cave/house every time.  Really?  We couldn't have a little variety?  See below, though.

Disliked the lack of interaction with the companions.  There were good points (see below) but I really didn't feel connected to these people.

Disliked the Zev cameo.  Felt very gratuitous to me, had nothing to do with anything.  I concede this may be partially because I simply didn't like him much in Origins.

Didn't like the number of rings/belts/amulets there were.  Seemed like every time I turned around, I tripped over one.  And havin 8 companions but travelling with only 3 meant - for me - keeping them until I could check to see if it was an upgrade for everyone before selling it off.

Disliked the combat animations as a rogue.  Man, I was flipping around so much, half the time I didn't know which direction I was facing, where the main battle was, etc.  Too over the top, IMO.

Disliked the romance system.  I slept with Isabela, but have no idea how that happened, exactly.  Did the same with Merril.  Was somehow in a relationship with Bela (based on the ending, what with me and her vanishing together) although I hardly spoke to her after sleeping with her.

Disliked how the story played out.  I didn't feel connected to the story, I didn't feel like my Hawke knew what the hell was going on, or what he was deciding, or why.

Disliked the end fight with Meredith.  WTF?  She goes Superman, flying around, and raises the damn Statue of Liberty to fight me?  Huh???

Disliked the combat ratings.  Most fights were way too easy - a ton of easily killable enemies.  Yet some bosses - yes, I'm looking at you, High Dragon - were, IMO, much harder than the prior fights seemed to indicate.

Disliked the number of tactic slots you got at the beginning of the game.  I've got, what, 3 skills?  But I've got about 9 tactic slots?  However, see below.

Disliked the sibling thing.  Played as a rogue, Beth got dragged off the the Chantry, and then I never saw her again, got one lousy letter.  No option to go visit her, or even send her a note, or ask someone else to do so.  Yet I was supposed to care about what happens to her, because she's labelled my "sister"?  Nope, didn't feel it.  If it was supposed to make me feel sympathetic to mages, didn't work with me.

Disliked the voiced PC.  Tone hardly ever matched what I expected.  Seemed off most of the game, to me.  Combined with the dialogue wheel, had me wondering what I'd say, and how I'd say it, all game.

Likes:

Liked everyone having their own home, rather than standing around a camp or my living room.  Although I really want to know which room in the Hanged Man is Isabela's!!!!

Liked the new companion quest system, with them showing up at your place or you getting a note to go see them.  That was good.  But I'd really have liked to be able to talk to them at other times (see above).

Liked the faster feel of the combat in part - I just think it went WAAAAYYYYYY too far (see above).

Liked the new potion system.  HUGE improvement over spamming 99 elfroot from the elves.

Liked getting tactic slots simply from levelling up, rather than needing to use a point to get some. But, see above.

Liked the graphics - they looked a lot crisper, sharper, nicer, not sure what word to use here.  But, see above - couldn't you make a second cave, for crying out loud?  However, see above.

Liked the banter.  Some of it was really good.

Overall, more disappointed than anything . . .more dislikes than likes, and a lot of them mattered more to me.  Shame.  Game had potential.


Yes, I agree with a majority of what you said...

DA:O tugged at my emotions all the way through - DAII was just like an average game, not much emotion at all. Even when my mother died I was a bit like "Meh, ah well."

WAIT - there was a Zevran cameo!? :o
HOW WHEN AND WHERE?!

Ugh, ditto about the rogue - I JUST made one and she is twirling around everywhere. I get that the are flexible and all... but a bit over the top, don't you think, Bioware/EA? 

Same about the cave/house thing - I would go in there and be like: "Wait... haven't I been here before?"

Overall, I think it was an average game. I am dissapointed with it, but it still entertained me for a few days. One of the main reasons I think is because it was rushed - EA/Bioware released it too soon. I hope when they make more DLCs and even DAIII that they will put more love and attention into it.

:blush:




Ooops - didn't mean to spoil the Zev thing for ya.  Posted Image  Sorry.  Thought everyone saw him.  Not going to say any more now.  Posted Image

Mom made me feel bad, not because she died, but because I apparently killed the wrong person.  I didn't feel THAT bad . . .but  my first thought was "damn, killed the wrong guy" instead of "My mom is dead".


Ah, its okay. :happy:
I am doing a full play through now - every side quest to get every possability.
I didn't even get Fenris or Isabelle on my first playthrough lol.

Tbh I didn't feel that attatched to any of the characters. <_<
At first I loved Anders but his personality complete changed from Awakening + the romance was pathetic. Seriously, a small kiss scene then they fall on the bed? 

THAT IS NOT A ROMANCE SCENE! :pinched:

If anything, when the mother was killed I was like "Finally, wont have you in my house humming infont of the fire, you useless character."

#19
NeWbIe_vlc

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Overall I like:
-All companion NPCs
-Story
-Combat (can't compare to Origins, cos it's just different.)
-Snarky Hawke
-Qunari looks superb now
-Graphic looks clean
-More outdoor scenery

Dislike:
-Mage is boring to use :(
-Only one town!!!
-Leliana, Alistair & Zevran's new looks
-Can't chat with companion casually
-Playing as evil Hawke is unsatisfying
-Cliff-hanging ending.
-Anders is no fun anymore.
-Story is too dark I don't feel like accomplish anything beside harming so many innocences.


I agree

Modifié par NeWbIe_vlc, 13 mars 2011 - 04:29 .


#20
Shaorie

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Oh, another thing I dislike.
For a year we have to work of a dept, right?
I think it would be great if we could have (maybe will be able too with modders, if they release a toolset) played that part through. Well, a majority of the story really - the parts that are cut off in the little cut scenes or Varic telling the Seeker about our life....

It would have added more depth to the story.

Modifié par Shaorie, 13 mars 2011 - 04:52 .


#21
Shadowrun1177

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 Ok I'll jump in on this like and dislike thread cause I've felt really vocal after completing a couple of play throughs.

Liked-

I liked the graphic's and animations I thought the game looked great especially considering I have a video card that's almost 3 years old now.

I liked playing both mage and rogue, the new staff fighting for mages is a heck of lot better then DA:O's. Plus I loved the way the rogues moved more fluid then the odd back stabbing motion from DA:O.

The story itself fits into a mix of like and dislike, for the most part I thought the story was alright not great but alright.

the music and sound effects I liked

For the most part I enjoyed the voice acting from all the characters the party banter was great. 

Ok onto the dislike this gonna be a long list cause there's a lot a didn't like and I'm gonna start with my two biggest issues with DA 2

The story is too dark I felt like nothing I did ever mattered like Hawke's whole purpose was to suffer.

The repeated caves, houses, and warehouse just got really boring 

the robes again with mages, I remember Bioware saying that mages wouldn't be limited to robes. It felt like most of the time the best armor I was finding for mages was robes again. It seemed like the prologue part of Act 1 I wasn't limited to just robes, but for the rest of the game it's all I kept finding untill I got the Champion armor all put together.

This is a another story complaint, but it's gonna be a little more detailed. I said earlier like I felt the story was too dark, and nothing I did mattered here's exactly why. At the end of Act 1 I lose my second sibling too one of 3 things death by taint premanently, becoming a Grey Warden, or Templars/Circle for most of the game. Then near the end of Act 2 Hawke's Mother is killed by the Lilly Killer and you can't do anything to save her. Bioware could of done some much more by keeping them by Hawke then by killing them all off or sending them away. I really feel like they wasted the family dynamic thing.

This is neither a like or dislike I've only done two romance so far Isabella's and Merrill's, and I'm pretty sure Merrill's has some kind of bug in it right now. The romance's don't feel as deep or personal as they did in DA:O.

By the time I got too the Last Straw quest I honestly didn't care about the whole templar vs mage thing on either my mage or rogue play through cause like I've said I felt nothing I did mattered I couldn't really help or save anyone some Champion of Kirkwall Hawke is. On my mage I honestly felt "heh I'll stay home and let Carver and the templars wipe the mages out, if they come after me later then I'll worry about it." On my rogue I cared even less cause Bethany had become a Warden so was clear of the mess. I could of seen fighting for the mages to protect Bethany if she had been taken to the Circle but wouldn't of really cared about the other mages only what happened to Bethany. If both had died in the deep roads I know for sure I wouldn't of cared at all by this point in the story I would of just packed up left the cursed city of Kirkwall at the end of Act 2 cause of what it had done to my whole family not stuck around to fight in some else's little war. 

#22
Guest_sapientia24_*

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Dislikes

1.) first I understand that if you play a mage then you get carver and bethany dies. Since I don't like carver and prefer bethany, I never play a mage and I play either a warrior or a rogue just so I can get bethany. My problem well for me at least is that it seems that you can't keep bethany from being taken by the templars or keep her alive.

2. Too short my first play thru I beat the game in 20 hrs 63 minutes and I did everything. except for the dlc can't get that yet.

Likes

1. Flemeth - I can understand where some people will say that its not her etc, but I believe it is her. I also believe that the way that she was acting if you will and looked in origins isn't how she really looks and acts.

2.) Varric - to me he seems to be laid back well sorta until his brother that is.

3.) Merril - What can I say I like her, so both of my mr hawkes romance her. I thought it was cute how she was rambling on at first but it got better.

4.) Aveline - what can I say having the guard captain as a friend and a party member is quite fun.


5.) out of all of the templars Thrask and Emeric were my favorite. I especially liked Thrask because Thrask was trying to organize a mage resistance with some templars it seems.

#23
patdag

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Well, I finish the game and I'm really disapointed, I fell like I got screw, everythings is poor...no story, no goal, just going thru useless quest, no warden. Just a big copy paste all the time. What I hate the most, is the false publicity who said, wow dragon age 2 is a big hit, best game by... and by...
but when you ask to players, they said that is a really bad game, and finally it's not a dragon age, it's just a little rpg that we can buy at 19.99$ ....
Bioware...EA....WHY?

#24
MajorStranger

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Sten is a rank, not a name, Sten means Sergeant or Squad leader. Qunari doesn't have name.

#25
staldore13

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i loved it
the characters were likable, the combat was fun, the story was deep and engaging...mostly, it was a very immersive game

my only dislike is the story
i was loving it, i was honestly thinking it was one of the better stories in a game ive ever seen
then the ending came along and messed that up
it was poorly done, convoluted, confusing, and both sides of the major conflict were populated by the criminally insane
a huge dissappointment and it brought the entire experience down as any time i replay the game im gonna have to look forward to that mess of a climax

Modifié par staldore13, 13 mars 2011 - 08:26 .