Aller au contenu

Photo

Phenotype Glitch.


  • Veuillez vous connecter pour répondre
3 réponses à ce sujet

#1
Celen Joad

Celen Joad
  • Members
  • 7 messages
I have created a series of models to replace the large phenotype of both the male and female player characters. I have also edited textures for the models, and named them to match. However; when I put them in my hak paks, I found I could only do one at a time: Either the altered models or the altered textures.

The textures alone look stupid and deformed.

The models alone are stark white, and go shiny in-game.

So I have to ask you guys; how do I stop these new models from being white?

(Or, if anyone knows, how do I make a completely new phenotype?)

#2
Xenovant

Xenovant
  • Members
  • 95 messages
Well... if you say that the characters look shiny, white, etc. then the problem are the textures.

I think that for PCs models, armors, helmets, etc. the game only uses the default textures and in plt format. For example the model part "pmh0_bicepr047" will only use the "pmh0_bicepr047.plt" texture.It could look ok in the aurora toolset, but in game... I doubt it :-S

Are you trying to use a different texture of the default one or maybe in .tga/.dds format?


About creating a new phenotype... do you want a totally new model (with different model parts) or just the normal model with new animations?

#3
Celen Joad

Celen Joad
  • Members
  • 7 messages

Xenovant wrote...

Well... if you say that the characters look shiny, white, etc. then the problem are the textures.

I think that for PCs models, armors, helmets, etc. the game only uses the default textures and in plt format. For example the model part "pmh0_bicepr047" will only use the "pmh0_bicepr047.plt" texture.It could look ok in the aurora toolset, but in game... I doubt it :-S

Are you trying to use a different texture of the default one or maybe in .tga/.dds format?


About creating a new phenotype... do you want a totally new model (with different model parts) or just the normal model with new animations?


Fixed it actually; I had forgotten to change the internal references of the .mdl files. The system is working pretty well, now. XD Thanks anyway. :)

#4
GianniAgn

GianniAgn
  • Members
  • 208 messages
where to change that reference?