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Mage feeling weak, bad build choice?


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#1
Cstriker01

Cstriker01
  • Members
  • 50 messages
Okay, I'm playing on hard right, and I'm not very far in. Just did the ambush quest for Aveline right after getting into Kirkwall (one year has passed). It feels like maybe my ability choices are lack luster or maybe mages are not good this go around. here's what I got:

Fireball
Winters Grasp
Cone of Cold
Mind Blast

I'm planning to grab:
Walking bomb
Horror
Weakness hex...or whatever it's called.
Firestorm
Crushing Prison
Elemental Weapons
Aracane Defense...or whatever it's called.

For specialization, I either wanna go deep force or blood mage for things like hemorhage or the +100 fortitude.
Should I have grabbed different starting abilities that have CC? Or should I be rerolling?

#2
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

Cstriker01 wrote...

Okay, I'm playing on hard right, and I'm not very far in. Just did the ambush quest for Aveline right after getting into Kirkwall (one year has passed). It feels like maybe my ability choices are lack luster or maybe mages are not good this go around. here's what I got:

Fireball
Winters Grasp
Cone of Cold
Mind Blast


With this as a starting point, I'd recommend picking up the mastery for the mana regen, upgrades to nab brittle and backing up your team with two-handers and archers. While elemental isn't the strongest tree for dealing damage in terms of sheer numbers, the fireballs are steady, consistent damage, while the cold spells applying brittle will enable a sharp increase in team damage output if you are able to capitalize on it.