We Tigers wrote...
Graunt wrote...
6. Entropy is not worth using beyond a single point unless you're going for Death Hex, and even then only if you have a second Mage.
Is Horror nullified on Nightmare? I've only played normal so far, but upgraded Horror's stun-any-enemy + tons of spirirt damage per second absolutely seems worth a small investment in Entropy.
1. Can't pick up the extremely good spells like Walking Bomb. Sure,
it's situationally stellar, but without very specific setups it's not
worth it. Yet on any difficulty below Nightmare it's one of the best
spells in the entire game.
Curious about this. I haven't tried walking bomb yet--I built an elemental/force mage, and am kinda bored with the always-decent-but-never-great elemental spells--and am thinking about respeccing for a focus on Spirit. Merrill's handling Primal/Entropy at the moment. Is it the potential for friendly fire that makes it unusable on Nightmare?
Yes, the FF is what makes it bad, but if you have a Mage with Gravitic, it's not *quite as bad*. Storm of Arrows or whatever it's called is also another "utility" ability that can make it work, although the problem with that is you really want your Rogue to be focus firing down on the bomb target. One fight in particular though it was phenomenal, problem is...it's just too situational on Nightmare.
Horror works on Nightmare, but it doesn't ever seem to last 10s.
Force spec is an amazing addition though. It may seem lacklustre due to
most of the spells not having direct damage components, but when you
add the AOE elements from elemental and other schools, force becomes teh
hand of God. you jsut grab big groups of mobs and wad them into a
tight ball then use firestorm.
Force has two good skills: Gravitic and Unshakable. The rest are entirely filler.
If you go primal, you'll be in for a shock when you face qunari and profane.
I know they were immune to Lightning, but I don't recall them being immune to Stone Fist -- which severly limits you, but the Bone Pit was actually very easy except for one particular non boss enemy that kept semi-wiping my party until I figured out what the hell was going on and where it spawned. I had also replaced Varric for Merril since he was practically worthless on that fight, and three Mages with cold/spirit staves and two with Spirit Bolt made it almost trivial. I actually had the commander down to 1/4th health in the first 10 seconds or so just by shooting from the doorway with Merril's hex and everyone unloading. Then he moved...

Graunt is heavily underselling the entire tree.
No I'm not. It's simply not worth the points just for Death Hex unless your group revolves around it. It's also not worth all of the "CC" abilities that are reduced on Nightmare either. Why misdirect or divert damage either when you could have spent those points in skills to actually kill your target outright? And have you even watched an enemy affected by Horror? It lasts all of 5s on Nightmare.
Modifié par Graunt, 13 mars 2011 - 10:31 .