So, it's failed. We "whiners" were right at last.
#126
Posté 14 mars 2011 - 01:57
DA2 moves so much faster and the fights are so much more engaging. I do not like the recycled environments, but that is my only drawback. I hope DA3 is more like this one as well.
#127
Posté 14 mars 2011 - 02:01
#128
Posté 14 mars 2011 - 02:03
#129
Posté 14 mars 2011 - 02:06
#130
Posté 14 mars 2011 - 02:10
johannes1212 wrote...
I looooooooove how Bioware is now completely avoiding contact with the forums and their customers, burying their heads in the sand, I think they just realized that even gods can bleed.
Yawn... why would they bother wasting energy replying to a bunch of warmongering children? Seriously. So apparently quite a few fans are disappointed, a lot of fans also love the game. Nothing new there. While there's more animosity here than I've seen before, you needn't look farther than the mirror to find fault for why BW is silent.
Not a ONE post where someone would just address the issues in a civilized manner. Or sure I'm sure there's *one* if you really REALLY search for it. Meanwhile for every one such person, 10 000 others are acting like rude, obnoxious, selfish little dramaqueens completely oblivious to their sad and infuriating behaviour. If you don't bring reason with you into a debate, don't expect others to even care. No-one cares to talk to someone who's just looking for a scapegoat for a temper tantrum. It would be a fruitless waste of time anyway.
There are complainers here who I even agree with, but they present themselves in such a manner that I would never shame myself by siding with them.
#131
Posté 14 mars 2011 - 02:11
Upset Goldfish wrote...
At the end of the day, Bioware needs to come out and address the criticism without claiming that it's the consumers being "opposed to change" or any other deflecting comments.
I'd really, really respect them if they came out and went "Yes. It's different from Origins. We apologise to all the Origins fans, we feel we may have let you down a little. We promise we'll be taking all of your feedback, including the negatives, into making the next game as awesome as possible. We may have changed both the combat and the dialogue model to appeal to a larger audience, but we promise we'll try our best to return Dragon Age to the original format."
Instead, we're just being told not to criticise, and that if we don't like change, then we shouldn't be playing.
PS: Button mashing isn't fun. If it was, I'd be playing Dynasty Warriors.
Okay I have no link but there was link on this forum where I think Laidlaw said something to the affect that games evolve While there may be people who want a reapeat of Origins with two Arch Demons the story and gameplay has to move along,
Yes I know my post has no cedit without link.
#132
Posté 14 mars 2011 - 02:15
#133
Posté 14 mars 2011 - 02:16
#134
Posté 14 mars 2011 - 02:18
Modifié par Goldrock, 14 mars 2011 - 07:00 .
#135
Posté 14 mars 2011 - 02:21
Metacritic's and Gamerankings' scores of reviewers and gamers say for itself.
Just like Modern Warfare 2's 3.7 Metacritic user score tanked sales.
#136
Posté 14 mars 2011 - 02:22
Zan Mura wrote...
johannes1212 wrote...
I looooooooove how Bioware is now completely avoiding contact with the forums and their customers, burying their heads in the sand, I think they just realized that even gods can bleed.
Yawn... why would they bother wasting energy replying to a bunch of warmongering children? Seriously. So apparently quite a few fans are disappointed, a lot of fans also love the game. Nothing new there. While there's more animosity here than I've seen before, you needn't look farther than the mirror to find fault for why BW is silent.
Not a ONE post where someone would just address the issues in a civilized manner. Or sure I'm sure there's *one* if you really REALLY search for it. Meanwhile for every one such person, 10 000 others are acting like rude, obnoxious, selfish little dramaqueens completely oblivious to their sad and infuriating behaviour. If you don't bring reason with you into a debate, don't expect others to even care. No-one cares to talk to someone who's just looking for a scapegoat for a temper tantrum. It would be a fruitless waste of time anyway.
There are complainers here who I even agree with, but they present themselves in such a manner that I would never shame myself by siding with them.
Actually, after hours of self employed time spent lurking in this forum, I've found that there have been tons upon tons of constructive criticism threads that validly point out the many. many flaws of DA2, however such threads quickly (after 5-6 well contructive replies) boil down to "cool story brah" segments by the "a lot of fans also love the game" crowd of whom you mentioned, which eventually lead to those threads becoming locked and left to dry out before the devs truly take note and reply with their justifications.
Modifié par johannes1212, 14 mars 2011 - 02:24 .
#137
Posté 14 mars 2011 - 02:23
Modifié par johannes1212, 14 mars 2011 - 02:24 .
#138
Posté 14 mars 2011 - 02:26
#139
Posté 14 mars 2011 - 02:27
#140
Posté 14 mars 2011 - 02:29
Duncan Anderson wrote...
We "whiners" were right at last.
No, in fact you were wrong about pretty much everything.
Um, guys, it doesn't really matter if people like it or dislike it.
So stop making these threads and posts please?
No?
Okay.
#141
Posté 14 mars 2011 - 02:34
DarkSpider88 wrote...
Upset Goldfish wrote...
At the end of the day, Bioware needs to come out and address the criticism without claiming that it's the consumers being "opposed to change" or any other deflecting comments.
I'd really, really respect them if they came out and went "Yes. It's different from Origins. We apologise to all the Origins fans, we feel we may have let you down a little. We promise we'll be taking all of your feedback, including the negatives, into making the next game as awesome as possible. We may have changed both the combat and the dialogue model to appeal to a larger audience, but we promise we'll try our best to return Dragon Age to the original format."
Instead, we're just being told not to criticise, and that if we don't like change, then we shouldn't be playing.
PS: Button mashing isn't fun. If it was, I'd be playing Dynasty Warriors.
Okay I have no link but there was link on this forum where I think Laidlaw said something to the affect that games evolve While there may be people who want a reapeat of Origins with two Arch Demons the story and gameplay has to move along,
Yes I know my post has no cedit without link.
It's a set of tactics orginally pioneered by SOE for Everquest in community management. The general premise is this...
When you have a community of players, whether it be an MMO or otherwise, the general flow of the community can affect the game's performance and sales. There will generally be key members in the defense force and the side that is opposed to your design. So...
-Minimalize the opposition. Make statements intended to indicate your opposition is in small numbers, reference "Studies" even if none have been performed. Allude to feedback whether or not it exists. Give every indication that the opposition is small in number, this is part of the origin of the myth that "People who don't like the game complain and everyone else is busy having fun". It's primary use is to minimalize the oppositions.
-Refer to opposition's concerns in disparaging terms. Reference it as being something unworthy, or somehow dirty. Generally, refer to it as being somehow old or outdated, prey upon people's fear of being somehow left behind.
-Do not ever engage the opposition in debate, this presents the opportunity for holes in design to be exposed, cementing the opposition's position.
-Use your perceived position of knowledge to disparage opposition leaders arguements, do so vaguely as if it's not worth your time, as if it's "So obvious that they're wrong that you shouldn't have to spell it out". People will en masse side with you due to your perceived status as knowledgable and latch onto your "It's just soooo obvious your wrong I can't be bothered with it" out of fear they missed something obvious.
-Reward publicly defence leaders with tidbits like future content, engage them in conversation, reinforce their perceived status. Respond to their arguements equally vaguely as if it "was so obvious they're right you shouldn't have to spell it out".
It's community manipuation. Bioware's actually not really into doing it, but that press piece is an example of it. Other companies though...
One company I won't name(NOT Bioware) is horrible with it. They started out with the reinforce the defence disparage the opposition, then they used whatever excuse they could find to ban the opposition leaders. That failed, new ones rose. They began disparaging the general points of the opposition vaguely, sometimes using perceived status and vague "It's soooo obvious" responses, while their community manager maintained the Reward position to be seen as a good guy.
Later, when their last E3 push came along, they quietly banned the entire opposition. One was banned for "Spam posts" because his responses "Sounded too much alike", nevermind that it was because it was on the same topic. Another for "Asking too many rhetorical questions". At the same time, suddenly a magic influx of new people appeared and started gushing over the game. An astute observer would have noticed that they often forgot which account they were currently logged into. One name would post something, then a gamer would respond, then a second name would respond to the gamer taking credit for the first name. The company was using multiple accounts, pretending they were gamers who were thrilled about the product.
Community manipulation is a major focus of game development these days.
Modifié par Gatt9, 14 mars 2011 - 02:53 .
#142
Posté 14 mars 2011 - 02:40
This 1000x times this,
Modifié par Stanley Woo, 14 mars 2011 - 02:43 .
#143
Posté 14 mars 2011 - 02:45
http://kotaku.com/#!...ng-a-video-game
Modifié par johannes1212, 14 mars 2011 - 02:47 .
#144
Posté 14 mars 2011 - 02:49
It happens all the time In American politics too.
Let's see if it's deleted as inappropriate for using the word 'American'....
#145
Posté 14 mars 2011 - 09:46
johannes1212 wrote...
Actually, after hours of self employed time spent lurking in this forum, I've found that there have been tons upon tons of constructive criticism threads that validly point out the many. many flaws of DA2, however such threads quickly (after 5-6 well contructive replies) boil down to "cool story brah" segments by the "a lot of fans also love the game" crowd of whom you mentioned, which eventually lead to those threads becoming locked and left to dry out before the devs truly take note and reply with their justifications.
The problem with a lot of the "constructive criticism" is that essentially they are saying listen to us this is what we want and they forget that there are also other people who thinks differently and who actually likes this new game. You tend to forget that there is also as much people who likes the new one as people who dislike it it. So the "constructive criticism" you were talking about is "listen to me, those other people who like this game don't know what they're talking about."
#146
Posté 14 mars 2011 - 10:06
#147
Posté 14 mars 2011 - 10:21
#148
Posté 14 mars 2011 - 10:25
#149
Posté 14 mars 2011 - 10:34
The major upgrade from DA:O is the combat system, which is freaking awesome!!
To be honest, I liked the story of DA2 more then from DA:O, simply because the plot isn't set directly in DA2.
The only downside from DA2 is the lack of time put into dungeon design, theres a few unique places which are great (Deep Roads), but the rest is just copy/paste, which is a shame..
Simply put, Lovers gana love, haters gana hate, If you liked DA:O you will like this game (maybe not as much as DA:O).
Modifié par Meive, 14 mars 2011 - 10:34 .
#150
Posté 14 mars 2011 - 10:46





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