This game is an abomination. Do not buy on PC. [Long]
#26
Posté 13 mars 2011 - 05:45
#27
Posté 13 mars 2011 - 05:49
Infiltrator wrote...
ACDimps wrote...
one thing that ticks me off is the "banter" dialogue, and even the convos in the quests.
"nice mountains...very mountainy"
"just create a sign saying dont do this. you can hit people with it."
"I like big boats I cannot lie"
"I want to be a dragon"
it's insulting.
Agreed. Some of the lines appear to be written by 10 year olds at best. There's plenty of toilet humor to be heard elsewhere.
Well there was/is this thread where DA2 writers have done some background stories for DA2 party members. I hoped that the writing wouldn't be so bad in the game itself but seems that I was wrong.
"The cave mouth is unbearably spooky, even for Sundermount, which you’d think was trying for some sort of spookiness medal."
"No doubt the sight of an elf in skintight armor, carrying a blade almost as large as himself, wasn’t a welcome sight. He got to his feet and noticed the surprisingly comely woman, dressed in a nightgown that revealed more of her cleavage than she no doubt expected, pressing against the wall"
Modifié par Cadaveth, 13 mars 2011 - 05:50 .
#28
Posté 13 mars 2011 - 05:51
Cadaveth wrote...
Infiltrator wrote...
ACDimps wrote...
one thing that ticks me off is the "banter" dialogue, and even the convos in the quests.
"nice mountains...very mountainy"
"just create a sign saying dont do this. you can hit people with it."
"I like big boats I cannot lie"
"I want to be a dragon"
it's insulting.
Agreed. Some of the lines appear to be written by 10 year olds at best. There's plenty of toilet humor to be heard elsewhere.
Well there was/is this thread where DA2 writers have done some background stories for DA2 party members. I hoped that the writing wouldn't be so bad in the game itself but seems that I was wrong.
"The cave mouth is unbearably spooky, even for Sundermount, which you’d think was trying for some sort of spookiness medal."
"No doubt the sight of an elf in skintight armor, carrying a blade almost as large as himself, wasn’t a welcome sight. He got to his feet and noticed the surprisingly comely woman, dressed in a nightgown that revealed more of her cleavage than she no doubt expected, pressing against the wall"
It's a mix of a bad romance novel you'd find in a food store/CVS, and fanfiction.net
#29
Posté 13 mars 2011 - 05:59
#30
Posté 13 mars 2011 - 06:00
Melness wrote...
Find first point laughable because you complain about the lack of friendly fire before playing on the level that has it, agree with the second point and disagree with the third.
I generally think a bit before posting something, but if I must be that obvious so you can understand my point so be it:
I am very much aware the game has FF enabled on Nightmare. However, compare this to DA:O, where FF is present in three difficulty settings.
A very small segment of the game populance will play on the Casual/Nightmare settings. Most will stick to Normal, and a fair amount on Hard.
What can we conclude out of this? DA:O and its gameplay was built to be played with FF, DA:2 was not, simple as that.
#31
Posté 13 mars 2011 - 06:00
I hate hearing that phrase, because it is completely and utterly untrue. How is it designed for consoles? PC gets an infinitely better interface and makes use of pretty much all buttons. It gets graphics settings, and the number of enemies are slightly bigger because you can handle it with a mouse and keyboard.
Console players got the shaft again, just like what happened in origins. We get a terribly simplified interface that is very limited and cumbersome, and the gameplay itself is more limited and "dumbed down". In addition, auto attack was omitted on the console versions! We have to mash one button constantly throughout the entire game. Fun? Fun!
Ok, so the camera has changed, apparently for the worse on PC. Is that really going to completely "castrate" the gameplay? No, the gameplay would be exactly the same regardless of camera.
What the hell has consoles got to do with any of this simplifying the game. Seriously. Tell me. I'm waiting for an answer. Because you didn't state one.
And you're belittlement of console players "liking" the game is an insult. It's like you are saying we are apes, and you are the developed ****** sapiens in the gaming world. "Sympathetic"? Hahaha. Try harder, us console gamers have a thick skin. We appreciate or hate the game just as much as you PC gamers.
Modifié par Duncaaaaaan, 13 mars 2011 - 06:01 .
#32
Posté 13 mars 2011 - 06:04
Infiltrator wrote...
This game is an abomination...
No silly this is an abomination
#33
Posté 13 mars 2011 - 06:05
And whats this designed for consoles only nonsense? I got both games on PC and I don't have any problems playing them.. especially DA2. It works fine and I'm having a great time playing it on PC.
Modifié par Manou1, 13 mars 2011 - 06:08 .
#34
Posté 13 mars 2011 - 06:06
Duncaaaaaan wrote...
Oh for god's sake. More of this "designed for consoles" bullcrap.
I hate hearing that phrase, because it is completely and utterly untrue. How is it designed for consoles? PC gets an infinitely better interface and makes use of pretty much all buttons. It gets graphics settings, and the number of enemies are slightly bigger because you can handle it with a mouse and keyboard.
Console players got the shaft again, just like what happened in origins. We get a terribly simplified interface that is very limited and cumbersome, and the gameplay itself is more limited and "dumbed down". In addition, auto attack was omitted on the console versions! We have to mash one button constantly throughout the entire game. Fun? Fun!
Ok, so the camera has changed, apparently for the worse on PC. Is that really going to completely "castrate" the gameplay? No, the gameplay would be exactly the same regardless of camera.
What the hell has consoles got to do with any of this simplifying the game. Seriously. Tell me. I'm waiting for an answer. Because you didn't state one.
And you're belittlement of console players "liking" the game is an insult. It's like you are saying we are apes, and you are the developed ****** sapiens in the gaming world. "Sympathetic"? Hahaha. Try harder, us console gamers have a thick skin. We appreciate or hate the game just as much as you PC gamers.
I feel the game is catered toward the consoles now, with no disrispect.
I clearly said the game lacks in a lot of aspects that stretch across all platforms, and, again, clearly outlined them all.
This is not a PC vs console thread.
I guess you can feel proud now, living up to your name.IEatWhatIPoo wrote...
Infiltrator wrote...
This game is an abomination...
No silly this is an abomination
Modifié par Infiltrator, 13 mars 2011 - 06:08 .
#35
Posté 13 mars 2011 - 06:07
#36
Posté 13 mars 2011 - 06:10
#37
Posté 13 mars 2011 - 06:25
Dragon age 2 has really done a good job with it. Made it a lot better, people who enjoys smashing buttons can play on casual / normal while those who likes pausing can play on hard / nightmare, no complaining necessary on that part.
I also like how the combat animations were done. Could probably be toned done one notch, but now it actually feels like my characters are doing something other than standing there, moving their arms to damage.
The story is somewhat decent, however I didn't like the fact that Kirkwall was pretty much the only place I could be. Though future DLC's and expansions should prove to be a good thing.
All in all, no. The game is not an abomination. It's a perfect way for Bioware to reach a bigger crowd with their games, and still succeed in making the game what games are for - entertainment.
If you don't like it, don't play it. I don't care if you loved number one, don't love number two? Scram.
#38
Posté 13 mars 2011 - 06:28
#39
Posté 13 mars 2011 - 06:28
Only thing I agree with your post was the silly recycled environements.
Modifié par kozzy420420, 13 mars 2011 - 06:28 .
#40
Posté 13 mars 2011 - 06:28
I don't really understand this. From playing the demo, combat now actually feels like Baldur's Gate and BG2. When I tell someone to do something, they'll do it straight away. In DA: Origins, it was ok, if I feel like it. Or, ok, but I'll need at least 2-3, if not 5 seconds to position myself so I can swing my sword in slowmotion like motion. I like that the combat animations have been sped up a bit - or a lot
Gone are the isomtric view, that's true. However, you can still zoom out a bit - or actually a lot. And you can turn the camera around. Just hit the RMB and move your mouse around. It takes a bit getting used to, but it can be done.
2)
The recycled content. I don't really know why people are complaining over this? I can understand it, if it like 10 or even 20 times, the same areas are used. However, you have remember that the game have places where quests are taken place, both at night as well as day. And how exactly are re-used or re-cycled areas are ruining playing the game for people?
3) The story
We all knew the story would be about Hawke's going from rags to riches, from relativity obscurity to famous hero. We all also knew that there would be no secret order, no saving the world no great threat.
As for the conversation wheel, it is just a different way or organizing conversations than in DA: Origins. You still basically have three options 1) polite 2) humorous/sarcastic or 3) non-friendly as to what to say.
Sadly, I don't have the game, DA2, yet. In the demo, however, the conversation wheel functioned really really well - and as intended.
As for the plot: The plot centers around a conflict between different factions, as I understand it. And at the end of the game, you'll need to make a choice - again, as I understand it.
#41
Posté 13 mars 2011 - 06:33
Post of the decadeIEatWhatIPoo wrote...
Infiltrator wrote...
This game is an abomination...
No silly this is an abomination
#42
Posté 13 mars 2011 - 06:36
#43
Posté 13 mars 2011 - 06:50
2) They should have done a better job disguising the recycled areas. There were tons of recycled things in Origins, but they were disguised decently enough. Not really the case in DA2.
3) I love the story. I don't feel insulted by the jokes or any of this stuff, and the folks that do make me wonder if they're taking this a little too seriously. The story is the kind of thing I love in fantasy, though, and the majority of the jokes are amusing for me. Sorry if it's not your cup of tea, but I'm sure you'll be able to locate another fantasy game where you have to fight a big faceless monster to save the world (I'm not saying that to flame, but that seems to be what a lot of folks want).
#44
Posté 13 mars 2011 - 06:53
Infiltrator wrote...
How can you even make a decision when you don't know how many baddies are gonna jump down from rooftops, rise from the grave, or just plainly materialize in front of you (even normal guards/thugs).
Spawning from thin air (in Bioware games) dates back to Baldur's Gate and has been used in several Bioware games since; Baldur's Gate 2, Neverwinter Nights, and Jade Empire come to mind right away. It's arguably sloppy implementation but it does convey the feeling that more than a handful of enemies are concerned about stopping us.
As in those games, it's a matter of learning the battles and being better prepared next time.
#45
Posté 13 mars 2011 - 07:00
#46
Posté 13 mars 2011 - 07:09
Infiltrator wrote...
"If we kill them, we can take their stuff" - says Isabela, about 5 times on average during any given battle.
Oh god please say that is not true.
If that is true, there is no way I can take Izzy seriously - and Izzy was the reason why I did not cancel my sig edition!
#47
Posté 13 mars 2011 - 07:10
johnny532 wrote...
The complaint about the repetitive environments is one I wholeheartedly agree with. Every time you leave the city you know you'll be "exploring" the same dungeon or one of the handful of other environments you've already explored ten times already. I wounder if this had anything to do with the limited DVD capacity on the Xbox 360.
I'd have been fine with the recycled environments, if they'd at least have mixed up the contents INSIDE the dungeons. Every last table, chair, item on that chair or table...right down to the very twigs on the ground are identical. At most, they may block a door here and there in some dungeons. That's my biggest gripe about the repetitive nature of the dungeons.
#48
Posté 13 mars 2011 - 07:11
I'm not 10 and its hard for me to enjoy stuff like this. Even the story and dialogue feel like they are not attractive anymore.
Bioware - look at your previous games. STOP what you are doing for a week, get everyone into a big room and play those games (KOTOR, Jade, DA:O), remember what you did before. Look where you are now. Please! I enjoyed everything you did until now, but it feels like you are trying to get a bigger customer base, but you sacrifice the old fans. Is it worth it? So many games did this and they ALL failed, they were milked down and thrown out. I'm sad because of this. You might have different intentions, but it feels like a gap between me and you is becoming wider. Short term profits over long term? How did you rise to be a good company? You certainly did not do what you are doing now and I fear it's the beginning of the end
#49
Posté 13 mars 2011 - 07:13
#50
Posté 13 mars 2011 - 07:17
Flunkorg wrote...
Post of the decadeIEatWhatIPoo wrote...
Infiltrator wrote...
This game is an abomination...
No silly this is an abomination
To me this game clearly looks like abomination.
DA2 is single player arcade adventure MMORPG made to both PC and Console, which tries to be serious and funny but happens to be just ridiculous.





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