Aller au contenu

Photo

This game is an abomination. Do not buy on PC. [Long]


  • Veuillez vous connecter pour répondre
138 réponses à ce sujet

#126
Tirigon

Tirigon
  • Members
  • 8 573 messages

AtreiyaN7 wrote...
As for referring to the combat as mindless, DA2 is as tactical as you want it to be in my opinion, especially on Hard or Nightmare.


No it´s not.

It´s much, MUCH harder than DAO, that´s for sure, but it´s not tactical at all.

It can´t be, what with this ridiculous spawning at all sides.

In DAO there were things like planting traps, opening with good aoe spells and luring them in the trap killing most off instantly ----> impossible now; No traps and after your spell another 10 assclowns spawn.

You could trap enemies in a rooom with seals and then shoot from outside ----> impossible now as they spawn behind you.

I could go on forever.....

Worst of all however is that the spells don´t do what the tooltip says (at least in German version, dunno about english one - maybe it´s only the translation), and that damage is totally random.

For example I have seen a mage hitting with his staff on a dragon for 100 damage per hit, and then on a lowly hurlock for only 20. Same staff equipped and all.......

#127
aries1001

aries1001
  • Members
  • 1 752 messages

Tirigon wrote...

AtreiyaN7 wrote...
As for referring to the combat as mindless, DA2 is as tactical as you want it to be in my opinion, especially on Hard or Nightmare.


No it´s not.

It´s much, MUCH harder than DAO, that´s for sure, but it´s not tactical at all.

It can´t be, what with this ridiculous spawning at all sides.

In DAO there were things like planting traps, opening with good aoe spells and luring them in the trap killing most off instantly ----> impossible now; No traps and after your spell another 10 assclowns spawn.

You could trap enemies in a rooom with seals and then shoot from outside ----> impossible now as they spawn behind you.

I could go on forever.....

Worst of all however is that the spells don´t do what the tooltip says (at least in German version, dunno about english one - maybe it´s only the translation), and that damage is totally random.

For example I have seen a mage hitting with his staff on a dragon for 100 damage per hit, and then on a lowly hurlock for only 20. Same staff equipped and all.......


Isn't this, the mage staff hitting things, because it is a percentage of the enemies or monsters hitpoints? Like, you know, damage = 10% of the monster's total hitpoints?

#128
_Infiltrator

_Infiltrator
  • Members
  • 145 messages
The randomness is absolutely true. I was playing as a rogue/assassin, and while the damage on "Assassinate" is very precise, sometimes it outright kills an enemy, sometimes it leaves them with 10-15% hp. No status effects were applied before that, and the ability crits 100% of the time, says the tooltip.

#129
AtreiyaN7

AtreiyaN7
  • Members
  • 8 399 messages

Tirigon wrote...
*snipped part* 

Worst of all however is that the spells don´t do what the tooltip says (at least in German version, dunno about english one - maybe it´s only the translation), and that damage is totally random.

For example I have seen a mage hitting with his staff on a dragon for 100 damage per hit, and then on a lowly hurlock for only 20. Same staff equipped and all.......


I think I've referred to that standing outside the room thing as being rather cheesy from my perspective (the whole snipped section), but to each there own. Having to respond quickly makes me be more creative tactically, along with dealing with enemies like the assassins and so forth. They do seem to have a knack for nailing my most vulnerable characters.

In any case, regarding the trap set-up, I believe someone else said you can always run away from where the spawns occur and attempt to get your defenses ready if you like. As for the staff-hurlock-dragon thing - doesn't damage scale depending on the mob's difficulty or something like that? I know that it takes more than one staff-shot to kill the little guys (even at higher levels), so I assume that it does.

#130
cyph

cyph
  • Members
  • 76 messages
Damage resistance is the difference.

#131
Rock Mu

Rock Mu
  • Members
  • 107 messages
I agree about the area recycling & lack of variety, it's pretty ridiculous. Completely unacceptable.

As for the combat, I actually don't mind the base style of it.... the whole "waves of enemies" aspect of it is pretty damn  lame though.

The story and overall writing I liked though. I also liked the more silly banter and convo options. Granted, some of it feels out of place at times.... but I still found it entertaining.


I think some of the design changes they made were a good thing, but overall the game does feel rushed and there were more poorly conceived changes than good ones IMO.

Still when it's all said and done, I enjoyed the game. I wished it had cost 40 bucks instead of 60, as I don't really believe I got 60 dollars worth of game.... but whatever, I had fun playing it.

Modifié par Rock Mu, 14 mars 2011 - 07:21 .


#132
strixnebulosa

strixnebulosa
  • Members
  • 2 messages
I haven't read all the posts but I think there seems to be the opinion of a) Love it, B) Hate it, or c)It's good fun but a few things bug me

I keep finding fault with the game, although, I've not gone a long way through it yet. I'm currently in the c) group. The fact that these things ALREADY bug me (and I'm pretty forgiving of game design choices) is worrying...

so. I'll just spit it out. My problems?
Shops seem pointless; any clothing is restricted to Hawke. Weapons are so class specific, that even if it seems inefficient for a rogue to swing a long sword around, and even if you just want to mix things up a bit for fun, you can't. You can't put Varric in a mage robes. I understand they might, in real life, make their own choices about what they wear, but where is the fun in that?
It really does remind me of ME2, where the freedom of choice, of how to play is taken away to make things as easy as possible.

I find myself wandering kirkwall following the big shiny arrows on the map, clicking on people randomly and being rewarded. I'll say, find a book, think, okay, I'll read that codex entry later, or the new quest entry in a few minutes... however I just end up going outside, seeing an arrow, walking over and suddenly Hawke says "I think you dropped this!" ..."Thank you! I thought I'd never find it!"

These WTFQuests are really... really weird and atmosphere breaking. Finding say, a piece of jewellery, then maybe talking to someone, entering dialogue, finding out that they are missing it, OR the other way around, before handing it over, is much more engaging.
Dialogue!
What happened?
I like the acting and so far, the writing. I don't mind the fact that it has a dialogue wheel.
I do mind being told when and where to speak to people. First place I wandered into was the brothel. One person to talk to; whether I wanted to spend money, or not. That was it. No background. No interesting characters. Not yet anyway. I'm sure a big flashy arrow will tell me what to do.

Maybe then I'll get my achievement and I'll be a HARDCORE GAMER!!!! YEAHH! ACHIEVEMENT HUNTER!!!

okay.

No overhead camera is dreadful. Not being able to say, cast fireball on an unsuspecting group of enemies because combat hasn't started yet, also, dreadful. No cross dressing party members, shame. Having to go to a party members house even if they are with you, just to have a quick conversation, only to leave again with them (probably to chase one of those pretty WTFQuest arrows) is just weird.

It's compelling to me, so far. It's frustrating. It DOES feel dumbed down.
I like the combat, I like the characters, but I'm baffled. My wife and I spent over 300 hours on DA:O last summer. We'll probably go back... lets see what happens with DAII.

#133
TysonL87

TysonL87
  • Members
  • 41 messages
i think they pulled all the good writers to help with SWTOR. nah just kidding i didn't mind too much. though it was good. i only hate when option sounds good but then when you click it doesn't even read what the line i choose.

#134
Sarkus

Sarkus
  • Members
  • 214 messages
There are some problems with DA2, but on the whole I enjoyed it. I suspect that part of it is that I don't feel the need or desire to micromanage in party based RPGs anymore. So the customizable tactics are just fine and I tend to play on lower difficulties (normal in this case) because I'm more interested in the story then tactical combat. So the combat changes didn't really impact my play style - even in DAO I mainly just handled the Warden and let the AI decide what to do with the companions.

So my only real complaints about DA2 from a structure/gameplay/design standpoint are the overuse of the same environments and the random thug street battles. The story was interesting and so were a number of companions and their personal issues.

#135
WTFIsThisCrap

WTFIsThisCrap
  • Members
  • 22 messages
You guys know all of you can register the game here on your account (or accounts, as many as you want) with these codes so you can post in whatever section of the site you want? They're the same for everyone, nothing you cant find by going to your local game retailer and looking at the bar code on the back of the box (or Google).

360 UPC: 014633195019
PS3 UPC: 014633195002

Say bye bye to forum segregation and have fun!

Thanks for the piece of **** game Bioware!

#136
Phonantiphon

Phonantiphon
  • Members
  • 787 messages
TL;DR but it'll be the same old recycled ranting as every other post anyway.

#137
Maruset

Maruset
  • Members
  • 24 messages

mischievousape wrote...

I imagine that Sandal is the target audience of this game.


=D

#138
Besetment

Besetment
  • Members
  • 347 messages
I had absolutely no expectations coming into DA2 so I was not disappointed that its not like DA:O. That game has its own pros and cons and this is just something different. However, DA2 has some real UI issues:

1) Very limited camera zoom. I often have to select other party members and rotate the camera around to click the right target. Almost annoying when theres lots of baddies on screen. This game needs hotkeys to cycle targets and call targets like in Guild Wars. In that game, you never have to wrestle with the camera to call/hit a target because it can be done entirely with hotkeys.

2) You need to be able to queue actions. This is literally the only reason why games like KotOR are playable since you have to control 3 dudes using a close follow cam, at the same time.

3) Splitting the party and keeping them split is difficult. I haven't been able to make just 1 dude hold position. I can only make the whole party hold position or follow. This makes it difficult to micromanage my party and pull wounded dudes out of the fight so they don't die.

KotOR and Guild Wars are examples of games which set UI standards for party based/close follow cam action. Its kind of strange that in 2011, many of the key UI standards that make these games playable like action queues, waypoints and target cycling are absent.

Modifié par Besetment, 18 mars 2011 - 10:03 .


#139
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages
I bought on PC. I guess that means I need to have the Right of Annulment invoked.

Also, as someone with a disorder (as well as being a human being), the Sandal comment is repulsive.

Modifié par Bryy_Miller, 18 mars 2011 - 10:01 .