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Why Are People Lying? It's Not Just Hack and Slash


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#51
AkiKishi

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Elton John is dead wrote...

Running away takes the fun away. You could do that in Origins where the enemies stopped following you and then heal automactically. Just because it's there, doesn't mean you should use it. Did you ever die on nightmare? That's because you didn't plan correctly before that fight. You run away from enemies, I disable them with abilities. I guess gameplay is different for each of us.


Try that on nightmare Posted Image

#52
Aermas

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CAN ANYONE GIVE EXAMPLES OF TACTICS???

#53
Brenus

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flushfire wrote...

This is true, The Witcher is not a cRPG like people claim because you cannot rename Geralt. You cannot even choose a class! You are always just a witcher L0Lz where is the role in that? And what is with this choices and consequences bull***? That is not what a RPG is about L0L0L elitists talk like they actually know what it is.

That is why Betrayal at Krondor, critically acclaimed until today and usually included in top cRPG lists of all time, is actually not a RPG! They are just old-timers that do not realize they are limited by the technology at the time.


Ultima and Gothic series say hi.

#54
Emerald Melios

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flushfire wrote...

Elton John is dead wrote...
Well the fact you call NWN rubbish pretty much says everything. Did you even enjoy Origins? Statistics do make an RPG as does the character customization which DAII offers. Now tell me, what do YOU think makes an RPG? Did you enjoy The Witcher by any chance? You've just joined and have no games registered...have you even played Origins? lol

This is true, The Witcher is not a cRPG like people claim because you cannot rename Geralt. You cannot even choose a class! You are always just a witcher L0Lz where is the role in that? And what is with this choices and consequences bull***? That is not what a RPG is about L0L0L elitists talk like they actually know what it is.

That is why Betrayal at Krondor, critically acclaimed until today and usually included in top cRPG lists of all time, is actually not a RPG! They are just old-timers that do not realize they are limited by the technology at the time.


I suppose by that logic Final Fantasy aren't RPG by their logic since they (usually) have a preset protagonist.

#55
flushfire

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Emerald Melios wrote...
I suppose by that logic Final Fantasy aren't RPG by their logic since they (usually) have a preset protagonist.

Exactly. ;)

#56
AkiKishi

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Emerald Melios wrote...

flushfire wrote...

Elton John is dead wrote...
Well the fact you call NWN rubbish pretty much says everything. Did you even enjoy Origins? Statistics do make an RPG as does the character customization which DAII offers. Now tell me, what do YOU think makes an RPG? Did you enjoy The Witcher by any chance? You've just joined and have no games registered...have you even played Origins? lol

This is true, The Witcher is not a cRPG like people claim because you cannot rename Geralt. You cannot even choose a class! You are always just a witcher L0Lz where is the role in that? And what is with this choices and consequences bull***? That is not what a RPG is about L0L0L elitists talk like they actually know what it is.

That is why Betrayal at Krondor, critically acclaimed until today and usually included in top cRPG lists of all time, is actually not a RPG! They are just old-timers that do not realize they are limited by the technology at the time.


I suppose by that logic Final Fantasy aren't RPG by their logic since they (usually) have a preset protagonist.


Technically.
I can prove why DA2 is not an RPG though. Hawke who is supposed to be you goes off and does stuff you only learn about in the next chapter.
I know of no other "RPG" that does that. Even the ones that have time skips only skip time , they don't fill in the blanks in the way DA2 does.

It's kind of like action taking place off camera in a movie.

#57
Pyrate_d

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I think that DA2 was a disappointment, but I agree with the OP. The combat wasn't the problem, and just having flashy animation doesn't make something "hack and slash." People say that they mash buttons, but that really hasn't been my experience.

I hope Bioware listens to be people who criticize the lackluster story, nonexistent decision making, and character interaction. The combat was actually pretty good.

#58
Emerald Melios

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BobSmith101 wrote...

Emerald Melios wrote...

flushfire wrote...

Elton John is dead wrote...
Well the fact you call NWN rubbish pretty much says everything. Did you even enjoy Origins? Statistics do make an RPG as does the character customization which DAII offers. Now tell me, what do YOU think makes an RPG? Did you enjoy The Witcher by any chance? You've just joined and have no games registered...have you even played Origins? lol

This is true, The Witcher is not a cRPG like people claim because you cannot rename Geralt. You cannot even choose a class! You are always just a witcher L0Lz where is the role in that? And what is with this choices and consequences bull***? That is not what a RPG is about L0L0L elitists talk like they actually know what it is.

That is why Betrayal at Krondor, critically acclaimed until today and usually included in top cRPG lists of all time, is actually not a RPG! They are just old-timers that do not realize they are limited by the technology at the time.


I suppose by that logic Final Fantasy aren't RPG by their logic since they (usually) have a preset protagonist.


Technically.
I can prove why DA2 is not an RPG though. Hawke who is supposed to be you goes off and does stuff you only learn about in the next chapter.
I know of no other "RPG" that does that. Even the ones that have time skips only skip time , they don't fill in the blanks in the way DA2 does.

It's kind of like action taking place off camera in a movie.


Uhh...Dragon Quest V?

#59
Deadmac

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Adeph wrote...
What does make an RPG then?

Since I come from playing table-top role-playing games, I will give you my personal explanation. Keep in mind its not a definitive answer, and you will find different perspectives on this topic.

Successful role-playing games put the player into the role of a character. Dialogue choices, the voice of the character, character customization - skills, abilities, disciplines, & special abilities, weapons choices, armor choices, and the path taken to reach a specific location. Dungeon Masters (storytellers) come up with the rules, which govern how the world revolves around the player characters. Successful Dungeon Masters (storytellers) allow players as much customization freedom as possible, and they allow a certain amount of flexibility to keep the game enjoyable. Its all about allowing the rules to be slightly broken, so that the player characters can enjoy the world that is being created. 

Examples:
"Diablo II" does not have a strong player character story, but it allows a high level of character customization. Other words, you are not playing any specific role. You are customizing a puppet character.

"Dragon Age: Origins" and "Neverwinter Knights II" can be considered a role-playing game, for they have both storyline choices and full character customization. When you get into character (your role), the voice you hear through dialogue is your own. Choices (customization) in skills, abilities, clothing, and weapons determine how the world around you functions.

"Dragon Age II" is not a role-playing game for one reason. As a result of applying a fully voiced playable character, the player is no longer playing the role of the main character. Anything that takes you away from being the character removes the idea behind playing a role. Even though "Dragon Age II" meets the other criteria, removing the player's subconscious voice removes it from being a role-playing game. Sure, you get to chose your characters dialogue options, but the voice and what is being said seperates you from playing the role.

Actors (role-players) cannot make a character their own while using someone elses voice.

Modifié par Deadmac, 13 mars 2011 - 07:02 .


#60
Paul Sedgmore

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Brenus wrote...

Role-playing video games use much of the same terminology, settings and game mechanics as early pen-and-paper role-playing games such as Dungeons & Dragons.[2] Generally, the player controls a small number of game characters, usually called a party, and achieves victory by completing a series of quests and reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in tactical combat. 


Point 1 - Dragon Age 2 does use a rule system similar to D&D
Point 2 - The player does control a small number of game characters
Point 3 - The victory conditions are completing a series of quests to reach the conclusion of a cental storyline 
Point 4 - you might have a point with the tactical combat but then I remember Baldur's gate not needing tactical thinking on lower dificulties.

Would you count games like Final Fantasy to be an RPG?

#61
Razcalking1978

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Elton John is dead wrote...

People are saying DA2 is just hack and slash, I have no idea what game they're playing then (probably The Witcher) because tactics do come into play in DA2. If they do indeed own DA2, they probably play on casual. They should try the higher difficulties before saying that no tactics are needed because I certainly remember using tactics to win many fights and using certain abilities to disable enemies.


People are lying about this for the exact same reason that the U.S. political parties constantly lie about each other. They have an agenda, and a little thing like the truth isn't that important to them.

#62
Darji

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Goldrock wrote...

tactics try playin nightmare or harder mode you cant just run through and hack your way through the game you actually gotta switch back and forth between character similar too da:o's

Yes you need to pause because its so friggn fast and yes you need to move every second because of the stupid invisible spawns that makes each first encounter like a guessing game.

I am sorry to dissapoint you but if you think that the stuff you do in DA2 is tactical combat then you never have played real tactical combat games like X-com, Jagged alliance 2 or as faras RPGs goes Icewind dale.  These games are great examples how tactcal combat should be implemented in games.

Only because you can wow like technics it doesnt make it tactical.

Also I dont think that people are lying but rathr that people who think that DA2 has tactical combat have no clue at all.

#63
flushfire

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BobSmith101 wrote...
Technically.
I can prove why DA2 is not an RPG though. Hawke who is supposed to be you goes off and does stuff you only learn about in the next chapter.
I know of no other "RPG" that does that. Even the ones that have time skips only skip time , they don't fill in the blanks in the way DA2 does.

It's kind of like action taking place off camera in a movie.

LAWL you just don't get it do you? This is why it is called a framed narrative! Those things that hawke do are because it is Varric telling the story! Are you playing the role of Varric? no. FFS how can bioware tell a great story if the player is allowed to change every little detail?! Story it what makes a RPG.

#64
Big Blue Car

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The devs told us a lot of lies about the game, sometimes pointless ones, during development.

WE LEARNED IT FROM YOU BIOWARE, WE LEARNED IT FROM YOU!

#65
Minkah

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In my opinion, RPG (Role Playing Games) have less relation to min/maxing stats & gear than they have (or should) to story and involvement.
In other wolds, I don´t miss AD&D 2nd Edition mechanics...
However, DA2 is indeed a very simplistic game, and I had no trouble at all in completing my first run in normal mode without thinking much or even touching the tactics panel. Never had any significant trouble.
No problem with that (I enjoyed ME2), but story-wise, I think Dragon Age 2 is rather weak, even if compared to the original DAO, which was as cliché as possible without infringing copyrights or trademarks.
Also, the game is ugly as hell even with maxed settings and most quests are the "go, fetch and kill" type, with no significant story attached to them. Besides, the game was released with lots of annoying bugs.
I am a Bioware fan just as anyone here, and played everything they made since Baldur's Gate, but I have to say SA2 was a disappointment.

#66
zyxe

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Brenus wrote...

Elton John is dead wrote...

Brenus wrote...

Statistics dont make an RPG.

DA2 is NOT an RPG.

NWN was complete **** compared to BG and Planescape Torment, but it was still 100x better than DA2.


Well the fact you call NWN rubbish pretty much says everything. Did you even enjoy Origins? Statistics do make an RPG as does the character customization which DAII offers. Now tell me, what do YOU think makes an RPG? Did you enjoy The Witcher by any chance?


I didnt call NWN rubbish, I enjoyed it and DAO.

Read the post again with your brain switched on and try to make sense of what it meant.


lol don't feel so bad, at least someone here knows how to read your post (me lol). DAII lacks soul to me (i have no emotional attachment to the characters or the city's wellbeing for the most part).

as for hack and slash, i can see why people are leaning that way, but i think it's just the graphics of the dual blades that makes it maybe *feel* that way. i still use tactics for most boss battles. they just tried to make the graphics flashier.

#67
Shirosaki17

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BobSmith101 wrote...
Nightmare comes down to more hps and more waves. The tactics of avoiding stuff till you get cooldown reset and launching the next cross class combo or stacking to wipe out the wave.

Kiting works very well on nightmare as does running away and not standing on spawn spots. I'd say you pretty much need Anders for nightmare and Aveline. I'm sure poeople have done it without them, but they sure make it easier if your Hawke is not a warrior.

Every time you use a consumable thats one less you have. The problem was less to do with the cooldowns and more to do with the number of consumables in the game.

Potions on a universal cooldown are kinda dumb.

My party makeup is Hawke (2 hand Warrior) Varric (range rogue), Bethany (Mage), Merril (Mage). I'm having no trouble with this group makeup. Hawke can easily tank everything even with a two hander. I haven't learned taunt yet, might need to. But his aoe abilities grab and hold most of the aggro. I got rid of Aveline when I realized Hawke keep on hitting her and sometimes killing her with his aoe. It worked perfectly.

May have trouble with bosses later on, we'll see. Once you get past lvl 7 it becomes a cakewalk on nightmare because you have more than 1 or 2 abilities and can do some decent dps.

Modifié par Shirosaki17, 13 mars 2011 - 07:04 .


#68
AkiKishi

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Emerald Melios wrote...

Uhh...Dragon Quest V?


Never played it.

I don't really have a problem with people saying JPRGS are not roleplaying games.I put them more in the interactive movie catatagory like I do DA2.

#69
Razcalking1978

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Deadmac wrote...

Adeph wrote...
What does make an RPG then?

Since I come from playing table-top role-playing games, I will give you my personal explanation. Keep in mind its not a definitive answer, and you will find different perspectives on this topic.

Successful role-playing games put the player into the role of a character. Dialogue choices, the voice of the character, character customization - skills, abilities, disciplines, & special abilities, weapons choices, armor choices, and the path taken to reach a specific location. Dungeon Masters (storytellers) come up with the rules, which govern how the world revolves around the player characters. Successful Dungeon Masters (storytellers) allow players as much customization freedom as possible, and they allow a certain amount of flexibility to keep the game enjoyable. Its all about allowing the rules to be slightly broken, so that the player characters can enjoy the world that is being created. 

Examples:
"Diablo II" does not have a strong player character story, but it allows a high level of character customization. Other words, you are not playing any specific role. You are customizing a puppet character.

"Dragon Age: Origins" and "Neverwinter Knights II" can be considered a role-playing game, for they have both storyline choices and full character customization. When you get into character (your role), the voice you hear through dialogue is your own. Choices (customization) in skills, abilities, clothing, and weapons determine how the world around you functions.

"Dragon Age II" is not a role-playing game for one reason. As a result of applying a fully voiced playable character, the player is no longer playing the role of the main character. Anything that takes you away from being the character removes the idea behind playing a role. Even though "Dragon Age II" meets the other criteria, removing the player's subconscious voice removes it from being a role-playing game. Sure, you get to chose your characters dialogue options, but the voice and what is being said seperates you from playing the role.



Oh, please. You really think that the protangonist saying the lines instead of a line of text appearing changes it from an RPG to a non-RPG? That makes no sense at all, and really just looks like you grasping at straws. Dragon Age 2 is a great example of an RPG. YOU decide how your character will respond to things, and Hawke's decisions actually affect the game world unlike all of the previous examples. Hearing Hawke speak has nothing to do with anything.

#70
Emerald Melios

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BobSmith101 wrote...

Emerald Melios wrote...

Uhh...Dragon Quest V?


Never played it.

I don't really have a problem with people saying JPRGS are not roleplaying games.I put them more in the interactive movie catatagory like I do DA2.


It featured timeskips like in DA2.

#71
AkiKishi

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Shirosaki17 wrote...

BobSmith101 wrote...
Nightmare comes down to more hps and more waves. The tactics of avoiding stuff till you get cooldown reset and launching the next cross class combo or stacking to wipe out the wave.

Kiting works very well on nightmare as does running away and not standing on spawn spots. I'd say you pretty much need Anders for nightmare and Aveline. I'm sure poeople have done it without them, but they sure make it easier if your Hawke is not a warrior.

Every time you use a consumable thats one less you have. The problem was less to do with the cooldowns and more to do with the number of consumables in the game.

Potions on a universal cooldown are kinda dumb.

My party makeup is Hawke (2 hand Warrior) Varric (range rogue), Bethany (Mage), Merril (Mage). I'm having no trouble with this group makeup. Hawke can easily tank everything even with a two hander. I haven't learned taunt yet, might need to. But his aoe abilities grab and hold most of the aggro. I got rid of Aveline when I realized Hawke keep on hitting her and sometimes killing her with his aoe. It worked perfectly.

May have trouble with bosses later on, we'll see. Once you get past lvl 7 it becomes a cakewalk on nightmare because you have more than 1 or 2 abilities and can do some decent dps.


Your Hawke is a warrior, mine was a ranged rogue. DPS is kind of disapointing unless it's cross classed.

Emerald Melios wrote...

It featured timeskips like in DA2.


Did you ever meet someone later, having no clue who they were because of something that happened in an "off camera" time skip ? 

Modifié par BobSmith101, 13 mars 2011 - 07:07 .


#72
SlurpinTaxt

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poistional advantage means nothing in this game on hard difficulty, if the party is clumped into a ball the game will play the most efficiently regardless of any situation you are thrown in, in this game

#73
Brenus

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Paul Sedgmore wrote...

Brenus wrote...

Role-playing video games use much of the same terminology, settings and game mechanics as early pen-and-paper role-playing games such as Dungeons & Dragons.[2] Generally, the player controls a small number of game characters, usually called a party, and achieves victory by completing a series of quests and reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in tactical combat. 


Point 1 - Dragon Age 2 does use a rule system similar to D&D
Point 2 - The player does control a small number of game characters
Point 3 - The victory conditions are completing a series of quests to reach the conclusion of a cental storyline 
Point 4 - you might have a point with the tactical combat but then I remember Baldur's gate not needing tactical thinking on lower dificulties.

Would you count games like Final Fantasy to be an RPG?


Yes, I played final fantasy 8 and I was exploring a gameworld and engaging in tactical turn based combat. I loved it, but thats a console RPG, not really a PC one, even though it was ported to the PC.

1 - DA2 is nothing like D&D (DAO was pretty close, but I cant see the same standard in DA2).
2 - You cant change any of your parties armor or weapons, you dont have control over them.
3 - The victory conditions seem pretty linear, with no option to go off side questing for many hourse like in other RPGs
4 - DA2 is hack n slash, Baldur's Gate needed plenty of tactical thinking regardless of what you remember about it.

#74
Damathus

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 Ive used tactics on many occasions, but then again i started the game on hard dificulty not normal. i never start games with normal because nowdays normal = casual gamer, hard = normal gamer.

i hate the casualisation of game difficulties but what can you do...<_<

definetly tactics inside the game you can do awesome things 

#75
JaegerBane

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Elton John is dead wrote...

People are saying DA2 is just hack and slash, I have no idea what game they're playing then (probably The Witcher) because tactics do come into play in DA2. If they do indeed own DA2, they probably play on casual. They should try the higher difficulties before saying that no tactics are needed because I certainly remember using tactics to win many fights and using certain abilities to disable enemies.


No, to be fair tactics still feel (at least to me) integrated into the combat in this game.

To be honest I'd love to play a game that had DA:O's epic scope and DA2's combat.