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Why Are People Lying? It's Not Just Hack and Slash


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#151
anyoldname

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Hiei987 wrote...
The mainstream audience of RPGs these days wants fast-paced combat rather than slow tactical style


I understood Origins sold extremely well.

I think what has happened is that Origins got an extremely large slice of the tactical RPG cake and then someone high up looked over at the action RPG pie and said: "that cake is bigger, ergo, we want that cake." Unfortunately, they have traded having a whole smaller cake to themselves (well, they may have left a few crumbs for other smaller-name games) and got themselves a mere slice of a larger cake that more people are fighting over.

Will a smaller slice of the action cake prove larger than the scarfing the whole of a smaller cake? Who knows. You might think Bioware do, but I think they were working from a faulty premise. They thought they could have their tactical RPG cake and eat someone else's. It's too early to tell, but I suspect the cake-theory is a lie.

#152
Grovermancer

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Melness wrote...



Whatever that means is that while the over the top animations may not have any appeal to you, they are by no means the major part of combat as they do not influence how strong a spell is, its area of effect, its actual effects and so on.

If you dislike DA2's combat, its because to you it doesn't play as a tactical game, not because of a lack of tactical appeal, but because the animations dont fit your taste.

If you need to see it in a different way:

A game doesn't lose its violent appeal if you remove the blood. Even if you need to see blood to have fun.

And if you permit a personal opinion, I find the need for realism very much a mute point when you're talking about it in a genre where every relevantly powerful character is blatanly superhuman.

And while I can sympathize with your dislike for Dragon Age 2's animations, even though I don't really share it in the same intensity, I think you're hitting the nail on the head by claiming that Dragon Age: Origins was in any shape realistic. Hail of Arrows, Corridor Stealth, Scattershot, Ghost, Air of Insolence, Taunt, Disengage, Growl, , Knockback Warcry, Dread Howl, Threaten, Feign Death, the Champion's ability to knock people down by yelling, the entire Bard specialization and the entire Ranger specialization, the Shadow's ability to release party friendly toxins and the Guardian's non-magical shielding powers are all good examples of 'immersion breaking' things from Origins.

And let's not forget how bodies have been exploding for more than ten years in RPGs.


"The major part of combat???"  Practically every melee attack is over-the-top, hyper-stylized, and way too fast.  The weapons are weightless.  The bodies don't work like real bodies do; they don't move like a real, experienced body would move, doing those moves (which is how they largely did in DAO).  How "strong a spell is?"  What?

Basically, instead of directly addressing my premise, you're trying to make it about something else.

I'm not talking anything whatsoever about "tactics."  Or spell powers.   That has nothing to do with what I'm saying.  I'm talking about the combat, how it looks and plays out.  Why it looks and feels like a 'hack n slash,' which many try and pretend isn't true, like this is a matter of opinion, or something.

"Realistic" isn't an opinion.  DA2's comparable combat animations -- what I've seen so far -- are not realistic at all.  Much less so than DAO.  Again, not an opinion.  That's a verifiable fact.  As in my thread, where I broke down Shield Bash, and also commented on the 'big attacks' of 2-H.  In DAO, they were mostly realistic, even if stylized.  In DA2, they are not. (again, what I've seen so far)

Also, listing powers, whatever, that's not what I'm talking about.  Espcially since the supernatural and wizardry is a part of the universe.  And even more especially since I never mentioned any of that, nor would any of that have any relevancy to being 'hack n slash,' especially in the premise I offered in my post.

Though even there, I mentioned in my thread, that the more 'heightened' abilities at least hearken to the same real, gritty theme and world that was DAO

The combat in DA2 is reminiscient of 3rd person console games.  Even with haste, etc., the characters in DAO never moved so spasmadically fast, swooping and slashing and leaping, as they do by default in DA2. 

Again, that's a fact.

Modifié par Grovermancer, 13 mars 2011 - 09:18 .


#153
ralph2190

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I'm playing DA2 on hard right now and it's very challenging. Especially the boss fights.

#154
Psython

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DA2 certainly does require tactics on hard difficulty and above. However, the game is much less tactical on the whole than DAO in my opinion. Generally, the most effective strategy is to draw threat with the sword and shield warrior, stagger the enemies with a rogue or 2h warrior and then spam aoe with the mage or archer. There are other available tactics but they are harder to pull off because of the lack of tactical view and because of the amount of enemies you fight at once. For example, spell combos are fun, but usually they take to long to pull off on non-boss enemies. During the time it takes to do the combo and set it up, you could have hacked down most enemies using autoattack and waste less mana or stamina.

I think combat is one of the few things that is not explicitly worse than in Origins. This is a good thing because each quest has you killing half the population of a small villiage.

#155
Schurge

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I don't think people are lying, you really don't need tactics until the second half of the game and most people haven't gotten that far yet.

The optional high dragon boss in chapter 3 is harder on normal than anything I remember in Origins on nightmare mode, granted, part of the reason is because in DAII we don't have all the tools we need to really be tactical.

Also, difficulty is relative, I am sure some people are going to say I am high because the game is insanely hard from the get go, and others will laugh at me and call me a noob because they thought the high dragon was easier than Palmula Handerson.

#156
Morroian

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Psython wrote...

DA2 certainly does require tactics on hard difficulty and above. However, the game is much less tactical on the whole than DAO in my opinion. Generally, the most effective strategy is to draw threat with the sword and shield warrior, stagger the enemies with a rogue or 2h warrior and then spam aoe with the mage or archer.

How is that different to DAO?

#157
Vrael666

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wow love how the forum is more for nagging and complaining then actually talking about any good aspects of the game. you dont like it, dont play it. Simple as that.... sheesh bunch of dumb children

#158
Ashbery

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I am finding the eilte mobs in DA2 require tactics just like in DA1 on hard.

DA1 and DA2 require no tactics for normal mobs.I think people are having some sort of nostalgia thing about DA1 that is not reality.

#159
flushfire

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Vrael666 wrote...

wow love how the forum is more for nagging and complaining then actually talking about any good aspects of the game. you dont like it, dont play it. Simple as that.... sheesh bunch of dumb children

OP would like to have a word with you

#160
Eternal Phoenix

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flushfire wrote...

Then why is it less of a RPG when compared to DA2? Is character customization all that matters in a RPG? Does that make TES series the best RPGs of all time? Explain to me then, why Betrayal at Krondor is widely praised as one of the best cRPGs of all time.

If you can see that TW belongs in the ARPG subgenre, I do not understand why DA2 cannot be put in the same. Because it is tactical? Please. Put it in the Tactical RPG subgenre then, along with the Jagged Alliance series.

You can deny it all you want but the game was designed with action/awesome taking center stage with the so-called "tactical" elements like pause tacked on so it can be called tactical. Heck, even Mike Laidlaw does not deny that. You want proof? How about the numerous waves everyone is complaining about? How about the fact that there isn't iso camera? How about the fact that there is no FF even on Hard? How about the fact that both melee classes have a way to instantly close a gap? How about the fact that you cannot... Heck, just look at the animations and explosions.


The Witcher doesn't have stats, Dragon Age II does and allows us to create our Hawke how we want. Can we be a tank in The Witcher? No. DAII does contain more action than Origins but if we compared it to The Witcher, The Witcher is the game that's more of an action RPG.

I'm not calling DAII perfect but it doesn't deserve the negativity that some people have given it. Stats are still there, the resistances are still, the fortitude, attack and defence is still there. The RPG elements haven't been dumbed down.

Modifié par Elton John is dead, 13 mars 2011 - 10:40 .


#161
Aermas

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Seven F'ing Pages & no one let alone the OP has given me any example of tactics. Go figure

#162
Eternal Phoenix

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Aermas wrote...

Seven ****g Pages & no one let alone the OP has given me any example of tactics. Go figure


I did. Check the 5th page.

Modifié par Elton John is dead, 13 mars 2011 - 10:57 .


#163
Rykoth

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Brenus wrote...

Statistics dont make an RPG.

DA2 is NOT an RPG.

NWN was complete **** compared to BG and Planescape Torment, but it was still 100x better than DA2.


Your right.

Story makes an RPG an RPG. Story with choices. And lots of them.

DA2 offers plenty of choices. Sides to pick, ways to talk, friendships and rivalries, romances.

Sounds like Roleplaying to me. Also... it's a game. Therefore, an RPG.

#164
TMZuk

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An RPG has freedom and choice. It has many different abilities, not just some contrived combat "skills". You can talk to people, steal from people, murder people, etc, etc. You can wear other stuff than armour, you can do different things than fight, fight, fight.

DA2, from my about ten hours, is not an RPG. It's a repetitive hack and slash game with some interactive cutscenes.

Compare it to a game like Fallout: New Vegas. Wether you like that game or not, it's an RPG. You have many different ways to approach a problem, rather than just one. You can bypass enemies by sneaking, you can snipe them at a distance, you can get up close and personal. You can scout and plan your approach. You have many different skills, and a lot, if not most of these are not specific combat skills.

I fail to see how you can call DA2 an RPG by any standard.

#165
Aermas

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Elton John is dead wrote...

Aermas wrote...

Seven ****g Pages & no one let alone the OP has given me any example of tactics. Go figure


I did. Check the 5th page.

No, you said that it wasn't a hack 'n slash. You said you wanted to see Hawke running around by himself on Nightmare (this is logically unsound because the game is balanced to have four teammates) You gave no examples of tactics

#166
flushfire

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Elton John is dead wrote...
The Witcher doesn't have stats

Strength
Dexterity
Stamina
Intelligence

WAT IS THIS I DONT EVEN

Can we be a tank in The Witcher? No.

Not in the same sense as a DA2 tank, no. But can you build him to be a tougher witcher? Take the entire Stamina tree. You want a spellcasting witcher? Focus on signs.

but if we compared it to The Witcher, The Witcher is the game that's more of an action RPG.

How exactly? TW had a lot more avoidable encounters. TW had a lot more meaningful choices and consequences. It has a far deeper "crafting" system. It does not have waves of enemies spawning in almost every encounter. It does have a better fleshed out setting with a fantastic journal that is not just there for you to read but is actually source of critical information. I am not saying TW is not an ARPG, but to say that DA2 is not because it has some inkling of being tactical? Please.

Stats are still there blah blah. The RPG elements haven't been dumbed down.

You recognize the stats are still there yet you say TW has no stats? Just because they are upgraded by talents? Haven't been dumbed down? Answer this then, what happened to the non-combat mechanics DA:O had?

Coercion: Integrated into dialogue. Please. They removed it, plain and simple. In DA:O (at least in the lower levels) you had to choose between being more efficient in combat/being able to open all locks/talking successfully to everyone. Where is that choice you have to make now?

Lockpicking: Integrated into cunning. Again, no, they removed it. Or to be more accurate, they removed the burden of having to decide from the player. Let me give you something to think about. WoW has lockpicking for rogues. There are locked containers. Lockpicking rises up as you level so higher level = can open harder locks. Do you call that a skill?

Crafting: Still there, but (again) no need to choose something over another. Let me give you another example: Let's replace crafting with combat, materials with equipment and recipes with skills. The game lets you pickup equipment, and gives you a skill per level. Then when you find an enemy, the game decides whether you are equipped/skilled enough, then asks you would you like to kill this enemy or not? A) Yes B) No. You choose yes. It dies. Would you call that combat?

Don't even get me started on the merits of letting you choose what your companions wear. If you cannot see these as not dumbing down, well, I'll just accept that you are handicapped.

Modifié par flushfire, 14 mars 2011 - 12:03 .


#167
Eternal Phoenix

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Aermas wrote...

Elton John is dead wrote...

Aermas wrote...

Seven ****g Pages & no one let alone the OP has given me any example of tactics. Go figure


I did. Check the 5th page.

No, you said that it wasn't a hack 'n slash. You said you wanted to see Hawke running around by himself on Nightmare (this is logically unsound because the game is balanced to have four teammates) You gave no examples of tactics


I described what my opinion of tactics was. I also said, if the game doesn't ask for tactics on hard difficulties, I want some one to play through the game on nightmare and finish it without any companions. If it's just a plain hack and slash where you can run away to victory, then this is possible. Of course, it's not. So tactics are needed on higher difficulties.

Don't twist my words, you don't do yourself any honour.

flushfire wrote...
Strength
Dexterity
Stamina
Intelligence

WAT IS THIS I DONT EVEN


So I can give Geralt 20 points in strength? I can level him up to get 50 strength points? No? Thought so. It's got no stats. It's all skill trees with The Witcher.

flushfire wrote...
Not in the same sense as a DA2 tank, no. But can you build him to be a tougher witcher? Take the entire Stamina tree. You want a spellcasting witcher? Focus on signs.


You need a silver sword to kill monsters, you can't play as a wizard. As I said, all builds end up the same in the end with The Witcher.

flushfire wrote...
How exactly? TW had a lot more avoidable encounters. TW had a lot more meaningful choices and consequences. It has a far deeper "crafting" system. It does not have waves of enemies spawning in almost every encounter. It does have a better fleshed out setting with a fantastic journal that is not just there for you to read but is actually source of critical information. I am not saying TW is not an ARPG, but to say that DA2 is not because it has some inkling of being tactical? Please.


Yes it does have waves after waves of enemies. The downers who kept spawning? They came in waves. DA2 comes with a journal that contains an codex, The Witcher's index on characters was rather boring and decribed little to no information about them. I never said DAII wasn't an ARPG, it's more of an action RPG than Origins but it's less of an ARPG than The Witcher where leveling up wasn't about using points to spend on strength. There are only 5 levels of strength.

flushfire wrote...
You recognize the stats are still there yet you say TW has no stats? Just because they are upgraded by talents? Haven't been dumbed down? Answer this then, what happened to the non-combat mechanics DA:O had?

Coercion: Integrated into dialogue. Please. They removed it, plain and simple. In DA:O (at least in the lower levels) you had to choose between being more efficient in combat/being able to open all locks/talking successfully to everyone. Where is that choice you have to make now?

Lockpicking: Integrated into cunning. Again, no, they removed it. Or to be more accurate, they removed the burden of having to decide from the player. Let me give you something to think about. WoW has lockpicking for rogues. There are locked containers. Lockpicking rises up as you level so higher level = can open harder locks. Do you call that a skill?

Crafting: Still there, but (again) no need to choose something over another. Let me give you another example: Let's replace crafting with combat, materials with equipment and recipes with skills. The game lets you pickup equipment, and gives you a skill per level. Then when you find an enemy, the game decides whether you are equipped/skilled enough, then asks you would you like to kill this enemy or not? A) Yes B) No. You choose yes. It dies. Would you call that combat?

Don't even get me started on the merits of letting you choose what your companions wear. If you cannot see these as not dumbing down, well, I'll just blah blah blah....balh...baal...


They're still there. So no, they haven't been removed.  At least they contain such skills unlike The Witcher which was my whole point all along. So keep defending The Witcher, it's an action RPG with less RPG elements than DA2.

And obviously, you don't know what stats are.

Modifié par Elton John is dead, 14 mars 2011 - 12:19 .


#168
Aermas

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Elton John is dead wrote...

Aermas wrote...

Elton John is dead wrote...

Aermas wrote...

Seven ****g Pages & no one let alone the OP has given me any example of tactics. Go figure


I did. Check the 5th page.

No, you said that it wasn't a hack 'n slash. You said you wanted to see Hawke running around by himself on Nightmare (this is logically unsound because the game is balanced to have four teammates) You gave no examples of tactics


I described what my opinion of tactics was. I also said, if the game doesn't ask for tactics on hard difficulties, I want some one to play through the game on nightmare and finish it without any companions. If it's just a plain hack and slash where you can run away to victory, then this is possible. Of course, it's not. So tactics are needed on higher difficulties.

Don't twist my words, you don't do yourself any honour.

Didn't twist your words, but look at it this way. Take God of War, no tactics whatsoever. Playing through it, the game takes into account all the upgrades Kratos gets & makes everything harder. DA2 does the same thing. The game is balanced for a four person party. Telling someone to go it alone isn't a declaration of the games tactics it's a logical fallacy.

By the way "tactics" doesn't mean having a few diffent moves that you can use. By that definition Rock-Paper-Scissors has "tactics"

#169
Eternal Phoenix

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Aermas wrote...

Elton John is dead wrote...

Aermas wrote...

Elton John is dead wrote...

Aermas wrote...

Seven ****g Pages & no one let alone the OP has given me any example of tactics. Go figure


I did. Check the 5th page.

No, you said that it wasn't a hack 'n slash. You said you wanted to see Hawke running around by himself on Nightmare (this is logically unsound because the game is balanced to have four teammates) You gave no examples of tactics


I described what my opinion of tactics was. I also said, if the game doesn't ask for tactics on hard difficulties, I want some one to play through the game on nightmare and finish it without any companions. If it's just a plain hack and slash where you can run away to victory, then this is possible. Of course, it's not. So tactics are needed on higher difficulties.

Don't twist my words, you don't do yourself any honour.

Didn't twist your words, but look at it this way. Take God of War, no tactics whatsoever. Playing through it, the game takes into account all the upgrades Kratos gets & makes everything harder. DA2 does the same thing. The game is balanced for a four person party. Telling someone to go it alone isn't a declaration of the games tactics it's a logical fallacy.

By the way "tactics" doesn't mean having a few diffent moves that you can use. By that definition Rock-Paper-Scissors has "tactics"


Well since people state that you can kill enemies alone just by running away and attacking, it's logical fallacy on their part. If it was a hack and slash, then that would be possible but you yourself admit it's not possible and thus it's not a hack and slash.

Case closed.

Modifié par Elton John is dead, 14 mars 2011 - 12:29 .


#170
Aermas

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Case open, It is a hack 'n Slash, a party based hack 'n slash.


Now stop being obtuse, I can't show you how you're wrong if you don't listen.

#171
TMZuk

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Hiei987 wrote...
The mainstream audience of RPGs these days wants fast-paced combat rather than slow tactical style


If that is so, perhaps you can explain why both Fallout 3 and Fallout: New Vegas has sold more than any Bioware title, ever?

#172
flushfire

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Elton John is dead wrote...
So I can give Geralt 20 points in strength? I can level him up to get 50 strength points? No? Thought so. It's got no stats. It's all skill trees with The Witcher.

So there are no stats in TW because they decided to use a universal approach to points that you can distribute instead of having them as separate "attributes" why that reminds me of lockpicking being integrated into cunning. Yet you keep insisting that lockpicking is still in DA2, while there are no stats in TW.

You need a silver sword to kill monsters, you can't play as a wizard. As I said, all builds end up the same in the end with The Witcher.

This post disagrees with you. http://www.gamefaqs....itcher/58177446

Yes it does have waves after waves of enemies. The downers who kept spawning? They came in waves.

waves after waves? lol. that is not even close to what half DA2 has. you can quest for an hour in vizima and not fight a single fight. in DA2? just walk around.

DA2 comes with a journal that contains an codex, The Witcher's index on characters was rather boring and decribed little to no information about them.

It is not the game's fault that your journal is devoid of detail because you have the attention span of a toddler. And yes, TW's journal is far superior to that of DA2. Do the entries in DA2 journal come up in dialogue? I don't think so. Does the DA2 journal have any effect on quest outcome at all? No.

There are only 5 levels of strength.

Wow, just wow. Diablo II has a higher number of attribute points to spread around than DA2. Diablo 2 is more RPG than DA 2.

They're still there. So no, they haven't been removed.

Yeah, dismissal of my arguments without any sort of explanation. And I'm the one who doesn't know what I'm talking about. Anyway, argument over by your own admission:

Elton John is dead wrote...
I never said DAII wasn't an ARPG, it's more of an action RPG than Origins but it's less of an ARPG than The Witcher where leveling up wasn't about using points to spend on strength.

:whistle:

Modifié par flushfire, 14 mars 2011 - 01:04 .


#173
Eternal Phoenix

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Aermas wrote...

Case open, It is a hack 'n Slash, a party based hack 'n slash.


Now stop being obtuse, I can't show you how you're wrong if you don't listen.


Case closed. No evidence is used to back your claims. The fact that you admitted to using a tactic and pausing to plan your next move shows that even you know you're wrong.

#174
Eternal Phoenix

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flushfire wrote...

So there are no stats in TW because they decided to use a universal approach to points that you can distribute instead of having them as separate "attributes" why that reminds me of lockpicking being integrated into cunning. Yet you keep insisting that lockpicking is still in DA2, while there are no stats in TW.


Stats are what you use to increase a certain attribute such as strength, intelligence or magic. Witcher has none of that. Lockpicking is not a stat.

flushfire wrote...
This post disagrees with you. http://www.gamefaqs....itcher/58177446


An opinion backed by no evidence. The game even states you need a silver sword. Using magic would be extremely slow just like using steel on monsters would be extemely slow and only a fool convincing themselves that you can be a mage in The Witcher would go through with this.

flushfire wrote...
waves after waves? lol. that is not even close to what half DA2 has. you can quest for an hour in vizima and not fight a single fight. in DA2? just walk around.


Then you're walking around at night and at night in The Witcher - fights were around every corner.

flushfire wrote...
It is not the game's fault that your journal is devoid of detail because you have the attention span of a toddler. And yes, TW's journal is far superior to that of DA2. Do the entries in DA2 journal come up in dialogue? I don't think so. Does the DA2 journal have any effect on quest outcome at all? No.


I have a better attention span than you and read everything. Unlike Dragon Age codex entries, The Witcher's index is lacking in almost everything and only a few characters reach nearly one page of text. Try again.


flushfire wrote...
Wow, just wow. Diablo II has a higher number of attribute points to spread around than DA2. Diablo 2 is more RPG than DA 2.


Diablo is an action RPG. Figures you'd like it.
<_<

#175
Eternal Phoenix

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:)

Case closed. Argument over.

Modifié par Elton John is dead, 14 mars 2011 - 07:12 .