Melness wrote...
Whatever that means is that while the over the top animations may not have any appeal to you, they are by no means the major part of combat as they do not influence how strong a spell is, its area of effect, its actual effects and so on.
If you dislike DA2's combat, its because to you it doesn't play as a tactical game, not because of a lack of tactical appeal, but because the animations dont fit your taste.
If you need to see it in a different way:
A game doesn't lose its violent appeal if you remove the blood. Even if you need to see blood to have fun.
And if you permit a personal opinion, I find the need for realism very much a mute point when you're talking about it in a genre where every relevantly powerful character is blatanly superhuman.
And while I can sympathize with your dislike for Dragon Age 2's animations, even though I don't really share it in the same intensity, I think you're hitting the nail on the head by claiming that Dragon Age: Origins was in any shape realistic. Hail of Arrows, Corridor Stealth, Scattershot, Ghost, Air of Insolence, Taunt, Disengage, Growl, , Knockback Warcry, Dread Howl, Threaten, Feign Death, the Champion's ability to knock people down by yelling, the entire Bard specialization and the entire Ranger specialization, the Shadow's ability to release party friendly toxins and the Guardian's non-magical shielding powers are all good examples of 'immersion breaking' things from Origins.
And let's not forget how bodies have been exploding for more than ten years in RPGs.
"The major part of combat???" Practically every melee attack is over-the-top, hyper-stylized, and way too fast. The weapons are weightless. The bodies don't work like real bodies do; they don't move like a real, experienced body would move, doing those moves (which is how they largely did in DAO). How "strong a spell is?" What?
Basically, instead of directly addressing my premise, you're trying to make it about something else.
I'm not talking anything whatsoever about "tactics." Or spell powers. That has nothing to do with what I'm saying. I'm talking about the combat, how it looks and plays out. Why it looks and feels like a 'hack n slash,' which many try and pretend isn't true, like this is a matter of opinion, or something.
"Realistic" isn't an opinion. DA2's comparable combat animations -- what I've seen so far -- are not realistic at all. Much less so than DAO. Again, not an opinion. That's a verifiable fact. As in my thread, where I broke down Shield Bash, and also commented on the 'big attacks' of 2-H. In DAO, they were mostly realistic, even if stylized. In DA2, they are not. (again, what I've seen so far)
Also, listing powers, whatever, that's not what I'm talking about. Espcially since the supernatural and wizardry is a part of the universe. And even more especially since I never mentioned any of that, nor would any of that have any relevancy to being 'hack n slash,' especially in the premise I offered in my post.
Though even there, I mentioned in my thread, that the more 'heightened' abilities
at least hearken to the same real, gritty theme and world that was DAO.
The combat in DA2 is reminiscient of 3rd person console games. Even with haste, etc., the characters in DAO never moved so spasmadically fast, swooping and slashing and leaping, as they do by default in DA2.
Again, that's a fact.
Modifié par Grovermancer, 13 mars 2011 - 09:18 .