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My archer build so far


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#1
termokanden

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I'm now at the end of the game with my archer and I thought I'd share some thoughts about my build. I am not claiming it is optimal, and perhaps some people have suggestions. But the build definitely deals rather extreme damage.

Philosophy:
Use special attacks to get rid of annoying enemies quickly. Also a decent autoattack because you can't always spam special abilities. Focus on critting often and big. Use Decoy to avoid attention and obscured to cause DISORIENT and crit harder.

class synergies:
Works very well with mages. Uses BRITTLE and causes DISORIENT.

Stats:
Alternate between 2 dex 1 cun and 1 dex 2 cun. Sometimes worth it to keep dex a bit ahead for weapon requirements, but not strictly necessary.

Archer talents:
- Bursting Arrow (fully upgraded). Useful against a frozen group and obscures the party.
- Pinning Shot. Requirement to proceed. Not too fond of this one otherwise. It's slow and expensive for what it does.
- Hail of Arrows. Pretty good, but the duration is too short.
- Archer's Lance (upgraded). One of the best talents. Line up a lot of targets and kill them all with one shot.

Specialization 1: Assassin:
- Bloodlust. This is where your stamina will come from. Get this ASAP.
- Mark of Death. Good when upgraded. First just get it to proceed in the tree.
- Pinpoint Strikes. Good early on, but not needed later. So I don't upgrade it.
- Devious Harm. Must-have talent.
- Assassinate (fully upgraded). This one gets rid of most enemies in one shot. Definitely worth upgrading.

Specialization 2: Shadow:
- Pinpoint Precision. More crit damage is always good.
- Inconspicuous. I don't like it, but it's a prerequite for Decoy.
- Decoy. Brilliant talent. Saves your life AND puts you in a position to exploit the top part of the Shadow tree. Not sure you need to upgrade it though.
- Disorienting Criticals. Always good to cause DISORIENT. Extra crit damage too when obscured. Good stuff.
- Shadow Veil. This allows you to become obscured when using Decoy and is therefore very useful.
- Predator. You now always crit when flanking. Do I even have to say why this is awesome?

Other talents:
- Blindside. 120% damage most of the time. Why wouldn't you spend one point on this?
- Precision. I personally like this for when I am forced to use autoattacks a lot. Keeps hit rates high. Early on when you can't crit when flanking, extra crit chance is also useful. Kind of expensive to get to upgrade though.

Modifié par termokanden, 13 mars 2011 - 05:57 .


#2
x-president

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What kind of team did you use with this build?  Also what was your difficulty setting?


It looks like a solid build.  I tend to stray away from Archers because they always seem so weak, but I may give it a shot.

Playing as an Archer you can only use bows right? 

#3
Jarlaxlecq

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no way i love an archer, (though i tend to use Varric not hawke for one) sure they might not have the straight up dps of a DWing rogue but i find they have more utility.

#4
termokanden

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This is my first playthrough and so I play on normal as I always do first. I'm curious as to how well all this works out on nightmare. I think most of the build should still work fine. Instant kills will be even more important on higher difficulties (so focus on Punishing Lance and Assassinate as I suggested, not so much on AoEs and Pinning Shot), but maybe you'd have to invest a bit more in survivability.

Anyway you can indeed only use bows. It's usually pretty clear there's one or two that are way better than everything else too. Team is Merrill, Anders and Aveline/whoever I get forced to use. I try to use BRITTLE and DISORIENTED combos a lot.

Modifié par termokanden, 14 mars 2011 - 06:24 .


#5
ryoldschool

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When does the specializations become available? Can you put points in them straight away?

#6
Parrk

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I would suggest that you push dex to the requirement of the best weapon available and then push straight cunning. As an archer, you will change weapons fewer than five times in the entire game.

You need 25 dex at level 4 when you get set free in kirkwall. If you go mercs instead of thieves, then you have an extra 5g and can buy the 7.5g bow from the emporium. You may use this all the way to Act 2 when you can buy Sliver from the emporium. After that you get a bow with an insane name that I cannot remember right now, and that lasts you til you get jackal bow from the high dragon.

If you side with mages then the jackal is the last bow you will use in teh game. IF you side with templars, then you will need another.

Cunning is more important than dex because getting near 100% crit is easily done with passives and sustained buffs.

You get 15% from improved precision. When you are running with anders or bethany then imp heroic aura gives another 10%. You get 5% from the warrior's synergy talent. 5% from taking assassination school. I am pretty sure that imp parry gives 10% too, but I can't look right now. You will have 10-15% on your gear.

I prefer duelist to shadow because the defense boosts are pretty sick.

I am not sure how high crit damage goes, but I know I had 200% at the final battle and that my autoshots were critting for 1400.

#7
termokanden

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ryoldschool wrote...

When does the specializations become available? Can you put points in them straight away?


Each 7 levels you get 1 point.

So at level 7 they become available. For an archer I think Bloodlust is a must-have when you can get it at level 7, so I started out with Assassin.

I would suggest that you push dex to the requirement of the best weapon available and then push straight cunning. As an archer, you will change weapons fewer than five times in the entire game.


This is a good point. I did boost dex slightly more than cunning to meet weapon requirements and then I spent a few levels evening things out again.

I prefer duelist to shadow because the defense boosts are pretty sick.


It may not look like it right away, but actually Shadow is very good defensively as well as offensively, which is why I chose that instead of Duelist. Decoy is probably my favorite skill as a rogue. If you are in trouble it can save your life, and THEN the fun starts because you can then move around people and have 100% crit rate. While obscured you disorient targets too.

I'm at level 20 currently with the Jackal's Longbow from the High Dragon. I have seen autoattack crit for more than 1600. It varies wildly from enemy to enemy, but mostly it's around 1200-1400 now. Could have been even better if I had stopped leveling dex beyond 39, but I also value being able to hit bosses.

#8
adamwan

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Is the Jackal Bow better then Absolution??

#9
naughty99

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x-president wrote...

Playing as an Archer you can only use bows right? 



The PC can dabble in DW as well as Archery. This makes the rogue perhaps the most fun class to play IMO.

I started out exclusively as a DW rogue (currently level 10 on Nightmare) and then found Swarm, which is a pretty powerful bow and started putting some points into Archery as well to get Disorienting Shot.

Assassinate is really powerful with ranged weapons.

Modifié par naughty99, 15 mars 2011 - 12:36 .


#10
termokanden

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adamwan wrote...

Is the Jackal Bow better then Absolution??


I've been thinking about that. I was playing around with both earlier. I believe it depends on the type of enemy and their resistances.

Jackal's deals fire damage and Absolution deals physical damage. So it should be clear it has to do with damage resistances against these types of damage. Also note how you need different types of gear to increase damage with the two bows. Physical damage is not the same as fire damage, so I assume you would want to consider other belts/rings with the Jackal's bow, although crit damage remains equally useful.

Against the things I am fighting right now, Absolution seems more powerful.

Anyway, only buy Absolution if don't have anything else you want to buy. Both are top notch bows.