A while ago I did a short bit on mage impressions, providing some advice to perhaps new players on the different choices for a party mage. This time around I will post about the different types of parties one can have and how to make them successful.
As all know a huge draw of this game is the sheer amount of options going into battle. This customization can make some powerful combonations but, unfortunately, most people that I have seen make some horrible ones as well.
I have decided to post this bit on party composition tips to help those in need or to offer unthought of tips to others.
This post will be much shorter than the other as I have simplified excellent party composition into one rule with a few substitutions.
RULE 2 high armored warriors (at least one working through the taunt line) with one rogue and one mage (working through the heal line), have at least one of each class.
Substitutions for one warrior:
-A high armored melee rogue can substitute for a warrior with almost equal resultes except for trading a small amount of extra health for the ability to backstab.
-An arcane warrior can substitute for a normal warrior if built with dextarity and constitution in mind, trading the health for the ability to cast spells, if the arcane warrior knows heal themselves the trade off is more than equivalent. note that an arcane warrior takes on the role of the warrior and not the mage.
- two mages can substitute for one warrior if they are both working through the heal line.
The flexability of this rule goes far beyond what it seems. All party compositions become possible while still having one of each class and still performing extremely well on the battle field.
A 2 mage party following this rule will heal the warrior constantly. Allowing the fourth member and the warrior to pour damage on the enemis, the mages would also rain damage in between healing.
A 2 rogue party following this rule will generally have one rogue built to take some attention and to assist the warrior while the other slinks in the shadows. Both the warrior and the rogue splitting up the damage will allow the mage to heal them both quit well. There are never so many enemies that two health pools cannot soak up enough damage to dwindle their numbers.
A 2 warrior party following this rule will prevail for obvious reasons. The two warrios holding the line will generally win for the same reasons a 2 rogue party would. The warriors will soak up the damage while the party dwindles numbers.
This is the general rule I follow while building parties and have only lost tot he most powerful of encounters since. Ser cauthrian still proves to be a challenge unless smart use of positioning and spells are used. I suppose the real message here is to not follow the crowd by using just one "tank" to soak up all the damage. The one warrior is not eneough to hold a line of enemies unless he has a lot of healing. having two front line attackers is far easier.
Party composition Impressions
Débuté par
Thailan
, mars 13 2011 05:58





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