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Simple roleplaying fact! (mages)


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#1
oblivionenss

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It is the DM that has made the lore, and it is also DM that has decided that mages is powerful but has drawbacks, like friendlyfire,. The Dm is in this case Bioware, and It is always ALWAYS the DM that has the last word, in P & P atleast and it should be so in computer RPGs to, sure the players could come with bug reports but not gamebreaking changes and balance suggestions, wich is not needed in a single player game like this or in a P & P cause there you test the system before you play with it, if you dont you are just a bad DM.

But if Bioware thinks it is fit to change something in the game more to their liking we cant stop them, but it is most rant threads out there now, and you could see this one as one to if you like.

And one more thing, the Darkspawns have alot of mages because........their powers arent from the world where Ferelden is in.

#2
EricHVela

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Actually, you can play without friendly-fire damage. (There are many friendly fire effect that can still happen.) By removing the FF damage, you essentially increase the power of a mage.

However according to in-game lore, mages are very dangerous. I can't go any further without some major spoilers, but it is suffice to say that there are many things in-game that support this lore.

#3
oblivionenss

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ReggarBlane wrote...

Actually, you can play without friendly-fire damage. (There are many friendly fire effect that can still happen.) By removing the FF damage, you essentially increase the power of a mage.

However according to in-game lore, mages are very dangerous. I can't go any further without some major spoilers, but it is suffice to say that there are many things in-game that support this lore.


If you didnt notice im a fan of friendlyfire so you cant just brng your tank up and then spam AOEs :o

#4
Skellimancer

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ReggarBlane wrote...

Actually, you can play without friendly-fire damage. (There are many friendly fire effect that can still happen.) By removing the FF damage, you essentially increase the power of a mage.

However according to in-game lore, mages are very dangerous. I can't go any further without some major spoilers, but it is suffice to say that there are many things in-game that support this lore.


I must have missed the codex which explains that mages are demi gods...

#5
addiction21

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Skellimancer wrote...

ReggarBlane wrote...

Actually, you can play without friendly-fire damage. (There are many friendly fire effect that can still happen.) By removing the FF damage, you essentially increase the power of a mage.

However according to in-game lore, mages are very dangerous. I can't go any further without some major spoilers, but it is suffice to say that there are many things in-game that support this lore.


I must have missed the codex which explains that mages are demi gods...


Page 7 paragraph 42 line 16. Right after the part of waffles being the preferred food of the maker.

#6
NewYears1978

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I think friendly fire makes perfect sense. If I line up a bunch of my friends and enemies on a wall..take an M16 rifle and start blasting it at the wall..would only my enemies be hit... uh..no.

Same with magic..when you cause a blazing inferno in a big group of people why would it only hit the enemy? That's just stupid..hurray for BioWare making this more realistic (in a sense) which in turn makes the tactical side even more complex.

#7
Wolff Laarcen

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oblivionenss wrote...

And one more thing, the Darkspawns have alot of mages because........their powers arent from the world where Ferelden is in.

Mage powers arent from Ferelden either.  According to DAO lore all magic comes from one's connection to the Fade.

I don't mind frendly fire, it just means i dont use AoE very much at all, except where i can set it up with mass CC beforehand.  I just wish there were more single-target spells to use...

Modifié par Wolff Laarcen, 16 novembre 2009 - 04:28 .


#8
Skellimancer

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addiction21 wrote...

Skellimancer wrote...

ReggarBlane wrote...

Actually, you can play without friendly-fire damage. (There are many friendly fire effect that can still happen.) By removing the FF damage, you essentially increase the power of a mage.

However according to in-game lore, mages are very dangerous. I can't go any further without some major spoilers, but it is suffice to say that there are many things in-game that support this lore.


I must have missed the codex which explains that mages are demi gods...


Page 7 paragraph 42 line 16. Right after the part of waffles being the preferred food of the maker.


I see it now!

"..and blessed were the mages, the Makers favorite deciples, who sat at a banquet fit for the Maker himself!

The lowly warriors and rogues used as chairs and rugs for the holy mages.

Peace to all and peace off to none mages."

#9
EricHVela

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Heh. The very beginning of the game explains how they're akin to naughty, naughty demigods. :P

#10
addiction21

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ReggarBlane wrote...

Heh. The very beginning of the game explains how they're akin to naughty, naughty demigods. :P


True Mages did pretty much walk themselves into "heaven"  I wonder what waffles are like in heaven? I do not know how waffles can be made any better...

#11
Skellimancer

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addiction21 wrote...

ReggarBlane wrote...

Heh. The very beginning of the game explains how they're akin to naughty, naughty demigods. :P


True Mages did pretty much walk themselves into "heaven"  I wonder what waffles are like in heaven? I do not know how waffles can be made any better...


Spec for Arcane Cooking.

#12
EricHVela

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Well apparently, they tried and burnt the waffles.

#13
Kalcalan

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I don't think it is a "roleplaying fact" in my opinion it's more of an RPG tradition, the big difference is that in DA mages are quite good at lower levels whereas in D&D games they are almost useless before say level 5.



The background in DA makes it clear that mages are powerful so there's no reason why they should be wimps in game.



Friendly fire is a good thing, it makes sense and forces you to think before casting a spell, there's nothing wrong with that.



As far as game balance is concerned it's not such a big issue in a single player game. You get a more challenging game without mages but it all depends on your playing style. Most games have powerful mage classes so I don't see the problem here.

#14
Skemte

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My personal favorite is the people who claim that the "lore" says the mages are extremely powerful because thats why the Chantry watch over them.. WRONG WRONG WRONG! The chantry watches over them because they can be possessed and turned into abominations.. Or become corrupted with blood magic.. That is why they are looked after, that is why mages out side the circle are illegal due to the fact they can be easilly corrupted.. Not because they are immensely powerful.

#15
oblivionenss

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Skemte wrote...

My personal favorite is the people who claim that the "lore" says the mages are extremely powerful because thats why the Chantry watch over them.. WRONG WRONG WRONG! The chantry watches over them because they can be possessed and turned into abominations.. Or become corrupted with blood magic.. That is why they are looked after, that is why mages out side the circle are illegal due to the fact they can be easilly corrupted.. Not because they are immensely powerful.


Corrupted with blood magic?? If I remember correctly they could ask to be learned in that "art".

And yes, before it was released Bioware that mages were few but very powerful. correct me if I am wrong here cause I dont have any sources (to lazy to look it up)


I don't think it is a "roleplaying fact" in my opinion it's more of an RPG tradition

well those things is in the basics the same thing, its just how you use it that is different.

Modifié par oblivionenss, 16 novembre 2009 - 04:54 .


#16
Skemte

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oblivionenss wrote...

Skemte wrote...

My personal favorite is the people who claim that the "lore" says the mages are extremely powerful because thats why the Chantry watch over them.. WRONG WRONG WRONG! The chantry watches over them because they can be possessed and turned into abominations.. Or become corrupted with blood magic.. That is why they are looked after, that is why mages out side the circle are illegal due to the fact they can be easilly corrupted.. Not because they are immensely powerful.


Corrupted with blood magic?? If I remember correctly they could ask to be learned in that "art".

And yes, before it was released Bioware that mages were few but very powerful. correct me if I am wrong here cause I dont have any sources (to lazy to look it up)

 
  The Chantry specifically looks after mages because they can be the only ones possessed by demon becoming grr I ment Abominations..  And yeah but blood magic is still seen as a "corruption" in which teh mage goes down teh dark path summoning demons.. This isn't suggesting that mages should be powerful or weak, but people stop using the chantry as the reason why they are powerful.. That isn't true.. If it was than the entire mage tower incident in the game completely destroys the powerful thing, seeing as a group of 4 people which could all be warriors/rogues clear it out.. But it wiped out every one in the tower..

Modifié par Skemte, 16 novembre 2009 - 04:56 .


#17
SomeoneStoleMyName

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If you didnt notice im a fan of friendlyfire so you cant just brng your tank up and then spam AOEs :o


Forcefield

#18
oblivionenss

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SomeoneStoleMyName wrote...

If you didnt notice im a fan of friendlyfire so you cant just brng your tank up and then spam AOEs :o


Forcefield


The cheesy way out. -_-

#19
Skellimancer

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oblivionenss wrote...

SomeoneStoleMyName wrote...

If you didnt notice im a fan of friendlyfire so you cant just brng your tank up and then spam AOEs :o


Forcefield


The cheesy way out. -_-


cheesy waffles?

#20
EricHVela

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Burnt cheesy waffles.

#21
addiction21

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omg cheesy waffles *runs to the kitchen to begin another experiment in the making of waffles*

#22
Haexpane

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oblivionenss wrote...

It is the DM that has made the lore, and it is also DM that has decided that mages is powerful but has drawbacks, like friendlyfire,. The Dm is in this case Bioware, and It is always ALWAYS the DM that has the last word, in P & P atleast and it should be so in computer RPGs to, sure the players could come with bug reports but not gamebreaking changes and balance suggestions, wich is not needed in a single player game like this or in a P & P cause there you test the system before you play with it, if you dont you are just a bad DM.

But if Bioware thinks it is fit to change something in the game more to their liking we cant stop them, but it is most rant threads out there now, and you could see this one as one to if you like.

And one more thing, the Darkspawns have alot of mages because........their powers arent from the world where Ferelden is in.


Wrong, the DM is bound by the rulebook.  Allowing DMs to change the rules is bogus nerd nonsense.

The bottom line is if mages don't need STR or DEX but can use STR or Dex gear w/ AM skills, why have any tanks at all?

#23
EricHVela

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addiction21 wrote...

omg cheesy waffles *runs to the kitchen to begin another experiment in the making of waffles*

Be careful. The mages tinkered with such powers and burnt the whole place. (That's why it's black.)

#24
Kalcalan

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Haexpane wrote...

oblivionenss wrote...

It is the DM that has made the lore, and it is also DM that has decided that mages is powerful but has drawbacks, like friendlyfire,. The Dm is in this case Bioware, and It is always ALWAYS the DM that has the last word, in P & P atleast and it should be so in computer RPGs to, sure the players could come with bug reports but not gamebreaking changes and balance suggestions, wich is not needed in a single player game like this or in a P & P cause there you test the system before you play with it, if you dont you are just a bad DM.

But if Bioware thinks it is fit to change something in the game more to their liking we cant stop them, but it is most rant threads out there now, and you could see this one as one to if you like.

And one more thing, the Darkspawns have alot of mages because........their powers arent from the world where Ferelden is in.


Wrong, the DM is bound by the rulebook.  Allowing DMs to change the rules is bogus nerd nonsense.

The bottom line is if mages don't need STR or DEX but can use STR or Dex gear w/ AM skills, why have any tanks at all?


"bound by the rulebook"?

Sorry but that is a very reductive take on pen and paper RPG. I've played many games and I can tell you that if you start worrying about the rules so much that it actually stifles or restricts your imagination in any way you are probably not having fun anymore.

Remember what Gary Gygax used to say: "The secret we should never let the gamemasters know is that they don't need any rules."


#25
Loc'n'lol

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The only thing that binds the DM is the enjoyment of the players. Which means that if enough people complain that the (gross) imbalance is ruining a part of the fun, they should eventually acknowledge it and react accordingly...

Player-controlled warriors and rogues need a bit of extra oomph. And I don't mean moar damage, but mostly more versatile abilities, and most of all the ability to actually use them (I'm looking at you, depleted stamina gauge).

To people who keep bringing lore into a gameplay discussion, I'll just remind them that grey wardens are supposed to be super-awesome fighters (you get to hear it just about everywhere you run), even though most of them can't cast spells.

Modifié par _Loc_N_lol_, 16 novembre 2009 - 05:49 .