Haexpane wrote...
Kalcalan wrote...
Haexpane wrote...
oblivionenss wrote...
It is the DM that has made the lore, and it is also DM that has decided that mages is powerful but has drawbacks, like friendlyfire,. The Dm is in this case Bioware, and It is always ALWAYS the DM that has the last word, in P & P atleast and it should be so in computer RPGs to, sure the players could come with bug reports but not gamebreaking changes and balance suggestions, wich is not needed in a single player game like this or in a P & P cause there you test the system before you play with it, if you dont you are just a bad DM.
But if Bioware thinks it is fit to change something in the game more to their liking we cant stop them, but it is most rant threads out there now, and you could see this one as one to if you like.
And one more thing, the Darkspawns have alot of mages because........their powers arent from the world where Ferelden is in.
Wrong, the DM is bound by the rulebook. Allowing DMs to change the rules is bogus nerd nonsense.
The bottom line is if mages don't need STR or DEX but can use STR or Dex gear w/ AM skills, why have any tanks at all?
"bound by the rulebook"?
Sorry but that is a very reductive take on pen and paper RPG. I've played many games and I can tell you that if you start worrying about the rules so much that it actually stifles or restricts your imagination in any way you are probably not having fun anymore.
Remember what Gary Gygax used to say: "The secret we should never let the gamemasters know is that they don't need any rules."
That's the same school of thought behind Twighlight Fan Fiction.
THe idea that "fans know better than the writers" has been given it's chance. Portal and Counterstrike are some of the only "Fan art" projects to ever make it.
The idea that "i know better than the 30 people who made this rulebook and lore" is almost always proven false.
When you play basketball do you allow double drible and travel because it's "More fun"? Rules exist in games because they have been tested and researched. Fans are not bound by consumer criticisms. IF they really knew better, they'd make their own rulebook and it would be a top seller.
That's just a pipe dream, the reality is 99.9% of fan art and fan projects blow high chunks of garbage.
I don't get why you're quoting my post since your reply doesn't even respond to what I've posted.

RPGs are not meant to be played
one way. Any DM worth his salt has a set of house rules that may be more or less complicated or comprehensive than what the rulebook provides. I use the verb provide because that is what rulebooks do, they provide a Game Master (or Dungeon Master) with options. Rules are
not meant to be Holy Scripture.
An RPG is about imagination and storytelling, the rules are just a means to an end, nothing more. DA is a perfect example of fine storytelling in a CRPG.
I believe that house rules are a good thing in pnp RPGs and that mods can be as useful when it comes to a CRPG. By the way, games are patched all the time because of bugs or issues that need rebalancing. Would you consider a patch to be wrong because it changed the rules of the game?
By the way, no offense but your comparisons are not adequate. Fan fiction and basketball don't have much in common (even less in common with role playing games). But if we were to take your comparison one notch ahead we'd have to say that rugby was invented by people who weren't opposed to house rules.
Anyway, I guess we'll have to agree to disagree.
So, taking a bunch of mages makes the game less fun for you? Maybe you could just take less mages.
What the man said.