Marek_Kail wrote...
I'm not sure I see your point here. Are you saying that balance is more than just being able to win? At that point we are no longer using an objective term, but instead speaking to what you consider balance. Why should it be just as easy playing a tank as a mage, or as a rogue?
Balance should be about the lowest common denominator, name can you win the game with any build that is available to the game. Anything more than that in a single player game is only opinion.
Your arguments have some merit in an MMO, but then only an MMO where PVP is unavoidable.
But we aren't,
and you can win the entire game as any charcter class, with any specialization build. So that means the gameplay is balanced.
Balanced is not necessarily fun either. If all classes were fully balanced (as in no class build was "better") then it becomes boring, or impossible to program. See the current homoenization of WoW to see how boring classes become.
LOL of course balance is not about "can you win". That's absurd. Have you played MMOs before? classes being "unabalanced" is all about feel, testing, combat logs and group dynamics.
It's been proven thousands of times over that the only way to "balance" classes is through testing. Back in the old days, like 1999 Everquest, the developers said anyone "complaining about balance LOL u suck at playing"
Then the players got serious, and we started showing combat logs, XP tables, gear spreadsheets. It was PROVEN to the devs without a doubt which classes were gimped beyond intent, to the point of making XP gain slower for themselves, and the entire party.
SOE then spent MONTHS doing balanced testing after they were shown facts. So this idea of "LOL balance is fine just go play" is an old argument that was debunked 10 years ago by the players themselves, using official game logs.
Balance isn't about "I beat the boss w/ 4 rogues, rogues R FINE u suck at playin!" Balance is about - *does this class offer anything useful to the point of being a compelling choice for a group member*
Mages offer healing, CC, DD, DoT AND the ability to wear plate and use weapons. That = extremely compelling choice.
Warriors can taunt and soak up damage... sounds great, but the balance is off. Not enough damage sponging, too hard to heal w/ spells (potions work better) Stamina drains, wasting "rejuv" from a mage on a warrior is pointless, doing DD or CC w/ the mage works better etc...
The list goes on and on as to why exactly warriors are not quote balanced. Most of it boils down to the abilities are gimped, slow to recharge, and stamina does not recharge enough. Too much cost for an ability to be even worth it.
Someone else mentioned the 2H skill tree, half of the skills are worthless. Critical Hit? the recharge is insanely slow for an extra 10pts of damage. Shield bash is great .for the first skill, then it's "more shield bashing at more cost"...
Extremely boring. Passive high tier skills like "no longer have such gimped out penalities for using a 2h" yay?
What's better, not being so gimped at 2h or putting a mage in prison?