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For Dragon Age 3, we need our Warden back.


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#176
ISnowdropI

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Haristo wrote...

NO ! I don't want to play a warden again ! I want something new and something original ! With everything I saw in DA2, I'm pretty sure the next Dragon Age Game setting will be The Tevinter Imperium. I'd like to play something new and foreign from this part of the world.

The Warden was great for Origins.
Hawke was perfect for DA2.
A new character will fit in DA3/whatever the name !


Agree with this.
I'd like the MC to be fully voiced as well, I dunno about others but when I played back Origins, I couldn't get used to the dead eyes and blank stares. something didn't feel right.
However, I'd like for them to create more tones, and perhaps give a little insight as to what precisely the MC will say, for example if you hover over the tone or line. I guess this would only work on PC though :unsure:

#177
randName

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Lethvienne wrote...

randName wrote...

Lethvienne wrote...

randName wrote...

No, we don't - I for one would see this as a huge negative since all my wardens are close to demi-gods at the end of DA:A, and would be horribly boring to continue.


Oh dear lord. ~rolls her eyes~


Reducing my wardens to level 1, or restarting them, is hardly something I want at all, and is included in the argument; or rather doing such is worse than importing them at full strength.


Or it is beyond preposterous that my Warden would suddenly lose all that (s)he learnt before, and I have no interest at all in seeing my character from DA:O diminished and ridiculed in such a way.


& the idea that this weakling you propose would have slayed archdaemons, cut down dragons, and thousands of enemies of various stripe and colour, sprayed cities crimson and stopped the blight is insane, and I find the whole idea a tragic farce.


So that is all, or do I need to spit out all the consequences of having the Warden return? 


Wow. Do you even try to think about your arguments before posting them? The level the player has reached in a game has NOTHING to do with the character's strength. Level is a game mechanic to show your progress throughout the game. You thinking a game mechanic has anything to do with the character is ludicrous, The two are not connected in any way. Though I suppose as a RPer I can grasp that concept more easily than you. <_<

That's like saying it'd be pointless to make a superhero game (with superman or some other super-powered character) because a guy who do all the things Superman can do would never start off as a level 1.

Once again, LEVEL is just another way to measure a player's progress through the game. It's got absolutely nothing do with the actual character.

If that's your only argument, your only reason for insisting the Warden can't return, then I really have nothing more to say to you because it's aburd, plain and simple.

Edit: And having the Warden, if he/she returns, start the game at level one as a game mechanic hardly constitutes 'ridicule', which means: to reduce or dismiss the importance or quality of somebody or something in a contemptuous way OR to engage in mocking laughter, mimicry, or comments intended to make fun of somebody in a contemptuous way.

Making the Warden a level 1 (game mechanic) to start off the game is hardly ridicule. Nor does it diminish his/her importance as a character. Please, don't be so dramatic. :?


I'm not talking about the numeric levels used for character ability building, as in My warrior is level 46, or 86.

I'm talking about level as in my character in DA:A had so much power that it wouldn't be feasible to contiue it.
Or if the same Warden is used in DA3 (s)he needs to be able to do what (s)he did in DA:O and DA:A right from the start.

Modifié par randName, 11 avril 2011 - 11:49 .


#178
randName

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Lethvienne wrote...
Wow. Do you even try to think about your arguments before posting them? The level the player has reached in a game has NOTHING to do with the character's strength. Level is a game mechanic to show your progress throughout the game. You thinking a game mechanic has anything to do with the character is ludicrous, The two are not connected in any way. Though I suppose as a RPer I can grasp that concept more easily than you.


You are throwing accusations, why? 
I have been pnp roleplaying from that I was 7*, I was a GM from 11 to 15 before the group dissolved due to parties and girls, and from which point I've played cRPGs instead, and I always roleplay them.

I never cared for numbers or charts, but always roleplaying and good stories.

And I'm simply saying that the level, not as in my warrior is level 68, but as in the wardens level of might, or power, in DA:A is so staggering that it would be hard to continue that character.
And if they decided to drain that power away, they change the character and I have no interest in that, even less if they would drain the old party down to the tatters of rags you normally start cRPGs in.

That's like saying it'd be pointless to make a superhero game (with superman or some other super-powered character) because a guy who do all the things Superman can do would never start off as a level 1.


If they continue the Warden tale, and the might and power of the character is equal that of the end of DA:A, so the character would be able to do what she did in DA:A sure, as I said I never talked about the arbitrary charcter level numeric, but used level as a comparison to the surrounding.

Once again, LEVEL is just another way to measure a player's progress through the game. It's got absolutely nothing do with the actual character.


lev·el  (lPosted ImagevPosted ImagePosted Imagel)n.1. a. Relative position or rank on a scale.

We use level to talk of our position relative to reference objects all the time, and this was how I used level.


If that's your only argument, your only reason for insisting the Warden can't return, then I really have nothing more to say to you because it's aburd, plain and simple.


Obviously you misread and thought only I meant the more specific character level numeric tied to a character in a cRPG, I never did.


Edit: And having the Warden, if he/she returns, start the game at level one as a game mechanic hardly constitutes 'ridicule', which means: to reduce or dismiss the importance or quality of somebody or something in a contemptuous way OR to engage in mocking laughter, mimicry, or comments intended to make fun of somebody in a contemptuous way.


This hardly needs commenting, since you and I talked about different things in regards of the word level.


Making the Warden a level 1 (game mechanic) to start off the game is hardly ridicule. Nor does it diminish his/her importance as a character. Please, don't be so dramatic.


Since a characters mechanical level says nothing about the character level, as in how you stand relative to the world, no I would agree.

Removing the character level relative to the world would.



* Some older kids/Teens were running the group, and I played either halflings or children.


EDIT: Nor do I care if a character, like the Warden, don't get the same talents, or the same level number - just a power that is more or less the same relative to the world as she had. Thus Hawk would fit better, since in the story of DA2 at most she killed some daemons, a ton of bandits, a crazed daemonic Templar and a High Dragon, and way too many golems.
Continuing Hawk, is akin to continuing the Warden if DA:O ended after the Sacred Ashes.

Modifié par randName, 11 avril 2011 - 12:10 .


#179
Lethvienne

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randName wrote...

Lethvienne wrote...

randName wrote...

Lethvienne wrote...

randName wrote...

No, we don't - I for one would see this as a huge negative since all my wardens are close to demi-gods at the end of DA:A, and would be horribly boring to continue.


Oh dear lord. ~rolls her eyes~


Reducing my wardens to level 1, or restarting them, is hardly something I want at all, and is included in the argument; or rather doing such is worse than importing them at full strength.


~shrug~ All I hear is "I want, I want."


Right back at you.

The problem is that reducing the character to level 1, or diminishing it is not keeping continuity, its not telling the story of DA:O since you break it by doing so.

And it's true, I do want one thing, and that is a good believeble story, one that continues the age of dragons within the world of Thedas, so it would need to take into account DA:O and DA2, well actually I'd rather that they scrapped the retcon they did in DA2. For I don't want them to diminish and ruin the story they already built, by changing the past through rewriting and retcons. 
That said if they actually managed to tell a good story using my Warden, in full bloom as seen in DA:A sure, I would like that.

And had BioWare done what they did in BG1 and capped your character at a rather low level, and then continued it in BG2 to a high, but not godly level, and then finished it off with a demi-god phase in TB and finally godhood, sure - I would have liked that.

They didn't.


& When I talk of levels in BG or in DA:O, its not about getting to level 15, or 29 or 100, its more about what you accomplished, and what power relative to man and gods you held.
So Hawk at character level 27 (standard end game) is less level wise in this sense than your character in BG2 at character level 18.




I haven't once put what I want personally completely above what would be a good compromise for fans of Origins and DA2. All I have tried to do is give a reasonable compromise for those who are both for and against the Warden returning. Your attempt at a retort is poorly done, because all you've done thus far is try to say why the Warden should not be back at ALL. Period. And for something as trivial (in my opinion, at least as far as its relevance to the story goes) as level. Very different.

Moving on. Lowering the Warden's level for DA3 would NOT be game breaking. You're trying too hard to prove a moot point. Level is a game mechanic. When in the game was the Warden's level ever mentioned? Or even the abilities you chose to give him based on how you decided to manage him/her? Never. It has nothing whatsoever to do with the story. Nothing. Zip.

The Warden could return as a level 100 or a level 1. The story remains the same. The only difference is that as a level 100 you blow through the game in seconds (yes, I'm taking the liberty to exaggerate a little. I trust you get the point) and as a level 1 you have to take your time and build yourself up as a player. But your character is the same person they've always been.

In Origins the things that changed your character or had any impact on them in the story was not their level or the magical/warrior/rogue abilities they acquired. It was the journey. The things they had done and witnessed; the moral choices they had made. Level had nothing to with it.

The Warden is a character. Any skills he possessed in the game are game mechanics there for the sake of progressing further. They have no impact on the story. The Warden choosing to use a shield and sword instead of a two-handed does nothing to the story whatsoever. Not even a little bit. So, again, having the Warden return at more reasonable level (for beginning a new game) like 1, or 10, or something, is in no way game breaking. Nor does it in any way interrupt the continuity of the story because it has nothing to do with the story.

I do, however, agree that they should drop some of the changes they made in DA2. Just scrap it completely. Like being more strict with the classes. No hybrids, et cetera. That I truly hope they toss in the trash bin for DA3. I did mention previously that for their next game they should bring the franchise back to its roots. Emulate DA:O that DA2, if not for everything. Just most.

#180
Lethvienne

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mrcrusty wrote...

Lethvienne wrote...

randName wrote...

Lethvienne wrote...

randName wrote...

No, we don't - I for one would see this as a huge negative since all my wardens are close to demi-gods at the end of DA:A, and would be horribly boring to continue.


Oh dear lord. ~rolls her eyes~


Reducing my wardens to level 1, or restarting them, is hardly something I want at all, and is included in the argument; or rather doing such is worse than importing them at full strength.


Or it is beyond preposterous that my Warden would suddenly lose all that (s)he learnt before, and I have no interest at all in seeing my character from DA:O diminished and ridiculed in such a way.


& the idea that this weakling you propose would have slayed archdaemons, cut down dragons, and thousands of enemies of various stripe and colour, sprayed cities crimson and stopped the blight is insane, and I find the whole idea a tragic farce.


So that is all, or do I need to spit out all the consequences of having the Warden return? 


Wow. Do you even try to think about your arguments before posting them? The level the player has reached in a game has NOTHING to do with the character's strength. Level is a game mechanic to show your progress throughout the game. You thinking a game mechanic has anything to do with the character is ludicrous, The two are not connected in any way. Though I suppose as a RPer I can grasp that concept more easily than you. <_<

That's like saying it'd be pointless to make a superhero game (with superman or some other super-powered character) because a guy who do all the things Superman can do would never start off as a level 1.

Once again, LEVEL is just another way to measure a player's progress through the game. It's got absolutely nothing do with the actual character.

If that's your only argument, your only reason for insisting the Warden can't return, then I really have nothing more to say to you because it's aburd, plain and simple.


I agree to a point but at the same time, the skills, accomplishments and perceived strength of the character has to be reflected in any sequel involving the Warden. Whereas the level itself is irrelevant, there needs to be a very good reason as to why the character lacks the skills and power that he/she previously had at the end of Dragon Age if there is to be any logical continuity.

I'd also hope we don't go for the amnesia route either. I didn't like it in the Witcher, I somewhat forgave it in PS:T but I'm sure a lot of people will not be satisfied with amnesia for Dragon Age 3. Imagine, your Ferelden Grey Warden, Slayer of the Archdemon. As weak as a homeless beggar. Because she/he got a nasty bump on the head and forgot how great and powerful he/she used to be.

Though, the other obvious argument to bring up is what if you sacrified your Warden?




I don't think a reason for any lack of skill or 'power' would be terribly necessary, since, as mentioned before, they're still game mechanics and have no basis on the story itself. So an amnesia excuse isn't necessary.  ^.^

In the end of Witch Hunt the Warden disappears. Any number of things could have happened between then and the 10 years in which Hawke's story takes place. But again, the Warden's level, abilties, et cetera; those are all game mechanics and are no reason to keep BioWare from bringing them back.

As for the sacrifice thing... I already covered that. Why are people are reading half? I did say there should be an option for players to choose either the Warden OR Hawke in DA3.

#181
Lethvienne

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randName wrote...

Lethvienne wrote...

randName wrote...

Lethvienne wrote...

randName wrote...

No, we don't - I for one would see this as a huge negative since all my wardens are close to demi-gods at the end of DA:A, and would be horribly boring to continue.


Oh dear lord. ~rolls her eyes~


Reducing my wardens to level 1, or restarting them, is hardly something I want at all, and is included in the argument; or rather doing such is worse than importing them at full strength.


Or it is beyond preposterous that my Warden would suddenly lose all that (s)he learnt before, and I have no interest at all in seeing my character from DA:O diminished and ridiculed in such a way.


& the idea that this weakling you propose would have slayed archdaemons, cut down dragons, and thousands of enemies of various stripe and colour, sprayed cities crimson and stopped the blight is insane, and I find the whole idea a tragic farce.


So that is all, or do I need to spit out all the consequences of having the Warden return? 


Wow. Do you even try to think about your arguments before posting them? The level the player has reached in a game has NOTHING to do with the character's strength. Level is a game mechanic to show your progress throughout the game. You thinking a game mechanic has anything to do with the character is ludicrous, The two are not connected in any way. Though I suppose as a RPer I can grasp that concept more easily than you. <_<

That's like saying it'd be pointless to make a superhero game (with superman or some other super-powered character) because a guy who do all the things Superman can do would never start off as a level 1.

Once again, LEVEL is just another way to measure a player's progress through the game. It's got absolutely nothing do with the actual character.

If that's your only argument, your only reason for insisting the Warden can't return, then I really have nothing more to say to you because it's aburd, plain and simple.

Edit: And having the Warden, if he/she returns, start the game at level one as a game mechanic hardly constitutes 'ridicule', which means: to reduce or dismiss the importance or quality of somebody or something in a contemptuous way OR to engage in mocking laughter, mimicry, or comments intended to make fun of somebody in a contemptuous way.

Making the Warden a level 1 (game mechanic) to start off the game is hardly ridicule. Nor does it diminish his/her importance as a character. Please, don't be so dramatic. :?


I'm not talking about the numeric levels used for character ability building, as in My warrior is level 46, or 86.

I'm talking about level as in my character in DA:A had so much power that it wouldn't be feasible to contiue it.
Or if the same Warden is used in DA3 (s)he needs to be able to do what (s)he did in DA:O and DA:A right from the start.


Define 'power' then. Do mean the Warden's power as Commander of the Grey? Because by the end of Awakening they step down. Do you mean his/her fame as the Hero of Ferelden? That's hardly power. And it wouldn't get in the way of a return for the Warden.

You seem to be assuming that in order for the Warden to make a come back he/she would have to return an obscure nobody like they started off as in Origins. This isn't the case. The Warden is still the Hero of Ferelden. Nothing will change that.

But Hawke's story occurs over, what, a 10 year period? Who knows what the Warden could have doing in that time? He/she could easily slip into Ferelden and walks amongst the people without them having the foggiest idea who they are. Because realistically, would the everyday commoner have even the faintist idea what the Warden would look like? And do you think it would ever cross their mind that they would ever, in their life, meet the Hero of Ferelden? The Warden could travel fairly easily in many places without people knowing who he/she is. Especially after a 10 year period, during which we might as well assume he/she spent their time with Morrigan.

The end of Witch Hunt says the Warden disappears. If they reappear of a 10 year absence, what power do you expect them to possess other than the solely game mechanical power of level and skills? So, no, the Warden would not be too powerful a character to have as a main protagonist for DA3. He/she is the original hero. And in most fantasy stories the original hero remains the main character throughout the story. Why should this be different? There's no truely plausible reason for it.

#182
A Crusty Knight Of Colour

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Lethvienne wrote...

mrcrusty wrote...

Lethvienne wrote...

randName wrote...

Lethvienne wrote...

randName wrote...

No, we don't - I for one would see this as a huge negative since all my wardens are close to demi-gods at the end of DA:A, and would be horribly boring to continue.


Oh dear lord. ~rolls her eyes~


Reducing my wardens to level 1, or restarting them, is hardly something I want at all, and is included in the argument; or rather doing such is worse than importing them at full strength.


Or it is beyond preposterous that my Warden would suddenly lose all that (s)he learnt before, and I have no interest at all in seeing my character from DA:O diminished and ridiculed in such a way.


& the idea that this weakling you propose would have slayed archdaemons, cut down dragons, and thousands of enemies of various stripe and colour, sprayed cities crimson and stopped the blight is insane, and I find the whole idea a tragic farce.


So that is all, or do I need to spit out all the consequences of having the Warden return? 


Wow. Do you even try to think about your arguments before posting them? The level the player has reached in a game has NOTHING to do with the character's strength. Level is a game mechanic to show your progress throughout the game. You thinking a game mechanic has anything to do with the character is ludicrous, The two are not connected in any way. Though I suppose as a RPer I can grasp that concept more easily than you. <_<

That's like saying it'd be pointless to make a superhero game (with superman or some other super-powered character) because a guy who do all the things Superman can do would never start off as a level 1.

Once again, LEVEL is just another way to measure a player's progress through the game. It's got absolutely nothing do with the actual character.

If that's your only argument, your only reason for insisting the Warden can't return, then I really have nothing more to say to you because it's aburd, plain and simple.


I agree to a point but at the same time, the skills, accomplishments and perceived strength of the character has to be reflected in any sequel involving the Warden. Whereas the level itself is irrelevant, there needs to be a very good reason as to why the character lacks the skills and power that he/she previously had at the end of Dragon Age if there is to be any logical continuity.

I'd also hope we don't go for the amnesia route either. I didn't like it in the Witcher, I somewhat forgave it in PS:T but I'm sure a lot of people will not be satisfied with amnesia for Dragon Age 3. Imagine, your Ferelden Grey Warden, Slayer of the Archdemon. As weak as a homeless beggar. Because she/he got a nasty bump on the head and forgot how great and powerful he/she used to be.

Though, the other obvious argument to bring up is what if you sacrified your Warden?




I don't think a reason for any lack of skill or 'power' would be terribly necessary, since, as mentioned before, they're still game mechanics and have no basis on the story itself. So an amnesia excuse isn't necessary.  ^.^

In the end of Witch Hunt the Warden disappears. Any number of things could have happened between then and the 10 years in which Hawke's story takes place. But again, the Warden's level, abilties, et cetera; those are all game mechanics and are no reason to keep BioWare from bringing them back.

As for the sacrifice thing... I already covered that. Why are people are reading half? I did say there should be an option for players to choose either the Warden OR Hawke in DA3.


Well, I did only read the last couple of responses before replying. There was a veritable wall of text in this thread that I couldn't be bothered to climb.

:P

But the notion of completely wiping out skills and character progression as far as mechanics go is cheap unless there is a very good, logical, in-universe reason for it to happen.

The skills, levels, etc may be game mechanics, but it's also an integral part of the character's growth throughout journey. Mastering abilities and skills, becoming more powerful, this represents the result of the character's experiences. As you carry out more quests and progress further in the story, the character is meeting the challenges put before him/her and suceeding. Becoming stronger by the experience.

By cleaning the slate, you are essentially suggesting that the sum of the Warden's experiences came down to absolutely nothing when it comes to physical and mental personal growth. The Warden, at level 1, in a proposed Dragon Age 3 would be no stronger than the Warden at the very beginning of the Origins story. Not just from a gameplay perspective, but from a physical and mental one, too.

In either case, I'd imagine such a proposition would be immensely unpopular unless handled delicately and effectively. Considering how DA 2 was handled, I would not expect anything positive regarding this issue.

Modifié par mrcrusty, 11 avril 2011 - 12:34 .


#183
FellowerOfOdin

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No. As much as I love the Warden, it's impossible to implement in a game seeing that you would be a nigh-immortal super hero...the normal enemies would have to be Archdemons to be a challenging threat...

#184
randName

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Lethvienne wrote...
Your attempt at a retort is poorly done, because all you've done thus far is try to say why the Warden should not be back at ALL. Period. And for something as trivial (in my opinion, at least as far as its relevance to the story goes) as level. Very different.


Why the lies?

From the post you quoted
“That said if they actually managed to tell a good story using my Warden, in full bloom as seen in DA:A sure, I would like that.”


Lethvienne wrote...
Moving on. Lowering the Warden's level for DA3 would NOT be game breaking. You're trying too hard to prove a moot point. Level is a game mechanic. When in the game was the Warden's level ever mentioned? Or even the abilities you chose to give him based on how you decided to manage him/her? Never. It has nothing whatsoever to do with the story. Nothing. Zip.

You are using a narrow description of Level used within character building mechanics, as pointed out before I use the normal term, “relative to”, as in relative to the world.

The Warden could return as a level 100 or a level 1.

If you only talk about level mechanics, and level 1 in DA3 equals level 100 in DA:O, yes, since it would be the same.

The story remains the same. The only difference is that as a level 100 you blow through the game in seconds (yes, I'm taking the liberty to exaggerate a little. I trust you get the point) and as a level 1 you have to take your time and build yourself up as a player. But your character is the same person they've always been.

Hardly, a role/character is not just what mannerism you have, but what you are.
You greatly change a character if you take him from the opposite side of a rags-to-riches cRPG, and place him back in rags again. Not only do you change the character, but all she went through before as you nullify it and diminish all she did previously.

In Origins the things that changed your character or had any impact on them in the story was not their level or the magical/warrior/rogue abilities they acquired. It was the journey. The things they had done and witnessed; the moral choices they had made. Level had nothing to with it.

Never said anything else, its just you getting stuck on level mechanics in cRPG and not using the normal term for level, as in relative to.

& Yes, and I’ve never argued that my Warden needs to be able to cast the storm of the century.

But removing what she became during that Journey removes the journey, if she became a warrior feared through out the lands, a Mage that would make the land tremble in fear, reducing her to killing rats again, or to fear street thugs is diminish and destroying what she did, and thus her character and role.

Or history is important, again a role is just not your mannerism but your place in the world, and how you move it, and how you can not.

The Warden is a character. Any skills he possessed in the game are game mechanics there for the sake of progressing further. They have no impact on the story. The Warden choosing to use a shield and sword instead of a two-handed does nothing to the story whatsoever.

I never argued skill or abilities, only relative level to the world.
But it does change the character a great deal to go from a defensive character to an offensive character, as in 2hander to shield and sword, but does it change the overreaching story? No I would agree.

Not even a little bit. So, again, having the Warden return at more reasonable level (for beginning a new game) like 1, or 10, or something, is in no way game breaking. Nor does it in any way interrupt the continuity of the story because it has nothing to do with the story.

Having the Warden return at a reasonable level to what she was would be fine, a level that would have her able to kill Dragons alone in Nightmare difficulty, as I mine easily could at the end of DA:A.

Having her return at a level where grunt darkspawns would be an issue would, since it would change her role relative to the world, and thus change who she is, would be an issue.

There are solutions for this, one would have her so wounded that she would have to fight to regain strength, an old fallen hero now back on her feet and trying to regain herself.
That mostly works for Warriors and Rogues on the other hand, you would have to resort to brain damage for the mages, one either caused by accident, or forced upon the character.

Just taking a demigod and making her a low level grunt won’t do without a valid explanation, and the positives of such doesn’t outweigh the negatives of using the old and worn method of yet an other amnesia.

I do, however, agree that they should drop some of the changes they made in DA2. Just scrap it completely. Like being more strict with the classes. No hybrids, et cetera. That I truly hope they toss in the trash bin for DA3. I did mention previously that for their next game they should bring the franchise back to its roots. Emulate DA:O that DA2, if not for everything. Just most.


I talked about retcons mostly, as in having Leliana alive even if she died in DA:O, same with Anders, or overriding the endings in DA:O by calling them rumours.



EDIT: The comments about killing dragons alone, and killing rats are slightly hyperboyle, or Rats were used simply due to it being an old curse of low level cRPGs, one that DA2 didn't stoop to (but DA:O did, but as a jest). & Dragons come in all sized, and half the bandits in DA2 can kill Dragons on their own.

Modifié par randName, 11 avril 2011 - 12:44 .


#185
Cutlasskiwi

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simfamSP wrote...

NO...NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO *breaths* NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO.... Dragon age is about the world, not about the warden.


This pretty much sums it up for me. 

I would not want to play as my warden again. 

#186
MistySun

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ShadyKat wrote...

The Warden's story is over. New lead in DA3.



The Warden's story is far from over. Remember the Origins epilogue stated>>>> the darkspawn still holds a threat in Orlai, and other places...but these are tales YET to be told. Plus the fact it goes on to say>>>> Ferelden hasn't heard the last of the Grey Warden.

#187
Lethvienne

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randName wrote...

Lethvienne wrote...
Wow. Do you even try to think about your arguments before posting them? The level the player has reached in a game has NOTHING to do with the character's strength. Level is a game mechanic to show your progress throughout the game. You thinking a game mechanic has anything to do with the character is ludicrous, The two are not connected in any way. Though I suppose as a RPer I can grasp that concept more easily than you.


You are throwing accusations, why? 
I have been pnp roleplaying from that I was 7*, I was a GM from 11 to 15 before the group dissolved due to parties and girls, and from which point I've played cRPGs instead, and I always roleplay them.

I never cared for numbers or charts, but always roleplaying and good stories.

And I'm simply saying that the level, not as in my warrior is level 68, but as in the wardens level of might, or power, in DA:A is so staggering that it would be hard to continue that character.
And if they decided to drain that power away, they change the character and I have no interest in that, even less if they would drain the old party down to the tatters of rags you normally start cRPGs in.

That's like saying it'd be pointless to make a superhero game (with superman or some other super-powered character) because a guy who do all the things Superman can do would never start off as a level 1.


If they continue the Warden tale, and the might and power of the character is equal that of the end of DA:A, so the character would be able to do what she did in DA:A sure, as I said I never talked about the arbitrary charcter level numeric, but used level as a comparison to the surrounding.

Once again, LEVEL is just another way to measure a player's progress through the game. It's got absolutely nothing do with the actual character.


lev·el  (lPosted ImagevPosted ImagePosted Imagel)n.1. a. Relative position or rank on a scale.

We use level to talk of our position relative to reference objects all the time, and this was how I used level.


If that's your only argument, your only reason for insisting the Warden can't return, then I really have nothing more to say to you because it's aburd, plain and simple.


Obviously you misread and thought only I meant the more specific character level numeric tied to a character in a cRPG, I never did.


Edit: And having the Warden, if he/she returns, start the game at level one as a game mechanic hardly constitutes 'ridicule', which means: to reduce or dismiss the importance or quality of somebody or something in a contemptuous way OR to engage in mocking laughter, mimicry, or comments intended to make fun of somebody in a contemptuous way.


This hardly needs commenting, since you and I talked about different things in regards of the word level.


Making the Warden a level 1 (game mechanic) to start off the game is hardly ridicule. Nor does it diminish his/her importance as a character. Please, don't be so dramatic.


Since a characters mechanical level says nothing about the character level, as in how you stand relative to the world, no I would agree.

Removing the character level relative to the world would.



* Some older kids/Teens were running the group, and I played either halflings or children.


EDIT: Nor do I care if a character, like the Warden, don't get the same talents, or the same level number - just a power that is more or less the same relative to the world as she had. Thus Hawk would fit better, since in the story of DA2 at most she killed some daemons, a ton of bandits, a crazed daemonic Templar and a High Dragon, and way too many golems.
Continuing Hawk, is akin to continuing the Warden if DA:O ended after the Sacred Ashes.


I'm not going to bother going through everything and adjusting the quotes and whatnot. Too much hassle. I'll just address everything in the order in which it appeared.

1. I did not hurl any accusation. I just asked if you actually took the time to think about your arguments before posting them, but at first you came off not only as very hostile, but overly proud as well. At least that is how you seemed to me and I responded accordingly.

2. The Warden's 'might' as you say does not mean they aren't a plausible main protagonist for DA3. Especially if you consider what Morrigan said at the end of Witch Hunt. She said that Flemeth would be a terrible threat to the world. Even more so than the darkspawn.

If that's the case, Flemeth would squash Hawke like a bug with minimal effort. For a threat like that, the world needs a mighty hero such as Warden. Now, this is just my argument if I agreed that the Warden is, by reputation and deed, too mighty to be feasible. Which isn't true. Yes, he/she slayed the archdemon, but that was with an entire army at his/her back. The Warden could never have accomplished it alone and that's only if you chose to let the Warden strike the final blow. Some people chose to let Alistair or Loghain make the final sacrifice.

The Warden is impressive regardless, to be sure, but not some godly character that's so super and invincible that they can crush all who oppose them with less effort than it would take me to step on an ant. That just isn't the case. And as mentioned previously, the Warden has, as far as we know, been inactive for 10 years. If he/she hasn't been training that entire time it's more than reasonable to assume that they may have gotten a bit rusty over the years.

3. My Superman example stands. Or any Superhero. That doesn't prevent them from making Superhero games in which we can play the hero just because in the stories, these characters are almost godlike in their ability.

I think I pretty much addressed the Warden power thing already. It's not reason to keep him/her from returning. All it means is that the threat (probably Flemeth, which would be very interesting) would be even greater than the darkspawn and the archdemon.

4. The whole level thing. Still moot, The players level is never referred to in the game as part of the story. Whether you personally use it to rank your character is irrelevant. That isn't what levels are in the game. They're just a mechanic to measure progress and have no impact on the 'in character' story, if you will. It shouldn't hinder the Warden's return.

5. The character's, to put it as you did, level in relation to world - as in the Warden being this unbeatable, Godlike hero - is just a perception. He/she is still flesh and blood. He/she can be injured, fall ill, get killed. They're mortal just like anyone else. A particularly capable mortal, yes, but still a mortal. The Warden is not an unbeatable god and was never portrayed as such, even at the end of Awakening. They are, simply put, a hero. That's why they're the main character of Origins.

Origins was all about showing that your Warden was extraordinary in some way even before they became a hero. That's why they were chosen to be a Warden. That's why they survived the joining. In DA:O, you'd learn of what happened to the other 'origins' characters that you weren't playing because they did not have that certain, indefinable quality that set them apart. That's often how it is with the hero of the story. They possess some special trait that can't quite be pinpointed, And it is this trait that makes them the hero.

It's not different with the Warden. Has the Warden done remarkable things? Absolutely. Because he/she is the hero. And that's not a viable reason for not allowing those of us that would like to continue with our Wardens from doing so. After all, it's not as though You would be forced to play the Warden. For those, like you, who don't want to use the Warden, there is Hawke. Compromise.

But anyway, back to the point of power. While I agree that the Warden is impressive (he/she was impressive even more he/she became famous, if you think about it), I don't agree that this makes her/him too powerful (by deed) to be a main, playable character. No matter how strong the hero is, something or someone more powerful to challenge them and push them to their limits and beyond will always appear. And the Warden's been MIA for roughly 10 years. As I mentioned a littler earlier, he/she could be out of practice by now.

6 and final. Hawke is not a better option. Not in any way, shape or form. It was just BioWare's cookie-cutter character that talked, created as part of their attempt to turn Dragon Age 2 into a ME2 replica with swords and bows instead of blasters and lasers whatever else ME2 used. They thought it would appeal to the action crowd more than the more RP based Warden and thus make them more money. Plain and simple.

Hawke is a very static and weak character. Weak as in its development is very poor - practically nonexistent. There's nothing compelling about it, at least not in my estimation. The Warden I cared about. I worried about the Warden, I actually a pang of hurt when the Warden was betrayed. I felt happy when the one my Warden loved finally returned his affections. Even if the Warden was a silent character, he/she had the sort of depth that Hawke is sorely lacking in.

Personally, I still maintain that Hawke should have never been created in the first place, but that's another discussion entirely. Hawke's weakness in comparison to the Warden does not make it the better choice. Especially not if what Morrigan said about Flemeth is at all true.

Another reason Hawke is not a better choice . . . You mentioned the level and power of the Warden damaging the continuity and integrity of the story. I feel that Hawke does that far more.The Warden is the original hero and his/her story was left with many questions unanswered. Hawke's introduction into the series did nothing to answer any of those questions and ended in a way that just left you with more.

As a character Hawke is very weak and underdeveloped. But it is no so endearing that it stirs me to have an desire to learn more about .

So maintain that the Warden is not godlike - certainly nowhere near enough to justify not allowing her/him to return - and they're, I feel, a better hero for the Dragon Age universe than Hawke. Even the name 'Hawke' is a terrible cliche.

I greatly prefer furthering the Warden's story  over continuing with an empty, static character that has the depth of a teaspoon. However, regardless of my feelings I want to be fair. Thus my compromise.

ADDITION: I missed a few things in my first go through. Allow me to rectify that right now.

randName wrote...

Having her return at a level where grunt darkspawns would be an
issue would, since it would change her role relative to the world, and
thus change who she is, would be an issue.

There are solutions
for this, one would have her so wounded that she would have to fight to
regain strength, an old fallen hero now back on her feet and trying to
regain herself.
That mostly works for Warriors and Rogues on the
other hand, you would have to resort to brain damage for the mages, one
either caused by accident, or forced upon the character.

Just
taking a demigod and making her a low level grunt won’t do without a
valid explanation, and the positives of such doesn’t outweigh the
negatives of using the old and worn method of yet an other amnesia.


:pinched::?

You seem to be mixing up game mechanics with the actual character again. In the story the Warden defeated all these powerful enemies and became a hero (with the aid of his/her companions, you must remember. Never alone), yes. But even if, in DA3, the Warden came back as a level 1 mage, rogue or warrior - depending on what you chose to make them - changes nothing storywise because it's just a game mechanic.

Fighting darkspawn grunts to level up doesn't change who or what the Warden is in the story. And no, coming up with some contrived reason for any supposed 'weakness', the level drop, is not necessary. Because a drop in level is a game mechanic and is of no relation to the story. I have seen other games do this. The hero wins the day, et cetera. Next game comes around, the hero returns, but of course game-wise the hero can't be the same level as they were. You could import your last save from the previous game, but the level was not one of the things that came over. The hero started again at level one. It did not change who there are as a person, a character. They were not perceived as being any weaker in character than they had been at the end of the previous game.

Heck, take Mass Effect as an example. Of we can have Shephard as the returning hero for that game, why is so difficult to imagine a return of the Warden? Do you start Mass Effect 2 off as strong - in level - as you were in the first game? I highly doubt. This is no different. There is no reason for the Warden nor to reason. And certainly for something like level.

Modifié par Lethvienne, 11 avril 2011 - 02:03 .


#188
Lethvienne

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FellowerOfOdin wrote...

No. As much as I love the Warden, it's impossible to implement in a game seeing that you would be a nigh-immortal super hero...the normal enemies would have to be Archdemons to be a challenging threat...


Once again this argument appears to be based solely on the assumption that the Warden's level from Awakening and the other Origins DLC would be imported over to the new game. This is not the case. Such a thing would never happen.

And as far as the Warden's in character strength, he/she is nowhere near 'being this nigh-immortal superhero' you describe. Nowhere near. Yes, the Warden is famous. A widely admired hero. But still mortal. Not even remotely close to the super powered being you indicated.

#189
A Crusty Knight Of Colour

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Levels, skills, abilities, etc. They are all a means to an end. A way through game mechanics to show the growth of the Warden as a person, fighter, etc etc. They face challenges and overcome them.

Why then, would you not find it the least bit odd that after the experiences the Warden has lived through, (s)he starts back at square one with no reasonable explanation. It's a glaring disconnect between the game mechanics and the narrative.

Your Warden, who defeated the Blight and Archdemon in all it's epic glory, suddenly hard pressed to fight off beggars and rats. You don't find that disconcerting in the least?

That's why people are against it. At least why I would be against the idea.

There is a massive disconnect between player and character. The player has (presumably) faced challenges and experiences through their Warden and (s)he grown stronger from it. Wouldn't the player then be angry that said strength and growth were ripped away from their Wardens, without any explanation at all?

Previous RPGs have been able to re-use protagonists before, but there was always a tweaking of mechanics and/or narrative to explain why their character is back at square one.

Modifié par mrcrusty, 11 avril 2011 - 01:38 .


#190
Lethvienne

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mrcrusty wrote...

Levels, skills, abilities, etc. They are all a means to an end. A way through game mechanics to show the growth of the Warden as a person, fighter, etc etc. They face challenges and overcome them.

Why then, would you not find it the least bit odd that after the experiences the Warden has lived through, (s)he starts back at square one with no reasonable explanation. It's a glaring disconnect between the game mechanics and the narrative.


Um, actually. No. And for reasons I have stated repeatedly and, I feel, quite thoroughly. You may disagree if you choose, of course, however I think it's pointless to repeat myself over and over. If you want an answer as to why I disagree with your chosen stance just read the other posts.

mrcrusty wrote...
Your Warden, who defeated the Blight and Archdemon in all it's epic glory, suddenly hard pressed to fight off beggars and rats. You don't find that disconcerting in the least?

That's why people are against it. At least why I would be against the idea.

There is a massive disconnect between player and character. The player has (presumably) faced challenges and experiences through their Warden and (s)he grown stronger from it. Wouldn't the player then be angry that said strength and growth were ripped away from their Wardens, without any explanation at all?

Previous RPGs have been able to re-use protagonists before, but there was always a tweaking of mechanics and/or narrative to explain why their character is back at square one.


Most people aren't against it, I must point out. Many, many people want the Warden back. Quite a lot of people, I might add. So, that argument really won't go anywhere, I feel.

And I will always maintain that the levels and gained by the player throughout the game have nothing to do with the IC story of the character. They're game mechanics for progression, not the foundation (or even a basic element, in truth) of the story or the character's IC development.

mrcrusty wrote...

Levels, skills, abilities, etc. They are all a means to an end. A
way through game mechanics to show the growth of the Warden as a person,
fighter, etc etc. They face challenges and overcome them.


This. You pretty just proved my point without meaning to. Levels, skills abilities are a means to an end for the player to reach the end of the game. They do not reflect on the Warden as a person. There's a reason the Warden's level and skills are never, ever mentioned in the game by other characters.Because in the IC world of the characters such things don't exist. Mages don't need to level and select little boxes on a skill tree to determine what abilities they have; the fighting prowess of a warrior and what weapons they specialize in is not determined by them gaining exp and spending points to pick and choose which attacks they can do with their weapon of choice. So on and so forth. Those are just mechanics for the sake of the player.

In the IC realm of the game, characters can do things there are no actual skills for as evidenced in the Dragon Age: Origins promotion videos. Like the one for Sacred Ashes, that battle scene with the High Dragon. That's how the characters see themselves on the story. The level of the player and the skills and abilities they've gathered throughout the game have no impact on the story or the characters as people.

Modifié par Lethvienne, 11 avril 2011 - 02:08 .


#191
88mphSlayer

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why the warden? why not a new character?

#192
Warheadz

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88mphSlayer wrote...

why the warden? why not a new character?


I agree with this... The Warden would be hard to continue in terms of storytelling and such, and I personally don't want to see Hawke again. We need a new Origins style PC. Race, Origins, such.

#193
A Crusty Knight Of Colour

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Lethvienne wrote...

mrcrusty wrote...

Levels, skills, abilities, etc. They are all a means to an end. A way through game mechanics to show the growth of the Warden as a person, fighter, etc etc. They face challenges and overcome them.

Why then, would you not find it the least bit odd that after the experiences the Warden has lived through, (s)he starts back at square one with no reasonable explanation. It's a glaring disconnect between the game mechanics and the narrative.


Um, actually. No. And for reasons I have stated repeatedly and, I feel, quite thoroughly. You may disagree if you choose, of course, however I think it's pointless to repeat myself over and over. If you want an answer as to why I disagree with your chosen stance just read the other posts.

mrcrusty wrote...
Your Warden, who defeated the Blight and Archdemon in all it's epic glory, suddenly hard pressed to fight off beggars and rats. You don't find that disconcerting in the least?

That's why people are against it. At least why I would be against the idea.

There is a massive disconnect between player and character. The player has (presumably) faced challenges and experiences through their Warden and (s)he grown stronger from it. Wouldn't the player then be angry that said strength and growth were ripped away from their Wardens, without any explanation at all?

Previous RPGs have been able to re-use protagonists before, but there was always a tweaking of mechanics and/or narrative to explain why their character is back at square one.


Most people aren't against it, I must point out. Many, many people want the Warden back. Quite a lot of people, I might add. So, that argument really won't go anywhere, I feel.

And I will always maintain that the levels and gained by the player throughout the game have nothing to do with the IC story of the character. They're game mechanics for progression, not the foundation (or even a basic element, in truth) of the story or the character's IC development.

mrcrusty wrote...

Levels, skills, abilities, etc. They are all a means to an end. A
way through game mechanics to show the growth of the Warden as a person,
fighter, etc etc. They face challenges and overcome them.


This. You pretty just proved my point without meaning to. Levels, skills abilities are a means to an end for the player to reach the end of the game. They do not reflect on the Warden as a person. There's a reason the Warden's level and skills are never, ever mentioned in the game by other characters.Because in the IC world of the characters such things don't exist. Mages don't need to level and select little boxes on a skill tree to determine what abilities they have; the fighting prowess of a warrior and what weapons they specialize in is not determined by them gaining exp and spending points to pick and choose which attacks they can do with their weapon of choice. So on and so forth. Those are just mechanics for the sake of the player.

In the IC realm of the game, characters can do things there are no actual skills for as evidenced in the Dragon Age: Origins promotion videos. Like the one for Sacred Ashes, that battle scene with the High Dragon. That's how the characters see themselves on the story. The level of the player and the skills and abilities they've gathered throughout the game have no impact on the story or the characters as people.


I believe it's a different way of thinking then. You view mechanics and narrative as wholly seperate entities whereas I view them as linked and both part of the roleplaying experience.

We can agree to disagree.

I hope we can at least agree that we don't want Hawke for DA 3 then?

:)

#194
Tirigon

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Yes we do.

#195
TheSeeker33

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I agree. Though it'd be a nice sight seeing our Warden again, or creating a new one, that ship has sailed. We need to move forward in the story with new characters. Wardens are only to defeat darkspawn and archdemons, so the story would feel kind of "been there, done that". Something like DA2, but with a new location and maybe a new character. I like Hawke, so I wouldn't mind if they brought him back.

#196
Lethvienne

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mrcrusty wrote...

Lethvienne wrote...

mrcrusty wrote...

Levels, skills, abilities, etc. They are all a means to an end. A way through game mechanics to show the growth of the Warden as a person, fighter, etc etc. They face challenges and overcome them.

Why then, would you not find it the least bit odd that after the experiences the Warden has lived through, (s)he starts back at square one with no reasonable explanation. It's a glaring disconnect between the game mechanics and the narrative.


Um, actually. No. And for reasons I have stated repeatedly and, I feel, quite thoroughly. You may disagree if you choose, of course, however I think it's pointless to repeat myself over and over. If you want an answer as to why I disagree with your chosen stance just read the other posts.

mrcrusty wrote...
Your Warden, who defeated the Blight and Archdemon in all it's epic glory, suddenly hard pressed to fight off beggars and rats. You don't find that disconcerting in the least?

That's why people are against it. At least why I would be against the idea.

There is a massive disconnect between player and character. The player has (presumably) faced challenges and experiences through their Warden and (s)he grown stronger from it. Wouldn't the player then be angry that said strength and growth were ripped away from their Wardens, without any explanation at all?

Previous RPGs have been able to re-use protagonists before, but there was always a tweaking of mechanics and/or narrative to explain why their character is back at square one.


Most people aren't against it, I must point out. Many, many people want the Warden back. Quite a lot of people, I might add. So, that argument really won't go anywhere, I feel.

And I will always maintain that the levels and gained by the player throughout the game have nothing to do with the IC story of the character. They're game mechanics for progression, not the foundation (or even a basic element, in truth) of the story or the character's IC development.

mrcrusty wrote...

Levels, skills, abilities, etc. They are all a means to an end. A
way through game mechanics to show the growth of the Warden as a person,
fighter, etc etc. They face challenges and overcome them.


This. You pretty just proved my point without meaning to. Levels, skills abilities are a means to an end for the player to reach the end of the game. They do not reflect on the Warden as a person. There's a reason the Warden's level and skills are never, ever mentioned in the game by other characters.Because in the IC world of the characters such things don't exist. Mages don't need to level and select little boxes on a skill tree to determine what abilities they have; the fighting prowess of a warrior and what weapons they specialize in is not determined by them gaining exp and spending points to pick and choose which attacks they can do with their weapon of choice. So on and so forth. Those are just mechanics for the sake of the player.

In the IC realm of the game, characters can do things there are no actual skills for as evidenced in the Dragon Age: Origins promotion videos. Like the one for Sacred Ashes, that battle scene with the High Dragon. That's how the characters see themselves on the story. The level of the player and the skills and abilities they've gathered throughout the game have no impact on the story or the characters as people.


I believe it's a different way of thinking then. You view mechanics and narrative as wholly seperate entities whereas I view them as linked and both part of the roleplaying experience.

We can agree to disagree.

I hope we can at least agree that we don't want Hawke for DA 3 then?

:)


Certainly. ^.^

And yes, I can agree that I would hate to see Hawke return as the only main protagonist again, or just as bad, a Hawke clone with a different name. Ugh. I just want them to finish the story they started. I only came up with my compromise to be fair. I honestly don't want Hawke back at all. >.>

Fortunately for me, and hopefully for the Warden, literally everyone I know who plays Dragon Age, both in real life and online, all agree that the Warden should return. Yay! ^_^

#197
randName

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Lethvienne wrote...


I'm not mixing up Levels as what you are relative to the world, with that of game mechanics at all ~ I'm sometimes referencing other games, mentioning their level system, using it since most know that at level 18 in BG2 you are extremly heroic in strength, with 20+ being demi-godly etc. This is just a reference.

I'm only using these as reference points.

But what I'm talking about is the common, day todad use of Level, as relative to (and not as game mechanics).

You on the other hand always talk about game mechanics, as if when I state that I don't want to lower the level of a character, I talk about the game mechanic numeric, not the relative level to the rest of the world.

So when I say that I don't want to lower the level of a character, I only say that I don't want the character to be weakened relative to the world, and that has nothing to do with what numeric level the character uses, since this is arbitraty from game to game, and not of interest at all to me.



An other reason for me for them never to return, or use the Warden again, is that for me the story with the Warden is over.

In one game Anora and the Warden ruled, in an other Leliana and the Warden wandered off, and so on, we already got the epilogues, and if BioWare decided to continue the story of the Warden, they first need to retcon DA:O to something it never was.

Modifié par randName, 11 avril 2011 - 02:42 .


#198
Lethvienne

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TheSeeker33 wrote...

I agree. Though it'd be a nice sight seeing our Warden again, or creating a new one, that ship has sailed. We need to move forward in the story with new characters. Wardens are only to defeat darkspawn and archdemons, so the story would feel kind of "been there, done that". Something like DA2, but with a new location and maybe a new character. I like Hawke, so I wouldn't mind if they brought him back.


And . . . Out of curiosity . . . How would Hawke  not be a 'been there, done that' sort of thing as well? I'm a tad confused.

And please, nothing like DA2 for the love of all that's of good quality. Its execution of story was just atrocious. You couldn't even really call what it had a story. More like fluff to give just a little something extra to an action oriented game).The combat system was full of problems, too, with the out of thin air spawns and the sizable plethora of glitches (or plain and simple laspes in judgment).

And I would like to point out that with the information found out during thr Warden's Keep DLC, Warden's are hardly only good for fighting darkspawn. They are widely known to be superior warriors in general. Not just when it comes to battling darkspawn. ^_^

#199
Blze001

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Truthfully, I see DA:O as being a "This is the overarching hero of the world, now we'll explore the world s/he helped save in subsequent games". Hawke will probably be your character in DA3 again, but I wouldn't be surprised if your Warden makes an appearance.

The reason the Warden won't be your main character again is simple: you either need 6 voice actors (M/F Dwarf, M/F Elf, M/F Human) recording every single conversation, or you give all three races of the same sex the same voice. EA won't let the first happen, and we lose out if the second happens. Having the Warden be a NPC or maybe a late-game party member would be acceptable to both the company and the fans.

Granted, this is EA, so we'll probably get another character who's only connection with Hawke is that they happened to have their drinks confused at the Hanged Man once...

#200
byzantine horse

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Please, no Warden. That story is over. I want to steer a brand new character through the chaos that is Thedas in DA3, while keeping the variety that Origins offered (if even at the expense of a voiced protagonist, one of the things I loved with DA2). The Wardens don't take a political stance and supposedly there is still quite a while to go before the next Blight happens - if it happens at all with the Architect around.

Nah, the Wardens never felt as mysterious and cool as they should have imo, they're just another of those default Good organisation that fights evil we find in ever fantasy setting and more. Been there, done that.