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No chance for a battle mage?


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14 réponses à ce sujet

#1
bigrussmooney

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I had a rather awesome Battle Mage in DA:O, I recall an ability you could get in later levels that used your INT as STR when equiping armor and such. I suppose they did away with any and all ability to be a cross class or hybrid of any sort? I have yet to see any.

Sad panda....

#2
RPGamer13

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Not true at all.

It is entirely possible. Here's what I would do:

Rock Armor - A Must to keep on all the time
Spirit Healer or Blood Mage - Either would work as they both give you a way to heal
Force Mage - Just learning the specialization adds a great benefit

As for stats: you'll want to increase Magic to the optimal value and spend the rest of your points in Constitution

According to the official guide: 5 points every 4 levels is required to keep the damage value at the the most efficient value.

What that means:
Level 50: 70-71
Level 25: 40-42
Level 16: 30

I don't have the game in front of me and the guide doesn't show you all the abilities. So, I just gave you what is at the top of my mind.

#3
bigrussmooney

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What do you suggest as strength? I noticed heavy armor requires strength. Maybe just to 19 to wear my Dragon Armor?

#4
RPGamer13

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You want heavy armor to boot? then yeah until it dips below 3 stars 19 Strength should suffice.

#5
bigrussmooney

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Thank you very much. I quickly realized it's impossible to get what I wanted in this game. As a 19ish STR and CON would allow me to wear the Dragon Armor, the Armor value of this would be absolutely horrible at later levels, and the required strength would be much higher. I suppose I'm stuck with a purple robe wearing guy. Thank you very much for your help. I'm glad you told me those optimal stats.

#6
Zhel_Ryn

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32 STR, 42 MAG, 32 CON. These are the numbers you would need for the best of the best staves and warrior armor. Your Hawke can also get these before you actually stumble on said gear. Just be sure to pick up all the tomes/elixirs of mortal vessel, and maybe do the Fade deal for Power, and you'll have more than enough wiggle room to play with your stats.

#7
Killjoy Cutter

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As in DA:O, people seem to suggest these builds based on ignoring or forgetting Mana, and thus leave Willpower off the stats completely.

#8
Maverick827

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Willpower is even less important for the "Arcane Warrior" build as sustained spells cost a % of overall mana now.

#9
Prismo

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Killjoy Cutter wrote...

As in DA:O, people seem to suggest these builds based on ignoring or forgetting Mana, and thus leave Willpower off the stats completely.


Blood Magic.

#10
KlaelDemon

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      Heyo all! On the same note, going with Blood Mage as a specialization will allow you to cast based off of your health, making Willpower a much less important statistic. In this way, you can pump strength to reach 32 for equipping armors, and then max out magic and constitution for your damage, survivability, and casting ability. Hope this helps some :police:

#11
Killjoy Cutter

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Maverick827 wrote...

Willpower is even less important for the "Arcane Warrior" build as sustained spells cost a % of overall mana now.


I'm confused as to why you'd play an "Arcane Warrior" built to cast no offensive spells.  You're just using the mage class to build a melee fighter at that point -- interesting intellectual exercise, I guess.

#12
Parrk

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The strength of the arcane warrior tree was never in the ability to wear plate or carry a shield, but rather in your ability take a beating without dying, and the strength of your self-buffs.

I am not sure that I even agree with the assertion that that playstyle is no longer available. Arcan Warrior was a hax spec from the beginning. From a standpoint of the game offering a challenge, that tre as it functioned in origins probably should have been removed.

If you think of arcane warriors in more simple terms as mages who are not glass cannons, then you may find that the ability to build such a character still exists. Staves are better weapons than swords. In this game, they are like polearms that shoot fire. You can buff your auto-attack pretty high.

The reason I say that AW was a hax spec is that it was 100% pre-fight prep combined with a few seconds of auto-attacking. Perhaps Bioware took exception to how trivial that spec made the game. Once you had applied all your sustainable buffs, then you had a mana pool of about 7. you couldn't cast a spell for fear of buffs falling off.

That spec relied heavily on rolling haste as well. The stoopid-high damage of AW becomes marginal-to-lower-than-caster with the elimination of rolling haste.

It may have been overkill to eliminate both rolling haste and the AW talents, that much I can agree on.

#13
bigrussmooney

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I did enjoy the haste that made you run faster. Had that on ALL the time.

#14
Ms .45

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Killjoy Cutter wrote...

Maverick827 wrote...

Willpower is even less important for the "Arcane Warrior" build as sustained spells cost a % of overall mana now.


I'm confused as to why you'd play an "Arcane Warrior" built to cast no offensive spells.  You're just using the mage class to build a melee fighter at that point -- interesting intellectual exercise, I guess.


That may seem strange, but there are good story reasons to be a melee mage - getting Carver, your relationship with Fenris, and probably some other stuff I haven't thought of yet. It's a good option for people who prefer physical combat but really want to have a whiny little brother being all emo on them.  

I'm only at the beginning of Act 3 just now, and have been putting points into strength, but without finding any armour that I can use... and yes, I'm stuck with purple robes.

#15
RPGamer13

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I have been working on Origina past couple days, I am almost finished now. I hope to finish Awakening by friday.

An hour ago I decided to check something out with Origins saves and importing so I decided to start a mage and am going to build her as a close quarters combatant. I learned some things about tactic techniques and some of the intricacies of some abilities while reading the guide over the weekend that should help out.

- Arcane shield and at least the upgrade that adds elemental resistances will help
too
- I am getting rid of Mind Blast for now, it may get the enemy off your back, but early on even Aveline has trouble holding the enemy's attention

On Blood Dragon armor, it really won't be detrimental until maybe Act 3 if at all because it doesn't start losing stars until about level 12-15. And later in the game, there are mage armors like the one you start off with, I actually like those better than most of the warrior armors.

Recommended weapons: Staff of Parlathan early on and when you need extra fire damage against an enemy weak to it. There's a weapon called a Scythe you can buy in the Black Emporium that deals physical damage, and another staff in Act 2 that has a sword-like blade that deals physical damage. These still shoot out projectiles which I thought was interesting, but they deal more damage when you're in melee range of the enemy.

Later on I am going to use the infinite experience glitch to test what abilities are disabled with Spirit Healer and to see how Blood Mage really works with it.