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Did you think we wouldn't notice how many corners you cut?


2 réponses à ce sujet

#1
Riloux

Riloux
  • Members
  • 638 messages
-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.

Modifié par Riloux, 13 mars 2011 - 10:55 .


#2
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
I am rather pleasantly surprised by the debate in this thread. Please keep it up, and let's please not allow name-calling, swearing, or insults to ruin what I consider to be one of the more reasonable threads in this forum. THank you, everyone.

#3
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
in an effort to keep this thread open and the actual discussion going, let's please remember that name-calling and insults are not permitted in our community. Thank you.