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Did you think we wouldn't notice how many corners you cut?


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#226
Kamikazi117

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.



all true. and that deep roads expedition was a crock.

#227
Persephone

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Kamikazi117 wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.



all true. and that deep roads expedition was a crock.


Because sludging through the blasted DR in DAO for HOURS was so much better? Selective memory, such a blessing!

#228
urbanamp

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DTKT wrote...

 This whole forum is a trainwreck, between the wangsting elitists and image spammers.

Now, I'm sure Bioware knew they had a limited time frame to develop DA2. They probably weren't trying to make an "OMGepic masterpiece" like DA:O or BG2; they wanted to make a decent game with the resources they had. I think people should just appreciate what they have get rid of this entitlement complex.


This is Bioware. This is not Obsidian.

This is the Studio that created the Mass Effect universe. The studio that started something with Dragon Age Origins.

I have a come to expect great games from them. Not compromises.

How would have things been if Blizzard had released an "okay" Starcraft II? Or a bad World of Warcraft expansion?



[thumbs up icon]

#229
augustburnt

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Persephone wrote...

Kamikazi117 wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.



all true. and that deep roads expedition was a crock.


Because sludging through the blasted DR in DAO for HOURS was so much better? Selective memory, such a blessing!


I enjoyed the deep roads in DAO, mostly because there was purpose, I HAD to be down there. In DA2, I make 50 sovs is a day.... why would I be in Low Town? Why not wait for moma hawk to turn in the will? Why not just continue working for smugler/mercs? WHY WHY WHY

#230
Thokundin

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Look, I just dont understand all the hate towards DA2, at all. Im seventeen hours into the game and havent wanted to stop since I started playing it. The characters have more depth than any from Origins in my opinion, the combat is fantastic, the graphics are honestly just awesome, and I cant get enough. The OP tries to make the case of reusing the same maps and areas. They did this in DA:O if you didnt notice. The enviroments are at least roughly the same size as the ones in Origins, amd the ones in DA2 are much more detailed and immersive. The side quests are giving me a better for feel for my surroundings and the social climate in Kirkwall then any of the ones in Origins did, and thus I make a habit of completing every single one.

Dragon Age 2 isnt all that different from Origins. Is the game faster, more responsive? Yes. Does it lose any story or lore value? No. Does the voice protagonist make the game less personal? It makes it MORE personal because I finally feel like my conversations arent me saying one sentence and getting an entire story from my companions, I feel like im actually a person now, not a mute. Origins was a great game, and I continue to enjoy it. But Dragon Age 2 was a step in the right direction for the franchise, and I personally love it.

Modifié par Thokundin, 14 mars 2011 - 04:29 .


#231
Mr Fixit

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Project Requiem wrote...
Your belief that this is false, is false. Dragon Age: Origins has approximately 56,000 spoken lines where as Dragon Age 2 has only 38,000 spoken lines. Correct me if I'm wrong, but I think that is less dialogue than it's predecessor.


This info I find interesting. That's 18,000 lines less. But, I suppose those 38,000 lines include the ones spoken by Hawke, and twice at that, for male and female Hawke. So how many NPC lines is that?

I haven't played the game, so I'm curious, don't mean to take sides in this little war you're having here;). Can someone who played it estimate the number? How many lines do the Hawkes utter, and what does it leave for the rest?

Appreciate it!

#232
Kamikazi117

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Persephone wrote...

Kamikazi117 wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.



all true. and that deep roads expedition was a crock.


Because sludging through the blasted DR in DAO for HOURS was so much better? Selective memory, such a blessing!


Don't get snarky, the deep roads in Origins was better, it had more substance.

#233
dirtchili

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I have to agree with the op. I enjoyed the new combat but the game felt constricted. Same dungeons, short length, most of the story taking place in one city. I also felt the new art direction only changed flemeth, the qunari, the elves and the darkspawn. Everything else seemed pretty much the same from DA:O

#234
augustburnt

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Mr Fixit wrote...

Project Requiem wrote...
Your belief that this is false, is false. Dragon Age: Origins has approximately 56,000 spoken lines where as Dragon Age 2 has only 38,000 spoken lines. Correct me if I'm wrong, but I think that is less dialogue than it's predecessor.


This info I find interesting. That's 18,000 lines less. But, I suppose those 38,000 lines include the ones spoken by Hawke, and twice at that, for male and female Hawke. So how many NPC lines is that?

I haven't played the game, so I'm curious, don't mean to take sides in this little war you're having here;). Can someone who played it estimate the number? How many lines do the Hawkes utter, and what does it leave for the rest?

Appreciate it!


Hawke and his random British accent never seem to stop so Hawke probably has the vast majority of this

#235
Aesieru

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It was because it had fortune and he wanted to help his family or get a better standing so he could petition for a better life rather than doing menial things for the rest of time... and he did... though he barely got much gold for his personal use.

#236
Rivehn

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I think its time for some people to go out and chill, If some of you hate it so much why not just get off the forums and stop ruining it for the people who are enjoying it. Seriously, i came to these forums today and i havnt touched the game because of all the negative comments.

#237
Corephyfish

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And what happened to my giant fire hand spell so I could rip things apart?

They did say this would be in the game and yet I see it nowhere. I wanted to rip things apart. So sad.

#238
Anyroad2

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Theres a lot of silly whining going on in this thread.
I admit, some of the complaints are legit, but I feel like the majority arent.

The only complaints that I have with DA2 is that the dialog options are pretty brainless, and the lack of companion customization and the terrible DA:A style of talking to them (aka not talking to them unless you're told to).

I would have loved to make certain companions specialize in other schools of combat (sword and shield for Fenris as an example).

Modifié par Anyroad2, 14 mars 2011 - 04:43 .


#239
Upset Goldfish

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slydfoxxy wrote...

And what happened to my giant fire hand spell so I could rip things apart?

They did say this would be in the game and yet I see it nowhere. I wanted to rip things apart. So sad.


Wasn 't this one of the mage finishing moves on trolls?

#240
DemonWolfGod

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Well I suspose it was a good idea on me to wait on getting DA2 based upon the comments on this thread. Looks like ill be buying this game when all the dlc is released and its in its GOTY :)

#241
Scalett Dragonavicious

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First off I really gotta say I don't appreciate people hating on console gamers. I play console, doesn't mean I want the game streamlined or that the changes were my fault. It also doesn't mean I hate pc gamers for their awesome specs and such. I can only afford a console and I definitely wouldn't want to be refused awesome games like Dragon Age simply because of that. So can't we all just share the gaming industry instead of getting so defensive about our chosen gaming platform.

DA: O was my all time favorite video game. The story, the characters, the complete immersion in the world, thats what I loved. But anyway, I do have to agree that there is something lacking in DA2. I've only played a few hours of it so I guess my opinion can change, but I have found it confusing mostly. They kind of throw you into the story, although it could just be because I loved DAO so much. The inventory and level up windows are more complex in my opinion, not less so. I'm still gonna give it a chance, but only a few hours into the game I can already see how they seemed to cut corners. It did seem a bit.... rushed to me.

Oh and what was the deal with Bodahn Feddic? This has to be addressed bioware! I couldn't even look at his creepy blue eyes for more then five seconds without cringing.

#242
Sidney

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Kamikazi117 wrote...

Don't get snarky, the deep roads in Origins was better, it had more substance.


No it was hours of filler combat, boring and useless almost across the board. The worst kind of linear kill everything between point X and point Y type of dungeon you could have.

#243
Sleek

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I really dont know why a 12 year old was playing TehPear,not my kid , not my buisness. All i know is that DA2 look like a game that was for kids going through puberty . Thats not a slam on the game or its fans just my impressions. And no, I didnt see ME2 or DA:O in his XBOX collection. But i did see COD 2

#244
Addai

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Apechild wrote...

Enemies are not simply endless waves, there is more tactical complexity such as assassins targeting mages and rogues (sometimes a one-shot kill for my mage PC if her health was down).  Enemy mages were much more canny and robust.


I'm afraid they are 'endless' waves. Each fight is one of two; 3-4 waves of opponents of varying toughness or a boss for whom 'adds' will be summoned when the boss reaches a certain health percentage. Every fight is in that vein and they really are. I felt that Kirkwall had more bad guys living on its rooftops than it did citizens on ground level.
I approve of the assassin's supposed hunting out the mages/rogues but from the way they kept turning from my 'Hawke', who was a mage, and running after the tank, whilst her taunt was on cooldown, made me wonder. As for enemy mages? They just teleported around - was ridiculous to watch a Frost Mage or whatever he was take a hit from  Winters Touch and instantly teleport himself a long distance from the fight and then as soon as he was attacked again he teleported again. Thats boring rather than canny or robust - if they actually had a toolset of spells with which to challenge players beyond the copy-paste teleport + big AoE centred on main character then the combat would have been improved.

I'm at a disadvantage, as combat is the last thing I care about.  However, to dispute a couple points- mages not only teleport, they go into force fields periodically, they create bombs, and it's the first time since playing DA that a blood mage has actually made my PC do the crazy shaky thing.  She was a blood mage herself, so I was impressed.  Heh.

Some of the boss battles were tedious- the high dragon- but the rock wraith was quite a challenge.  There is only so much you can do with enemies and AI.  For what it was, there were definite improvements from Origins.

As for the other criticism, sorry, it just sounds like nitpicking to me.  If you want to play The Witcher, Witcher 2 is out in another month.  This is a different game, so I don't expect it to look or play like that one.

Modifié par Addai67, 14 mars 2011 - 05:04 .


#245
StingingVelvet

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I think the game was screwed by being so rushed, sure... a great problem though is the desire to appeal to a wider audience, which removes things the audience you already had liked. I bet in trying to sell more copies they end up selling less, which I hope is a lesson.

#246
Bismth

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Hreterus wrote...

Adugan wrote...

When you reply with a list, at least have the decency to quote the OP. I did not memorize HIS list, so I dont know which line you are replying to with your line.


Wouldn't that be dumbing down? Posted Image

PUSH A BUTTON
SOMETHING AWESOME HAPPENS

PirateT138 wrote...

I felt the ending was lame and unsatisfying as well.

Even Mass Effect which, from the get-go, was stated to be a trilogy, never had such empty endings.

You finished s*** and then it gave you a look ahead, not just a, "Herp derp, dunno what happens after the story!!"

The epilogue in long RPGs is important.  It's a ****g slideshow you can make with Excel, but it's important.

I didnt think it was lame but definitely unsatisfying :(

#247
Scous3

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-Reusing the same four maps 500 times.
1. Slight imagination there, i for one didn't mind revisiting places, didn't bother me in origins either. Although with a longer development time they could of added a bit more variety, a small town, an old fort or something like that.

-Setting the whole game in one city.
2. Has potential to truely give meaning to choices i for one like this idea but it was underused 

-Enemies have a ton of HP and come in waves so the game feels longer.
3. Disagree, lots of enemy's die quickly, however i miss the coloured names to distinguish different enemy ranks, elite,boss,normal,weak etc.

-Frame narrative to avoid being too descriptive about what happens between large periods of time.
4. Kind of not true, i for one think it has to be vague as i'm assuming dlc/expansions will be placed in these gaps of time, however again if the game had a longer development time they could have had a few more convo's for the party to give an idea as to whats gone on over the gaps of time. Hoping this gets covered in dlc/expansions.

-Half as much dialogue, more passive interaction.
5. Agree, not enough dialogue to really drag me into the stories or build up a good relation to characters. but was pleased with the party banter for me personally it was through party banter that i most connected to the companions.

-Millions of stupid side quests that have nothing to do with anything.
6. I'm not sure on this one i liked a lot of the side quests that came back in later acts, however again this could of been much better if they had longer to develop.

-Dull environment bereft of life and matter.
7. This isn't elderscrolls its a static RPG, this never bothered me in origins and doesn't in DA2 its more about story than random people walking around

-Inability to customize companions allowed you to skip designing different armor models.
8. I like the companion set armor however there should of been a variety maybe a new one for each act at the latest so to keep things fresh, only avelene and merril could change there armor as far as i was aware.

-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
9. Meh origins had lots of junk to it did have better art though than just a standard junk icon this again shows a lack of development time.

-Poor character development, so you hardly care about your companions by the end of the game.
10. Totally agree with this point. Never really connected with companions, varric and meril being the 2 i felt had the deeper story but still lacking. Again my opinion is this is due to lack of development time

-Lack of any substantial choices that have lasting effects.
11. This is the most true statement, nothing had worth to me no huge choices like origins had (mage/templars being the only one, where origins had one at the end of each act. plus a good amount of medium choices throughout the game.

-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
12. True i didnt even realise the ending was the ending as i thought the game was based over 10 years but it actually ends in the 7th year however the ending is hinting at a dragon age 3 and i am expecting a full expansion to add to this.

-Generic UI showing a lack of creativitiy and effort.
13. Ingame UI was fine for me, the new talent tree is a great improvement. I miss the screen shot profile though telling your story, or the stats screen listing players kills etc there not major bad points but again hints at a small development time

So my overall opinion is that this game was playable, but always felt lacking and shallow. I wasn't drawn into the story unlike origins, and companions where more like sidekicks than actual companions. I loved all of there personalites they just lacked depth not enough time to really bring there stories into it. Anders didn't have enough about justice for my liking either i was hoping he would be the ultimate companion story when i first read the two had merged big disappointment for me.

This game was an improvement in a lot of areas, but due to the quick release i agree with others they should of either just made an expansion based on origins engine with extra content, or added another year or 2 to the development time so the writers could of really made the epic story that is in dragon age 2 really come to life. Verdict 6/10 And as long as the DLC/expansions are aimed purely at adding story and depth this could easily be a 9/10 game in the end!

I have faith!

Modifié par Scous3, 14 mars 2011 - 05:25 .


#248
KnightofPhoenix

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Addai67 wrote...
I'm at a disadvantage, as combat is the last thing I care about.  However, to dispute a couple points- mages not only teleport, they go into force fields periodically, they create bombs, and it's the first time since playing DA that a blood mage has actually made my PC do the crazy shaky thing.  She was a blood mage herself, so I was impressed.  Heh.


Yes and no. While there is more "tactical sophistication", with assassins targetting mages and rogues and such, they still have only one ability. That's backflip, then backstab. It becomes predictable. Mages only have 2-3 abilities. Shield, a blast, an AoE attack. While in Origins, the AI used a lot more abilities and spells, and was challenging in terms of quality vs quantity.

That said, I agree that specializations in DA2 were better and yes, the bloodmage is a badass.    

Like you however, I am not that fixated on gameplay that much. I think in DA2, there has been improvements over Origins in some areas, but also a decrement in others. 

As for the op.
I agree with some of what you posted. And what I agree with are not enough to break the game for me. I could try to pretend that I am not enjoying it, but I am loving. I personally think that DA2 is better than ME2.  And I really like the story and the characters. Is it as good as Origins? No, but close. But that's just my opinion. 

I do think it could have been better though, if it was given a bit more time.

Modifié par KnightofPhoenix, 14 mars 2011 - 05:25 .


#249
kingjamesjr1

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Persephone wrote...

kingjamesjr1 wrote...

JoKeRpHaN wrote...

2Hard2C wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


Let's go point by point:
-Reusing the same four maps 500 times.
1. I agree the maps repeated quite a bit, but it was more like the same 7 maps 100 times. Bad, but not as bad.

-Setting the whole game in one city.
2. The majority is set in Kirkwall, but to say the whole game is a lie, unless you rushed through and didn't do anything.

-Enemies have a ton of HP and come in waves so the game feels longer.
3. Some have really small HP, and it varies quite a bit. You also attack faster in this game.

-Frame narrative to avoid being too descriptive about what happens between large periods of time.
4. Over 10 years, there are large periods of time of boredom or unimportance, so it makes sense in the context of the story.

-Half as much dialogue, more passive interaction.
5. False. You can't open up a dialogue wheel everytime you talk to somebody, but there is as much dialouge in the game. Also, if you completely beat Origins dialouge runs out after quite a while.

-Millions of stupid side quests that have nothing to do with anything.
6. Somebody didn't pay attention at all during Origins. Even random side-quests carry more wait than most/all of the Origins quest. One of the better changes in DA2.

-Dull environment bereft of life and matter.
7. Again, somebody wasn't paying attention during Origins. The Deep Roads looked the same, the woods looked the same, and everything was brown.

-Inability to customize companions allowed you to skip designing different armor models.
8. You can upgrade them. Look around, they are there for those who look.

-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
9. At least the junk items are marked as such. In Origins, you picked up bad loot right and left, and carrying around Deathroot and Elfroot was a pain.
-Poor character development, so you hardly care about your companions by the end of the game. 
10. Talk to them. And explore.

-Lack of any substantial choices that have lasting effects.
11. Out and out lie. Beat the game, there is at least one, not none.

-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
12. Except for Awakening and Shale, all the other DLC for Origins was sub-par. Moot point.

-Generic UI showing a lack of creativitiy and effort.
13. They simplified it. Deal.

You obviously rushed through the game(or have yet to beat it), and much of your criticizism is unnessesisary if you took your time with the game. It has it flaws, but it is NOT bad.Posted Image

 

U just totally got OWNED riloux!:o

  Omg some people just don't get it  riloux review  hit rite on.  There is no need to take ur  time with the game . at what point in the game does it get better. This games is severly lacking it don't matter if u do the quest or not  it's lacking but i see  people love idiotic games that have no plot and/or a real story 
this is to the people that let other think for them = You need more education just stop posting cuz it's clear u really have no clue.


Education? No offense, but reading through your assassination of grammar and punctuation tells a different tale.

Lmao Perspone but i haven't seen one good comment come from ur lip yet through all these post, don't worry about my education just know i have one rather i choose to type the words u say i assassinated is my business so dun u worry about that Posted Image

#250
Aesieru

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More a butchery, not an assassination... that'd be stealthy and planned.

...

Your excuse to your poorly iterated and voiced concerns is not viable.

---

Also the above poster on page 9 already countered all that... so why are we circumventing the most current edit?

Modifié par Aesieru, 14 mars 2011 - 05:29 .