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Did you think we wouldn't notice how many corners you cut?


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#251
Aesieru

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Project Requiem wrote...

2Hard2C wrote...
-Reusing the same four maps 500 times.
1. I agree the maps repeated
quite a bit, but it was more like the same 7 maps 100 times. Bad, but
not as bad.
-At least we can both agree to this.

-Setting the whole game in one city.
2. The
majority is set in Kirkwall, but to say the whole game is a lie, unless
you rushed through and didn't do anything.
-That's still no excuse, we were given many cities to travel to in Denerium. Each with their own design.

-Enemies have a ton of HP and come in waves so the game feels longer.
3. Some have really small HP, and it varies quite a bit. You also attack faster in this game.
-The extended HP is an excuse for button mashing or faster attacking. The waves of enemies that occur in every battle you fight give the illusion that the game feels longer as well. This you cannot deny, and the whole "appearing out of thin air" does not make the game more strategical.

-Frame narrative to avoid being too descriptive about what happens between large periods of time.
4. Over 10 years, there are large periods of time of boredom or unimportance, so it makes sense in the context of the story.
-The story didn't even go as far as ten years, only seven. Many things can occur in three years, just look at what has been accomplished within each year you play, the time jumps just seemed like a sad excuse to "span" the timeline of the game.


-Half as much dialogue, more passive interaction.
5. False. You can't open up a dialogue wheel everytime you talk to somebody, but there is as much dialouge in the game. Also, if you completely beat Origins dialouge runs out after quite a while.
-Your belief that this is false, is false. Dragon Age: Origins has approximately 56,000 spoken lines where as Dragon Age 2 has only 38,000 spoken lines. Correct me if I'm wrong, but I think that is less dialogue than it's predecessor.

-Millions of stupid side quests that have nothing to do with anything.
6. Somebody didn't pay attention at all during Origins. Even random side-quests carry more wait than most/all of the Origins quest. One of the better changes in DA2.
-Side quests will always be side quests, but at least in Origins, there was an actual reason behind most of it. You were usually given side quests by individuals that each had presented their own reasons. In Dragon Age 2, most side quests are given by random letters, appear in a new act, or given for "lost and found" items. Of course, both game suffers from an area specifically to retrieve an abundant amount of side quests. However, there was even a Chanter's board in DA2 but from playing throughout the entire game, it never showed any side quests.

-Dull environment bereft of life and matter.
7. Again, somebody wasn't paying attention during Origins. The Deep Roads looked the same, the woods looked the same, and everything was brown.
-At least there was variety, every hideout in DA2 looked the same, every dungeon looked the same, every cave looked the same. The Wending Woods at least shared a Dalish camp, a forest that wasn't linear, and a ruins within that. In the second installment, a cave in Wounded coast looks just a like a cave in the Bone Pit, which looks just like the caves in Sundermount.

-Inability to customize companions allowed you to skip designing different armor models.
8. You can upgrade them. Look around, they are there for those who look.
-Upgrading does NOT replace the ability to customize companions. The upgrades only gave "pre-made" boosts to their stats and do not change the appearance whatsoever. If we were given the ability to actually equip them with armor we found, their stats would be much better than a set one.

-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
9. At least the junk items are marked as such. In Origins, you picked up bad loot right and left, and carrying around Deathroot and Elfroot was a pain.
-Deathroot and Elfroot were useful for those who actually crafted, and even 99 of each would only take up two slots of your inventory. The loot system in DA2 has been significantly dumbed down because just about everything you pick up is junk. All equipment that does not fit within your class are thrown out the side.

-Poor character development, so you hardly care about your companions by the end of the game. 
10. Talk to them. And explore.
-Talking them does nothing but give one-liners. We are only given the choice when we are "told" to talk to them for a companion quest. And "exploring" only gives them party banter where we can understand the characters better, but not where we can interact with them.

-Lack of any substantial choices that have lasting effects.
11. Out and out lie. Beat the game, there is at least one, not none.
-Nothing to say here, there are some choices that do have a great effect on the story.

-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
12. Except for Awakening and Shale, all the other DLC for Origins was sub-par. Moot point.
-Once again, does not excuse for the false advertising of the story when we were told to "embark on an adventure that spans for a decade". Seven years. Not ten, seven. If three years were added for DLC, then we all should agree that is unjustified.

-Generic UI showing a lack of creativitiy and effort.
13. They simplified it. Deal.
-The simplifications were, in fact, the problem. And it does show a huge lack of creativity and effort because the menu looks nearly EXACTLY like the interface in Mass Effect 2.

You obviously rushed through the game(or have yet to beat it), and much of your criticizism is unnessesisary if you took your time with the game. It has it flaws, but it is NOT bad.Posted Image

I put in 60 hours into the game, and I did not rush it, I took the time to do mostly every quest, some of which were impossible due to it being bugged. The flaws and lack of originality to copy and paste are BAD. The only good thing I can see in the game was the writing. The ending, which was AMAZING by the way, but dissapointing to be left open-ended. Oh, and the faster loading and saving times, those were great.



#252
dragonmack

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For me
Positives

Went away from the ' Have to build up to fight some epic big bad who is going to destroy the world' cliche with the personal rise to power storyline.
Conversations and the friendship/rival dynamic meaning there wasn't a clear cut good/evil conversation path making it far more realistic and personal in terms of which you chose.
Background conversations were better by far than in Origins.
Combat animations and effects were a lot better.
The character design changes of the elf and qunari were drastic improvements.
The change from the bioware formula of go to these 3 or 4 places before going to this final place and then fighting the final boss. Granted that same feel is there with the acts, but at least its presented in a different way than previous games.
Being in Kirkwall the entire time gives you a much better connection as you get to see various factions and events play out and change somewhat from your choices .


Negatives

Combat is uneven and I wasn't a fan of the endless waves appearing from nowhere.
Very little variation in the dungeons, with parts of the same half dozen one being recycled.
Outside of the companion and main quests, no real reason or motivation as to why character would be doing all these various side quests. The first act kind of gave a reason in that you needed to raise money, but that motivation wasn't really present in the next chapters.
Even though there was obvious factions and power blocks you were interacting with in the city, and you are doing all kinds of quests for them, there is no sense of really building up any kind of positive or negative reputation with them. I think that is something that could have added another layer to the game, and also provided a motivation for a lot of the side quests and possible choices.
The companion choices only gives you the option of one 'tank' character. there were multiple options for rogues and mages, and even 2 hander warriors depending our the character, but there was only the character or Avelline as a traditional tank option.

Overall I did enjoy the game, and I applaud the efforts to change up the cliche formula, but I also agree that there were several things that could have been fleshed out more or expanded on.

#253
LyonVanguard

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Tarwater03 wrote...

Generally, I agree, if a game is designed for a console, it's going to be an inferior product. However, Bioware did do Knights of the Old Republic -- and if I'm not mistaken, it was an xbox title before it was a PC title.

So, it can be done. Then, again... I might be wrong about that. But I think xbox was first, then they ported it to PC.

KOTOR was only made for the xbox first but they had time to actually make a decent game. It was then ported to the pc but not exactly at release, they where given time to perfect both versions. When it comes to art, you can't rush it. EA does not understand that concept. 

#254
3djake

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I agree that the game feels rushed, how ever I did enjoy the game and learning more about the Qunari and a certain ending that might lead to interesting rebellions in Thedas and perhaps even in some Qunari community's if word spreads there.

The gameplay improvements such as class combo's where great too. But the main reason I loved DA origins so much was the story's and the characters and the choices that made me feel like I was making big game changing decisions.

I still think Dragon Age has a future as franchise and there is story to expand on for DA2 (DLC, Expansion)
I stopped playing WoW for origins for months but I am happy with one play through for DA2, willing to play an expansion.
I just hope bioware takes takes our criticism for DA3. On that note I also hope bethesda learns from ES4 because ES3 was a lot better.

#255
Katzen

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I didn't find DA:II enjoyable, here's why:

1) Linear, platform style, maze-like maps are tedious to navigate and dull to look at
2) Lack of dialogue with/motivation for/attachment to companions
3) Lack of "epicness" to story - meet Hawke the legendary er... busybody who um.. likes to help some um... random people do some stuff and er... make gold?
4) Any cities/town in DA:O had more personality than all of Kirkwall (lowtown! hightown! darktown!)
5) Randomly being attacked for no real reason by random groups of smugglers/slavers/fake guards
6) Some of the graphics, especially the "statue" NPCs around cities that you can't interact with in anyway, are absolutely horrendous. 
7) I felt like I was directing a hero rather than playing one. Maybe it was the voice-acted PC part but I really didn't feel like I had that much control over Hawke other than guided her from point A to B and choosing good/snarky/harsh for her response type. I thought having the PC unvoiced allowed you to fill the role of the hero rather than just watch the hero do their thing. 
8) Female/Male PC distinction isn't really there. Besides calling me a she once and a while are there any real differences between femHawke and maleHawke? In origins people flirted with you/discriminated against you/or just plain interacted with you differently based on your gender - not happening in DA:II
9) Nothing really brought about a strong emotional response. In other Bioware games I've felt shock, horror, amazement, worry, adrenaline, and indignation. This just felt bland. You manage to save apostate mages left and right, walk around with Anders flinging fireballs in the middle of the street, yet your sister gets taken away by the templars and you just shrug and wave goodbye? Why do you even go into the deep roads in the first place? You sneak into your house and find a will and then... do nothing with it....? You rescue this awesome quanari mage who could open a whole discussion with the quanari about their treatment of mages but instead after he dies you hear nothing about it? 

The combat system was nice, but the interface changes were not really good or bad.

The plot, the environment, the motivations, the quests, the dialogue, the companions, and character customization were all sub-par compared to other BioWare games.

Modifié par Katzen, 14 mars 2011 - 07:08 .


#256
Braval

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I agree with OP, but forgot to mention that main char is copied from ME2.
Hawke is Sheppard, they just changed his last name...lol
And i will add that i think this is not a real rpg, maybe a rpg lite.. it feels more like an advanced action game.
But that said its playable.. (not worth 60 bucks tho)

and yes english is not my main language..

#257
Laterali

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


I agree for the most part.

The copy and paste mentality of environments is the biggest insult I think I've ever had the displeasure to witness in all my years as a gamer. What's worse is this Laidlaw character telling us that we're just afraid of change.
Also they ripped off Shepards drink animation from ME2 for the drink animation in DA2.

There seriously were times when I expected to hear my Character say, " Hello, I'm the Champion of Kirkwall, and this is my favorite chest in High Town."

Really, who's idea was it to turn all the merchants into chests sitting on the ground?

And all that time spent doing random tasks to get enough money for the Deep Roads, and you spend all of maybe 15 minutes there? It was over so fast it could have easily been mistaken for a side mission, if it weren't for the fact that you spend 8 hours doing other side missions to start it. Honestly I would have gladly given up one fo the many side quests in the same 2 maps for a proper Deep Roads expedition. Not a "man this is going to take so long to get through here".(Fade to Black) "Whew, man it took so long to get through here, man those darkspawn really gave us a run for our money, trust us"

If you don't have time to make a game without cutting so many corners, it used to be that the game was held back. Now it seems, the bottom line of the publishers is more important than making a quality product.

Honestly, whoever decided that making a few maps, and then copy and pasting them in every mission was a good idea, needs to be fired. If this person happens to be Laidlaw, even better. Because I love, as a paying customer, being talked down to....

Modifié par Laterali, 14 mars 2011 - 07:12 .


#258
AnnaBananaBamBamBoo

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I disagree with all of it, I have had a complete opposite experience than the OP. Thanks for encapsulating the primary beefs of all the hypercriticals out there, which are unfounded. I found no waves of enemies, just more difficult ones and on the hard level for example, I was stuck in the Elven Alienage with 3 of 4 of my party with injuries. I felt lucky to get my party to the Hanged Man to regroup (and while I was there I got a quest from a suspicious lady). This is the way I SHOULD feel in a real RPG, not slicing through everything in sight with no forethought of what you're going to do to get to safety.

Maybe it's the platform since most of the hypercriticals have come from the PC crowd, I don't know (and seriously don't care really because I'm having a blast).

The game is NOT set in just a city, it's everywhere around Kirkwall. Kirkwall is amazing and yes, there are many campaigns that take place in one city while absorbing surrounding areas (Baldur's Gate for one). Completely invalid complaint.

Enemies come in waves and load of HP to make the game feel stronger. Huh? I did not see waves, I saw many enemies, nearby and on the map. Some I planned on fighting, others I planned on trying to escape. These are all valid situations in a CPRG. And the extra HP? Good for them, it was way too easy in DAO. I think that's half your problem, this game is too difficult for you so you bail out and wave the white flag saying it's Biowares fault. Very immature, very poor assessment.

Frame narrative to explain away large periods of time. WHAT?? This is typical for any entertainment venue. Yes, you will have to face it, in life there are periods when you do nothing as it is in fantasy. I would prefer those times to be condensed to I can quickly move on to the important parts of the story.

Half as much dialogue, more passive interaction. I did NOT notice this to be true. I love the banter between the party members just as in DAO but I didn't notice any more of it than DAO. There was PLENTY of direct dialogue, so this complaint is completely unfounded.

Millions of stupid sidequests... WHA??? I found none of them to be stupid to me, I enjoyed all of them.

Dull environment devoid of life and matter. COMPLETELY UNTRUE. Walking around Kirkwall is a true wonder. I saw plenty of life. Look up you see birds flying way up, people everywhere, beautiful environment. What were you playing on, a Pentium 3 on ME?

Collecting hundreds of junk items... You're collecting them? You're supposed to sell them, and some to resolve to quests. I like it, gold is scarce and there's a lot of junk going around (just like reality). I'm surprised no one called the OP out on this one. What a joke.

Poor character development. Hmm, I cared about each of them by the time it was over, I enjoyed every minute of each one in the party. Don't EVER tell me what I like and don't like. The character development was great.

Lack of substantial choices that have lasting effects. You want effects? I saw lots that I did to change the what my PC affected in the game; as for effects (I take it you mean special effects?), everything I did from apparel to weapons to potions that changed the effects. They were all lasting to me. Choices I made early definately affected the outcome; maybe that's your problem, you bull-rushed through the game without roleplaying it (because you don't know what RPGs are), this game is not an FPS.

Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC. Huh? I found the ending to not be contrived but every unique without any trace of forcing anything. I don't know if you can see the future but "sub-par" DLC? You don't know that, all of the DLC I've seen for both games DAO and DA2 have been exceptional. I definately do NOT sign up to this complaint.

Generic UI (User Interface) that shows lack of creativity and effort. LOL! You still don't get it, the creativity and effort went into the game play, not pretty inventory/abilities windows you can play around in all day without actually doing anything. I like the streamlining here, and nothing was lost as far as logic and capability. Excellent reduction of complexity and I congratulate the Bioware team for this, shows there are some real computer scientists there.

To summarize, the OP's assessment is total bunk, I don't agree with any of it.  Bioware reduced monotony in the mundane parts of the game (yes I would like NPCs to make choices about their kit) and put the extra throughput into the game play, which is should be. My hat's off to them for resounding success of another revolutionary game.  Like all revolutions, they're controversial and I definately do not side with the naysayers here.  Bye bye, off to play instead of wasting time in your cesspool of invalidities.

Modifié par AnnaBananaBamBamBoo, 14 mars 2011 - 07:27 .


#259
DJBare

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Emerald Melios wrote...

No, gamers have way too much of an entitlement complex. They can't even be happy with what they are given.

What?, did you recieve the game as a free gift?

#260
MDarwin

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AnnaBananaBamBamBoo wrote...

I disagree with all of it, I have had a complete opposite experience than the OP. Thanks for encapsulating the primary beefs of all the hypercriticals out there, which are unfounded. I found no waves of enemies, just more difficult ones and on the hard level for example, I was stuck in the Elven Alienage with 3 of 4 of my party with injuries. I felt lucky to get my party to the Hanged Man to regroup (and while I was there I got a quest from a suspicious lady). This is the way I SHOULD feel in a real RPG, not slicing through everything in sight with no forethought of what you're going to do to get to safety.

Maybe it's the platform since most of the hypercriticals have come from the PC crowd, I don't know (and seriously don't care really because I'm having a blast).

The game is NOT set in just a city, it's everywhere around Kirkwall. Kirkwall is amazing and yes, there are many campaigns that take place in one city while absorbing surrounding areas (Baldur's Gate for one). Completely invalid complaint.

Enemies come in waves and load of HP to make the game feel stronger. Huh? I did not see waves, I saw many enemies, nearby and on the map. Some I planned on fighting, others I planned on trying to escape. These are all valid situations in a CPRG. And the extra HP? Good for them, it was way too easy in DAO. I think that's half your problem, this game is too difficult for you so you bail out and wave the white flag saying it's Biowares fault. Very immature, very poor assessment.

Frame narrative to explain away large periods of time. WHAT?? This is typical for any entertainment venue. Yes, you will have to face it, in life there are periods when you do nothing as it is in fantasy. I would prefer those times to be condensed to I can quickly move on to the important parts of the story.

Half as much dialogue, more passive interaction. I did NOT notice this to be true. I love the banter between the party members just as in DAO but I didn't notice any more of it than DAO. There was PLENTY of direct dialogue, so this complaint is completely unfounded.

Millions of stupid sidequests... WHA??? I found none of them to be stupid to me, I enjoyed all of them.

Dull environment devoid of life and matter. COMPLETELY UNTRUE. Walking around Kirkwall is a true wonder. I saw plenty of life. Look up you see birds flying way up, people everywhere, beautiful environment. What were you playing on, a Pentium 3 on ME?

Collecting hundreds of junk items... You're collecting them? You're supposed to sell them, and some to resolve to quests. I like it, gold is scarce and there's a lot of junk going around (just like reality). I'm surprised no one called the OP out on this one. What a joke.

Poor character development. Hmm, I cared about each of them by the time it was over, I enjoyed every minute of each one in the party. Don't EVER tell me what I like and don't like. The character development was great.

Lack of substantial choices that have lasting effects. You want effects? I saw lots that I did to change the what my PC affected in the game; as for effects (I take it you mean special effects?), everything I did from apparel to weapons to potions that changed the effects. They were all lasting to me. Choices I made early definately affected the outcome; maybe that's your problem, you bull-rushed through the game without roleplaying it (because you don't know what RPGs are), this game is not an FPS.

Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC. Huh? I found the ending to not be contrived but every unique without any trace of forcing anything. I don't know if you can see the future but "sub-par" DLC? You don't know that, all of the DLC I've seen for both games DAO and DA2 have been exceptional. I definately do NOT sign up to this complaint.

Generic UI (User Interface) that shows lack of creativity and effort. LOL! You still don't get it, the creativity and effort went into the game play, not pretty inventory/abilities windows you can play around in all day without actually doing anything. I like the streamlining here, and nothing was lost as far as logic and capability. Excellent reduction of complexity and I congratulate the Bioware team for this, shows there are some real computer scientists there.

To summarize, the OP's assessment is total bunk, I don't agree with any of it.  Bioware reduced monotony in the mundane parts of the game (yes I would like NPCs to make choices about their kit) and put the extra throughput into the game play, which is should be. My hat's off to them for resounding success of another revolutionary game.  Like all revolutions, they're controversial and I definately do not side with the naysayers here.  Bye bye, off to play instead of wasting time in your cesspool of invalidities.


Do you believe all that? Change is good, but to what extend?

#261
Axis Swordarm

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AnnaBananaBamBamBoo wrote...
Words


I can understand that maybe you fit into the demagraphic they're aiming for, but you cannot believe that Kirkwall was a city of wonders?

It's utterly bland and devoid of anything the word wonder should represent, I can't even agree that this is a difference of opinion as it is just plain factual that Kirkwall has less life in it than a 12 year buried coffin.

Modifié par Axis Swordarm, 14 mars 2011 - 07:51 .


#262
hangmans tree

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AnnaBananaBamBamBoo wrote...

I disagree with all of it, (...)

Yet somehow you didnt mention recycled maps. Just to make your all of it clear :)

And the extra HP? Good for them, it was way too easy in DAO. I think that's half your problem, this game is too difficult for you so you bail out and wave the white flag saying it's Biowares fault. Very immature, very poor assessment. (...)

No, its boring by artificial prolongation

Millions of stupid sidequests... WHA??? I found none of them to be stupid to me, I enjoyed all of them.

Tha tis what we call an opinion young man ;)

Dull environment devoid of life and matter. COMPLETELY UNTRUE. Walking around Kirkwall is a true wonder. I saw plenty of life. Look up you see birds flying way up, people everywhere, beautiful environment. (...)

A city, bursting with life of...50 people? :) Yeah I saw people eeeverywhere, just a shame they were following path so evident that I wished they were just standing still, or flock in groups rambling about something... not waving a flag I'm scripting here!

Collecting hundreds of junk items... You're collecting them? You're supposed to sell them, and some to resolve to quests. I like it, gold is scarce and there's a lot of junk going around (just like reality). I'm surprised no one called the OP out on this one. What a joke.

That is what I call a flaw in game design. Lack of alternative way to earn gold. Its poor gameplay and economics of a game.

Poor character development. Hmm, I cared about each of them by the time it was over, I enjoyed every minute of each one in the party. Don't EVER tell me what I like and don't like. The character development was great.

And you yourself seem to decide what is great. Unless you forgot to add: in my humble opinion :D.

Lack of substantial choices that have lasting effects. You want effects? I saw lots that I did to change the what my PC affected in the game; as for effects (I take it you mean special effects?), everything I did from apparel to weapons to potions that changed the effects. They were all lasting to me. Choices I made early definately affected the outcome; maybe that's your problem, you bull-rushed through the game without roleplaying it (because you don't know what RPGs are), this game is not an FPS.

LOL, lasting effects, as in choices that had ..oh, nevermind.
Another elitarian assumption that YOU know BETTER what rpgs are all about :)

Generic UI (User Interface) that shows lack of creativity and effort. LOL! You still don't get it, the creativity and effort went into the game play, (...). Excellent reduction of complexity and I congratulate the Bioware team for this, shows there are some real computer scientists there.

Since when reduction of complexity is a good method to make grey matter move? What most of all asks is a game more demanding from us as players, we like effort put in completion of a game. That goes with the genre, or at least is should.

To summarize, the OP's assessment is total bunk, I don't agree with any of it. Bye bye, off to play instead of wasting time in your cesspool of invalidities.

You already wasted your time responding to this thread...so who is the cesspool of invalidities?

#263
BeljoraDien

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Axis Swordarm wrote...

AnnaBananaBamBamBoo wrote...
Words


I can understand that maybe you fit into the demagraphic they're aiming for, but you cannot believe that Kirkwall was a city of wonders?

It's utterly bland and devoid of anything the word wonder should represent, I can't even agree that this is a difference of opinion as it is just plain factual that Kirkwall has less life in it than a 12 year buried coffin.


LOL, I love the phrase, "Kirkwall - City of Wonders". "Wonder where the hell everyone went?"

#264
theenigma77

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I agree with most of the people in this thread. Main things that I could not stand ...

Reuse of the same mansion/beach/cave/warehouse about 20 times each
The unimportant NPCs were VERY low poly
I HATE not being able to talk to my companions anytime I want
BIOWARE!!! You need to start making both genders of your races, its just so silly otherwise
Not enough mention to Origins
Sex scenes are sillier than ever
Not everyone has to be bi ...

Fun game, but way to rushed and kinda made me sad.
Worst Bioware game to date, still pretty good though.

#265
Nostradumbazz

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http://www.videogame.../review437.html


Funny but true....enough Said.

Modifié par Nostradumbazz, 14 mars 2011 - 08:20 .


#266
Amioran

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[quote]Riloux wrote...

-Reusing the same four maps 500 times.[/quote]

Can be upsetting, yes, but in reality it is because you want to notice it. If you are immersed in the story it doesn't make that great of a difference.

[quote]Riloux wrote...
-Setting the whole game in one city.[/quote]

They said it. More, there's nothing wrong about it.

[quote]Riloux wrote...
-Enemies have a ton of HP and come in waves so the game feels longer.[/quote]

Wrong. They come in waves to break the lines of the party, needed for a system with aggro abilities. As for the HP of enemies I find it fine, maybe you should lower difficulty?

[quote]Riloux wrote...
-Frame narrative to avoid being too descriptive about what happens between large periods of time.[/quote]

Wrong. It is actually the contrary. Naturally (as it is always the case) you have no idea of what the hell you are talking about. Frame narrative serves just for what you are complaining.

[quote]Riloux wrote...
-Half as much dialogue, more passive interaction.[/quote]

Passive interaction? Didn't you complain just a moment before about "fights being too long"?

[quote]Riloux wrote...
-Millions of stupid side quests that have nothing to do with anything.[/quote]

For you and your IQ probably yes. Objectively? Not.

[quote]Riloux wrote...
-Dull environment bereft of life and matter.[/quote]

Opinion. I leave this alone.

[quote]Riloux wrote...
-Inability to customize companions allowed you to skip designing different armor models.[/quote]

Wrong. They did do it for a reason. It's easy to create "stories" to have a point, isn't it?

[quote]Riloux wrote...
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.[/quote]

Wrong. It's junk to make money. It was there before. The only difference is that now it's all in one place and easy to sell.

[quote]Riloux wrote...
-Poor character development, so you hardly care about your companions by the end of the game. [/quote]

Wrong. I cared about them all. Naturally keeping the eyes closed and then pretending you don't see anything isn't fair, isn't it?

[quote]Riloux wrote...
-Lack of any substantial choices that have lasting effects.[/quote]

Completely wrong. Actually wasn't you complaining about the frame narrative? That does exactly this, it shapes much more the events that in the first game. You have no idea of what you are babbling about. How much of the game have you played? One hour?

[quote]Riloux wrote...
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC[/quote]

Yes, yes.

[quote]Riloux wrote...
You lose! Good day, serrah. [/quote]

The mass always says that to geniuses, I wonder why...

[quote]Riloux wrote...
This game is a far greater source of embarassment for your company than it is a disappointment for us.
[/quote]

I think that people as you are an embarassemnt to themselves more than they are a dissapointment for humanity.

(To mods - Yes, it's strong, but it's necessary sometimes).

#267
Guest_JohnnyDollar_*

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Nostradumbazz wrote...

http://www.videogame.../review437.html      Enough Said.

Is that your article?

#268
Aesieru

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Seriously anyone who believes that "sucks" website is just an idiot...

Barely any of that is true, and that guy has problems.

#269
Ex-Paladin

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Amioran wrote...
*Huge snip of awesomeness*

You...I bow to you! :o

#270
Domyk

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Braval wrote...

I agree with OP, but forgot to mention that main char is copied from ME2.
Hawke is Sheppard, they just changed his last name...lol
And i will add that i think this is not a real rpg, maybe a rpg lite.. it feels more like an advanced action game.
But that said its playable.. (not worth 60 bucks tho)

and yes english is not my main language..


Short but sweet but pretty much dead on.  It feels like a console game of people warping around, vanishing etc.  That said I am having fun early on.  We will see how it gets at the mid stages of the game.

Early on tho I already am seeing a wave of monsters coming every few steps I take so it's getting annoying.

#271
Hoobajoob

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Look at it from biowares point of view... To be able to import your origins story into this new dragon age 2 is a feat in its self they would have to change the dialog around for different options so you have to at least respect that as it is the first game to ever have done something like that, yes it could have been better it missed out on the good old origins as we all loved and it had a few repeats but It had awesome combat quick actions and a city that was somewhat linked together like a free roamer game so personaly in my opinion Good work bioware I would want more free roam and an origins story with some post game options to just run amuck and i would be happy good luck for Dragon age 3 love to see what flemith is on about in both of these games so catching.

#272
RainWolf74

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1. No new game plus.
2. No indepth Gray Warden story.
3. The RPG, Skill elements seemed dumb down, to simple.
4. Repetitive, recycled level design.
5. Load times take forever.
6. Fighting is way to fast, feels like dynasty warriors.
7. Feels button mashy.
8. The HUD, in game menu, inventory, main menu, all feels dated, very ugly, not inviteing.
9. No different races, classes now. And different races. Elves in game look ugly, and uninteresting.
10. Rogue and Warrior are gimped. Its like it forces you to use Mage.
11. Blood mage is even worse than DAO.
12. The forced choice at start, on class, to define who lives dies.
13. No Auto Battle.
14. Your party members are boring, dont care what happens to them.
15. Main story is predictable, mage vs templar.
16. Characters from DAO in DA2. Play a boring role.
17. Graphics are god aweful. Very dated.
18. Framerate is choppy on both PS3, X360.
19. PC version controls are gimped.
20. Even budget rpg are better than this.

#273
archurban

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Aesieru wrote...

Seriously anyone who believes that "sucks" website is just an idiot...

Barely any of that is true, and that guy has problems.


I think you have problem. you don't seem to judge what's good game or bad. if you believe this game is good, you are totally idiot. or you never played DA 2 yet. I put 15 hours so far, most elements in this game is just annoying. it seems to be made for kids not adults. combat.... just kidding. no effort to play. right mouse click, auto attack. crisis. try to play full version, then talk to us how you feel.

#274
Poemdul

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I'll fish it out of the secondhand-box in a few months. DA:O didn't manage to keep my interest after finishing it once.

Downloaded Awakenings two months ago but still haven't gotten around to it yet.

#275
Matroska

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I can't be bothered to write a load of stuff just to argue against some anonymous person's badly thought out opinion, but I can't resist at least pointing out the lack of logic with this point:

Inability to customize companions allowed you to skip designing different armor models.


There are still all the different armour models that you would have got if you could change your companions' armour - if Hawke's armour was always the same too, you'd have a point. As it is, there's still a wide range of armour and with much more distinctive designs and more detail than the armour in Origins. Sounds like you're trying a little too hard to sound indignant but it just comes across as clutching at straws.