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Did you think we wouldn't notice how many corners you cut?


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#276
stormfireice

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i have the xbox platform and this game was definitely not worth the 60 bucks i shilled out for it as a birthday gift to myself. ive never played dragon age before but i heard from friends that i should try the new one coming out. i think the combat system is good but the enemies could be more challenging and there should be unique maps not the same ones recycled over and over. i really dont appreciate being gouged 60 bucks on a game thats obviously rushed to meet deadlines

#277
Cynical_Wanderer

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Riloux wrote...

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


-Reusing the same four maps 500 times. - Fully agree. The maps are beautiful and detailed, but the way they are constantly recycled is just ridiculous.
-Setting the whole game in one city. - Tolerable, makes sense from a certain story perspective. Still, could use some smaller settlements between Kirkwall, and, say, Sundermount, Deep Roads access, etc.
-Enemies have a ton of HP and come in waves so the game feels longer. - This "ton of HP" is usually a one-shot from a cross-class combo (including multitarget CCC), like chain lightning vs staggered enemy, if it's not lieutenant\\boss. On Nightmare. So I wouldn't worry about that.
-Frame narrative to avoid being too descriptive about what happens between large periods of time. - Arguable. Looks just like a way to set the pacing.
-Half as much dialogue, more passive interaction. - Didn't notice the *lack* of dialogue, though. The only thing that I miss are in-depth conversations with companions.
-Millions of stupid side quests that have nothing to do with anything. - That's actually a good thing. This helps the feeling that the game isn't built around one single story arc. I enjoyed the blissful ignorance as to what the hell was it all about during Act1, actually. It feeled... alive, natural.
-Dull environment bereft of life and matter. - Would not call the environment dull, but the map recycling does not help matters.
-Inability to customize companions allowed you to skip designing different armor models. - Not necessarily it (was no fun being barely able to tell the difference between Zevran and Leliana when they both wore same-looking armour), but I kind of miss the "glorified dress-up game".
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth. - Junk is junk. All games have junk. I see no great issue there.
-Poor character development, so you hardly care about your companions by the end of the game. - Strongly agree. Characters need a lot more interaction and a lot more depth. Half of the time most of them just gave me the impression of animated dolls just following me around (save for, perhaps, Varric - his comments in conversations always crack me up).
-Lack of any substantial choices that have lasting effects. - Agreeable - but then again, how many more substantial lasting choices were in Origins?
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC. - No, it's a cliffhanger for Dragon Age 3, Dragon Age 4, etc, etc.
-Generic UI showing a lack of creativitiy and effort. - I found the UI to be very ergonomic (I'd like a more MMO-ish action panel, though - with several layers and shift\\control modifiers for quick keys). It wasn't aggravating in any way, it had minimum useless details (if any at all). The UI fulfilled its function perfectly without drawing your attention from the game, while providing the necessary amount of information. Although, I'd love to have a small status window - want to see exactly what effects are on my character (beside buffs)

Modifié par Cynical_Wanderer, 14 mars 2011 - 08:40 .


#278
Nostradumbazz

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JohnnyDollar wrote...

Nostradumbazz wrote...

http://www.videogame.../review437.html      Enough Said.

Is that your article?

No...it's not my article. I saw it on the many forums that I have perused.


I put in over 400 hours in DAO and I wondered why Bioware didn't hire those who created the incredible quest mods....Hilltop, Bloodworks, Quests and Legends. It seems that they knew of these mods and their creators. I was playing the mod for Oblivion called Nehrim as I waited on DA 2 and will go back to it. I love Mass Effect 1/2 and DAO very much but don't enjoy that they are melded. Sorry Bioware...I shall never give you my money ever again. ....PC gamer 39yrs old.

Modifié par Nostradumbazz, 14 mars 2011 - 08:53 .


#279
Guest_PureMethodActor_*

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I rented this game recently. Had to return it earlier tonight. After everything that was announced about it over the past several months, there was no way I was buying it immediately. Anyway, I may buy it, but strictly as a used copy, because I don't want to pay full price for this inferior game. Here are some of my major gripes with what I played so far (and before returning it, I got to after the Deep Roads expedition, for context).

-the major thing I dislike about the gameplay mechanics is that targeting is somehow broken for some reason. At times, I would be playing, and while selecting spells/attacks to a target, the target would be named (meaning that target was selected), and abilities were blocked out because for some reason I didn't actually "target" my target, and I had to frantically cycle through just to make sure who I wanted to attack was in fact targeted. There were a couple other things I didn't like, but could easily overlook.

-the dialogue wheel and its amazing ability to give you the opposite result of what you intend to say. I much preferred the Origins style of dialogue.

-Where the hell are all the sexy female dwarves? Racism, I say! I've yet to see a single one. I was sad when all that was available, dwarven-wise, at the Blooming Rose, is a lone male dwarf.

-speaking of races, the redesigns look stupid as hell. Why the hell are all dwarf males suddenly overweight where before they had some muscle on them. I guess I'm gonna echo the big Varric threads when I say that Varric was by far the best-looking one I saw in my short rental period. And I was afraid after seeing Zevran's leaked redesign screenshot, and all my fears were founded, as elves look grotesquely alien now when before they looked similar to humans, which I liked.

-inability to swap armor between party members I'll say as well as countless others have, though I was admittedly pleasantly surprised at finding out you could swap most party members' weapons.

-The story feels too contrived and FORCED. I wanted to roleplay as someone supporting the chantry/templars, but mostly the good parts of the entire faction of the Chantry. So far I feel as forced into supporting the mage revolution we're seeing as I feel when looking at Mass Effect stuff and it's habit of forcing players into accepting Liara romance as canon romance. It all feels so forced and the story feels cheap, with Templars/chantry being pigeonholed into the role of "evil group" and the mages into the "good group". I'm actually making a lot of Templar-supporting decision to spite this direction and frankly because I can sympathize with the Templar/Chantry view (even with what I've heard of the spoilers about Meredith).

-Anders is STILL an overly-whiny, annoying, selfish mage-freedom fanatic, and frankly I'm sick and tired of him and I hope somewhere in the future, or in a future game, I can kill him because frankly I don't agree with his views and I'm THAT annoyed by him. I see the merits of the typical mage's complaint with the circle (as I'm a Morrimancer), but Anders really gives a bad name to mages, and its worse that they ruined Justice's character by having him posess Anders. With my current game, he's already almost at max rivalry, and I did his recruitment quest quite late, with a small time frame between that and the Deep Roads expedition.

-crafting was way too confusing early on and I don't like the new system of having runes or potions made. I liked Origins' system better. At least I was able to get used to the new system.

-repetitive fetch-and-retrieve sidequests in both games aside, I found the sidequests in DA2 to be very pointless in comparison to Origins. In Origins, there were emotionally deep and engaging sidequests that made you care about the characters affected. Here, the sidequests, with the dialogue wheel choices, feel meaningless and I was only doing what I can to establish a certain viewpoint for my Hawke. These sidequests were even more annoying given that one had to raise 50 sovereigns for the Deep Roads expedition. It was said before on here, and I agree with the poster who posted it: Why couldn't we wait for Leandra to get her audience with the Viscount? Why couldn't we have done more mercenary activity. Why force us into sidequests which are meaningless? The "Shepherding Wolves" quest was pointless, basically the same result was achieved and there was no room to roleplay a type of character because most dialogue was the same.

Thats it for now. Basically, I agree with the OP mostly, and the above are my own gripes which can be added to the list :D

#280
fsfsfsfsfsfsf

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I don't think it's an embarrassment for Bioware. They have no shame, and they knew exactly what they were doing. The game will no doubt sell well, and there will be a Dragon Age 3, aimed even more squarely at the new audience they have gone for.

#281
Ripa666

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Well, at least im still excited for the witcher 2, which I'm pretty confident is going to be pretty solid, and seems to have been in development for years

#282
Guest_JohnnyDollar_*

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Nostradumbazz wrote...
I put in over 400 hours in DAO and I wondered why Bioware didn't hire those who created the incredible quest mods....Hilltop, Bloodworks, Quests and Legends. It seems that they knew of these mods and their creators. I was playing the mod for Oblivion called Nehrim as I waited on DA 2 and will go back to it. I love Mass Effect 1/2 and DAO very much but don't enjoy that they are melded. Sorry Bioware...I shall never give you my money ever again. ....PC gamer 39yrs old.

I haven't tried those mods, but I think I'll check them out.  Alley of Murders is the only one that I recall playing.  I found DAO a little boring after the 1st play through.  Especially the Deep Roads, which from what I understand, is fairly common.  The biggest problem I had with the game though, was crashes.  

That's the primary reason I didn't pre-order DA2.  As it turns out, the game doesn't sound to be worth pre-ordering at all, let alone any techinical issues. I like ME1 and 2 also.   Even though I didn't pre-order DA2 and get burned this time, I can't say that I'll pre-order ME3 just yet, after seeing what they did here.

#283
Guest_JohnnyDollar_*

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Ripa666 wrote...

Well, at least im still excited for the witcher 2, which I'm pretty confident is going to be pretty solid, and seems to have been in development for years

Yeah, I kinda like what I see from CD Projekt.  I've been buying GOG games from their sister company for a while now, and pre-ordered The Witcher II through them too (good deal).  I picked up a copy of The Witcher Enhanced here recently, and I'm really liking it so far.  

Modifié par JohnnyDollar, 14 mars 2011 - 09:22 .


#284
CroGamer002

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


- I wouldn't say 500 times, but I agree it wasn't really goo d idea from Bioware
-Very detailed city + you do have main quests outside of city
-DA:O has tons of enemies and not rarely with huge health bar to feel lot more longer
-And?
-Ha?
-Companion quests are also side quests and some side quests DO impact main plot, don't remember any of that in DA:O
-Dull environment? You're kidding right?
-I agree with that one
-What illusion?
-Troll detected
-/facepalm
-It tells you how the damn war started and what will happen, I highly doubt all of it will happen in future DLCs. My money is on DA3.
-It's exactly the same as one from DA:O


You made an embarrassing post.

Modifié par Mesina2, 14 mars 2011 - 09:29 .


#285
LINCARD

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The only thing I will say regarding this whole thing is that I think the Bioware guys did a great job under trying circumstances - those trying circumstances being Electronic Arts.

Bits and pieces of a fantastic game occasionally shine through, enough to make me think that the talented guys & gals at Bioware really were wanting to produce something that was a worthy successor to DAO. However the huge corporation that owns them has obviously decided that this needed to be pushed out sooner rather than later, which has forced many compromises :-(

Making a simultaneous release for all platforms has also taken its toll, although I can understand the corporate reasoning behind this, even if it means the product is not all that it possibly could have been. DAO was the better game for having staggered releases, there was obviously time to fix things so that all platforms had a great gaming experience.

Bioware - thanks guys, I know you probably tried your hardest to make something great. And the fact that you have made a game that has treats diversity so well is really appreciated by those of us who are diverse ;-) It is just a pity your overlords are a little on the impatient side :-(

#286
Fishy

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-Reusing the same four maps 500 times.
Was not many map either in Origins and most of em were the carbon copy of something else with object placed differently.I guess you haven't played many Bioware product or ever worked with their toolset.But yes i do agree with you.Some of the main quest should have taken us outside of Kirkwall .

-Setting the whole game in one city.
Kirkwall was definitly lacking in size and depth.But one city change nothing.The matter was just lacking.

-Enemies have a ton of HP and come in waves so the game feels longer.

Different game mechanic.Not work stan standing ennemy that aggro you when you get to close.

-Frame narrative to avoid being too descriptive about what happens between large periods of time
.
It's was well done actually.

-Half as much dialogue, more passive interaction.
During 1 playthrough DA2 seem to have much dialogue.Origin had better replayability  i give you that(with all the origins )

-Millions of stupid side quests that have nothing to do with anything.
Chantry Board , Magi bag etc .. during a blight.make sense.Not stupid  to collect bile  for a mage in denerim while fighting the blight.

-Dull environment bereft of life and matter.
Been a problem with bioware for a long time.They're more focused on dialogue.

-Inability to customize companions allowed you to skip designing different armor models.
In Origin my companions used 2-3 different armor.

-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
Yup .They improved it from origins.

-Poor character development, so you hardly care about your companions by the end of the game. 

I  banged every li after lothering and most of my dialogue option was over.it's was possible.

-Lack of any substantial choices that have lasting effects.
More than Origins.You actually have to see them..In Origins you only had the *epilogue*

-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
You're trying to hard

-Generic UI showing a lack of creativitiy and effort.
Improved

You lose! Good day, serrah. 
Trolling

This game is a far greater source of embarassment for your company than it is a disappointment for us.
GoodBye Warden

#287
afx777

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DA2 was obviously a rush job done in a year.

#288
toremynt

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 I will agree that DA 2 is no where near the quality of Origins. I also have to say that i enjoyed the game for what it was. It is just hard to compete with a game like origins how do you make a game that tops it in replay value...... You dont.:ph34r:

#289
Chickenhawked

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BioWare devs and directors: You need to grow some balls and that's all there is to it. You are incredibly talented people who know how to make an excellent game, and your talents are being stifled by business. Look at you! You guys are AFRAID to say you had to cut corners. You are AFRAID to say you had a time limit. You are AFRAID to say that you can lose your jobs if you post honestly on these forums. It's in your CONTRACT that you can only do what Electronic Arts/the higher ups want you to do. And for what? For dirt pay, that's what; you guys are among the hardest workers IN THE WORLD. I know because I've been there! I know because I have done unpaid overtime to get a game out when it needed to be out. I know that when you are working on a game, it consumes your life. I know why you always thank your family and friends in the credits of your games: You make sacrifices to get the games out; you often have to ignore those family and friends because of work.

And again, for what? For moderate amounts of cash, compared to the ridiculous amounts of pay that your producers and CEOs are making. The FACT is that making a game takes WAY more skill, time, and effort than setting up a game's advertisements, or designing a game's cover.

Pro tip: You don't need to live or work like this. Companies like Blizzard also work under the thumb of big business, but they DO NOT give in. If the game is not done, it is not done, and it doesn't matter what the hell Activision or anyone else says about it; they are NOT going to rush a game or release it unfinished. Your producers/higher ups can say whatever the hell they want and make every threat in the book--don't you DARE ever listen to them again. You people are very special and unique: You can actually make GOOD VIDEO GAMES in a modern world plagued by BAD VIDEO GAMES. Do NOT let that ability be taken away from you. If that means going to court to deal with constricting contracts, do it. Stop letting yourselves be bossed around, and never ever put yourself in that scenario again. READ your contracts, and never sign a thing unless you like everything it says.

In conclusion: DA2 isn't that great and you KNOW it, but is it a skill/idea issue? NO, AND YOU KNOW IT. You were rushed and budgeted, and that's all there is to it. I know you'll never be able to say that in public, but I just want you to know that the more observant among us do know that, and we are rooting for you; I hope that, in the very near future, you can go back to making complete, unhindered games.

#290
afx777

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Well said Chickenhawked, I feel the vast majority of criticisms of DA2 are valid and justified. I have just read the Mike Laidlaw Eurogamer interview which I found quite frankly laughable and highly defensive.

I intend to sell DA2 on eBay after completing it, I have no wish to keep the game and download vastly over priced DLC content as well.

#291
Azn Buddhist Monk

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If I could cuss at EA for bringing down such an epic game as Dragon Age, I would. They can ban me or block me from playing my games as much as they want, the truth is still the truth. EA has ****ed Bioware and DA fans over. Their greed has destroyed a would-have-been masterpiece. I don't feel connected or even cared about Hawke at all. What happened to all the work that I put in DAO? Where did my old Warden character go? Why did we suddenly jump into another story? What made Hawke "the most important person of Dragon Age"? Why is the Templars bad and the Mages good but there isn't a solution to work it out for peace? It is as if we are forced to have only 2 ending options for DA2, choosing either the Mages or the Templars. Also, the gameplay has been dumbed down in favor for action-oriented-with-button-pushing style. I say it's bull****. The same repeated places that I had to keep going back and forth while doing quests in DA2 pissed the hell out off me. From now on, I will play pirated Bioware games instead of paying for one. Take that, EA.

#292
lawp79

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Ok I have been away for a couple of weeks and was planning on purchasing this game until I drop by the forum, so is it worth buying or not?

#293
CaptainZaysh

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Yeah, it's awesome. I played it all weekend and it's much better than the original IMHO.

#294
Lonely Latias

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not really worth buying right now, wait until it plummets in price in a few months

#295
Nostradumbazz

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Chickenhawked wrote...

BioWare devs and directors: You need to grow some balls and that's all there is to it. You are incredibly talented people who know how to make an excellent game, and your talents are being stifled by business. Look at you! You guys are AFRAID to say you had to cut corners. You are AFRAID to say you had a time limit. You are AFRAID to say that you can lose your jobs if you post honestly on these forums. It's in your CONTRACT that you can only do what Electronic Arts/the higher ups want you to do. And for what? For dirt pay, that's what; you guys are among the hardest workers IN THE WORLD. I know because I've been there! I know because I have done unpaid overtime to get a game out when it needed to be out. I know that when you are working on a game, it consumes your life. I know why you always thank your family and friends in the credits of your games: You make sacrifices to get the games out; you often have to ignore those family and friends because of work.

And again, for what? For moderate amounts of cash, compared to the ridiculous amounts of pay that your producers and CEOs are making. The FACT is that making a game takes WAY more skill, time, and effort than setting up a game's advertisements, or designing a game's cover.

Pro tip: You don't need to live or work like this. Companies like Blizzard also work under the thumb of big business, but they DO NOT give in. If the game is not done, it is not done, and it doesn't matter what the hell Activision or anyone else says about it; they are NOT going to rush a game or release it unfinished. Your producers/higher ups can say whatever the hell they want and make every threat in the book--don't you DARE ever listen to them again. You people are very special and unique: You can actually make GOOD VIDEO GAMES in a modern world plagued by BAD VIDEO GAMES. Do NOT let that ability be taken away from you. If that means going to court to deal with constricting contracts, do it. Stop letting yourselves be bossed around, and never ever put yourself in that scenario again. READ your contracts, and never sign a thing unless you like everything it says.

In conclusion: DA2 isn't that great and you KNOW it, but is it a skill/idea issue? NO, AND YOU KNOW IT. You were rushed and budgeted, and that's all there is to it. I know you'll never be able to say that in public, but I just want you to know that the more observant among us do know that, and we are rooting for you; I hope that, in the very near future, you can go back to making complete, unhindered games.


Well said. I thank all of the team of designers but Mike Laidlaw. He can get punched in the daddy bags from my standpoint.

#296
culletron1

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I'm only 6 hours in... So far I like this game and I wouldn't go so far as the op *BUT*

its pretty clear that this game isn't finished and significant corners were cut...

I am not sure this is the fault of devs or writers but a bad decision by senior management to get the a product out to the consumer fast. We don't want a decent game fast (there are millions of decent games out there) we want an amazing game

#297
Tak of the Archives

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Got to say that the game come across as tacky - really tacky. Re- cycling all the maps is bad, it's like going to see a movie and then watch them stick in the same scene twice. In fact I'm being way to subtle here - it's a disgrace, as is Bioware's response. It does feel that I've been mugged and left lying in a gutter. I wouldn't have minded so much if it was half the price, which is about all it's worth. But if I were the dev's I'd at least have the courtesy to be embarrassed.

Modifié par Tak of the Archives, 14 mars 2011 - 11:01 .


#298
KirbyTheAlmighty

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I haven't said much on these forums, but I figured I should add in my $0.02.

-Reusing the same four maps 500 times.
I 100% agree with this point, as do my friends that have played this game.
-Setting the whole game in one city.
Not really a problem to me, There could have been a couple more "out of city" environments, but it was still handled pretty well.
-Enemies have a ton of HP and come in waves so the game feels longer.
This is a matter of opinion. Some enemies died in one-two hits. Some took a while. I'd be more upset if every encounter was five seconds long. Long battles aren't a bad thing.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
You expect ten years to be OMG DRAGONS AND FIRE AND MAGES AND SPLOSIONS AND STUFF!? There has to be downtime for it to be a somewhat believable story.
-Half as much dialogue, more passive interaction.
Dialogue was fine, imho.
-Millions of stupid side quests that have nothing to do with anything.
Welcome to RPG's. I hope you've enjoyed your stay.
-Dull environment bereft of life and matter.
Environment looked much better than the Environment from DA:O. The problem is that it's LESS varied. But saying it's dull compared to DA:O isn't fair.
-Inability to customize companions allowed you to skip designing different armor models.
This is definitely an issue. I agree with this point.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
This was also in the first game. And many other RPGs.
-Poor character development, so you hardly care about your companions by the end of the game. 
Also, another point based on opinion. I liked some of the characters more-so than plenty of the characters from DA:O. The opposite is also true. You're rarely going to like every character from a game.
-Lack of any substantial choices that have lasting effects.
Not sure about this. With how the game ended, the effects could be further down the road.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
I enjoyed the ending I got. The decision at the end was one that I felt coming, but it wasn't a terrible ending or anything.
-Generic UI showing a lack of creativitiy and effort.
UI was fine.

#299
formatas

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


i tottaly i agree i hoped this game will be more open more free roam like DAO.

- main city feels dead borring
- c'mon Bioware draw more items , armor , weapon skins make them look different don't be lazy.
- eviroment locations aww my god it's same locations enviroment , world is so small nothing to do deep roads are so small. all quests takes places at same location it got so repetetive.
- boss battles are all same as DA:O only last battle is different wich i liked.
- junk items wth ! why even bother putting this stuff if you can't forge weapons armor , just waste of space you could just put money instead of junk it doesn't feel like you did more items . Junk = waste of space and time you have to sell it anyway...
- no Qunari in party team :(


P.S well bioware this game is overrated, and i hope you won't fuk up Mass Effect 3 atleast...

P.S.S inb4 over 9000 DLC's for Dragon Age 2.

#300
AlesMrak

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I just don't understand anyone who defends these shortcomings of the game like map recycle, dumb down rpg elements, etc and pay 60 bucks. I would understand it if the price of the game was like 15 bucks, why 15 bucks you ask? Because the developement was done in one year vs 4+ years for DAO, so that means 60 div 4 is 15 (15 buck per year of the dev. year), so there you have it 15 bucks.

br.
Dr.Jones

Modifié par AlesMrak, 14 mars 2011 - 11:38 .