While I prefer a lot of stuff in DA2 over DA:O; in many regards its also worse, but mostly its due to either trying to be something it can't.
The last part is for me mostly that its trying to be an action adventure game too much; but the controls are not made for it, nor does God of War and the like force you to direct 4 party members, all while walking around pillars of flaming death, or just get out of AoE zones; and it would have been fine if the AI had any sense; now you have to be wary due to the high risks of any of the party members deciding to run right through highly lethal AoE areas, even if they could easily see the pillar of fire, and that its just a narrow pillar; but no, lets run to our death for no reason. This also goes for bosses rolling against you like you were in a Mario game.
& While I like large parts of the city, and the general milieu; there are obvious issues esp. with the caves being mostly a bore, since you already know they by heart a short while in.
& The companion gear is a joke; they said you could customize it, but with what? runes. Now everyone, even mages just get a generic and good armour; even when they shouldn't easily wear plate. (Merrill with Rock Armour got as much in armour rating as Aveline in plate). In a sense I'm happy, since the AI is so horrible that you will see them randomly a round the battlefield unless you either order them at every turn, or you can make tactics for almost any potential scenario; you can't, but even if you can't - some options should be in from the start.
& Just things like Hold not working outside combat if you get too far (and you have companions teleport/run right into those horrible and buggy trap rooms and get so many injuries that you either reload or live with losing more coin on injury kits than the quest will ever bring in.
& Claiming we are afraid change is daft; I loved almost every game from BW, and most of the changes; I actually thought DA:O kept too much of the clutter inventory system, even making it worse by essentially giving you the magic bag of holding instead; now making you lug around more crap than a caravan of fools.
& ME2 was good, because of what they did change; there are issues, but there are always issues; here the new is, aside from all else, also a bad AI, well it was bad in DA:O, but here it matters, badly designed fights and re:re:re:re:re:re:re:re:re using whole areas ad infinitum while having the gall to claim that you are in fact in a new dungeon (I prefer it when they don't, you and you visit the same area twice or more).
Or obviously the maker is a rather uncreative chap that can't bother and prefers to paste and paste again.
Modifié par randName, 14 mars 2011 - 03:55 .