Addai67 wrote...
randName wrote...
Now all mages are all the same, save yours; and it makes me angry at BW and the devs when ever I see one; who decided that the best resort was to make them so inhuman? who in cloth can take what they do?
Save that cloth armour in DA2 is the new plate, meh.
They're not all the same- they cast different types of spells.
Re taking damage- they obviously have buffs, and they will heal periodically.
I honestly don't get the complaints. It's still AI and that has limitations, but compared to Origins the enemy behavior is much more realistic and strategic.
They have a handful more - but most of the spells they cast are the AoE spheres or the blood wound pools; or a barrier around themselves.
In the end my issue is that they are too powerful power wise, so they had to be made the hardiest bastards around, and can take more damage than something that looks a zillion tons harder. Hell a mage, and assassin and a commander are the hardest things to kill in DA2, it should be the reverse, and these should easily go down; but since DA2s battles and AI is too flawed to manage this they dump so much HP on them that on Nightmare or even on Hard, downing these can be an object of serious frustration; and once you easily deal with these no other combatant save dragons (or other special cases) will give you a pause.
As for the AI; its true that the AI in DA:0 was as bad, but the AI in DA:O didn't have to deal with stationary flame traps that now your party members have no issues with stepping right through, nor AoE spells that will annihilate your party; these are mostly new, and before they released these new contraptions they should have fixed the AI, or how you control your party as to not make it the horrid experience its now.
(and its doable, both AI mods for BG1&2 and for DA:O had better AI than DA:O and DA2)
So now the game is either vanilla, and I mostly focus on one character, and she (my main) can deal with most fights alone, with some spice as assassins, dragons, or mages pop-up; but otherwise a breeze; or if I make normal battles interesting those that require your companions to coordinate in any way becomes a tedious pause-fest; its doable, but neither rewarding nor in any sense really fun.
This works more or less for all difficulty levels of the game, save casual that's easy throughout. (I mostly play on hard, since the balance of HP Monsters and any sort of resemblance to a challenge seems to be there for me).
Take the Arishok duel -
With my 2handed warrior he was giving me issues on casual simply due to the amount of health you need to grind down, all while he eats health potions so fast that I first on NM gave up ever killing him. So on NM I first died a few times, but gave it up once I had spent 20 minutes grinding and grinding, only to have him heal up everything again (and at the time I had a DPS of 70 with points in Reaver, so more since I was using this) .
Then I tried it on hard, the same, at least I didn't easily die now, but after 20 minutes of grind I again reloaded and changed it to normal, here I reloaded once he had recovered his health a third time, since I noticed the same pattern as previous attempts. So on casual, using grenades I could finally grind him down. Now with my dual wielding rogue I had enough points in duel and the like, and the DPS is so high, that it was a decent fight on NM.
But the issue is that their simple solution to making a fight "good" is to add so much HP on some enemies, while adding a few attacks you have to visually time to get out of; all while forcing you to remove more health than he/she/it recovers.
& Here the horrible AI shows, since your companions will not get out, but even worse is that when you tell them to run away, they will run right back in again unless you either disable their movement; or you watch them constantly (or do as I, and lower the difficulty so that even with bad AI assassin/mage fights are doable, and the rest gets easy and trite).
Also that you have to focus so on raw DPS is a negative for me, since I enjoy lots of different party setups; but here their HP magnitude and constant consumption of potions make that almost impossible. Doesn't help that some of the more elite of these won't get petrified or easily stunned.
I still like the game, since I like the story around it, but the fights are more often than not boring affairs, what ever I choose (as in challenging or easy).
EDIT:
Also this game needs more customization of your tactics; and they removed 2 customiztion slots?
They also lack a way to target one enemy for death; now on "scrapper", my warrior will fly back and forth over the field - like a gadfly it cares not to kill anything; so I have to remove most of these for special fights, but oh here I get one slot for it? In the end I don't bother since its easier to pause play like mad, and both options are boring as hell.
Modifié par randName, 14 mars 2011 - 05:09 .