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Did you think we wouldn't notice how many corners you cut?


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#351
Addai

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randName wrote...

Now all mages are all the same, save yours; and it makes me angry at BW and the devs when ever I see one; who decided that the best resort was to make them so inhuman? who in cloth can take what they do? 

Save that cloth armour in DA2 is the new plate, meh.

They're not all the same- they cast different types of spells.

Re taking damage- they obviously have buffs, and they will heal periodically.

I honestly don't get the complaints.  It's still AI and that has limitations, but compared to Origins the enemy behavior is much more realistic and strategic.  (edit- compare to ME2, where for example every single Eclipse adept had the same behavior, battle cries and even the same VA)

Modifié par Addai67, 14 mars 2011 - 04:17 .


#352
Lee T

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Psion17 wrote...

Darian Tylmare wrote...

I think people should stop talking about consolization but start talking of games meaning buisiness.
There's a reason why most new games are clones or franchise products. Play save to get money. The consoles are not to blame, it's the publishers and their shareholders for being greedy.


I'm not saying they are the whole problem but they do play a big part in why so many games suck these days, i own them myself and they have their place, but the technology within them is extremely outdated and as each year passes the more restrictive they become, (and they are going to be around for quite some time yet due to the current status of the global economy) and because of this they take that into account when they develop any new game, so the pc version which is so much more capable will always suffer for it. Deus Ex 2 is a good example of what can happen to a game when developing for all formats, so much with what was wrong with that title was due to technological restraints of the consoles at the time. I know there is nothing i can do about it as they are not going to cut them out of the market , but it annoys me nonetheless.


It's still a money decision. When ubisoft realised they couldn't make Splinter Cell Double Agent developped for PC and Xbox 360 work on the regular Xbox they produced a second entirely different game built around the Xbox limitations.

#353
fragelrok

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Ilkholdens wrote...

Emerald Melios wrote...

No, gamers have way too much of an entitlement complex. They can't even be happy with what they are given.


While I do think DA2 is a decent game, it's a bit hard to go into full "appreciation of what you're given" mode, when I paid the same amount of coin for DA2 as I did for DA:O, yet here I see a notable amount of cut corners. Let's say Bioware/EA had charged 25-30% less than they did for DA:O right off the bat and I assure you, I'd be brimming with "appretiation of what I was given".


this.

#354
Mabaker

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Truer words never spoken, OP. The game's depth is astoundingly low, if there is a depth to it at all. :(

#355
Realmjumper

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Just remember, I told everyone here this would happen, but no one listened to me. As did many people in the forums. Here's the proof.

http://social.biowar...1/index/5198955

So how can you prevent this from ever happenining to you again? It's simple really. Great games take at least a good 2.5-3.5 years to develop. You can tell from the poor previews on the website and magazines that this game needed a tons more work to it.

There are much better games out there that cost way less. Play those instead I say. Or just keep giving your money away for an inferior product. No skin off my back :P.

#356
decampo

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


Possibly the most accurate and honest statement I have read about this game. Totally agree!

Modifié par decampo, 14 mars 2011 - 04:35 .


#357
Metaliban

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Only 16 hours in at the start of act II and I'm already getting a more of the same vibe from every location, backtracking through the same one city, the same one mansion, the same one back alley street, the same one cave etc... How they thought this was acceptable game design is beyond me.

As for the story and the characters I seem to be treating both with indifference, something which 16 hours into DA:O would have been inconceivable. Awakening appears to have more enviromental variety and character development and it was an expansion pack!

From any other developer this would be acceptable but from Bioware? Sadly, it deserves all the mediocre reviews it gets.

#358
Killjoy Cutter

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revkrazy wrote...

BIOWARE
Please patch the armor glitch. It's a game breaker and it's disappointing to see that it was overlooked.


Armor glitch?  Link please?

#359
LumpOfCole

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My biggest issue with the game isn't any of the things listed (I understand that a game has to either be extremely short or have repetitive areas with a much shorter development time, and I thoroughly enjoy the supporting characters). My big issue is that the game has some serious story-breaking bugs. There are a ton of inconsistencies with imported DA:O save file decisions, and Merrill's Act III is almost always downright broken when you romance her in Act II to the point that you can't do her final quests.

I'm not sure if the situation is that QA didn't get the time or resources they needed to bug test this game, or if that the QA department just failed outright. In terms of story flags being mistriggered and misread, this has been the most disappointing Bioware release I have played. Bugs like these really smudge my story experience, the primary reason I love Bioware games.

#360
iampool

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


I agree almost everything except the matter of sidequest, i think its an improvemente from origins, but those are seriously, and i mean SERIOUSLY affected by the map repetition. If they didn't used the same maps over and over some sidequest would be much more cooler.

#361
Guest_cosgamer_*

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decampo wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


Possibly the most accurate and honest statement I have read about this game. Totally agree!


Indeed, it is.

#362
Dan UK

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cosgamer wrote...

decampo wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


Possibly the most accurate and honest statement I have read about this game. Totally agree!


Indeed, it is.


 OP was abit ranty, but this thread is (hopefuly) too big to ignore, and wanted to give a +1 to the points in OP

#363
PSRdirector

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Fans should feel entitlement, if a company makes a inferior product, we should complain and stop supporting them. I enjoy Dragon Age 2, but it annoys me when people defend a company on the basis, well they did the best they can. Dont work that way.

I do think biowares games across the board are getting worse, DA2 while fun, is worse then DAO, Mass Effect 2, was vastly inferior to Mass Effect. They seem to be focusing on churning out games at a faster and faster pace with less depth and more action. Im not that big a fan at big action. Infact the way battles are set up (not the combate system itself) is one of my two biggest complains. I dont like more and more enemies jumping in out of no where.

I wish bioware would actually talk to fans about why they are doing what they are doing. Dragon Age 2 should not be out yet, it shouldn't come out till at least next year. (yes I own it, im in act 2)

#364
ItsToofy

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I agree with OP, this game was a letdown on epic proportions (I would rather have an epic game of letdown proportions).

I, personaly, preferred the combat of Dragon Age: Origins, faster does not always equate to better, pushing a button and awesome happens gets boring just as fast as an auto attack, especially when you're seeing animations twice as fast as the first game, so I guess they get boring just about equally.

KOTOR: Released 2003, cave on Dantooine was not the same cave as on Korriban. Kirkwall had about as much life in as Tatooine. Unfortunately, Kirkwall didn't have anyone nearly as awesome as HK-47 or Alistair in it, hell, I would have rather had Carth Onasi in my party for most of this game. Also, to compare stories, KOTOR was also more of an epic, similar to DA:O.

I also think Ostagarr had more color and liveliness than Kirkwall

#365
Paul E Dangerously

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I love how "more depth" in these cases seems to be "it appears to be more complex".

Quite honestly, I'm doing the same things in DA2 that I was in Origins - except my characters require slightly less micromanaging to be competent.

I'm honestly tempted to go back through Origins and list the dialogue "choices" to prove people wrong with the opinion that DA2 has less. It doesn't.

#366
Deadmac

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Emerald Melios wrote...
This whole forum is a train-wreck, between the wangsting elitists and image spammers.

Technically, I don't think its the player's fault for this mess. Since the players were not the ones who designed the game. no one gamer can blame another one for this horrible mess. Once one of the players voiced an opinion, BioWare caused another public relations mess by banning him or her.

Somethings I have noticed about BioWare's public relations approach:
(1) Allow your fans to hate each other.
(2) Allow your 'raving' fans to blame the 'critical' fans for the public relations hell.
(3) Overconfidence and ego approach to advertising. "Its not our fault. Its the fans. Why? We are BioWare."
(4) Ban their 'consumers' for having an opinion.

If they called me in for an interview, I would pass due to their inability to bring fans together. Even though one side argues with the other, BioWare should have played mediator to cool things down. Instead of using tact to calm everyone down, they decided to feed the fire that 'they' started. I call that irresponsible and unethical.

#367
Seival

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


Can agree only with:
-Reusing the same four maps 500 times.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.

In the rest the game is exelent.

#368
Snelle Jaap

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cosgamer wrote...

decampo wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


Possibly the most accurate and honest statement I have read about this game. Totally agree!


Indeed, it is.


Aye

But i do have to disagree with  -Millions of stupid side quests that have nothing to do with anything.
Its a RPG/MMO thing but yeah.
good post ^_^

#369
randName

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Addai67 wrote...

randName wrote...

Now all mages are all the same, save yours; and it makes me angry at BW and the devs when ever I see one; who decided that the best resort was to make them so inhuman? who in cloth can take what they do? 

Save that cloth armour in DA2 is the new plate, meh.

They're not all the same- they cast different types of spells.

Re taking damage- they obviously have buffs, and they will heal periodically.

I honestly don't get the complaints.  It's still AI and that has limitations, but compared to Origins the enemy behavior is much more realistic and strategic.



They have a handful more - but most of the spells they cast are the AoE spheres or the blood wound pools; or a barrier around themselves.

In the end my issue is that they are too powerful power wise, so they had to be made the hardiest bastards around, and can take more damage than something that looks a zillion tons harder. Hell a mage, and assassin and a commander are the hardest things to kill in DA2, it should be the reverse, and these should easily go down; but since DA2s battles and AI is too flawed to manage this they dump so much HP on them that on Nightmare or even on Hard, downing these can be an object of serious frustration; and once you easily deal with these no other combatant save dragons (or other special cases) will give you a pause.

As for the AI; its true that the AI in DA:0 was as bad, but the AI in DA:O didn't have to deal with stationary flame traps that now your party members have no issues with stepping right through, nor AoE spells that will annihilate your party; these are mostly new, and before they released these new contraptions they should have fixed the AI, or how you control your party as to not make it the horrid experience its now.

(and its doable, both AI mods for BG1&2 and for DA:O had better AI than DA:O and DA2)

So now the game is either vanilla, and I mostly focus on one character, and she (my main) can deal with most fights alone, with some spice as assassins, dragons, or mages pop-up; but otherwise a breeze; or if I make normal battles interesting those that require your companions to coordinate in any way becomes a tedious pause-fest; its doable, but neither rewarding nor in any sense really fun.

This works more or less for all difficulty levels of the game, save casual that's easy throughout. (I mostly play on hard, since the balance of HP Monsters and any sort of resemblance to a challenge seems to be there for me).

Take the Arishok duel -
With my 2handed warrior he was giving me issues on casual simply due to the amount of health you need to grind down, all while he eats health potions so fast that I first on NM gave up ever killing him. So on NM I first died a few times, but gave it up once I had spent 20 minutes grinding and grinding, only to have him heal up everything again (and at the time I had a DPS of 70 with points in Reaver, so more since I was using this) .
Then I tried it on hard, the same, at least I didn't easily die now, but after 20 minutes of grind I again reloaded and changed it to normal, here I reloaded once he had recovered his health a third time, since I noticed the same pattern as previous attempts. So on casual, using grenades I could finally grind him down. Now with my dual wielding rogue I had enough points in duel and the like, and the DPS is so high, that it was a decent fight on NM.

But the issue is that their simple solution to making a fight "good" is to add so much HP on some enemies, while adding a few attacks you have to visually time to get out of; all while forcing you to remove more health than he/she/it recovers.

& Here the horrible AI shows, since your companions will not get out, but even worse is that when you tell them to run away, they will run right back in again unless you either disable their movement; or you watch them constantly (or do as I, and lower the difficulty so that even with bad AI assassin/mage fights are doable, and the rest gets easy and trite).

Also that you have to focus so on raw DPS is a negative for me, since I enjoy lots of different party setups; but here their HP magnitude and constant consumption of potions make that almost impossible. Doesn't help that some of the more elite of these won't get petrified or easily stunned.

I still like the game, since I like the story around it, but the fights are more often than not boring affairs, what ever I choose (as in challenging or easy).

EDIT: 
Also this game needs more customization of your tactics; and they removed 2 customiztion slots? 

They also lack a way to target one enemy for death; now on "scrapper", my warrior will fly back and forth over the field - like a gadfly it cares not to kill anything; so I have to remove most of these for special fights, but oh here I get one slot for it? In the end I don't bother since its easier to pause play like mad, and both options are boring as hell.

Modifié par randName, 14 mars 2011 - 05:09 .


#370
Bibdy

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I think the one thing they definitely got right was the combat. One of the biggest problem of all team combat games was the ability to knock down the door and marinade the room with fireballs and other area-of-effect crowd control/damage. Its trivialized every Bioware title to date. Spells like Sleep and Emotion: Hopelessness just made things far too easy in Baldur's Gate, and DAO was just a CC and auto-attackfest. Very, very boring. The reinforcement system, along with various CC effects lasting a maximum of 10 seconds is great. It keeps you on your toes. If someone hasn't found much enjoyment in the combat, I recommend bumping up the difficulty and/or taking Aveline out of the party. Without a dedicated tank, and with the right difficulty setting, the combat is just awesome. I'm enjoying it enough that I can look past the other pitfalls of the game.

The story is definitely lacking. There's no over-arching purpose from the start. The storytelling mechanism simply didn't grip me. It was an interesting idea, but it was so very different to the tried and true 'enter hero, hero gets ass kicked by ultimate enemy, hero goes through trials to establish awesomeness, hero defeats ultimate enemy, much rejoicing' formula. I'm sure the writing staff were aware of the risks when they chose it, but sadly I think they failed and its pissed a lot of people off. Time just passes. There's no solid feeling that Act 1 is a full year after the intro, that Act 2 is three years after Act 1, and so on. Nothing changes, except that a whole new set of mini-stories and side-quests get thrown at you, which could have just as easily been a few months later. Three YEARS is a long-ass time and there's nothing that really drives the passage of time home. It just makes the it feel like this story doesn't matter. Its not a story about the champion's role when Kirkwall went to war with Orlais, it's just the day-to-day life and rise to power of some dude. Not very gripping at all. I'm nearing the end of Act 2 and the Darkspawn have only made a couple of cameo appearances. They should be more prominent.

I can deal with the recycled environments. More content trumps less content. I think it was an enormous mistake to reveal the entire zone map, but only allow the player to run through a section of it. I think if the zone map only revealed the part that you could actually run through, it would have been way, way less obvious that you're running through the same places (even if the room layouts and aesthetic are very recognizable). The only way to tell you're running through the same place again would be to recognize the actual level design, rather than look at the map, and realize there's a huge chunk of it you can't access because they chucked some stone slab in the middle of a doorway. If they have to do it again, I hope they do at least that much. Its very annoying to look at the map and realize you can't reach it. It's THERE, but its got nothing in it and you can't reach it.

I think the characters are a lot better than those in DAO. I actually like and dislike certain characters, as opposed to DAO where I honestly just didn't give a damn. I played through DAO twice over the 3 weeks prior to the release of DA2 and I just didn't connect with any of the characters. I find the cast of companions to be a lot more interesting than those of DAO. I actually care what they think when I'm making decisions because, if my ultimate goal is to turn them into a friend or a rival, I can't just win them over by lavishing them with gifts I find around the place.

I actually like the dialogue wheel. I think knowing what the outcome of the dialogue option will be, and pushing aside the informational/inquisitory dialogue fluff stuff is an improvement for my particular playstyle. It could just as easily have been laid out in the old 1, 2, 3, 4 etc. format with icons beside them for the various options, but the wheel is just a way to bridge the gap between PC and console controls. I don't really care about the layout, nor do I understand complaints about the wheel. There's nothing inherently wrong with a different layout. However, in old school RPGs (referring especially to BG1, BG2, DAO - was never a big fan of NWN, the UI drove me nuts) you'd attach your own monologue to the words and you'd take the time to deliberate over which option was the angry one (usually bottom of the list), which was the nice one (usually top of the list), which one would argue over payment, which was the flirty one and which was the dismissive one. The icons make it all very explicit so much of the 'magic' of being careful what you're saying, and taking the time to read the options, is gone. The wording beside the wheel is less important than what the icon represents and in almost all cases its 4 words or less, meaning you're not reading the options, you're just hunting for the appropriate icon to match your decision/curiosity and letting Hawke do the talking for you. This is especially evident in the romance dialogues. You're not finding just the right thing to say to woo them. You're not even woo'ing them anymore. You're just picking the heart icon and listening in. Accomplishing a full romance by picking these options a miniscule 3 times is also very disappointing. The romances in BG2 took an enormous amount of time and felt far, far more rewarding. Its about the hunt! Getting into the girl's pants in 3 clicks just cheapens the whole experience. I'm positive this icon-hunting gameplay is where the majority of the negative 'this isn't an RPG!' feedback stems from.

One thing that's always kind of irked me about RPGs is how experience point gain always ends up being a major driving force and it generally affects a lot of my decisions - and this continues in DA2. Do I get some kind of experience/item reward for turning down a quest I might not agree with? If I start turning down quests left and right in DA2, do I get to experience the same amount of content? I haven't experimented with turning down quests at all, and I've taken literally every job on offer because I don't want to miss something cool, or some interesting decision because I just turned down a quest from the outset. There's got to be some clever mechanism that makes turning down jobs and quests have an impact.

All-in-all, the game is great. I can overlook the bad parts because the combat is just so much fun, and I find the companions to be very likable and have interesting stories en par with the characters in BG2. DA2 made a lot of drastic changes from DAO. Some of them hit the mark, and some of them missed it entirely.

Modifié par Bibdy, 14 mars 2011 - 05:16 .


#371
revkrazy

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Killjoy Cutter wrote...

revkrazy wrote...

BIOWARE
Please patch the armor glitch. It's a game breaker and it's disappointing to see that it was overlooked.


Armor glitch?  Link please?


Console only. 

Anytime you equip a diffrenet shield the previous shields armor rating is permantly added to armor score. So basicly at no fault of your own other than equiping better shields you can have a permanent 100% armor rating.

I almost stopped playing but luckly I had a save that was before I was playing around with the shields. There is no way to reverse it and now Aveline with her default shield is rated 60 points higher than if i were to equip the best shield I currently have. 

This effects all Xbox 360 users and not sure about PS3. Go ahead and take off your shield for Aveline and count the armor points she should have from her gear. I bet you already gltched and didnt know it. Then equip and your shield and then remove it and watch those points soar. 



The only thing I can do is stop playing and wait for a patch or not equip a shield untill I get the best one in the game. Well since i'm hooked on this game like crack I decided to go with the no shield option. 

Bad form devs :?


This thread and the down right ignorance of people deserves a face palm. 

Many complaints like reusing area's, compainion armor and glitches are justifiable complaints. 

Everyone else saying there is not depth in this game have no clue what they are talking about. 

It's funny that people that are complaining seem to think that they are profession programers, proffessional PR guys, experts in how a video game are developed and well just experts in everything there is to know about the workings of the gaming market.  I would assume the real expert have better connections then ranting and flaming on the devs forums. lol I'll ask the devs at E3 if thats how it's done. Maybe theirs more creditabilty in flaming than I thought<_<


The internet will never change. 

BIOWARE: PATCH THE DAMN GAME !!!!!!

Modifié par revkrazy, 14 mars 2011 - 05:17 .


#372
Night Prowler76

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Realmjumper wrote...

Just remember, I told everyone here this would happen, but no one listened to me. As did many people in the forums. Here's the proof.

http://social.biowar...1/index/5198955

So how can you prevent this from ever happenining to you again? It's simple really. Great games take at least a good 2.5-3.5 years to develop. You can tell from the poor previews on the website and magazines that this game needed a tons more work to it.

There are much better games out there that cost way less. Play those instead I say. Or just keep giving your money away for an inferior product. No skin off my back :P.


Alot of people vioced their concerns on these forums, only to be talked down by fanboys etc, its a shame, but I dont think Mike Laidlaw will actually design a better game than Origins, I think they need some fresh blood at Bioware honestly.

#373
blueruin

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Ramtaku wrote...

I'm in complete agreement with the OPs points regarding issues with DA2.

What I haven't seen in the responses is any reference to the reality that this is all about corporate culture and not game development.

The game was "streamlined" for mass launch on all popular game platforms in order to maximize profits and reduce costs (Development time = costs, restructuring a PC game for consoles = time).

Corporate entities (EA - Laidlaw) don't care about the quality of your experience, whether or not this is a worthy successor to DAO or whether or not you can put armor on your companions. EA cares about profit and Bioware is now a wholly owned subsidiary of EA.

Laidlaw's interview wasn't "Laidlaw" - it was his communication of the corporate talking points developed by a staff in response to reported issues with DA2.

There are bar charts at EA tracking sales by platform and that's all they care about.

Nothing said here is going to change the development cycle timeline that they're now forcing the Bioware staff to follow.

EA: We've got to get the revenue for DA2 into the books for the first Quarter, when can you have it done?
BW: "Ummm, we've finished a lot of the dialog sequences and the character models are awesome, but we've only finished 10% of the content.
EA: Are you saying you need more time *disgust*, we need to get it out there NOW and if you can't do it I'll find someone else who can!!!
BW: I guess we could use the content we have over and over again and limit armor modifications to the main character...
EA: Perfect!


If you reduce development costs to a great enough extent you can release crap and still make a profit.

I always liked Bioware, but that's just a name now and obviously has no relationship to the quality of the product. Bioware = EA.

It would be false to say I'll never buy an EA game again; however, I will never buy one at launch again and without reading a lot of consumer reviews. I also will tell people that haven't bought DA2 yet not to buy it because it's way not worth the money.

EA got me this time because of my previous experiences with Bioware, they won't get me again because I don't and will never again trust their products or their statements about their products. Only time will tell whether or not losing that trust was worth getting the $60 out of us.


Quoted for truth.  And thank you to the original poster for such a well compiled list.  I was finally able to finish the game last night and I feel like I've been had.  This was the first time I ever pre-ordered a game and I very much regret it -- I'll never pre-order a Bioware game again and instead opt for when the Ultimate Editions hit the bargain bins, especially in light of the money grubbing subpar DLC business model they've adopted.  

I was happy to pay for DLC for ME2 (which generally I was happy with) and DLC for DA:O (which I felt was subpar), but I won't be buying any of the DLC for DA2.  I would think that business model only works if the core game is a complete and well developed experience which leaves the consumer wanting more, rather than an experience that's lacking and needs to be augmented by additional DLC you pay more for.  Also, selling DLC on RELEASE DAY that clearly should have been included in the core game (Exiled Prince) is rather disgusting.

Modifié par blueruin, 14 mars 2011 - 05:15 .


#374
randName

randName
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Bibdy wrote...


I never liked the combat in DA:O much, and it was too easy on NM, but I don't like the combat in DA2 either; its either too easy, or a frustrating mire of problems. I

But I do like the reinforcment system, and I prefer the abilites your own party got; also prefer the animations.

As for the problems I wrote about some in the post above.

Anyway I don't like to change from NM to Hard back and forth, so I stay on hard for now, and I find little enjoyment in the fights, only boredom at this level, and too much frustration on NM.

EDIT: Outside horrid fights like the Ancient Rock Wraith (just reminds me of some platformer monster) the game got more potential than DA:O in combat as well, and what annoys me is that here it should be better, instead its worse since at least in DA:O I didn't have to fight the AI and the system as much (I did use the AI mod over at the Nexus, so ~) 


EDIT2.
Example: So I just had this fight against an Abomination using the red AOE sphere once her health went down; its on hard, but the fight was easy, yet I disliked it:  The reason is because my partipation was mostly that I had to pause once the sphere went up, hit H, then direct them out of the blast zone, that is all. & several times I had to repause as they were heading out as a party member would get hit, or bump into a Shade. 
So after doing this 4 times while writing the previous post on the forums it went down, I was never close to death, even my Reaver kept her health high, but it was all boring as hell.


EDIT3.
Also I like Assassins and the mages and so on, save their insane HP; it feels sad that they had to resolve enemies lack of tact with just adding an inhuman tank.

Modifié par randName, 14 mars 2011 - 05:46 .


#375
ZzrowGraff

ZzrowGraff
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AJRimmsey wrote...

Emerald Melios wrote...

This whole forum is a trainwreck, between the wangsting elitists and image spammers.

Now, I'm sure Bioware knew they had a limited time frame to develop DA2. They probably weren't trying to make an "OMGepic masterpiece" like DA:O or BG2; they wanted to make a decent game with the resources they had. I think people should just appreciate what they have get rid of this entitlement complex.


if you read a bit more than the hate threads you`ll see bioware had little to do with the end result sold at stores,and as for entitlment complex,well thats just a natural reaction to people taking money for a product.

you see when people earn thier money they tend to put value on it,and where it goes,and when someone picks thier pocket by any means,even if its just by mislabeling a game,they get angry.

sorry but thats just the real world we live in when we leave our parents safe zone behind and venture out into the world.



ps..thanks to the OP for listing the problems,now if everyone can link this thread when those claiming theres no problem,we can stop the argueing,as its pretty hard to hold a point when a list like thats in plain sight.


This was well-spoken. I'd love to see age distributions for those who think DA2 is great and those who think it stinks.