Did you think we wouldn't notice how many corners you cut?
#26
Posté 13 mars 2011 - 07:53
#27
Posté 13 mars 2011 - 07:54
#28
Posté 13 mars 2011 - 07:54
Keep telling yourself that, whatever helps you sleep at night biodrone.
#29
Posté 13 mars 2011 - 07:54
jnewcomer536 wrote...
Eurogamer: Is Dragon Age II better on PC?
Mike Laidlaw: I wouldn't say so. We actually did extensive work to make sure the experiences were much closer aligned. I would say the gulf between the two was quite significant in Origins, simply because the consoles were tackled second as opposed to concurrently with the PC.
Stop designing **** for consoles Bioware. Stick to what made you a great developer. Depth, RPG elements and story. Not flashy combat and recycled areas.
Yeah, how dare they try to treat consoler & PC gamers equally. You all sound a bunch of elitists that are mad because Bioware isn't catering to your exclusive club anymore. And I thought the TOR fanbase were spoiled children... <_<
#30
Posté 13 mars 2011 - 07:55
Emerald Melios wrote...
No, gamers have way too much of an entitlement complex. They can't even be happy with what they are given.
I can't wait till you grow up and then you pay money for something that is utterly sub-par. Gamers?! You think someone who bought a car that only ran half the time wouldn't be incandescent with rage at the dealer?!
#31
Posté 13 mars 2011 - 07:56
Emerald Melios wrote...
jnewcomer536 wrote...
Eurogamer: Is Dragon Age II better on PC?
Mike Laidlaw: I wouldn't say so. We actually did extensive work to make sure the experiences were much closer aligned. I would say the gulf between the two was quite significant in Origins, simply because the consoles were tackled second as opposed to concurrently with the PC.
Stop designing **** for consoles Bioware. Stick to what made you a great developer. Depth, RPG elements and story. Not flashy combat and recycled areas.
Yeah, how dare they try to treat consoler & PC gamers equally. You all sound a bunch of elitists that are mad because Bioware isn't catering to your exclusive club anymore. And I thought the TOR fanbase were spoiled children... <_<
Well, look how it's turning out. I wouldn't say they are getting rave reviews.
#32
Posté 13 mars 2011 - 07:57
Riloux wrote...
-Reusing the same four maps 500 times.
-The whole game takes place in one city.
-Enemies have tons of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game.
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
You lose! Good day, serrah.
This.
#33
Posté 13 mars 2011 - 07:57
Emerald Melios wrote...
D3spairFacTor wrote...
This Laidlaw guys responses are bull****, the whole time Im thinking, look man, instead of talking about how its okay that changes were made and that it was in their best interest, how about what the want? Were the ones paying for it....
Consumers don't know what they want.
Maybe you dont. But I do.
#34
Posté 13 mars 2011 - 07:58
GregoriusMaximus wrote...
Emerald Melios wrote...
No, gamers have way too much of an entitlement complex. They can't even be happy with what they are given.
I can't wait till you grow up and then you pay money for something that is utterly sub-par. Gamers?! You think someone who bought a car that only ran half the time wouldn't be incandescent with rage at the dealer?!
do you get the same feeling that a lot of the backslappers got the money from mummy or daddy and so think the game was free ?
would explain why theres so much ignorance of the problems.
#35
Posté 13 mars 2011 - 07:58
Riloux wrote...
-Reusing the same four maps 500 times.
-The whole game takes place in one city.
-Enemies have tons of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game.
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
You lose! Good day, serrah.
Love it, love everything about it. I agree completely. I did enjoy DA2 for the 20 hours, but then its worthless after that, not even worthy of another playthrough, because I already know the alternative options.
#36
Guest_snoogins_*
Posté 13 mars 2011 - 08:04
Guest_snoogins_*
#37
Posté 13 mars 2011 - 08:06
Emerald Melios wrote...
jnewcomer536 wrote...
Eurogamer: Is Dragon Age II better on PC?
Mike Laidlaw: I wouldn't say so. We actually did extensive work to make sure the experiences were much closer aligned. I would say the gulf between the two was quite significant in Origins, simply because the consoles were tackled second as opposed to concurrently with the PC.
Stop designing **** for consoles Bioware. Stick to what made you a great developer. Depth, RPG elements and story. Not flashy combat and recycled areas.
Yeah, how dare they try to treat consoler & PC gamers equally. You all sound a bunch of elitists that are mad because Bioware isn't catering to your exclusive club anymore. And I thought the TOR fanbase were spoiled children... <_<
Notice that when they treat consoler and PC gamers equally, the end result is terrible. I wonder why that is.
#38
Posté 13 mars 2011 - 08:07
Some people hate the changes but it clearly obvious that it was rush, and I like DA2 more so than DA:O so far from where I'm at in the game.
#39
Posté 13 mars 2011 - 08:07
-Completely dull menus, screens, lack of little icons for objects, even extras such as characters reacting when being selected for the party.
#40
Guest_cosgamer_*
Posté 13 mars 2011 - 08:08
Guest_cosgamer_*
toggled wrote...
Brenus wrote...
You pretty much summed up every criticism that people have about this game, yet no, Bioware refuse to comment or acknowledge them, and the herp derp blind sheep that follow the game keep on saying that no valid criticisms are being raised as to why this game is bad.
Both bioware and their newfound fans have gone completely blind and senseless to video game quality.
Bioware has commented on the criticism - see the Eurogamer interview:
http://www.eurogamer...ge-ii-interview
Mr. Laidlaw circles the wagons and claims that anyone who doesn't like Dragon Age 2 simply hates change. He also justifies recycling areas with the 'less is more' argument.
Mr. Laidlaw is an egotistical, hypocritical, EA puppet boy who at one time called DA:O brilliant. Recycling areas as less is more?
Oh, that's rich.
#41
Posté 13 mars 2011 - 08:09
#42
Guest_Jackumzz_*
Posté 13 mars 2011 - 08:13
Guest_Jackumzz_*
Sam-_-Fisher wrote...
Riloux wrote...
-Reusing the same four maps 500 times.
-The whole game takes place in one city.
-Enemies have tons of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game.
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
You lose! Good day, serrah.
This.
#43
Posté 13 mars 2011 - 08:15
The numer of PC gamers able to enjoy an elaborated and thougt-out games with true depht and quality seems just to be to small compared to the hordes of console gamers to be valued by game developers.
#44
Posté 13 mars 2011 - 08:16
Just because you all want live in a bubble and delude yourselves into believing your budget mini-PC using 4-5 year old hardware, where 20 FPS in combat is considered "acceptable", is somehow comparable to a dedicated gaming platform does not mean the rest of us want to have to sift through it in every argument. Consoles being crappy was no excuse to neuter DA2, and you all know this. You know consoles are crappy compared to a well built PC, so just stop trying. It's sad. It's why you all become so rabid and start attacking PC users over "elitism" at the drop of a hat. Jealousy.
#45
Posté 13 mars 2011 - 08:17
Creating a mostly brand new game with significantly changed features takes a lot of time, time that could have been spent on content. So instead of getting the better, bigger version of Dragon Age you get a game that half-asses on both "reinvention" and content.
#46
Posté 13 mars 2011 - 08:19
#47
Posté 13 mars 2011 - 08:19
Emerald Melios wrote...
That doesn't excuse scapegoating console players for any flaws in DA2's design.
DA:O was designed originaly for pc and ported to consoles. It worked well that way; it sold very well that way. If Bioware didn´t take that approach again was because they symply didn´t want to. It worked once, and with great results. Why not a second time?
#48
Guest_simfamUP_*
Posté 13 mars 2011 - 08:20
Guest_simfamUP_*
Riloux wrote...
-Reusing the same four maps 500 times.
-The whole game takes place in one city.
-Enemies have tons of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game.
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.
You lose! Good day, serrah.
You can see ALL that...but you still FAIL to see where EA comes in; in all of this? No not a "money injection" excuse, they want to rap this **** up to finish TOR. Then Bioware will get back on track.
#49
Posté 13 mars 2011 - 08:21
to be honest I don't see the value in your post really, but that's just my opinion.
#50
Guest_cosgamer_*
Posté 13 mars 2011 - 08:22
Guest_cosgamer_*




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