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Did you think we wouldn't notice how many corners you cut?


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#26
jnewcomer536

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I just finished the game this morning and, I don't even want to play through as a different class. I must have played Origins through 20 times by now. I guess if I want to play a good Bioware game, I will have to keep replaying origins

#27
miltos33

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This is exactly the problem with this game. Even the best developers can make mistakes but this game is so blatantly rushed that there is no excuse.

#28
Alex109222

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@flushfire
Keep telling yourself that, whatever helps you sleep at night biodrone.

#29
Emerald Melios

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jnewcomer536 wrote...

Eurogamer: Is Dragon Age II better on PC?

Mike Laidlaw: I wouldn't say so. We actually did extensive work to make sure the experiences were much closer aligned. I would say the gulf between the two was quite significant in Origins, simply because the consoles were tackled second as opposed to concurrently with the PC.

Stop designing **** for consoles Bioware. Stick to what made you a great developer. Depth, RPG elements and story. Not flashy combat and recycled areas.


Yeah, how dare they try to treat consoler & PC gamers equally. You all sound a bunch of elitists that are mad because Bioware isn't catering to your exclusive club anymore. And I thought the TOR fanbase were spoiled children... <_<

#30
GregoriusMaximus

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Emerald Melios wrote...


No, gamers have way too much of an entitlement complex. They can't even be happy with what they are given.


I can't wait till you grow up and then you pay money for something that is utterly sub-par. Gamers?! You think someone who bought a car that only ran half the time wouldn't be incandescent with rage at the dealer?!

#31
jnewcomer536

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Emerald Melios wrote...

jnewcomer536 wrote...

Eurogamer: Is Dragon Age II better on PC?

Mike Laidlaw: I wouldn't say so. We actually did extensive work to make sure the experiences were much closer aligned. I would say the gulf between the two was quite significant in Origins, simply because the consoles were tackled second as opposed to concurrently with the PC.

Stop designing **** for consoles Bioware. Stick to what made you a great developer. Depth, RPG elements and story. Not flashy combat and recycled areas.


Yeah, how dare they try to treat consoler & PC gamers equally. You all sound a bunch of elitists that are mad because Bioware isn't catering to your exclusive club anymore. And I thought the TOR fanbase were spoiled children... <_<



Well, look how it's turning out. I wouldn't say they are getting rave reviews.

#32
Sam-_-Fisher

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Riloux wrote...

-Reusing the same four maps 500 times.
-The whole game takes place in one city.
-Enemies have tons of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC

You lose! Good day, serrah. 


This.

#33
D3spairFacTor

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Emerald Melios wrote...

D3spairFacTor wrote...

This Laidlaw guys responses are bull****, the whole time Im thinking, look man, instead of talking about how its okay that changes were made and that it was in their best interest, how about what the  want? Were the ones paying for it....



Consumers
don't know what they want.



Maybe you dont. But I do. Posted Image

#34
AJRimmsey

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GregoriusMaximus wrote...

Emerald Melios wrote...


No, gamers have way too much of an entitlement complex. They can't even be happy with what they are given.


I can't wait till you grow up and then you pay money for something that is utterly sub-par. Gamers?! You think someone who bought a car that only ran half the time wouldn't be incandescent with rage at the dealer?!


do you get the same feeling that a lot of the backslappers got the money from mummy or daddy and so think the game was free ?
would explain why theres so much ignorance of the problems.

#35
Zyphone

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Riloux wrote...

-Reusing the same four maps 500 times.
-The whole game takes place in one city.
-Enemies have tons of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC

You lose! Good day, serrah. 


Love it, love everything about it. I agree completely. I did enjoy DA2 for the 20 hours, but then its worthless after that, not even worthy of another playthrough, because I already know the alternative options.

#36
Guest_snoogins_*

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What we are given? No I pay money for a game. If the product is sub par you say so. I agree with Gregorius.

#37
NotFrom4chan

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Emerald Melios wrote...

jnewcomer536 wrote...

Eurogamer: Is Dragon Age II better on PC?

Mike Laidlaw: I wouldn't say so. We actually did extensive work to make sure the experiences were much closer aligned. I would say the gulf between the two was quite significant in Origins, simply because the consoles were tackled second as opposed to concurrently with the PC.

Stop designing **** for consoles Bioware. Stick to what made you a great developer. Depth, RPG elements and story. Not flashy combat and recycled areas.


Yeah, how dare they try to treat consoler & PC gamers equally. You all sound a bunch of elitists that are mad because Bioware isn't catering to your exclusive club anymore. And I thought the TOR fanbase were spoiled children... <_<


Notice that when they treat consoler and PC gamers equally, the end result is terrible. I wonder why that is.

#38
Aumata

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Yeah DA2 was rush. I don't even know how they manage to not make a city state diverse, because I am pretty sure a city state has towns and other areas surrounding the area. The city of Kirkwall it self could have had way more areas than the one we were given. The entire map said we can have more crap in it. In honesty, DA2 should have been in development for another year if not two. I like some of DA2 changes, but the reuse of the environments and the act that we can have places fill to the brim with people in a city makes it problematic.
Some people hate the changes but it clearly obvious that it was rush, and I like DA2 more so than DA:O so far from where I'm at in the game.

#39
Statulos

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I will add to this list:

-Completely dull menus, screens, lack of little icons for objects, even extras such as characters reacting when being selected for the party.

#40
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toggled wrote...

Brenus wrote...

You pretty much summed up every criticism that people have about this game, yet no, Bioware refuse to comment or acknowledge them, and the herp derp blind sheep that follow the game keep on saying that no valid criticisms are being raised as to why this game is bad.

Both bioware and their newfound fans have gone completely blind and senseless to video game quality.  


Bioware has commented on the criticism - see the Eurogamer interview:

http://www.eurogamer...ge-ii-interview

Mr. Laidlaw circles the wagons and claims that anyone who doesn't like Dragon Age 2 simply hates change. He also justifies recycling areas with the 'less is more' argument.


Mr. Laidlaw is an egotistical, hypocritical, EA puppet boy who at one time called DA:O brilliant.  Recycling areas as less is more?

Oh, that's rich.

#41
Emerald Melios

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That doesn't excuse scapegoating console players for any flaws in DA2's design.

#42
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Sam-_-Fisher wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-The whole game takes place in one city.
-Enemies have tons of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC

You lose! Good day, serrah. 


This.



#43
MDT1

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This whole discussion is useless I'm afraid.
The numer of PC gamers able to enjoy an elaborated and thougt-out games with true depht and quality seems just to be to small compared to the hordes of console gamers to be valued by game developers.

#44
Maderas_

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I'm sick to death of seeing whiny console users play the persecution card and throw around the phrase "PC elitist". Fact of the matter is, games that are designed with the console in mind are dumbed down compared to games designed for the PC. All you have to do is play DA2 for five minutes and then compare it to Origins to see this. The ability to customize companion armor is gone, making half the DLC items they intend to sell us completely worthless. The isometric camera is gone, making it a huge pain in the ass to try to aim AoE abilities unless the enemy is standing right on top of you. The playable area is tiny, even in comparison to Origins; which wasn't overly large to begin with. Meaningful dialogue choices are replaced with the Mass Effect Wheel-Of-Faux-Choice, where nearly every selection leads to the exact same outcome. Hell, the entire game in general reeks of fake choices. They weren't kidding when they used the "Witness the rise to power" tagline, because witnessing it is about all we do. The only real choice in the game boils down to which faction you choose to support in the endgame, and even that is so hackneyed that it's pathetic. So please, spare us your console whinging.

Just because you all want live in a bubble and delude yourselves into believing your budget mini-PC using 4-5 year old hardware, where 20 FPS in combat is considered "acceptable", is somehow comparable to a dedicated gaming platform does not mean the rest of us want to have to sift through it in every argument. Consoles being crappy was no excuse to neuter DA2, and you all know this. You know consoles are crappy compared to a well built PC, so just stop trying. It's sad. It's why you all become so rabid and start attacking PC users over "elitism" at the drop of a hat. Jealousy.

#45
WilliamShatner

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When they realized they had an extremely short time to make the game they should have decided to make the game like Baldur's Gate II, same basic game with more stuff and a couple of updates, while working on their "reinvention" in the background for DA3. 

Creating a mostly brand new game with significantly changed features takes a lot of time, time that could have been spent on content.  So instead of getting the better, bigger version of Dragon Age you get a game that half-asses on both "reinvention" and content.

#46
Mikeslav

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Yes

#47
Statulos

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Emerald Melios wrote...

That doesn't excuse scapegoating console players for any flaws in DA2's design.


DA:O was designed originaly for pc and ported to consoles. It worked well that way; it sold very well that way. If Bioware didn´t take that approach again was because they symply didn´t want to. It worked once, and with great results. Why not a second time?

#48
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Riloux wrote...

-Reusing the same four maps 500 times.
-The whole game takes place in one city.
-Enemies have tons of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 


You can see ALL that...but you still FAIL to see where EA comes in; in all of this? No not a "money injection" excuse, they want to rap this **** up to finish TOR. Then Bioware will get back on track.

#49
Alex109222

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@MDT1
to be honest I don't see the value in your post really, but that's just my opinion.

#50
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WilliamShatner, true, so sadly true.