Did you think we wouldn't notice how many corners you cut?
#101
Posté 13 mars 2011 - 10:48
Aside from that I actually enjoying the game.
Is it better than DA:O? Hell no. One would say this is a major disappointment, compared to Origins.
#102
Posté 13 mars 2011 - 10:49
Riloux wrote...
-Reusing the same four maps 500 times.
-The whole game takes place in one city.
-Enemies have tons of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game.
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.
You lose! Good day, serrah.
This game is a far greater source of embarassment for your company than it is a disappointment for us.
Hyperbole much? The criticism about the recycled environments is valid, but I wouldn't call the environments dull or bereft of life. The fact that it took place largely in one city doesn't seem like a negative, given that Athkatla functioned similarly in BG2. As for the character development, I disagree. I was very attached to a number of my companions.
Regarding the issue of choices, I found that some things I did eventually came to bit me in the butt later on. I certainly wouldn't call the ending contrived either now that I've finally finished the game. As for the UI, I like the minimalist design (largely because I work in InDesign and appreciate a clean layout). Interaction with companions was good at their home bases, but conversing while in the field would have been better.There were certainly too many FedEx quests, but I suppose I'm not surprised by the nature of your post, given your hatred of the game.
#103
Posté 13 mars 2011 - 10:51
crap
and I rented that crap, but if I did buy it, I'd be even more pissed off than I am now.
#104
Posté 13 mars 2011 - 11:02
AtreiyaN7 wrote...
Hyperbole much? The criticism about the recycled environments is valid, but I wouldn't call the environments dull or bereft of life. The fact that it took place largely in one city doesn't seem like a negative, given that Athkatla functioned similarly in BG2. As for the character development, I disagree. I was very attached to a number of my companions.
Regarding the issue of choices, I found that some things I did eventually came to bit me in the butt later on. I certainly wouldn't call the ending contrived either now that I've finally finished the game. As for the UI, I like the minimalist design (largely because I work in InDesign and appreciate a clean layout). Interaction with companions was good at their home bases, but conversing while in the field would have been better.There were certainly too many FedEx quests, but I suppose I'm not surprised by the nature of your post, given your hatred of the game.
Except the fact that Athkatla had so many different enviroments that lived in it.
Circus illusion
Twisted Rune hideout
Sewers that had different cult hideouts
The theater
Crypts and tombs
Secret rooms that had Liches where I would die instantly
etc...
That's just Athkatla and not to mention the many other towns and forts scattered around and ofc the Underdark which was its own enviroment.
Now I don't hate Dragon Age II, but I was expecting a lot more really. A lot of depth was stripped away sadly. The game has its satisfying moments, but it's not up to par with what I'm accustomed to from previous Bioware installments.
Modifié par salabon, 13 mars 2011 - 11:04 .
#105
Posté 13 mars 2011 - 11:04
Emerald Melios wrote...
This whole forum is a trainwreck, between the wangsting elitists and image spammers.
Now, I'm sure Bioware knew they had a limited time frame to develop DA2. They probably weren't trying to make an "OMGepic masterpiece" like DA:O or BG2; they wanted to make a decent game with the resources they had. I think people should just appreciate what they have get rid of this entitlement complex.
No it's just logic. I payed $50(or 60 forget) for DA:O and got an epic RPG that was nearly a masterpiece with a toolset. Now EA and Bioware come out with this short action rpg that was mad in a rush and on short budget with no toolset and expect me to pay the same... yeah I am totally going to complain.
#106
Posté 13 mars 2011 - 11:10
salabon wrote...
Circus illusion
Twisted Rune hideout
Sewers that had different cult hideouts
The theater
Crypts and tombs
Sewers check, dream world/fade, check, hideouts check. Really something like Athkala's slums was what one arcing street? Kirkwall reminds me of Athkala because Bioware really built it in a very similar way. Athkala was the prototype for their "you never see the city just chopped up little bits" that they've used ever since. The only thing they've done that was contiguous since then was the Imperial City in Jade Empire where you could walk from one area to another.
#107
Posté 13 mars 2011 - 11:11
Riloux wrote...
-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game.
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.
You lose! Good day, serrah.
This game is a far greater source of embarassment for your company than it is a disappointment for us.
Agreed, one hundred percent.
#108
Guest_mochen_*
Posté 13 mars 2011 - 11:20
Guest_mochen_*
I would also like to add that the artwork (in particular, the UI) seems completely directionless. It's bland and very uninspiring and not at all in keeping with the medieval theme of the game.
And on that point, Kirkwall definitely does not look like a medeival city. It's like 300 years more advanced than Denerim. I found that quite strange
#109
Posté 13 mars 2011 - 11:25
Suron wrote...
OmegaBlue0231 wrote...
Maderas_ wrote...
I'm sick to death of seeing whiny console users play the persecution card and throw around the phrase "PC elitist". Fact of the matter is, games that are designed with the console in mind are dumbed down compared to games designed for the PC. All you have to do is play DA2 for five minutes and then compare it to Origins to see this. The ability to customize companion armor is gone, making half the DLC items they intend to sell us completely worthless. The isometric camera is gone, making it a huge pain in the ass to try to aim AoE abilities unless the enemy is standing right on top of you. The playable area is tiny, even in comparison to Origins; which wasn't overly large to begin with. Meaningful dialogue choices are replaced with the Mass Effect Wheel-Of-Faux-Choice, where nearly every selection leads to the exact same outcome. Hell, the entire game in general reeks of fake choices. They weren't kidding when they used the "Witness the rise to power" tagline, because witnessing it is about all we do. The only real choice in the game boils down to which faction you choose to support in the endgame, and even that is so hackneyed that it's pathetic. So please, spare us your console whinging.
Just because you all want live in a bubble and delude yourselves into believing your budget mini-PC using 4-5 year old hardware, where 20 FPS in combat is considered "acceptable", is somehow comparable to a dedicated gaming platform does not mean the rest of us want to have to sift through it in every argument. Consoles being crappy was no excuse to neuter DA2, and you all know this. You know consoles are crappy compared to a well built PC, so just stop trying. It's sad. It's why you all become so rabid and start attacking PC users over "elitism" at the drop of a hat. Jealousy.
Wow! That was suppose to make me think there is no PC Elitism? It work so well, in that mean spirited rant you opened my eyes and showed me how wonderful PC gamers are. Thank you my friend, you're an angel
ironic thing is it's no worse then the rants console defenders go on towards PC "elitists"
True enough. Personally I don't see the PC Elitist thing, (my comment was more direct at his tone than the debate over PC Elitisim) I see it more as a group of people who don't like the game and are being vocal as opposed to one gaming platform against the others.
#110
Posté 13 mars 2011 - 11:27
End of line
#111
Posté 13 mars 2011 - 11:29
#112
Posté 13 mars 2011 - 11:30
All in all: http://tvtropes.org/...leasableFanbase
Modifié par Mustang678, 13 mars 2011 - 11:32 .
#113
Posté 13 mars 2011 - 11:30
That is it...
In Mass Effect 2, I loved EVERYTHING.
#114
Posté 13 mars 2011 - 11:48
Mustang678 wrote...
Valid complaints, but I think a lot of people are going way too far with it. It certainly wasn't a perfect game to me but I'm not going to condemn Bioware as a terrible company because they didn't make DA2 exactly the way I wanted
All in all: http://tvtropes.org/...leasableFanbase
I think it's quite interesting... the quote at the beginning of your link. It's highly applicable in this situation, and I wish Laidlaw and Bioware would have read it 200 times before they made this game.
"I don't know the key to success, but the key to failure is trying to please everybody."
—Bill Cosby
The first game was, in my humble opinion, a visionary progression of a gaming style many of us have been fond of for decades. It wasn't devoid of flaws, but it did and sold incredibly well. Then, they decided to try to appeal to a "wider audience". We are witnessing the inevitable result. I only hope that Bioware/EA are noticing this as well... but I kind of doubt it.
Modifié par enrogae, 13 mars 2011 - 11:52 .
#115
Posté 13 mars 2011 - 11:51
Earlier, at Bioware HQ...
Biodev 1: "Hey, HR says our 3D artist passed out from too much booze and cocaine."
Biodev 2: "Oh crap, we still need him to make a bunch of generic NPC models. What are we going to do?"
Biodev 1: "**** it, just export some of the unused Neverwinter Nights models and have an intern play with them in 3DStudio for a few hours. Our fans are idiots, they'll never notice."
Biodev 2: "Brilliant!"

#116
Posté 13 mars 2011 - 11:58
*I'm satisfied with the re-balancing of the skills and partitioning of the attributes to spread out their application.
*I'm satisfied with the restrictions on healing, and cost of healing potions/cool down timers.
*I'm satisfied that mages don't dominate any battle with a flick of the wrist anymore.
*I'm satisfied that I don't have to put highly functional - yet stupid looking armor on my companions anymore, upgradeable outfits are fine and lend more to the companion aspect than slave-follower.
*I'm satisfied with the story, it's much more engaging. I didn't care about a single NPC in Origins, despite having 200+ hours in the game across 8 characters. I've gotten upset about a few things concerning Anders and the Templars, I was sad in the *All that remains quest*, and the Rock Wraith incited Adrenaline.
**I'm dissatisfied with the re-used "random" encounter maps that have a door blocked or passageway closed.
**I'm dissatisfied with the fed-ex'ing
**I'm dissatisfied with the inability to choose your own race
**I'm dissatisfied with the inability to find a Qunari companion.
Overall, I like the game. I will admit it's not as deep as Origins, but I think it's much more exciting and the best aspects from Origins and 2 will be used in Dragon age 3.
#117
Posté 13 mars 2011 - 11:59
#118
Posté 14 mars 2011 - 12:02
#119
Posté 14 mars 2011 - 12:02
too few improvements and too many flaws... unredeemable atm
#120
Posté 14 mars 2011 - 12:02
Emerald Melios wrote...
No, gamers have way too much of an entitlement complex. They can't even be happy with what they are given.
What they are given?
That has got to be one of the dumbest things anyone has ever said. Did Bioware or EA just go around giving people copies of DA2 for free? They didn't GIVE anyone ANYTHING. They sold a product. A product which isn't living up to expectations resulting in consumers being disappointed and upset with their purchase.
OH wait... you seem to have forgotten that gamers are also consumers.
So please take that "be happy with what you were given" crap and put it where it belongs.
#121
Posté 14 mars 2011 - 12:06
Press a button for the awesome!Emerald Melios wrote...
I should've known this forum would be filled with oldschool gamers who can't cope with modern gaming.
Yes modern gaming has come a long way.
#122
Posté 14 mars 2011 - 12:10
Riloux wrote...
-Lack of any substantial choices that have lasting effects.
Is my biggest let down. They said they are telling a story that spans 10 years so all the choices you make in each act you will be able to see all of them take effect... Where are these "big" choices? DA1 had awesome cause and effect of your choices, DA2 none of your choices make much difference. I liked the game but it lacked a lot in many areas.
#123
Posté 14 mars 2011 - 12:19
#124
Posté 14 mars 2011 - 12:31
#125
Posté 14 mars 2011 - 12:40
Daddy555 wrote...
bioware are working on mass effect 3 im pretty sure they have most there resourses focused on that ...did any of you really expect dragon age to be anything amazing ? to make dragon age great would have meant they would have had to compromise mass effect which is the most important ip without a dout ... just think of dragon age as a starter and mass effect is the main course with star wars old republic been the desert .
False and uninformed. DA:O is the single bestselling Bioware game of all time. No other game, not even ME 2 has sold more copies. For them to cut corners on Dragon Age to make Mass Effect better is bad business sense.




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