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Did you think we wouldn't notice how many corners you cut?


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#126
Gaiseric82

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


1,000% on the money.

Out of all the nonsense on this board, I hope the developers manage to stumble on this thread.

#127
Persephone

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Gaiseric82 wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


1,000% on the money.

Out of all the nonsense on this board, I hope the developers manage to stumble on this thread.


I doubt that they have nothing better to do than read meaningless hate threads.

#128
randallman

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darklordpocky-san wrote...

Cognitive dissonance at it's finest


Yes, but the worst part is that it didn't have to be that way... 

Take the DA:O engine and mechanics, add more polygons, more story, a bit more art, and perhaps some ability trees... I'd have paid $59.99 for that with little to no cognitive dissonance...

As of now, Im right nearly at the 'point of no return' quest (All cRPGs have them pretty much) and I still rather post here than finish.

Cognitive dissonance it is :)

#129
Killer3000ad

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


QUOTING FOR GREATH TRUTH! May Bioware staff make this their default wallpaper on every computer in their studio and print it out and stick all over the Edmonton office so that they know what they did wrong and are constantly reminded of it everyday as they work to make DA3 NOT LIKE DA2.

#130
Gaiseric82

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Persephone wrote...

Gaiseric82 wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


1,000% on the money.

Out of all the nonsense on this board, I hope the developers manage to stumble on this thread.


I doubt that they have nothing better to do than read meaningless hate threads.


It's not a 'hate thread' if you've bothered to elaborate your points coherently and effectively.

I'd call it more of a dissappointment thread.  (Keep in mind many of the people complaining right now are/were some of Biowares biggest supporters).

#131
Persephone

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Killer3000ad wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


QUOTING FOR GREATH TRUTH! May Bioware staff make this their default wallpaper on every computer in their studio and print it out and stick all over the Edmonton office so that they know what they did wrong and are constantly reminded of it everyday as they work to make DA3 NOT LIKE DA2.


Well, aren't you a passionate drama queen? :bandit:

#132
Persephone

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Gaiseric82 wrote...

Persephone wrote...

Gaiseric82 wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


1,000% on the money.

Out of all the nonsense on this board, I hope the developers manage to stumble on this thread.


I doubt that they have nothing better to do than read meaningless hate threads.


It's not a 'hate thread' if you've bothered to elaborate your points coherently and effectively.

I'd call it more of a dissappointment thread.  (Keep in mind many of the people complaining right now are/were some of Biowares biggest supporters).


Many of them are what now? Is that way they behave like whinging children (At best) or like hate spewing snakes (At worst?) Whoever has such "supporters" needs no enemies. They way people are behaving here is a disgrace to them, not Bioware.

#133
Gorescream

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toggled wrote...

Brenus wrote...

You pretty much summed up every criticism that people have about this game, yet no, Bioware refuse to comment or acknowledge them, and the herp derp blind sheep that follow the game keep on saying that no valid criticisms are being raised as to why this game is bad.

Both bioware and their newfound fans have gone completely blind and senseless to video game quality.  


Bioware has commented on the criticism - see the Eurogamer interview:

http://www.eurogamer...ge-ii-interview

Mr. Laidlaw circles the wagons and claims that anyone who doesn't like Dragon Age 2 simply hates change. He also justifies recycling areas with the 'less is more' argument.



I haven't seen someone dodge so much questions in my life.

#134
Zahasha

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MDT1 wrote...

This whole discussion is useless I'm afraid.


Wrong.  I happen to appreciate discussions like this very much.  These fine, honest folks in this thread saved me $60.

#135
Persephone

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Zahasha wrote...

MDT1 wrote...

This whole discussion is useless I'm afraid.


Wrong.  I happen to appreciate discussions like this very much.  These fine, honest folks in this thread saved me $60.


So you're discussing a game you've never played? Figures.:blink:

#136
adamhowson

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 I was going to post a long reply about how I disagree with some aspects of the original post.

But when I thought it through, I totally agree.

Given sufficient development time, this would have been a game to rival the original.

However, as it stands at release I have to say that I am severely dissapointed at the lack of depth in every aspect of the game.

But what is my opinion worth?

EA already have my money and they are always completely silent about such things..... :(

Modifié par adamhowson, 14 mars 2011 - 01:04 .


#137
XFemShepX

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


Agreed.  I just finished the second Act, and I'm really just struggling to finish the game.  I don't really even feel compelled to continue.

I'm surprised by all this "PC elitist" and "console idiots" talk.  I play games on both PC and consoles, have played the old BG series games, but chose to play the DA series on my 360.  And I'm STILL annoyed.  I can't believe all the reused environments--it's like a slap in the face.  Why the hell would I just want to re-explore the same G-D environment ten thousand times?  BORING.  I also think all that useless junk was an epic fail.  Why bother?  Also, seriously?  Button mashing has ruined this game for me.  If I wanted to play a lousy button mashing fighting game, I'd go rock some old-school mortal kombat or something.  Way to fix that shuffling problem from DA:O.

Also, and I'm not sure if this is a legitimate grip or not, but I feel like I barely talk to my companions.  And unless you *really* rotate them and bring them ALL on missions with you, you don't develop that friendship/rivalry.  I gave them gifts, visited them often, did offered quests...well, I can't really say more without inviting spoilers.  I was really kind of disappointed with my companions, for reasons I'm not quite able to put a finger on yet.  Even my precious Anders, who I loved in Awakening seems to be lack luster.

....now I'm sad.  :crying:

#138
Strike

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So true.

#139
Gorescream

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-Don't forget Hawke is suffering Shepard-Syndrome, saying something you totally didn't ment.
-Also, keep the wheel in ME,and the text lines in DA, thank you very much

#140
Korusus

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Persephone wrote...

Oh the irony of it all. I remember the good old days when the same accusations and biatch fests were held when DAO, ME2 and Neverwinter Nights had just come out. Now these games are classics. Strange, huh? But people obviously CARE enough to post in a billion hate/trolling threads. Bioware cannot win, it's always like this around release dates. Don't you have ANYTHING better to do? :blink:


The NWN OC was one of the rare examples of BioWare deserving to be ****ed out.  And they learned the lesson.  Vanilla NWN was a travesty. 

Dragon Age: Origins and Mass Effect 2 had their detractors, but they were also well received critically and had enough positives to outweight the negatives.  I've said it before and I'll say it again, Dragon Age II is a good solid 7 which is devestating for a AAA developer like BioWare.  I think we're seeing an unprecedented backlash against DAII both by the community and by the professional critics.  I've been a BioWare fan since BG2 and while you're right, there's always been complaining this to me seems like the first time BioWare's ever seriously risked tarnishing their brand.

But that's just my opinion.  Oh and I agree 100% with the OP.  I hope they at least address the reused assets controversy with a statement a little more substantive than Laidlaw's interview.  Amateurish stuff that.

#141
Persephone

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Korusus wrote...

Persephone wrote...

Oh the irony of it all. I remember the good old days when the same accusations and biatch fests were held when DAO, ME2 and Neverwinter Nights had just come out. Now these games are classics. Strange, huh? But people obviously CARE enough to post in a billion hate/trolling threads. Bioware cannot win, it's always like this around release dates. Don't you have ANYTHING better to do? :blink:

 I think we're seeing an unprecedented backlash against DAII both by the community and by the professional critics. 


Don't give a damn about a community filled with picture spamming trolls. And most of the reviews I have read were positive, most studios would DREAM of getting such reviews.

#142
Jallard

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Zahasha wrote...

MDT1 wrote...

This whole discussion is useless I'm afraid.


Wrong.  I happen to appreciate discussions like this very much.  These fine, honest folks in this thread saved me $60.


I read the article and what I got out of it was that Bioware is going to create games that they want to create, not necessarily what the customers --aka the PC players want. Still, he is a media spokesperson and as such he is there to deflect critism. However, in my opinion he didn't do very well. But that's jut me. That being said, I won't be buying Dragon Age 3 either.

#143
Hinso_Inferno

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Indeed. The game isn't terrible by any means. It's just really disappointing agter origins. Playing it really shows all the areas they cut down on, not just what the OP said.

#144
Serenade

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What causes the human brain to generate dissapointment? Excitement. There was simply to much hype for this game, and go figure because the game was only in development for one and a half year.

#145
Orbytel

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.


This is my biggest issue. One of the main things I love about RPGs (DA:O in particular) is the ability to fully customise your party, and equip them how you want to.

I really don't like the fact that I can loot all this amazing gear, yet only use a small fraction of it. The rest of it goes into storage or is sold.

It should have been added as an 'option' to be able to manually equip your party, or have it the way that it currently is. It has really ruined a big part of the game for me, and should be amended. From the looks of it, it should be a pretty easy fix- just remove the 'restricted to hawke' option for ALL equipment.

Modifié par Orbytel, 14 mars 2011 - 01:24 .


#146
djackson75

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It's a sad, sad day when the Gamefaq's message boards have less trolls and more meaningful threads on the game than the official Bioware one does.. but alas, that is the case.

#147
TomY90

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Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


I agree and disagree about some of your comments

agree with the reusing of maps, dialogue, junk items, the effects in a way and the ending of the game and the linear decision route.

but I do feel the things like lack of companion customization is a good thing because they all look unique in the world with there fixed outfits whereas if you did not have this they would look the same and i do tend to concentrate on hawke equipment wise rather than the team which it suits me fine

the characters in my opinion are very well done and have tons of depth

i do prefer this over Dragon Age 1 and Mass Effect 1 but i do prefer Mass Effect 2.

#148
djackson75

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Orbytel wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.


This is my biggest issue. One of the main things I love about RPGs (DA:O in particular) is the ability to fully customise your party, and equip them how you want to.

I really don't like the fact that I can loot all this amazing gear, yet only use a small fraction of it. The rest of it goes into storage or is sold.

It should have been added as an 'option' to be able to manually equip your party, or have it the way that it currently is. It has really ruined a big part of the game for me, and should be amended. From the looks of it, it should be a pretty easy fix- just remove the 'restricted to hawke' option for ALL equipment.


It's not nearly that simple, they would have to re-code all of the armor to fit properly on every character.

#149
InHarmsWay

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XFemShepX wrote...

Riloux wrote...

-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. 
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.

You lose! Good day, serrah. 

This game is a far greater source of embarassment for your company than it is a disappointment for us.


Agreed.  I just finished the second Act, and I'm really just struggling to finish the game.  I don't really even feel compelled to continue.

I'm surprised by all this "PC elitist" and "console idiots" talk.  I play games on both PC and consoles, have played the old BG series games, but chose to play the DA series on my 360.  And I'm STILL annoyed.  I can't believe all the reused environments--it's like a slap in the face.  Why the hell would I just want to re-explore the same G-D environment ten thousand times?  BORING.  I also think all that useless junk was an epic fail.  Why bother?  Also, seriously?  Button mashing has ruined this game for me.  If I wanted to play a lousy button mashing fighting game, I'd go rock some old-school mortal kombat or something.  Way to fix that shuffling problem from DA:O.

Also, and I'm not sure if this is a legitimate grip or not, but I feel like I barely talk to my companions.  And unless you *really* rotate them and bring them ALL on missions with you, you don't develop that friendship/rivalry.  I gave them gifts, visited them often, did offered quests...well, I can't really say more without inviting spoilers.  I was really kind of disappointed with my companions, for reasons I'm not quite able to put a finger on yet.  Even my precious Anders, who I loved in Awakening seems to be lack luster.

....now I'm sad.  :crying:


There was an option to turn on auto-attack in the menu. <_<

#150
Katzen

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Gotta add:
1) Cringe worthy voice acting (for female Hawke at least/haven't played male)
2) The layout of maps makes no sense. Why are all districts laid out like mazes? The city is the only core environment in the game and it doesn't even feel like a city! In fact all the maps feel like you added random dead ends and stupid little turn offs as a cheap way of making them feel bigger without adding any extra substance. It really just makes questing and travelling around irritating.