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#1
Inchoroi

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on the Forbidden Knowledge quest.  I KNOW it is tempting to read that 1st book you come across, with visions dancing through your head like in DA:O of maybe learning some Blood Magic abilites that aren't a normal part of the tree, but it is a trap.  All you will get is something you probably couldn't care less about--2 ability points (yay... 2 more magic or whatever).  PLEASE look up the quest and make an informed choice.

The cake is a lie.  There is no awesome new blood magic spell you will get from reading the books instead of destroying them.  Take the staff instead.

While I'm on my rant, and since you are reading this:  if you are playing a blood mage and have a streak of RP'er in you, then you might be looking to make deals with demons (in the game).  While you are looking up the forbidden knowlege quest, you might also want to look up the reward for your choices should you choose to make a pact with the demon in the fade.  Choosing 'magic' gets you exactly jack SH!T (a few terrible runes).  One of the other choices gets you what you need: crack, baby! (another talent point)

p.s.  for any bioware devs or whatevs that might be reading this.  I'm too lazy to go make another thread (just finished scarfing down my KFC, gotta get back to act III, yo!), but would it really have been too much to ask to have the mages look cool when blood magic is active?  I seem to remember being coated in shadowy flames and actually LOOKING like I might have breakfast with demons in DA:O, but in DA2 it just looks like I'm wearing a poly-blend bathrobe that looks sort of red if you really squint your eyes...   just saying...:whistle:

#2
Sterlin22

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It might be the way I play my mage, but when ever I try Blood Mage it feels so inconvenient. It feels like the benefits of blood mages are heavily outweighed by the negatives and how it compares to the other trees / specializations. One of these days I'm going to look up a video and see how everyone else plays a blood mage...

#3
Relin

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In DA:O a blood entropy mage was amazing. Para w/damage... Deathcloud.. Para or sleep... dead...

On nightmare it was a bit more tactical and with less AOE's but you didnt have the duel stat gear requirement..

Blood mages now are useless

#4
Inchoroi

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Relin wrote...

In DA:O a blood entropy mage was amazing. Para w/damage... Deathcloud.. Para or sleep... dead...

On nightmare it was a bit more tactical and with less AOE's but you didnt have the duel stat gear requirement..

Blood mages now are useless


yeah, that is what I played too.  Entropy/Blood Magic was awesome (maybe OP'ed on normal).  I'm really now just looking forward to finishing this playthough with my mage and running through the game again as a 2hander.  It is looking like Reaver got a buff, and that even if you just randomly pick nonsensical talents that don't support each other you can still be a death machine.

#5
Altima Darkspells

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According to the Wiki, you can destroy all the books, read the last one (Grimoire), and get both the staff AND the ability points.

#6
Inchoroi

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Altima Darkspells wrote...

According to the Wiki, you can destroy all the books, read the last one (Grimoire), and get both the staff AND the ability points.


yes, that is what I read too.  But I didn't have the benefit of some kind soul on the forums warning me, so at that point in the game I just read the book, which screwed me.  I guess the plus is that I got extra XP for all the rage demons and what-not that I fought, and the staff would likely have been replaced in part 3, but I don't get to do the boss fight for the end of that quest.  According to the wiki it is one of the most challenging in the game.  

Oh well.  If we get some meaty DLC that seriously adds some hours to the game like in DA:O then I might do another mage run through and pick it up. 

#7
KyleOrdrum

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Relin wrote...

In DA:O a blood entropy mage was amazing. Para w/damage... Deathcloud.. Para or sleep... dead...

On nightmare it was a bit more tactical and with less AOE's but you didnt have the duel stat gear requirement..

Blood mages now are useless


Blood mages are not so much useless in this as simply more requiring.  Since the "Blood Magic" items stack, when using a full set with the spirit healer's "Vitality" you basically get free spellcasting.

#8
termokanden

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Some questions though. I read something about Spirit Healer having some bug if you turned the aura off and on. Is this true?

As for Vitality, it's my understanding that this is in effect even while you use blood magic mode and without the aura. Am I missing something here? Because it seems a bit overpowered.

Finally, what are people doing with willpower as blood mages? Do you get it up to the minimum to wear the good gear or something else?

I'm just trying to figure out how to build my blood mage.

Modifié par termokanden, 16 mars 2011 - 04:23 .


#9
Malfustheone

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The healing aura resets every time you turn it off. The glitch occurs when you leave it on. The regen constantly stacks on itself whenever you finish a battle when the aura is left on. Also, 100 health regen doesn't mean 100 per second, it is some percentage of your max hp, a rather low percentage. Annoying really.

#10
Cereene

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What i am really missing is a "Stat substetute" like the Arcane warrior in Origins.
Base tallent in AW would let your Str be your "magic" stat. So you could actually use the AW effectively.

BM is buildt around Con, and kinda excludes the gear that a "mage" would use...
I am fully aware that BM's can be utilized as a buff bot, picking up multi substainable spells making it more or less a invincible character with buffing capabilities.

Though thats not what me and many others are looking for.

With a stat sub like the AW has in Origins. It would solve that problem, unlocking many other play styles.

Me personally i dont see this as game breaking, but it would allow for the BM to be used as the game itself utilizes it?.. As a devistating advasary, that you dont really want to leave alone unattended.

Sorry for the spelling errors, english is not my native language.

#11
termokanden

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You could make the gear requirements one stat only and not two. That would immediately solve the problem and allow people to make more diverse builds.

#12
Tomark

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i don't get why you are complaining. Blood mages already have the capacity to have lots of sustains *and* more magical casting *and* more HP.

It makes sense you can't also wear the best robes.

#13
Cereene

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termokanden wrote...

You could make the gear requirements one stat only and not two. That would immediately solve the problem and allow people to make more diverse builds.


Now THAT would make it game breaking :)

I couldnt give a damn about Robes tbh, there are alot of alternative gear you can utilize as a BM going feks Str Con build like the Old AW class.

But its the Weapon selection. Talking about Feks the Staff that a vendor is being sold at the Wounded coast merchant with the Healt > mana stat on it.

Being limited to the Staff Panthalon without a stat requirement for the rest of the game seems kinda pointless.
And kinda defeats the purpose of gear with BM related stats.

And to the poster above me i think you missed my point.

I like diversety, like many others. Not only to specks but to gear selection. And weapons is just as a important as body suits...

Health > mana stats is made for a BM, when the Stat buildup for a Bm kinda leans towards either Str - Con Or Mag - Con, it kinda exludes the gear stated above.

I'm not interested in a Sustaineble Bm, but a nuker.  Whitch is fully possible but not before a later point in the game Late Act 2 / Act 3.


And from reading other posts on the forum i'm not the only one. Exluding gear thats purely made for a Bm when choosing stats that are not "benefitial".

Edit: And my points do have a origin. Just look at the Video of Hawk Fighting the Qun dude. From what i can see, it kinda looks like a Blodmage Warrior. When i first saw this i thought well here is the replacment for the old AW. My bad.

>>>   <<<

Modifié par Cereene, 16 mars 2011 - 06:44 .


#14
termokanden

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I'm interested in a nuker too. But why not have some sustainables if you aren't going to use mana?

I know you can use str/con gear. But that makes it far more expensive than it should be because now you have to invest in strength, another useless stat.

What I'm complaining about is the fact that blood mages are forced to use inferior gear or invest heavily in stats they don't use at all. Like I said before, Merrill is a superior blood mage because she doesn't have these silly gear requirements. I don't think an NPC should be so clearly superior. Is Merrill the champion?

But it really goes for all companions. They have much better options for customization because they don't have silly gear requirements. It doesn't really make them overpowered either, it just means you get more options.

Modifié par termokanden, 16 mars 2011 - 06:44 .


#15
LordAsael

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Perhaps I am missing something important ... but can't you just wait until you have sufficient points accumulated and visit the Emporium to respec into a BM that can nuke the hell out of everything?

#16
termokanden

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Yes you can. That has nothing to do with what I am saying or what the OP is saying.

PS: Sorry for somewhat derailing the thread.

#17
Cereene

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LordAsael wrote...

Perhaps I am missing something important ... but can't you just wait until you have sufficient points accumulated and visit the Emporium to respec into a BM that can nuke the hell out of everything?


Not really, that would make it a mediocre dps'er. When balancing 3 stats to utilize what IS intended for a Blood mage.

And when would you have "sufficient" points to make what BW advertized in theyr video? (Look at the link in the above post)

Late act 2? Act 3? with a few hours of game play left?

You Really think a class should be enjoable to play with a few hours left with a what hour total? 40ish hours?

Look, i'm really not looking a game breaking class, i'm not....

But put this into comparesent.

You walk into a bar, a girl flashes you her rack, then slaps you for looking at it...

#18
njlaccetti

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I understand the problems, though working with what we've got I think putting some points into Strength for heavy armor is the best option. It nets you better armor, better fortitude (good for wading into battle), and items that have +health rather than +mana. I've found it pretty effective.

#19
Tomark

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wait ..
staves need magic only, not wisdom.

what are you talking about?

#20
SuicidalBaby

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If you read any of the books you miss out on one of the best fights in the game. You still receive 2 stat points. So in other words, destroy the books and quit your whining.

#21
Cereene

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Tomark wrote...

wait ..
staves need magic only, not wisdom.

what are you talking about?


Ok from your PoV i'm presuming your theoreticly going Magic - Con then.
Would eliminate the Weapon issue, where does it leave the Armor issue?
You cannot use Robes or "plate" Armor. What would you use?
The rag in the chest in Hawks Estate?


SuicidialBaby wrote...

If you read any of the books you
miss out on one of the best fights in the game. You still receive 2
stat points. So in other words, destroy the books and quit your
whining.


Not sure if i'm reading you correct, but are you refearing to >>>> Semi spoiler<<<<<<!!










The Staff you get from The Evil Tome Endboss by destroying the tomes?

That would help, but still not contribute to the Variaty aspect, helps abit but not helping to the whole diversity side of it. 

Seeing as faar as i can remember that staff doesnt have a Stat requirement. But good point. (If thats what you were trying to put across.)

And SuicidialBaby i do not think i'm "Whining". I'm trying to raise an issue shared by alot of others, trying to be concrete serious and constructive. So if that what you managed to drag whining out of the topic i raised i apologize. Couse that was NOT what i was trying to come across as.

Modifié par Cereene, 16 mars 2011 - 08:13 .


#22
Slunko

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God you ppl r QQing :P Blood mages are awesome! Robes in this game mostly look stupid, and blood mage in heavy armor (only need like 10 extra points put into str, but those'd be normaly put in const, wich will now be sky high, since wisdom should be totaly ignored) is friggin sweet. Pick up as much gear with extra HP and improved blood magic. Pick up improved blood magic talent and improved grave robber or sacrifice. Pick up spirithealer passive HP regen talents. Pick up as many sustained abilities as you can, since you won't be using mana, so why not waste it all on those. After that, pick whatever suits ur playstile. Elemental worked fine for me, with a dash of extra blood talents. That kinda build works like a charm.
Funny thing tho, I'd love for someone to explain to me, just how force mage works in this game. Could never figure how to use that one right.

#23
Graunt

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Relin wrote...Blood mages now are useless


900% Hemorrhage disagrees.  At level 16 I'm sitting at 230 or so health with four of the Blood Magic conversion items, so I get 7 mana per 1 health.  Not only do I never ever run out of "mana", I barely use any and I can survive Rogues much easier.  Enlsave however is utter trash.  Not only is it not reliable at all to land, it only ever lasts five seconds.


Also, arguing that plate armor is good because it "only" requires a few more stat points is wrong.  The only possible way that it's better than going straight CON instead is if it offers close to the same amount of health on that piece of armor that you instead spent on strength to achieve.  In most cases no armor like that exists.  Also, Assassins completely ignore armor and they are arguably the worst enemies in the game.  After them would be any of the high damaging Mages...where again, armor is useless.  Plus, if you're "doing it right", you'll never be hit by melee enemies, and if you are...there's always telekinetic burst/Fist of the Maker.

I understand the problems, though working with what we've got I think
putting some points into Strength for heavy armor is the best option. It
nets you better armor, better fortitude (good for wading into battle),
and items that have +health rather than +mana. I've found it pretty
effective.


Rock Armor is the only non Mage specific armor you need.  Putting points into strength is also a waste when there's Unshakable.

Modifié par Graunt, 16 mars 2011 - 09:13 .


#24
Tomark

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Cereene wrote...


Ok from your PoV i'm presuming your theoreticly going Magic - Con then.
Would eliminate the Weapon issue, where does it leave the Armor issue?
You cannot use Robes or "plate" Armor. What would you use?
The rag in the chest in Hawks Estate?



i know every few quests there is a staff that doesn't need magic, so i expect there to be the same for some robes.

Sure, you will have less than an armor than if you had the best robes, but OTOH, you do have +25% with rock armor , all your other sustains, much more life + much more casting ability.

that's a good trade off.

#25
njlaccetti

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Graunt wrote...

Rock Armor is the only non Mage specific armor you need.  Putting points into strength is also a waste when there's Unshakable.


You're right about Unshakeable, but if you have lower level mage armor (because of avoiding Willpower) and Rock Armor you only have like 160-170 total armor at most. With Act 3 heavy armor you can have nearly 500 armor, and health boosts to offset the lack of extra points in Constitution (Chains of the Vaarad, for example, itself gives +44 Health).

It's true that you'll end up having slightly less Magic, but the other advantages plus the aesthetic bonus of being able to wear cool stuff offsets it for me.