Some interesting forum statistics *Bioware, lovers, haters please look*
#76
Posté 14 mars 2011 - 06:55
#77
Posté 14 mars 2011 - 06:59
CRISIS1717 wrote...
Your test group is too small.
I agree. A small sampling like that sounds like a MSNBC poll. "We polled 300 people in San Francisco and discovered 85% of them think Nancy Pelosi is god and have pictures of her walking on water". First, it's her home district, second she's a liberal as are most people in SF, and third, it's too small a sample.
How does that compare to this poll? Well, most people who love/like the game have left and are waiting for the malcontents to shut up. It's a fact, after a week of ****ing, the malcontents simply melt away and go complain about another game. The ones that DO like it come back and start REALLY discussing the merits/shortfalls of the game in a more scientific manner. The ones who have a brain and don't like the game will have constructive criticism and post ways to make the game better instead of just "Waaah! I hate it!!! I'm buying a gun!! Bioware hates me personally!! They did this just to ****** ME personally off". The ones that do will accept the better explained shortfalls, but laud the merits of the game as the factor of cancelling out the bad. You'll have more intelligent conversations then instead of erupting flame wars.
Still, good job on your analysis even though it was too small a sample. I wish I still liked statistics like you do...it used to be a passion for me.
#78
Posté 14 mars 2011 - 07:38
Something more to think about when viewing the data.
/Sad Dragon
#79
Posté 14 mars 2011 - 08:02
CRISIS1717 wrote...
Your test group is too small.
That would be the downside to surveys, non-response bias does tend to skew the results, but it doesn't stop you from actually making some predictions. Further testing is required!
AlanC9 wrote...
Not to mention that he's getting response
bias on top of response bias. Asking people for their opinions this way
will never get you anything worthwhile.
There is actually nothing wrong with the way he went about the survey. He could have added a "No opinion" option, but that hardly gets him anywhere. Asking for people's opinions ives results quicker than reading hundreds of peoples responses and then trying to translate that into actual data.
If anything the only problem would be the pre-existing bias of the people who took the survey, but that's a problem with pretty much any survey.
Modifié par Myrkale, 14 mars 2011 - 08:03 .
#80
Posté 14 mars 2011 - 08:06
Godeshus wrote...
There are some flaws in your stats that I believe makes them quite unreliable.
1. 400 some odd people hardly represents the millions of gamers who bought this. You're only polling one demographic- bioware forumites.
Along with someone else's statement about ME2 outselling DAO...
ME: 2 million units sold.
ME2: 1.6 -2.5 million units sold depending on which site you trust.
DAO: 3.2 million units sold.
So first, the claim that "Millions of gamers who bought this" is very unlikely at this stage. It took the whole sales cycles of ME and ME2 to hit 2 million (Maybe 2 million in ME2's case). It's very likely we're talking hundreds of thousands at best.
ME2 didn't outsell DAO, it was the other way around, which is what makes this whole shift all the more confusing. Only thing I can think of is that EA thought that ME2 would outsell it initially and later on found out differently.
#81
Posté 14 mars 2011 - 08:12
Gatt9 wrote...
Just gotta point out a couple misconceptions here...Godeshus wrote...
There are some flaws in your stats that I believe makes them quite unreliable.
1. 400 some odd people hardly represents the millions of gamers who bought this. You're only polling one demographic- bioware forumites.
Along with someone else's statement about ME2 outselling DAO...
ME: 2 million units sold.
ME2: 1.6 -2.5 million units sold depending on which site you trust.
DAO: 3.2 million units sold.
So first, the claim that "Millions of gamers who bought this" is very unlikely at this stage. It took the whole sales cycles of ME and ME2 to hit 2 million (Maybe 2 million in ME2's case). It's very likely we're talking hundreds of thousands at best.
ME2 didn't outsell DAO, it was the other way around, which is what makes this whole shift all the more confusing. Only thing I can think of is that EA thought that ME2 would outsell it initially and later on found out differently.
I stand corrected, then. hundreds of thousands. That has no effect on my point, though. It's still way too small a population polled from much too specific a demographic to be able to represent the entirety.
#82
Posté 14 mars 2011 - 08:33
#83
Posté 14 mars 2011 - 09:05
#84
Posté 14 mars 2011 - 10:03
#85
Posté 14 mars 2011 - 10:11
Personally, I love DAII but I've read the complaints from DA:O fans and I sympathise.
Looking forward to DAIII, Bioware!
#86
Posté 14 mars 2011 - 10:27
#87
Posté 14 mars 2011 - 11:10
#88
Posté 14 mars 2011 - 01:27
#89
Posté 14 mars 2011 - 06:52
BioWare wanted to create the Kirkwall storyline with the Mass Effect changes and action-oriented gameplay and fans wanted a continuation of the Ferelden storyline, improvement on the DA:O style and faster but not overly action-oriented gameplay. And because of it, DAII doesn't feel like a sequel at all, seems like a reboot of sorts.
That said I love both games because I'm all about the Dragon Age universe at large.
#90
Posté 14 mars 2011 - 07:08
#91
Posté 14 mars 2011 - 08:45
HallowedWarden wrote...
Personally, I loved Dragon Age Origins and found Dragon Age II to be an interesting story that I enjoyed. I do believe that I had more heart-wrenching moments in DAII and I came to care for the characters more. In fact, that might be why I have a problem with DAII. I cared so much for characters, that I was frustrated at the constant inability to save people. Even down to insignificant characters who played no greater role, like Huon's wife, there didn't seem to be the option to save anything. People were killed and things were destroyed. There was nothing you could do but live with it and move on until the next inevitable death. It was a compelling story that certainly tugged at my emotions, but... I am having a hard to putting myself back through it. I keep making characters and running through the prologue, but I can't seem to keep going a second time now that I know there's nothing I can really do make a difference.
Yeah, I found it rather offputting that no matter what I really said or did, key events happen no matter what in a certain way, and it almost always turned into a bloodbath fight. I was really disappointed to see you couldn't ally yourself in battles that you weren't the focus of, instead you have to kill everyone indiscriminately. For me I think the rigidness of the game was a huge turnoff compared to the flexibility I found in Origins, at least for me that is.
#92
Posté 14 mars 2011 - 09:29
Modifié par DrNegative, 14 mars 2011 - 09:31 .
#93
Posté 14 mars 2011 - 09:50
#94
Posté 15 mars 2011 - 01:01
DrNegative wrote...
Sweet! Thanks for the graphic! I do love me some pie charts
Modifié par Sharkey1337, 15 mars 2011 - 01:01 .
#95
Posté 15 mars 2011 - 01:08
#96
Posté 15 mars 2011 - 01:13
#97
Posté 15 mars 2011 - 01:15
#98
Posté 15 mars 2011 - 03:26
#99
Posté 15 mars 2011 - 03:32
Sharkey1337 wrote...
I think EA will be doing more of the sales number looking, while Bioware will be doing actual feedback researching. I know they were pressured with DA2, but I know they truly do care about the feedback (at least I hope to god they do).
You, as well as I, can't know anyones true intentions but the evidence is that BW loves profit just as much as the next dev. Why would they have joined EA to begin with if this was not the case?
Also, they do care about feedback but the only feedback they care about are those who can significantly effect their sales and I'm afraid that fans like you and I are in the minority.
Modifié par DiggingistDog, 15 mars 2011 - 03:33 .
#100
Posté 15 mars 2011 - 03:35





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