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How to level Anders and do blood magic right for my pc. And a few other things


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#1
atheelogos

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Hey guys I'm having a lot of trouble keeping Anders alive. Can you guys give me some advice on how to spec him.

In Awakening he was an amazing healer, so I though I'd go that route again, but he always seems to die at the start of the fight. That and the cooldowns are way to long for healing. (Bioware I thought you guys learned your lesson about long cooldowns after ME1) Its also sad I can't make him a spirt healer.

So yeah I'm having a lot of trouble making a viable healer seeing as I don't want my Hawke to be the healer and Merril is all about soul crushing entropy. (she's amazing by the way. Really she's one of the best mages I've ever built)

Also if I could get a dev comment on why you thought it was a good idea to have 2 attribute checks for items. I can fully understand the magic check, but I don't understand why Willpower was included. It destroys the possibility for an amazing blood mage build cuz you have to put points into willpower which is not what you want to do as blood mage. No matter how hard I try my blood mages will never be as good as Merrill and thats a little frustrating.

Also I'm having a lot of trouble keeping aggro on my tanks. The enemy seems to prefer my rogues. Isabela and Varrick die far to quickly.

Any help would be most welcome and if it sounds as if I'm nagging please believe me when I say I'm not. I love this game I just need some advice on a few builds.

#2
atheelogos

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No one?

#3
Altima Darkspells

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For your aggro problem, you'll have to dip into other trees for the rogue. Stealth and Back-To-Back can help your rogue get out of harm's way. Armistice and Goad can help divert threat away from another character or towards a tank, respectively.

Remember, if you stun a target, threat reduces to zero and they then tend to attack the closest target, as well.

#4
Jman5

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What is your normal party, and you're a DPS mage right? So, normally you have something like Avaline, Anders, Varric, and yourself?

I think the two key things you need is to have a big AOE trash cleaning spell like Tempest and you have to have a few disablers like petrify in case a big guy gets through.

So for Anders, use mindblast if the enemy right on him. If you need to heal someone but potions and spells are on cooldown, use paralyze or petrify to buy time or run away. Petrify and Paralyze are also good when you have two or more big guys to take down. You can disable one and just focus the other down.

I haven't spent much time looking over the rogue trees, so I can't help you beyond what someone else already said about stealth/anti agro abilities.

#5
Statisfaction

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Playing on Hard; Are you using Rock armor? Made a pretty big difference for me in keeping him alive... I also by level 14 I guess I'd say I've put about 4 points into con. Though to be honest, he's still pretty squishy.

Once I went through and fixed up my tactics, Anders started living a lot longer. Winters grasp, stun, thread reduction, anything you got when someone's threatening your healer.

For Spec, he's strictly a healer + tempest machine only for me. I only use rock armor sustained, leaves room to spam lightning skills, then put up Panacea once his mana is <50 (or Panacea if party health is XXX), leaving you with 50% of your mana pool for healing and mind blast.

#6
atheelogos

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[quote]Statisfaction wrote...

Playing on Hard; Are you using Rock armor? Made a pretty big difference for me in keeping him alive... I also by level 14 I guess I'd say I've put about 4 points into con. Though to be honest, he's still pretty squishy.

Once I went through and fixed up my tactics, Anders started living a lot longer. Winters grasp, stun, thread reduction, anything you got when someone's threatening your healer.

For Spec, he's strictly a healer + tempest machine only for me. I only use rock armor sustained, leaves room to spam lightning skills, then put up Panacea once his mana is <50 (or Panacea if party health is XXX), leaving you with 50% of your mana pool for healing and mind blast. [/quote]Playing on normal. I'll move up to hard later.


"Are you using Rock armor?" I didn't at first, but I am now.

"leaves room to spam lightning skills, then put up Panacea once his mana
is <50 (or Panacea if party health is XXX), leaving you with 50% of
your mana pool for healing and mind blast. [/quote]Playing on normal.
I'll move up to hard later. "

Hmmm yes it must be my tactics. I'll have to toy with them later.

Also can anybody else post any more hints on their Anders builds?

#7
atheelogos

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Modifié par atheelogos, 15 mars 2011 - 03:11 .


#8
Rhinna

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I would make sure the warrior's tactics include taunt or bellow.. That's a big help. Also, does anders have any skill that will decrease aggro?

#9
atheelogos

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Rhinna wrote...

I would make sure the warrior's tactics include taunt or bellow.. That's a big help. Also, does anders have any skill that will decrease aggro?

just mindblast atm

#10
Simz1986

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playing on pc or console?
i suggest on rogues get either the aggro stuff from scoundrel or the stuns from sabo, stuns remove aggro :D

#11
Capt. Kirrahe

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I may be in the minority, but I've always given my blood mages a balance of willpower and constitution - it gives you a wider range of spell-casting options. You can come in, deplete your manna pond on massive AoE and then activate blood magic. It takes a more planned approach to combat, but you end up with a nearly inexhaustible supply of casting potential. The minimum will to equip the best armor is 32, so put that in there. With various bonuses you should be able to hit 30 con by the end of act II (which is honestly as much as you'll need). After that pump the hell out of magic.

As for blood magic's abilities, hemorrhage is by far the most powerful spell in the game, especially once you've upgraded it (+900% against staggered enemies). The blood slave ability is pretty lackluster. Also, I'd drop the idea of spirit healer with blood mage due to the former's debuffs to offensive spellcasting. A great second specialization is force mage, especially unshakeable's +100 fortitude and immunity to knockback.

Merrill is an amazing blood mage, especially if you build her the right way. She literally becomes an arcane tank, soaking up damage and pulling everybody towards her (while you drop aoe in her general area).

#12
atheelogos

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Capt. Kirrahe wrote...

I may be in the minority, but I've always given my blood mages a balance of willpower and constitution

I use to do that. Until I decided to specialize Merrill as a blood mage and went full magic and  con. Its a god like build. lol

#13
Wissenschaft

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Merrill never dies once I learned to spec her with 1 magic / 2 con and focus on her blood magic + primal skills. Use her Entagle to set up your 2h warrior to use Whirlwind. Nasty combo.

Modifié par Wissenschaft, 18 mars 2011 - 09:48 .


#14
mysticforce42

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No amount of armor is going to help Anders if you don't have the HP pool. I had the same issue as you, until I finally decided I Anders really didn't need all that mana just to die after 1 hit on Nightmare (or 3 on Hard).

Bring his HP to around 250 and you'd see quite an improvement in his survivability... or you can be more proactive with rogue threat abilities.

#15
atheelogos

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mysticforce42 wrote...

No amount of armor is going to help Anders if you don't have the HP pool. I had the same issue as you, until I finally decided I Anders really didn't need all that mana just to die after 1 hit on Nightmare (or 3 on Hard).

Bring his HP to around 250 and you'd see quite an improvement in his survivability... or you can be more proactive with rogue threat abilities.

250? Sounds good. I'll give it a try.

#16
Graunt

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Capt. Kirrahe wrote...

I may be in the minority, but I've always given my blood mages a balance of willpower and constitution - it gives you a wider range of spell-casting options. You can come in, deplete your manna pond on massive AoE and then activate blood magic. It takes a more planned approach to combat, but you end up with a nearly inexhaustible supply of casting potential. The minimum will to equip the best armor is 32, so put that in there. With various bonuses you should be able to hit 30 con by the end of act II (which is honestly as much as you'll need). After that pump the hell out of magic.

As for blood magic's abilities, hemorrhage is by far the most powerful spell in the game, especially once you've upgraded it (+900% against staggered enemies). The blood slave ability is pretty lackluster. Also, I'd drop the idea of spirit healer with blood mage due to the former's debuffs to offensive spellcasting. A great second specialization is force mage, especially unshakeable's +100 fortitude and immunity to knockback.

Merrill is an amazing blood mage, especially if you build her the right way. She literally becomes an arcane tank, soaking up damage and pulling everybody towards her (while you drop aoe in her general area).


I don't really agree with the need for that much WIL, especially not until the end of the game.  CON just beats it all around, especially with the blood: mana conversion items.  Right now 1 health gives me 8 mana, and I'm sitting at 255 health.  Not only does that let me feel entirely safe against Assassins, I have no problems getting my "mana" back by chomping Aveline, since she's usually the only other character taking damage and the 80% heal works just fine.

What I do agree with is that Hemorrage is by far the most powerful spell in the game (on Nightmare anyway), and Blood Slave is just pure and utter trash.  Not only is the enslavement not even working 100% of the time on "normal" level creatures, they also do not die like it says they would, and Blood Spatter has not ever worked for me once.  For Nightmare, that's definitely a skill to avoid at all costs.  Complete waste of space.

250? Sounds good. I'll give it a try.


Not sure what level you are, but he doesn't need that much health, just more than his pathetic 10 CON.  150 - 175 should be more than enough up to level 18, especially with Rock Armor.  Hell, my Varric dies way more than my Anders does.

Modifié par Graunt, 19 mars 2011 - 03:35 .


#17
BloodyRaw

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Graunt would you advise using a snb warrior to stagger enemies or a 2 hander? Also did you put 32 points in will for the champions armor? Thanks

#18
Graunt

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BloodyRaw wrote...

Graunt would you advise using a snb warrior to stagger enemies or a 2 hander? Also did you put 32 points in will for the champions armor? Thanks


The Champion's Armor is pretty nice, but it's not entirely necessary for a Blood Mage.  None of it's actual bonuses seem to be all that great aside from the armor rating, unless the mana/stamina regen makes you regen health instead when Blood Magic is on.  The best chest though does require that much WIL anyway though.

I also use Aveline because the staggers are controlled for the most part, and even those that are just from auto attacks happen much sooner simply because one-handed weapons swing faster.  Fenris could be used too, but the staggers are more random, even though you could theoretically get more staggers up at the same time with him. Using this on Aveline:
biowarefans.com/dragon-age-2-talent-builder/#2kRariQPSwBbd1mkRzc (not in that order)

Modifié par Graunt, 19 mars 2011 - 06:30 .


#19
BloodyRaw

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Thank you Sir. I guess I will start using Aveline as well since I can control her staggers instead of it being random like you said. Guess I'm going to be running around in my underwear then when I unlock bloodmage at lvl 14 lol (lvl 9 now), since robes and armor is out of the question. Thanks for the help Graunt, I have learned alot from you're posts.

#20
Graunt

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BloodyRaw wrote...

Thank you Sir. I guess I will start using Aveline as well since I can control her staggers instead of it being random like you said. Guess I'm going to be running around in my underwear then when I unlock bloodmage at lvl 14 lol (lvl 9 now), since robes and armor is out of the question. Thanks for the help Graunt, I have learned alot from you're posts.


You should be able to equip the Spiral Eye gear.  It helps the lower levels to cast your non Blood Spells first before using Blood Magic and before you've found/purchased all the conversion items.  I really only used it for the protection, but getting 20-21 WIL won't kill you.  You don't need to put 2 into MAG every level, just enough to meet staff requirements simply because the majority of your spell damage boosts come from the weapon, not your MAG.

You'll want your MAG to be close to 34 (or 30+ with +stats items at first) for an extremely nice Spirit Staff you can get in ACT 2, but then later on (if you don't screw up!) you can get this:

Voracity: 41 fire damage, +117 ATTK, +4 fire damage across 2m, Blood Magic 1:1 mana to health.  The neat thing about this is that it has no MAG requirement like a few of the really unique items or DLC.  There are a few really good weapons like this.  Eye of the Storm is another.

Modifié par Graunt, 19 mars 2011 - 03:02 .


#21
Jon abcd

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For a PC blood mage
Step 1: Magister's Scythe
Step 2: Ignore willpower in favor of using runes of valiance (+ all attributes)
Step 3: Profit.

#22
atheelogos

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Jon abcd wrote...

For a PC blood mage
Step 1: Magister's Scythe
Step 2: Ignore willpower in favor of using runes of valiance (+ all attributes)
Step 3: Profit.

lol classic:lol: