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Why did DA2 felt like couples of DLC put together, not one game?


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#1
Kemor

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Well, just pushed and pushed and finally finished it, siding with the templars (Samson remark actually made me change my entire view on things: Mages ALWAYS go for that extra bit when pushed in a corner, and that extra bit is too dangerous).

The ending was a bit too Dragonball for me but that's not the point..

..The point is that I still find no connexion whatsoever between the various acts of the story and all in all, I felt like playing 3 or 4 different bits of DLC content, not one story (like in DA:O for example, or NWN series, etc).

1) The Deep Road stuff. Ok, why not. My dude is a new guy in a new town, need money, let's get into adventure. I win, lots cash, end of story. This could have been a nice DLC for DA:O, not too long, not too short, quick story and lots bashing.

2) The Qunari. This could have been done with no link whatsoever in the first part and could have been a stand alone DLC as well. Some Qunari are here for some vague reason, stuff happens, I fix it, end of story.

3) The Mages/Templars. No relation whatsoever with the first part, could also have been a total standalone DLC.

Sure some of you will mention that you actually find the relic in the first part, etc, etc. But all in all, the links are not needed and could be just separated. The relic is not a big thing in part 1, nor are the Qunari. The Deep Roads and the relic are not important whatsoever in part 2 and the Qunari and the Deep Roads have no importance whatsoever in part 3.

Anyone else got that disconnected feeling? A feeling totally different from DA:O to me where I immediately felt part of something greater, knowing from minute one that it was something that would matter.

Here, in DA2, I just kept wondering what the hell I was still in this town for...

#2
Teddie Sage

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No idea... But I don't feel the same epic feeling on DA2 that I get on DAO. It's mostly like this game was an expansion pack to DAO and maybe a bit too over priced. *shrugs* Dunno if people would agree to that. For a sequal, we all expected more.

Modifié par Teddie Sage, 13 mars 2011 - 09:27 .


#3
Zyphone

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DA:O - Your basically saving the world in comparison.
DA2 - Your just some random loser who becomes a Champ (Of just Kirkwall mind you) instead of the whole world.

Exaggerating the world bit, but you know what I mean.

I do agree with you though, the gaps in the Act's made it worse too.

#4
ExiledMimic

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If we had gotten this as an expansion pack called "The Kirkwall Chronicles" the hatred roaming the streets over this game would have gone down considerably. Because expectations to a DAO expansion are about what this game is. For a sequel to a DAO game... you need another 6 months-year on this thing to make it remotely viable.

#5
Kemor

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Zyphone wrote...

DA:O - Your basically saving the world in comparison.
DA2 - Your just some random loser who becomes a Champ (Of just Kirkwall mind you) instead of the whole world.

Exaggerating the world bit, but you know what I mean.

I do agree with you though, the gaps in the Act's made it worse too.


Hmm, damn...You hit a nerve there I think! The main character is actually a total loser!

That's probably why I felt the entire thing a bit lame. I mean, the actual ONLY thing that separates him from pretty much any other loser in Kirkwal was that he could kill everything in sight in half a second. When you think about it, that's pretty much how you actually become the champion, kill EVERYBODY.

Part 1) Need cash, no biggy, kill couple hundred people, should do it.
Part 2) Waste everyone, sort who's right later, problem solved.
Part 3) Alright, mages..templars..ah hell, waste them all, problem solved!

#6
Kemor

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ExiledMimic wrote...

If we had gotten this as an expansion pack called "The Kirkwall Chronicles" the hatred roaming the streets over this game would have gone down considerably. Because expectations to a DAO expansion are about what this game is. For a sequel to a DAO game... you need another 6 months-year on this thing to make it remotely viable.


Totally agree. I would have had no problem paying regular DLC price for this like for awakening. You can easily shorten it too (cut down on the side quests in first part, etc).

And I REALLY doubt anybody would have objected to give DA2 a year or so to keep up the standards.

#7
Zyphone

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Kemor wrote...

Part 1) Need cash, no biggy, kill couple hundred people, should do it.
Part 2) Waste everyone, sort who's right later, problem solved.
Part 3) Alright, mages..templars..ah hell, waste them all, problem solved!


Let me guess, your precious Chantry is in ruins and put the entire world on the brink of war, and you need the one person who can help you put it back together.

#8
WARCrime5FDP

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I agree that storyline feels wayyy too separated to be seen as "One Story".

That being said, this game was rushed out the door. Period. Yes, they did have enough staff to get several features to be really polished, but 80% of the game is rehashed Dungeons/Areas and emotions to your characters are truly hard to come by.

Your mother was killed. . . Hawke was fine within 3 minutes.
Your siblings disappear. . . Hawke almost never notices.

There's just too much this game WANTED to do but it was rushed out wayyy to quickly and not enough time was given to the Dragon Age crew to get things squared away correctly.

If I wasn't so addicted to the fictional world of Thedas. . . I would agree with everyone that tries to tear this game apart data packet by data packet.. . .

#9
Dave of Canada

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Teddie Sage wrote...

No idea... But I don't feel the same epic feeling on DA2 that I get on DAO.


That was the point, which they did rather well. They wanted to avoid the epic fantasy LOTRish vibe. :P

#10
Wissenschaft

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The big disconnect for a lot of people is that Hawke is "not the chosen by fate, savior of the world" that you almost always play in video games. Hes just a made trying to rebuild his family's name in kirkwall and along that way he happens to become champion and makes some important decisions that impact the fate of the city.

This is no where near as epic sounding as say, your one of the last wardens and you must raise and army and destroy a great blighted dragon to stop an apocalypse.

I for one find it refreshing to not have to save the world since its a done to death story hook.

#11
Kemor

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WARCrime5FDP wrote...

I agree that storyline feels wayyy too separated to be seen as "One Story".

That being said, this game was rushed out the door. Period. Yes, they did have enough staff to get several features to be really polished, but 80% of the game is rehashed Dungeons/Areas and emotions to your characters are truly hard to come by.

Your mother was killed. . . Hawke was fine within 3 minutes.
Your siblings disappear. . . Hawke almost never notices.

There's just too much this game WANTED to do but it was rushed out wayyy to quickly and not enough time was given to the Dragon Age crew to get things squared away correctly.

If I wasn't so addicted to the fictional world of Thedas. . . I would agree with everyone that tries to tear this game apart data packet by data packet.. . .



Yea. The mother part was quite nuts but I wanted to kill the moron from minute one (I already wanted to kill her in the demo actually). The sister part....I stopped caring when she joined the circle: That made no sense whatsoever so I figured, she's not actually my sister, I'll just kill her later.

The WORST part though to me was with Merril. She was my char's love interest (moved in, etc) and I played really supportive yet tried to hand out some warnings.

Then I go and I'm kinda forced (this was really stupid) to wipe out her ENTIRE DALISH CLAN. And well, I didn't get ANY feedback on that one from her...I was like...I mean....I don't know that's like wiping everyone in Redcliff while Allistair is in the team and meanwhile he still talks fun with Morrigan or something..

#12
Noviere

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I really enjoyed the way this story was told. I like that it's telling the story(or backstory, as the case may be) of a character, rather than the typical "How to Kill the Big Bad: A Story in 3 Acts."

#13
Sonris89

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WARCrime5FDP wrote...

I agree that storyline feels wayyy too separated to be seen as "One Story".

That being said, this game was rushed out the door. Period. Yes, they did have enough staff to get several features to be really polished, but 80% of the game is rehashed Dungeons/Areas and emotions to your characters are truly hard to come by.

Your mother was killed. . . Hawke was fine within 3 minutes.
Your siblings disappear. . . Hawke almost never notices.

There's just too much this game WANTED to do but it was rushed out wayyy to quickly and not enough time was given to the Dragon Age crew to get things squared away correctly.

If I wasn't so addicted to the fictional world of Thedas. . . I would agree with everyone that tries to tear this game apart data packet by data packet.. . .


If Hawke spent more time brooding about his mother people would complain about emo Hawke, and his siblings had a few chances to get killed and or leave. And sometimes on bad terms.

But yeah this game needed to be much longer and it needed to really re-focus on "the rise to power" which just didnt seem ot be there.

Did Hawke ever even want to "rise to power"? I don't even recall that being his intension.. Hell I'm not even sure if thats what happened. He bought a house, got a title killed some people and then as far as I know, he left. Possibly losing everything.

#14
Kemor

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Wissenschaft wrote...

The big disconnect for a lot of people is that Hawke is "not the chosen by fate, savior of the world" that you almost always play in video games. Hes just a made trying to rebuild his family's name in kirkwall and along that way he happens to become champion and makes some important decisions that impact the fate of the city.

This is no where near as epic sounding as say, your one of the last wardens and you must raise and army and destroy a great blighted dragon to stop an apocalypse.

I for one find it refreshing to not have to save the world since its a done to death story hook.


Well this is fine and dandy when you have normal people in the story.

But at this end there, I probably could wipe out the ENTIRE darkspawn invasion from DA:O without breaking a sweat, while wasting the Dragon with my left hand. Do you realize the number of people and most of all demons you actually kill during DA2? It's insane. Unlike DA:O I don't have exact numbers but without a doubt it's 4 or 5 times more.

You simply cannot put THIS kind of power into play if you're not going for an INSANELY epic story, it makes no sense whatsoever.


And I mean...last boss? Duh. At least in DA:O you anticipated that damn last fight for 40+ hours. Here, you just "solved" a problem and out of nowhere the **** goes crazy, for reasons COMPLETELY unrelated to whatever you just did for 30 hours? What's the frikking point.

#15
dewayne31

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Wissenschaft wrote...

The big disconnect for a lot of people is that Hawke is "not the chosen by fate, savior of the world" that you almost always play in video games. Hes just a made trying to rebuild his family's name in kirkwall and along that way he happens to become champion and makes some important decisions that impact the fate of the city.

This is no where near as epic sounding as say, your one of the last wardens and you must raise and army and destroy a great blighted dragon to stop an apocalypse.

I for one find it refreshing to not have to save the world since its a done to death story hook.



Amen i totally agree

#16
Kemor

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Sonris89 wrote...

Did Hawke ever even want to "rise to power"? I don't even recall that being his intension.. Hell I'm not even sure if thats what happened. He bought a house, got a title killed some people and then as far as I know, he left. Possibly losing everything.


Well, there's another WTF right there.

In my ending, I noticed I got 3 achievements. One of them actually mentioned that I became Viccount...
I never, ever, mentioned any interest in it, never had a choice then, without any mention in the actual game, I get an achievement for it? What...

#17
Zyphone

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Kemor wrote...

Do you realize the number of people and most of all demons you actually kill during DA2? It's insane. Unlike DA:O I don't have exact numbers but without a doubt it's 4 or 5 times more.


Yeah but the big excuse is that "Varric" is telling the story, so he embelleshes and over exaggerates it. Maybe Hawke only killed like 5 demons, and went to Meredith and handcuffed her, but Varric loves to tell a story.

#18
Zyphone

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Kemor wrote...

Sonris89 wrote...

Did Hawke ever even want to "rise to power"? I don't even recall that being his intension.. Hell I'm not even sure if thats what happened. He bought a house, got a title killed some people and then as far as I know, he left. Possibly losing everything.


Well, there's another WTF right there.

In my ending, I noticed I got 3 achievements. One of them actually mentioned that I became Viccount...
I never, ever, mentioned any interest in it, never had a choice then, without any mention in the actual game, I get an achievement for it? What...


Haha, your absolutely right. On my playthrough, I romanced Isabella and she got Castillon's boat. So I wreck the town, become Viscount, and then sail off in to the sunset with Isabella acording to Varric.

#19
Kemor

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Zyphone wrote...

Yeah but the big excuse is that "Varric" is telling the story, so he embelleshes and over exaggerates it. Maybe Hawke only killed like 5 demons, and went to Meredith and handcuffed her, but Varric loves to tell a story.


Damn, I would love to have played that version, seems more logical and sensible, is it available in DLC anywhere? :)

#20
Noviere

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Sonris89 wrote...

Did Hawke ever even want to "rise to power"? I don't even recall that being his intension.. Hell I'm not even sure if thats what happened. He bought a house, got a title killed some people and then as far as I know, he left. Possibly losing everything.

Of course he rose to power.

He went from a homeless refugee, to being one of the most influential people in the city.

He also set into motion a revolution that could topple the most powerful organization in all of Thedas.

#21
Nialos

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Kemor wrote...

WARCrime5FDP wrote...

I agree that storyline feels wayyy too separated to be seen as "One Story".

That being said, this game was rushed out the door. Period. Yes, they did have enough staff to get several features to be really polished, but 80% of the game is rehashed Dungeons/Areas and emotions to your characters are truly hard to come by.

Your mother was killed. . . Hawke was fine within 3 minutes.
Your siblings disappear. . . Hawke almost never notices.

There's just too much this game WANTED to do but it was rushed out wayyy to quickly and not enough time was given to the Dragon Age crew to get things squared away correctly.

If I wasn't so addicted to the fictional world of Thedas. . . I would agree with everyone that tries to tear this game apart data packet by data packet.. . .



Yea. The mother part was quite nuts but I wanted to kill the moron from minute one (I already wanted to kill her in the demo actually). The sister part....I stopped caring when she joined the circle: That made no sense whatsoever so I figured, she's not actually my sister, I'll just kill her later.

The WORST part though to me was with Merril. She was my char's love interest (moved in, etc) and I played really supportive yet tried to hand out some warnings.

Then I go and I'm kinda forced (this was really stupid) to wipe out her ENTIRE DALISH CLAN. And well, I didn't get ANY feedback on that one from her...I was like...I mean....I don't know that's like wiping everyone in Redcliff while Allistair is in the team and meanwhile he still talks fun with Morrigan or something..




Merrill's quests in Act 3 are broken. Just tossing that out there.

As for the feeling you're getting, it's gonna happen. This isn't really a tale about defying odds or moving towards a grand conclusion. It's made to feel like you're just some shmuck living his life, who gets swept up into a current of events that somehow manage to define the face of the world.

Did they do it in a solid manner? Kind of. Always room for improvement.

#22
ChuckNorris18

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This game feels like an origin story leading to the true conflict of hawke's period of time rather than "save the world, now!"

#23
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Kemor wrote...
And I mean...last boss? Duh. At least in DA:O
you anticipated that damn last fight for 40+ hours. Here, you just
"solved" a problem and out of nowhere the **** goes crazy, for reasons
COMPLETELY unrelated to whatever you just did for 30 hours? What's the
frikking point.


This... I don't get. Each Act plays a role in setting up the final conclusion. Are you just upset that it wasn't one big single-minded quest? Would you have preferred Flemeth fly in, say that Meredith is going to destroy the world, and that you need to gather 4 items/people/armies so that you can confront her and have an epic boss fight?

I'm thrilled that for once, the Big Bad isn't the sole motivation for the story from start to finish.

#24
Jugo666

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No.

#25
BiowarEA

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The game seems like a skeleton ready for the meat that is DLC.