so question about bioware's response to the import errors
#26
Posté 27 mars 2011 - 09:58
#27
Posté 28 mars 2011 - 05:37
Take some comfort from the fact you got Nathaniel to SHOW UP in the first place...zapkeet wrote...
well on my game nathanial says .....
#28
Posté 28 mars 2011 - 05:42
ONLY if the save importer actually registered Nathaniel was still alive at the end of Awakening.CanadAvenger wrote...
From the Wiki:
"When into Act 3, go towards the Chantry, there you will find Delilah Howe. Ttalk to her, and she will plead to you to find Nathaniel, who is lost in the deep roads."
If you erroneously get the "Fools Gold" Quest, Delilah will not spawn.
Another bloody bug in the game....
#29
Posté 28 mars 2011 - 02:59
SirLysander wrote...
Take some comfort from the fact you got Nathaniel to SHOW UP in the first place...zapkeet wrote...
well on my game nathanial says .....
Completely agree with you. This quest is the main issue for me as well as improper save imports.
#30
Posté 28 mars 2011 - 03:44
Apparently (via here: http://social.biowar...1/index/6691810 ) I have to go back through (the end of) Awakening to ensure Nathaniel is in the active party to ensure his survival for DA2.JunMadine wrote...
SirLysander wrote...
Take some comfort from the fact you got Nathaniel to SHOW UP in the first place...zapkeet wrote...
well on my game nathanial says .....
Completely agree with you. This quest is the main issue for me as well as improper save imports.
#31
Posté 28 mars 2011 - 03:54
Modifié par JunMadine, 28 mars 2011 - 03:55 .
#32
Posté 28 mars 2011 - 09:27
IE: Leliana may not recognize the relationship with the Warden when she should when talking, but hopefully the save does know and carry through the relationship to the next game/DLC even after we pass that point in the game.
#33
Posté 30 mars 2011 - 12:43
JunMadine wrote...
When I finished awakening I took justice with me to ensure his survival but with the way DA2 developed his story I'll replace him with Nathaniel to ensure his appearance in DA2. Hopefully epilogue does not change the saving of fergus.
It shouldn't. I had Nathaniel in my party when I finished Awakening and the epilogue still had him saving Fergus.
#34
Posté 30 mars 2011 - 01:37
#35
Posté 30 mars 2011 - 01:46
Icy Magebane wrote...
So the general consensus here is that Nathaniel mentioning the Architect being alive is a dialogue error, not an import glitch? Regardless of that conversation, does the game know the Warden killed the Architect?
Yes. You can check the imported plot flags when selecting a save to import by pressing Y. Generally, it seems the importer itself works fine - the problems arise either when DA2 mis-checks the flags (the romance glitches or the Architect glitch), or when the flags themselves were messed up in the source. whether DAO or Awakening (as seems to be the case with the elusive Nathaniel).
#36
Posté 30 mars 2011 - 01:47
Come on Bioware...
#37
Posté 12 avril 2011 - 01:42
Is this issue fixed with the new patch?
#38
Posté 12 avril 2011 - 01:50
I assumed that stuff like this fell under "fixes to story scripting errors".zapkeet wrote...
Gonna bump this
Is this issue fixed with the new patch?
I hope Zevran's romance flags are fixed. When he acknowledges the romance at all, he acts like the warden is dead, and more often than not he just doesn't mention them.
#39
Posté 12 avril 2011 - 09:01
jellobell wrote...
I assumed that stuff like this fell under "fixes to story scripting errors".zapkeet wrote...
Gonna bump this
Is this issue fixed with the new patch?
I hope Zevran's romance flags are fixed. When he acknowledges the romance at all, he acts like the warden is dead, and more often than not he just doesn't mention them.
From what I read in the PC patch comments. If you import a save from Awakenings the romance flags still aren't working correctly. If you import from DA:O it works.
#40
Posté 12 avril 2011 - 10:04
Modifié par Matt 2108, 12 avril 2011 - 10:05 .
#41
Posté 12 avril 2011 - 10:21
We're currently looking in to way to address the problems from DAO > DAA within DA2 (ie. not forcing you to patch daa and reimport and replay it)
[to clarify, anything imported after DAA, such as Witch Hunt or Golems, will have this issue]
Modifié par Luke Barrett, 12 avril 2011 - 10:22 .
#42
Posté 12 avril 2011 - 10:25
What's the Zevran issue? Is that the acknowledgement of his romance? Is it going to be fixed in a future patch?Luke Barrett wrote...
From everything we've gathered, the issue is being caused by importing from DAO>DAA>DA2. If you have imported from DAA there is still going to be issues in the newest patch. If you imported from DAO they should all be fixed (though I think there is 1 zevran issue outstanding).
We're currently looking in to way to address the problems from DAO > DAA within DA2 (ie. not forcing you to patch daa and reimport and replay it)
[to clarify, anything imported after DAA, such as Witch Hunt or Golems, will have this issue]
#43
Posté 12 avril 2011 - 10:56
Luke Barrett wrote...
From everything we've gathered, the issue is being caused by importing from DAO>DAA>DA2. If you have imported from DAA there is still going to be issues in the newest patch. If you imported from DAO they should all be fixed (though I think there is 1 zevran issue outstanding).
We're currently looking in to way to address the problems from DAO > DAA within DA2 (ie. not forcing you to patch daa and reimport and replay it)
[to clarify, anything imported after DAA, such as Witch Hunt or Golems, will have this issue]
I mentioned it in another thread, but how about creating a tool for consoles like the PC tools/mod community has where they can tick on and off hte various flags for key decisions? I'd prefer to have it accessible for any save game, but if the character import function in DA2 can at least have this, it would allow us to see which decisions migrated properly, and correct those that aren't
I'm actually not so much worried about the impact on DA2, since the 2 wardens I imported from DA:A actually seemed to have the right decisions reflected and those have minor impact on DA2 overall, more concerned about the impact in future DLC or games when importing decisions that might come back into play (like romanicng morrigan and doing the dark ritual, etc)
Modifié par Aganerral, 12 avril 2011 - 11:04 .
#44
Posté 12 avril 2011 - 11:38
Aganerral wrote...
Luke Barrett wrote...
From everything we've gathered, the issue is being caused by importing from DAO>DAA>DA2. If you have imported from DAA there is still going to be issues in the newest patch. If you imported from DAO they should all be fixed (though I think there is 1 zevran issue outstanding).
We're currently looking in to way to address the problems from DAO > DAA within DA2 (ie. not forcing you to patch daa and reimport and replay it)
[to clarify, anything imported after DAA, such as Witch Hunt or Golems, will have this issue]
I mentioned it in another thread, but how about creating a tool for consoles like the PC tools/mod community has where they can tick on and off hte various flags for key decisions? I'd prefer to have it accessible for any save game, but if the character import function in DA2 can at least have this, it would allow us to see which decisions migrated properly, and correct those that aren't
I'm actually not so much worried about the impact on DA2, since the 2 wardens I imported from DA:A actually seemed to have the right decisions reflected and those have minor impact on DA2 overall, more concerned about the impact in future DLC or games when importing decisions that might come back into play (like romanicng morrigan and doing the dark ritual, etc)
I agree with doing this.Would solve a lot of headaches when dealing with save game imports.
#45
Posté 13 avril 2011 - 12:29
Would there be an import issue with Leliana not recognizing a romance with the Warden, if I imported an Origins post-epilogue camp save.
I remember that the notorious Witch hunt bug applied to players that imported post epilogue camp saves.
Although I can't recall if the bug(s) in that case was the game not recognizing the dark ritual, not recognizing the Warden being in a romance with Morrigan, or both.
If anybody could comment, that would be great:).
#46
Posté 13 avril 2011 - 07:09
#47
Posté 14 avril 2011 - 03:18
Heather Cline wrote...
Is there going to be a fix for the import problems using a Witch Hunt or Golems save? I'd like to know that.
As far as I know import problems won't be fixed until the next patch, which has been estimated at about another month(?) away.
#48
Posté 14 avril 2011 - 03:56
Luke Barrett wrote...
From everything we've gathered, the issue is being caused by importing from DAO>DAA>DA2. If you have imported from DAA there is still going to be issues in the newest patch. If you imported from DAO they should all be fixed (though I think there is 1 zevran issue outstanding).
We're currently looking in to way to address the problems from DAO > DAA within DA2 (ie. not forcing you to patch daa and reimport and replay it)
[to clarify, anything imported after DAA, such as Witch Hunt or Golems, will have this issue]
I could be totally off base here, but it almost seems as if the problem with the import flags messing up is not in DA2 but in DA:A and the two DLC. Whatever and wherever the problem it is, it must be significant or hard to find if the first patch is not going to fix it.
#49
Posté 14 avril 2011 - 06:01
#50
Posté 14 avril 2011 - 07:00





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