Then we discover that basically every armor has a restriction to the player character, in addition, this effect is applied to all armor automatically, it's not added to every armor item individually. How?
It's hardcoded into the game engine. The game automatically applies this restriction if the 0xD5B0AE22 (name undetermined) column in itm_base.gda has bits 4 - 7 set (0xF0) that are not set in the availableequipmentslots (0xBF749E61) column in equipmentlayout.gda.
Editing all of the party members in equipmentlayout to have a value of 0x103FF7 (they are normally 0x103F07) enables them to equip all armor (if requirements are met). Some party members don't change appearance (for example, Varric, Sebastian), but Merril does change appearance:

Here's my pre-edited equipmentlayout.gda. Drop it into Documents\\Bioware\\packages\\core\\override.
Note: this unfortunately makes the party armor (slot 20) invisible. I don't know if stats stack.
Modifié par Thought Process, 13 mars 2011 - 09:42 .





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