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#51
CaptainBlackGold

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Again, I very much appreciate your work. Any progress on resolving the companions reverting to their default look on area transitions?

Thanks again.

#52
madsabroo

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CaptainBlackGold wrote...

Again, I very much appreciate your work. Any progress on resolving the companions reverting to their default look on area transitions?

Thanks again.


This isn't happening to me, although it does seem finicky with different loads.  I wonder what's causing them to revert. :blink:

#53
Tigg

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Great work !

#54
daywalker03

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I agree.

#55
solmyr-fr

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Awesome work :) !
Is it possible to have a version that doesn't change the defaut apparence (characters are prettier without other armor/helmet/boots/gloves models) but allows you to use custom armor/helmet... ?

#56
VendettaI154

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Thought Process wrote...

Here's a version of this mod that gives everyone their default appearance and lets you customize their armor and their appearance changes (like Aveline, Bethany, Carver, and Merrill)

I added 7 new entries to item_variations.gda and updated apr_base.gda to point to these entries (this is how Aveline/Bethany/Carver/Merrill are setup).

Also, I realized now that naked Fenris doesn't have the lyrium tattoos on his body -- does he have them in romance cutscenes (is he naked in them)?
.

Chusabi wrote...

So what happens when you purchase a companion armor upgrade?

Should still work.


I installed this file and my companion armour is now customizable, thanks! But with "no" armour equipped, giving the companions their unique look, do they still get the same bonuses like +20 mana etc. they usually get when wearing their unique outfit?

Modifié par VendettaI154, 16 mars 2011 - 06:13 .


#57
Naitaka

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Would it be possible to remove the modifiers on the original companion armors so they don't get ridiculous high stats when I give them Hawke armors to wear?

#58
MoneyDeluxe

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Thought Process wrote...

Looks like there's issues with my default appearance variant: arms/legs that don't have gear disappear at the moment, looking to fix.


Alright, I tried your mod since I really like the ability to customize my party, adds replay value, and immersion among other things.
So I also noticed what you have mentioned though I have a different question:
The problem I'm having is that companions switch to their default appearance/armor after every conversation and some area transitions, only gloves,boots and helmets don't disappear.This is true for all companions that can equip armor.
The only way to remedy that is to reequip it but that's kinda futile :innocent:

I made some screens:

Fully equipped Aveline

Image IPB


During conversation:

Image IPB

And thereafter:

Image IPB

This is the newest version.
So is there any way to fix that?

Really appreciate any help.



Edit:
Oddly enough if I interchange ones companion armor with another then it  "sticks", i.e. I could give Anders Carvers late templar armor and it  wouldn't disappear after an dialogue.
Turns out that only works if you don't have the brother/sister otherwise the item is added automatically to the
companion it belongs to.[smilie]../../../images/forum/emoticons/sad.png[/smilie] (used vaddin)

It seems all that is required for the armor to stick is that it has a "companion armor" value, that begs the question how that can be added.

Modifié par MoneyDeluxe, 19 mars 2011 - 02:47 .


#59
MoneyDeluxe

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sry double post.

Modifié par MoneyDeluxe, 19 mars 2011 - 02:41 .


#60
cljqnsnyc

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Wow! Just WOW!!! Another masterpiece! You are really adding to this game in a major way! I can only imagine what you could achieve with the toolset! Thanks!

#61
Kayden SiNafey

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Thanks appreciate it I will give it go when I go back to play another round here soon with another class.

#62
Scottish90000

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I still get disappearing arms and legs when I equip armor. I downloaded the zip from your third link. Does that have your latest changes?

#63
Persephone

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I've been waiting for this. Thank you. *Downloads latest release* Will give feedback later! XD

Modifié par Persephone, 21 mars 2011 - 06:42 .


#64
Novadove

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wow... awesome work!!!... if this mod is completed, you have just helped the lazy bioware to complete their product....

upmost salute to you. dragon age 2 is really dragon age 2 with you contribution.

#65
Persephone

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Works like a charm on everyone except Varric and Fenris. Only issue: They do revert to their original outfits (Helmets, gauntlets, boots stay but chest piece reverts) quite a lot. But this can be fixed, I am sure. EXCELLENT work!!

Modifié par Persephone, 21 mars 2011 - 03:55 .


#66
Theobeau

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@ Thought Process;
What a great piece of work to so quickly solve the problem of customising companions!

However like VendettaI157, can anyone confirm that with the "default appearance" version of this mod, companions still keep the benefits of their default armour despite it not appearing as equipped when the mod is first installed?

Many thanks.

#67
Death Nova

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It works fine for me and I haven't been experiencing the reverting; thought maybe it was script related or something. It doesn't seem to revert for me after any area change or script execution. this is amazing work; and of course you have to be able to customize your party. There's just hardly any point if you can't customize your party.

I did wish that the armor didn't run their attributes up so high; but I haven't gotten far enough in my courses to have come across the concepts for this. Assisting is beyond me for the moment; bu tthis was definitely excellent.

You made a game I couldn't bear, into a game that was playable. Thanks Process : )

#68
mesmerizedish

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Shouldn't it be possible to edit the stats on the base armor? I can't imagine they're locked down somewhere. We can fiddle with anything else, so why not just zero out the stats on the companion-specific sets? And change them to the undie models while we're at it.

And then, maybe make a special armor set for each of them that looks like their exclusive armors, which improve on level up, so people can have that option if they'd like.

Tangent: Has anyone tried putting Merrill in warrior armor? I wonder what it would look like...

#69
xDaltonx

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Great job. I just saw this post, so obviously im yet to try it, but really good work. I can't wait to give it a whirl. Thanks for your efforts.

#70
Novadove

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i tried it, isabella, anders, aveline and sabastian works fine. both in character selection screen and zone transistion works fine with their armor and helmet.

varric works OK but he still wears his own leather jacket no matter what you put on him.

Fenris become invisible when wearing helmet and body. He retains his default armor appearance when wearing ONLY gloves and boots.

i did not try merill tho since earlier posts stated she updates her appearance.
i also did not try bethany because she is greyed out with the wardens.

edit: oh, by the way, the default armor stats and bonus overlaps with whatever armor you put on.
i felt it sort of making the game unbalance. perhaps it's good to use this mod with nightmare. Image IPB

Modifié par Novadove, 21 mars 2011 - 04:49 .


#71
Thought Process

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Fenris and Merill are elves, the game does not feature a full selection of armor for elves. Hence invisible bodies.

This mod was done as a "tech demo", so to speak. I am not truly interested in having this mod, I did it as an example that you can do this yourself, very easily.

#72
mesmerizedish

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Thought Process wrote...

I am not truly interested in having this mod


:o:crying:

But... someone has to be :crying:

#73
Persephone

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Thought Process wrote...

This mod was done as a "tech demo", so to speak. I am not truly interested in having this mod, I did it as an example that you can do this yourself, very easily.


But....you WILL keep updating it? :crying: This is such excellent work. Now if I could just figure out the reverting issue.....:o

#74
Persephone

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MoneyDeluxe wrote...

Thought Process wrote...

Looks like there's issues with my default appearance variant: arms/legs that don't have gear disappear at the moment, looking to fix.


Alright, I tried your mod since I really like the ability to customize my party, adds replay value, and immersion among other things.
So I also noticed what you have mentioned though I have a different question:
The problem I'm having is that companions switch to their default appearance/armor after every conversation and some area transitions, only gloves,boots and helmets don't disappear.This is true for all companions that can equip armor.
The only way to remedy that is to reequip it but that's kinda futile :innocent:

I made some screens:

Fully equipped Aveline

Image IPB


During conversation:

Image IPB

And thereafter:

Image IPB

This is the newest version.
So is there any way to fix that?

Really appreciate any help.



Edit:
Oddly enough if I interchange ones companion armor with another then it  "sticks", i.e. I could give Anders Carvers late templar armor and it  wouldn't disappear after an dialogue.
Turns out that only works if you don't have the brother/sister otherwise the item is added automatically to the
companion it belongs to.[smilie]../../../images/forum/emoticons/sad.png[/smilie] (used vaddin)

It seems all that is required for the armor to stick is that it has a "companion armor" value, that begs the question how that can be added.



Exactly my issue. Are you using any other Mods? (Maybe it's a conflict?) Strange that only the chest piece reverts while helmets, boots and gloves stick just fine.

#75
daywalker03

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Thought Process wrote...

Fenris and Merill are elves, the game does not feature a full selection of armor for elves. Hence invisible bodies.

This mod was done as a "tech demo", so to speak. I am not truly interested in having this mod, I did it as an example that you can do this yourself, very easily.


I'll take it off your hands, since it's something that people want. :happy: